Aurora 4x

C# Aurora => C# Mechanics => Topic started by: Steve Walmsley on December 26, 2023, 10:52:08 AM

Title: v2.5.1 Changes List
Post by: Steve Walmsley on December 26, 2023, 10:52:08 AM
Changes List for 2.5.1

This post includes bug fixes or minor changes. Any more significant changes will have their own post.

Fixes
Minor Changes
Title: Re: v2.5.1 Changes List
Post by: Steve Walmsley on December 26, 2023, 10:55:54 AM
Highlighted Research Field

On the Research tab of the Economics window, when the 'Matching Scientists' only option is selected, any existing projects with that specialisation will be highlighted in blue.

(http://www.pentarch.org/steve/Screenshots/Research001.PNG)
Title: Re: v2.5.1 Changes List
Post by: Steve Walmsley on December 28, 2023, 09:06:16 AM
Mineral Search Window Updates

I have added a wide view option to the Mineral Search window. This adds information on atmosphere, gravity, diameter and terraforming speed.

Maximum Diameter and Minimum Gravity are also available as search parameters (at the top of their respective columns).

(http://www.pentarch.org/steve/Screenshots/MineralsWindow003.PNG)

I have also added an option to display system bodies using the same colours for colony cost as the System View.

(http://www.pentarch.org/steve/Screenshots/MineralsWindow004.PNG)
Title: Re: v2.5.1 Changes List
Post by: Steve Walmsley on January 17, 2024, 04:17:31 AM
New Waypoint Options

A Move Waypoint button has been added to the Tactical Map sidebar. You can select an existing waypoint on the sidebar, click Move Waypoint and click on the map. The existing waypoint will be repositioned and any fleets heading for that waypoint will change their destination for the new location. Any missile salvos heading for the waypoint will lose their target (otherwise salvo stacking becomes a micromanagement option).

A new Temporary Waypoint type has been added. Temporary waypoints will vanish at the end of the sub-pulse in which a ship or missile arrives at that waypoint, or three months after it was created.