View full version: The Academy
  1. Sub Pulse issues
  2. Sleepy-time military?
  3. setting up NPR's
  4. Missile Design Spreadsheets v6.00+
  5. any way to view log files for current year?
  6. How do I compare engines?
  7. Terraforming
  8. Fighter Only Fire Controls
  9. Plasma Carronade Fighters
  10. Radiation Repair
  11. A Sample Fleet Doctrine / Template
  12. Conventional NPR's
  13. Can't assign a commander to fleet headquarters
  14. Hunting down an NPR
  15. Jump Tenders, need help building them [Solved]
  16. Peace treaties
  17. Automated Missile Defense
  18. gravsurvey sensors and civilian jumpdrive (+ other questions)
  19. Detection circle not showing up
  20. PDC deployment yime
  21. Task Group Training Issue
  22. Final Defensive Fire question
  23. Passive Sensor questions
  24. Another newbie...
  25. Turning a player race into an npr
  26. Base Species Stuff
  27. Cannot Reload Parasites
  28. Limiting stars?
  29. Civilian Fuel Harvesters?
  30. Hostile Contact(spoiler?) question
  31. Ships chasing planet
  32. How do you design missiles?
  33. 2 Sol systems
  34. Freighters not collecting Minerals
  35. Unable To Catch Enemy Ships
  36. Underperforming terraforming ships
  37. NPR inactivity
  38. Can a game with no system map be recovered?
  39. Stevefire.mdb and multiple campaigns
  40. Moving Shipyards
  41. Mines on survey points?
  42. Sorium Harvesters
  43. Refits - What happens to the old components?
  44. HPM turret?
  45. Making a second player empire without F9
  46. Crews & Academies
  47. Tech Level with Ruins
  48. Commercial faliures?
  49. Can't get a fleet to jump
  50. Problems with auto assignments