View full version: The Academy
  1. Sector Command Radius
  2. Jump engine recharge speed
  3. Max Tracking Time Bonus vs Missiles
  4. Standard jumping of big TGs via low level Jump Tenders
  5. Recharging weapons too fast
  6. My ship broke ... what now?
  7. Second Earth
  8. Max Population on Planets[Or how I learned to stop worrying and never terraform]
  9. Do shields regenerate gradually or just once per recharge rate?
  10. Propagating of conditional TG orders
  11. Where could I find out what technologies / designs I have already researched?
  12. task force commander ability?
  13. Shooting at max range
  14. (Answered) Comet Mining
  15. 2 opponents on the same planet
  16. Towing shipyards
  17. Extreme slowdown?
  18. Star mass and system size
  19. [solved]change empire name
  20. Mines that go boom and missile buoys
  21. ( Answered ) Engines and Speed
  22. Populations and Worlds
  23. Probes, Drones, & Sensor Missiles
  24. Ground Combat value
  25. How to Fight With Fighters More Efficiently
  26. Fighters and pre built ship components
  27. Thoughts on specialized missile/beam ships vs hybrid ships?
  28. Changes to boarding and Alien Intel
  29. terraforming ship bug
  30. Can missile ECM by countered by ECCM
  31. Bug/Error 9
  32. Custom Race problems
  33. How to balance minerals between colonies in different systems?
  34. Conquered populations and commanders
  35. missile fire control = active sensor?
  36. Spoiler races and NPRs
  37. Civilian Shipping questions
  38. view geology team survey status
  39. AI boarding actions?
  40. NPR jumping back and forth
  41. Merging colonies of same race on same body?
  42. Active Sensors Not Activating/Providing Targetable Contacts?
  43. How do I set up minefields?
  44. Overhauling motherships
  45. Moving orbital habitats out of system
  46. Officer skill for Sorium harvester?
  47. Transfer colony to aliens?
  48. Boarding ships inside a nebula
  49. Problems with targeting
  50. NPR Gate Spamming