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C# Mechanics / Re: An analysis of 2.2+ Missile Warfare
« Last post by Zap0 on March 27, 2024, 04:04:42 PM »I have done a bit more digging and can confirm that under single-missile allocation, shooting a lot of low Ph attacks is strictly worse than using an equivalent average hits of high Ph attacks. Basically, more shots means higher variance, and because you have no way of capturing the upside of the variance, you just lose on the downside. However, this is only true if there aren't decoys. If there are, it's possible to get at least some of the upside, and the disadvantages of more shots drops dramatically.
so the takeaway is to always use 100 gauss?