View full version: The Academy
  1. what is a minimum effective energy weapon PD set up
  2. Aurora Tech Manual
  3. Missile problem
  4. "failed to load mass driver"
  5. Usage of a sniper doctrine
  6. I need some help with ship designs
  7. silly exploit
  8. System Map Confusion. White Numbered Dots?
  9. ECCM and ECM, normal vs compact vs small craft
  10. Some error messages
  11. Multiple active sensors
  12. User Interface (UI) questions
  13. Create New class and ship name
  14. Do starting NPRs use the research points given at the start?
  15. ruins, "hostile robotic soldiers", and espionage
  16. Logistics, logistics, logistics....
  17. Source of new system maps?
  18. Removing starting NPRs?
  19. Boarding actions and GU strength
  20. Database size question
  21. Precursors and expendable stuff
  22. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  23. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  24. Using MIRV as anti-missiles?
  25. "Contact Sharing" in TGs
  26. gravity range, size of planet, avilable colonies
  27. Various Questions
  28. Exact formula for ship size vs construction rate?
  29. Stubborn Minelayer
  30. Missile Active Sensors
  31. Boarding + Ground Combat Questions
  32. I need more captains captain! I don't have the captains!
  33. TGs stopping
  34. Question about generated NPRs and initial NPRs
  35. How often do you meet non-technological NPRs?
  36. Passive-Active Sensors. Also adding officers.
  37. New Player Questions
  38. Just discovered this game -Wow!!!!
  39. Titan base temp
  40. Troop transport and drop module.
  41. Beginning missiles.
  42. Orbital bombardment
  43. ruin frequency?
  44. Tutorial, Part 2 - Technology
  45. Spaceports: JUST loading time?
  46. What difficulty setting do you use?
  47. Stuck on 1-day turns?
  48. Anti missile fire and sensor question...
  49. Is it possible to scrap existing ships, reclaiming minerals in the process?
  50. Fighter Missile Trouble