View full version: The Academy
  1. Newbie questions: CIWS and missile sensors
  2. fleet doesn't refuel with own tankers
  3. Civilian Fuel Harvesters
  4. Wich Tutorial?
  5. Jump Tenders
  6. Issues with auto assignments
  7. Unassigning a commander
  8. Help with NPR themes
  9. Influencing or setting inter-NPR relationships
  10. Does ship ECM reduce range of passive/active sensors on missiles?
  11. Commanders
  12. (NEWBIE PLAYER) Error Message
  13. Newbie question
  14. Conditional orders, non-parasites and parent fleets, what went wrong?
  15. Running them down...How?
  16. Shipping Lines
  17. Missile target hidding in hangar
  18. NPR visits
  19. Spacetime bubble: wiki says it's there, but I don't see it.
  20. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  21. Invading moon held by spoilers
  22. Missile initiative
  23. Interstellar Civilian Contracts?
  24. Damage of laser according to its callibre
  25. Scrapping in empty but retooling shipyard
  26. Load scientist into ship
  27. What are luxury liners good for?
  28. Twice about missile design screen
  29. Crew grade of commercial ships
  30. Geosurvey from unknown systems
  31. Using friendly jump tenders
  32. Max Tracking Time Bonus vs Missiles
  33. Jump drives on large carriers
  34. SMing of shipyard retooling
  35. Slow crew training
  36. POW's
  37. How do I create an alien start?
  38. Civilian Mining Complex and body types
  39. HELP (Or should I say Ndihmë)
  40. Survey location point cost
  41. Question regarding Missile Fire Controls.
  42. Maintenance Clock going up during overhaul
  43. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  44. Irrelevant research
  45. How to load missiles in conventional start PDCs?
  46. Is there a way to SM Jump Gates?
  47. Question about Alien installations
  48. Question: Automated Mine Delivery (Default Orders)
  49. Secondary star start
  50. What exactly do officers do?