Posted by: Jorgen_CAB
« on: November 02, 2022, 04:40:12 AM »The most "balanced" multi-purpose ships are about 35-45% (Propulsion, Fuel), 25-30% Weapons, 15-25% Defence (Armour, Shields, AMM, PD etc...), 15-20% (Sensors, Hangars, Command etc...). That is also only about 80% of the ship of the ship as you also need crew, maintenance and supplies too.
If you only spend less than 30% on missions tonnage because more than 50% is engines and fuel I think the design generally is not well constructed. I would only consider that if speed is extremely important. 50% mass to engine and fuel will be more like 70+% when you add all the crew, maintenance and armour you need as well. The only ships I have in my fleets with 40% engine mass are huge carriers with commercial engines, but that is more of a special case for me.
For the most part... I consider overall fuel use less important than manage to fit as much mission tonnage in the ships... I need after all maintenance facilities for them as well. This is why I often look at the fuel efficiency of engine design as one of the important metric.
If you only spend less than 30% on missions tonnage because more than 50% is engines and fuel I think the design generally is not well constructed. I would only consider that if speed is extremely important. 50% mass to engine and fuel will be more like 70+% when you add all the crew, maintenance and armour you need as well. The only ships I have in my fleets with 40% engine mass are huge carriers with commercial engines, but that is more of a special case for me.
For the most part... I consider overall fuel use less important than manage to fit as much mission tonnage in the ships... I need after all maintenance facilities for them as well. This is why I often look at the fuel efficiency of engine design as one of the important metric.