Author Topic: Crusade - Comments Thread  (Read 44251 times)

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Online AlStar

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Re: Crusade - Comments Thread
« Reply #135 on: November 20, 2019, 02:47:39 PM »
I'm really liking how aggressive these guys are - we've needed a threat that pushes against us in a significant manner - especially one that also involves ground combat.   
« Last Edit: November 20, 2019, 02:53:36 PM by AlStar »
 

Offline Hazard

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Re: Crusade - Comments Thread
« Reply #136 on: November 20, 2019, 04:13:27 PM »
I'm surprised the place had no garrison unit in place, although I'm curious as to how much in the way of ground forces the Imperium even has available to retake the colony.

With such a massive tech advantage as the Tyranids have, you'd need absolutely overwhelming numbers.

Which... is very much in keeping with the source material, where vast armies of Imperial Guard are deployed against usually smaller enemy forces due to the casualty rates that are to be expected.
 

Offline Garfunkel

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Re: Crusade - Comments Thread
« Reply #137 on: November 20, 2019, 07:56:33 PM »
Things are definitely getting exciting!
 

Offline snapto

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Re: Crusade - Comments Thread
« Reply #138 on: November 21, 2019, 12:57:31 PM »
Now THAT's a cliffhanger.   =]
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #139 on: November 22, 2019, 01:17:57 PM »
 
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Offline Bremen

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Re: Crusade - Comments Thread
« Reply #140 on: November 22, 2019, 04:03:43 PM »


Let's hope it goes a bit better for Steve than it did for the Ultramarines.

Ah, who am I kidding, I'm happy no matter what, bring on the carnage!
« Last Edit: November 22, 2019, 04:29:44 PM by Bremen »
 

Offline serger

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Re: Crusade - Comments Thread
« Reply #141 on: November 23, 2019, 02:45:41 AM »
There is some lamentable lack of means for expressing our giggles on specific forum posts prudently.  ::)
 

Offline Marski

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Re: Crusade - Comments Thread
« Reply #142 on: December 02, 2019, 10:05:26 AM »
Watching Stevie get dumpstered is much more interesting, forces him to get innovative.
Was "Engine boost" technology still a thing in C#? I mean if I was Stevie now, I would make ship variants with crazy boosted engines as contemporary measure to reach the gap between my and enemy's speed difference, fuel consumption be damned.
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #143 on: December 02, 2019, 05:50:36 PM »
Watching Stevie get dumpstered is much more interesting, forces him to get innovative.
Was "Engine boost" technology still a thing in C#? I mean if I was Stevie now, I would make ship variants with crazy boosted engines as contemporary measure to reach the gap between my and enemy's speed difference, fuel consumption be damned.

Yes, engine boosting is still a thing and it is fun being in trouble :)  It is good to have to really think about deployments and consider risk-reward very carefully. I've become quite attached to the Imperium :)

I've been playing quite a bit lately and the campaign is advancing, although I am doing some coding along the way too. Might slow down a little though as a lot of social commitments this week and a few days away next week. Real life has a tendency to get in the way :)

 
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Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #144 on: December 03, 2019, 05:24:19 PM »
Spoiler alert!!

Just had a brief Tyranid - Necron engagement. I have been playing without looking at the AI forces, except when they do something odd, as the situation in Taranis is too interesting to peek :)

However, a few shortened increments made me turn designer mode on and have a look. A Tyranid salvager and a single escort entered a Necron system, so a Necron orbital base started lobbing anti-ship missiles at them. At first, the Tyranids didn't take much damage so they moved to investigate the source of the missiles. However, the missile fire began penetrating and eventually took out the salvage ship. The escort ran for it and the Necrons let it go - I think they were reloading and didn't want to fire a smaller salvo.

It will be interesting to see how the Tyranids react. Anyway, another milestone; the first AI-on-AI engagement for C# Aurora!

 

Offline The Forbidden

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Re: Crusade - Comments Thread
« Reply #145 on: December 03, 2019, 10:48:08 PM »
Spoiler alert!!

Just had a brief Tyranid - Necron engagement. I have been playing without looking at the AI forces, except when they do something odd, as the situation in Taranis is too interesting to peek :)

However, a few shortened increments made me turn designer mode on and have a look. A Tyranid salvager and a single escort entered a Necron system, so a Necron orbital base started lobbing anti-ship missiles at them. At first, the Tyranids didn't take much damage so they moved to investigate the source of the missiles. However, the missile fire began penetrating and eventually took out the salvage ship. The escort ran for it and the Necrons let it go - I think they were reloading and didn't want to fire a smaller salvo.

It will be interesting to see how the Tyranids react. Anyway, another milestone; the first AI-on-AI engagement for C# Aurora!

Nice ! That reminds me that I had accumulated a bunch of suggestions, one concerning the necrons (yes, now they will always be the necrons and 'nids in my mind, and no longer Swarm or Precursors XD), I need to post them.

By the way, can Tyranids consume ruins ? It would make sense, after all they need the refined TNE, so it doesn't really matter if it's in a damaged fuel refinery or a fully functionnal one, right ? And do they have colonies ? It would be interesting for them to have some sort of "Hive" that slowly processes the TNE on a celestial body. It should be slow and inefficient, but it would give them a way to reinforce if they're boxed in, and make held territory worth something.
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #146 on: December 06, 2019, 04:32:39 PM »
Just a quick note that the new update is two posts, as it wouldn't fit in a single post.
 
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Offline Bremen

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Re: Crusade - Comments Thread
« Reply #147 on: December 06, 2019, 05:57:42 PM »
That's an awesome update. I remember thinking at the start of the campaign that the Imperium was way more militarized for its size than I would have played it out, and now it's turning out to be an extremely hostile universe for them to deal with.

Which, of course, is entirely fitting for a WH40k flavored campaign.
 

Offline Neophyte

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Re: Crusade - Comments Thread
« Reply #148 on: December 07, 2019, 04:07:27 AM »
Yes, thanks for the update! 

The Imperium also seems to be in a pretty major mineral crunch, not just availability (eg gallicite) but also distance - the good mining sites are far away from the industrial center.  This wouldn't be as much of a problem if certain aliens didn't now have the desire to show up and piss in your collective Cheerios whenever they feel like it!  Really liking that change btw!

How are you liking the particle lances as a beam weapon?  The slow cycling must be rough, but being able to icepick into enemy ships' creamy centers must feel pretty good when they do hit!

(btw I'm assuming this in the Firestorm IV description:

Valentinian Precision Armaments V12-240 Particle Lance (1)    Range 64,000km     TS: 5,333 km/s     Power 37-5    ROF 40       

is a typo)
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #149 on: December 07, 2019, 05:34:26 AM »
(btw I'm assuming this in the Firestorm IV description:

Valentinian Precision Armaments V12-240 Particle Lance (1)    Range 64,000km     TS: 5,333 km/s     Power 37-5    ROF 40       

is a typo)

Good spot. It's a display bug, that is now fixed :)
 
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