View full version: The Academy
  1. civilian shipping and nebula's?
  2. Small Cratt ECM
  3. Civilian Company Technology?
  4. constructing ship components.
  5. Spacemaster Race needed?
  6. Red Box at the Jump point I entered through? Existing Jump Gate?
  7. Question about geology teams.
  8. Rename a Faction?
  9. Military Vs Commercial Jump Drives
  10. Deployment/Morale Reporting
  11. Newbie Question - First Jump Point plans
  12. I can't make sense of the range in individual unit details.
  13. Help with buoys/missiles
  14. Geological Survey Team
  15. Newbie question - Transporting troops
  16. Fleet Headquarters staff
  17. Order of the bodies listed - Minerals sidebar on the system map?
  18. Fuel Consumption depending on ship speed?
  19. TCS help
  20. Multiple NPR's Generated in the Same System
  21. System Map Sensor Controls - What does THAT knob do?
  22. Can someone brief me on POWS?
  23. Windows too big.
  24. Newbie Question - Skill Increases
  25. Fuel Harvester
  26. Newbie Question - Time advances and Research Accrual
  27. All that different kind of "laser" weapons... why?
  28. damage component, command modules and etc
  29. How can I tap into Civilian Fuel Production?
  30. Firing Researchers - Worthwhile? (Is there any value to ever firing anyone?)
  31. Bug Pre-Reporting
  32. Newbie Question on what causes interrupts
  33. Game Details Window Vs. Create New Game Window
  34. Galaxy Map lining
  35. Boarding & diplomacy
  36. Geologic Survey Teams - what's the best way?
  37. Ruins when to send in the troops
  38. Frequent refueling?
  39. Couple of mechanics questions
  40. Is it possible to player designate which events generate interupts?
  41. How to find your first aliens?
  42. Sectors
  43. Survey Team - What am I doing wrong
  44. Refueling Ships
  45. Questions about jump shock.
  46. Sensors, what each does?
  47. Fuel Harvester?
  48. Newb question Survey Fleet
  49. Commercial Jump ship
  50. Help with new colonies