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C# Bureau of Design / Re: My first try at ship design
« Last post by superstrijder15 on Today at 09:59:37 AM »When designing, you should consider the overall design of your fleet before you design individual ships. For example, you might design an escort that will never be deployed alone, so it doesn't need long-range sensors. Or you might design a large missile warship with no point defence, because it will never go anywhere without escorts. Will you have tankers along, or do your ships need to operate at long distances without logistic support. Do you need fast ships, or just a type of fast ship within your fleet mix that can handle certain situations. When you consider fleet composition, you don't necessarily need a ship that can do everything, or deal with any situation.
I find this to be a pretty good source for that: https://www.projectrho.com/public_html/rocket/astromilitary.php#designingnavy
The image below is the general overview of the process to be done here: start on the left and work right, deciding things based on what you already know. Obviously not everything needs to be fleshed out in detail, especially personell management is something you don't really have to do most of the time in Aurora. The link gives a couple of example studies and some more text on what each step means.
