With 1.14 introducing a fun new spoiler I wanted to make a specialized anti-pirate ship design.
The idea behind this pair of ships is to lure pirates into attacking what looks like an undefended freighter ripe for plunder only to be caught in a trap by this ship, hunted down and defeated.
These designs are at Magneto-Plasma tech level.
I also assume that the pirates don't use missiles as they are looking to make a profit not waste expensive ordinance shooting down freighters.
Queen class Q-Ship 78,123 tons 660 Crew 5,581.9 BP TCS 1,562 TH 3,840 EM 0
2457 km/s Armour 10-162 Shields 0-0 HTK 112 Sensors 14/14/0/0 DCR 1 PPV 0
MSP 20,044 Max Repair 320.00 MSP
Hangar Deck Capacity 22,000 tons Troop Capacity 1,000 tons Boarding Capable Cryogenic Berths 2,000 Cargo Shuttle Multiplier 3
Jaghunchi Control Rating 2 BRG PFC
Intended Deployment Time: 3 months Flight Crew Berths 440
Commercial Magneto-plasma Drive EP1280.0 (3) Power 3840.0 Fuel Use 2.21% Signature 1280.0 Explosion 5%
Fuel Capacity 5,000,000 Litres Range 521.2 billion km (2455 days at full power)
Refuelling Capability: 125,000 litres per hour Complete Refuel 40 hours
Ship Detection Active Search Sensor AS53-R110 (1) GPS 3080 Range 53.5m km Resolution 110
Commercial EM Sensor EM1.0-14.0 (1) Sensitivity 14.0 Detect Sig Strength 1000: 29.6m km
Commercial Thermal Sensor TH1.0-14.0 (1) Sensitivity 14.0 Detect Sig Strength 1000: 29.6m km
This design is classed as a Commercial Vessel for maintenance purposes
This first vessel is sent on long voyages between colonies, sending a bit of fuel, MSP, colonist or troops to defend the planet if you want. Its role is to act as bait for pirate attacks and a mothership for the second craft that does the real work.
Instant Loss class Hunter 22,000 tons 1,141 Crew 7,783.2 BP TCS 440 TH 10,560 EM 3,570
24000 km/s Armour 6-69 Shields 119-476 HTK 151 Sensors 0/0/0/0 DCR 51 PPV 34
Maint Life 4.13 Years MSP 11,487 AFR 75% IFR 1.0% 1YR 1,079 5YR 16,179 Max Repair 2640.00 MSP
Minghunchi Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 2 months Morale Check Required
Hunter 2 Magneto-plasma Drive EP5280.00 (2) Power 10560.0 Fuel Use 235.00% Signature 5280.00 Explosion 30%
Fuel Capacity 1,051,000 Litres Range 3.66 billion km (42 hours at full power)
Epsilon S119 / R476 Shields (1) Recharge Time 476 seconds (0.3 per second)
Spinal 31.250cm C5 Far Ultraviolet Laser (1) Range 320,000km TS: 24,000 km/s Power 26-5 RM 50,000 km ROF 30 26 21 14 10 8 7 6 5 4 4
Particle Beam-6 (3) Range 240,000km TS: 24,000 km/s Power 15-5 ROF 15 6 6 6 6 6 6 6 6 0 0
High Power Main Beam Fire Control R320-TS20000 (1) Max Range: 320,000 km TS: 20,000 km/s 91 81 72 62 53 44 34 25 16 6
Stellarator Fusion Reactor R20-PB80 (1) Total Power Output 20.1 Exp 40%
Light Anti-Small Craft Active Search Sensor AS20-R9 (1) GPS 202 Range 20.8m km Resolution 9
ECCM-2 (1) ECM 20
This design is classed as a Military Vessel for maintenance purposes
(range bands are in 30,000 km)
The second vessel can be really any good combat ship of your choice carried by the mothership. Just make sure it has a lot of self-maintenance capacity as commercial hangers don't freeze maintenance.