View full version: The Academy
  1. PDC Terraforming?
  2. Speeding up the game and other questions
  3. Changing the Date
  4. NPR question
  5. Error 11 Problem
  6. Two-Stage Missile Confusion
  7. Moving systems in galaxy view
  8. Out of Fuel Shortens Intervals
  9. Does Shipyard Repair action use stockpiled components?
  10. Turn off error reporting?
  11. Ground Units
  12. Increment length adjusted as a ship is within firing range
  13. Free fighter/pdc/ship refits
  14. How do I use GeoSensor Missiles? ... and other odd questions
  15. How do I get companies?
  16. Civilian shipping Sorium Harvesters
  17. Is anyone else having game-killing problems with turn increment slowdown?
  18. Action Packed NPR Bonanza
  19. Transit Failure with Jump Ship
  20. Game Time Not Advancing
  21. Why can't I shoot
  22. I want to kill them all!
  23. Commercial Passive Sensors
  24. A few noob questions
  25. Menu Problems
  26. Shipyards: Slips or Tonnage first?
  27. Fuel usage below Max Speed
  28. Minimizing CPU usage
  29. Performance Optimization.
  30. How to change view to another system?
  31. Questions about Damage Control
  32. compressed fuel storage system -- what pre-reqs?
  33. distant worlds new player question about scale in game
  34. Setting up a scenario (NPRs\AI)
  35. Save Game File Question
  36. Conventional Starts and Jump Gates
  37. F6 shows nothing (SM'd some ships in)
  38. Performance, recommended PC?
  39. Video Tutorials
  40. Missiles and Fire Controls
  41. So I captured some PoW's.
  42. How do I unload Sorium Harvesters
  43. Can I deliberately disable an engine?
  44. Unrest due to not providing protection
  45. Civilian ship lag?
  46. Non real starts with sun system
  47. Help creating a custom computer controlled opponent
  48. With the new Missile Engine system, I had questions about design.
  49. Missile detection range
  50. Is there a way to revover my Shipyard TG?