Author Topic: roleplay of SW Empire in C#  (Read 3504 times)

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Offline Shuul (OP)

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roleplay of SW Empire in C#
« on: August 15, 2019, 01:33:38 PM »
Hi guys, I want to role-play Star Wars empire in C# but im not sure what techs for weapons should i follow? Any ideas as to what energy weapons should i choose to make it as close to SW as possible? And how tie-fighters should be designed?:)
 

Offline Hazard

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Re: roleplay of SW Empire in C#
« Reply #1 on: August 15, 2019, 01:54:10 PM »
Lasers/Particle beams for the energy weapons I would guess, and TIE fighters should be the smallest, cheapest, least armoured design you can get with a low maintenance timer and an even lower deployment timer.
 

Offline Father Tim

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Re: roleplay of SW Empire in C#
« Reply #2 on: August 15, 2019, 07:05:53 PM »
And, of course, two Ion-tech engines.
 

Offline non sequitur

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Re: roleplay of SW Empire in C#
« Reply #3 on: August 16, 2019, 08:49:47 AM »
I wasn't intentionally role playing the empire, but I did do a playthrough once where I pretty intentionally used Star Destroyer like ships as my primary warship.  BIG (like 100,000+ tons) , lots of lasers, hanger space for fighters, shields.  incredibly inefficient, but they were effective.  The suckers were nearly indestructible.  One once took a direct ramming hit from a fairly large ship and it survived. 
 

Offline totos_totidis

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Re: roleplay of SW Empire in C#
« Reply #4 on: August 18, 2019, 02:48:10 PM »
You could perhaps create monsterous size battlestations inspired by the death star. http://aurora2.pentarch.org/index.php/topic,1135.30.html this thread is inspiring in my opinion.
 

Offline Shuul (OP)

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Re: roleplay of SW Empire in C#
« Reply #5 on: August 18, 2019, 02:52:02 PM »
I guess big ships is the way to go.
How viable are large ships on low-mid tech levels? Lets say 20k-40k tons?
 

Offline totos_totidis

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Re: roleplay of SW Empire in C#
« Reply #6 on: August 18, 2019, 02:54:18 PM »
In my opinion at low tech levels multipurpose large vessels are not so viable. However dedicated large vessels are.
 

Offline Shuul (OP)

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Re: roleplay of SW Empire in C#
« Reply #7 on: August 18, 2019, 03:08:02 PM »
What I really want to try to field is a Victory-class, lots of missiles, some laser defense and a hangar with good armor and shields
How large should it be? Lets say at Ion-magneto-plasma level?
 

Offline Garfunkel

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Re: roleplay of SW Empire in C#
« Reply #8 on: August 19, 2019, 11:50:22 AM »
SW ships are really, really, really huge. You can make multipurpose ships at low tech levels, they just become massive and slow. But that fits with the Star Destroyer concept well, I'd say.

Go for 50,000 tons. Forget about overhauling, have enough MSP that the ship will survive a decade without overhauling and then scrap it as you replace it with a new one. You'll have to have massive shipyards and definitely improve your shipbuilding rate, as well as use construction factories to fabricate all the components. Otherwise it'll take too long to build.
 

Offline non sequitur

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Re: roleplay of SW Empire in C#
« Reply #9 on: August 20, 2019, 08:45:06 AM »
What I really want to try to field is a Victory-class, lots of missiles, some laser defense and a hangar with good armor and shields
How large should it be? Lets say at Ion-magneto-plasma level?

It's over your 50,0000 ton limit, but it's under 100k and has most of what the wiki says the Victory class was armed with. Most of it is ion-era tech. Wiki says the victory class had under-powered engines so I made it slower than I would normally shoot for in ion age.

EDIT: the quad 20cm turbolasers are really just 10 20cm lasers. Actually turning 20cm lasers into quad turrets was taking up a huge amount of space.

Quote
Victory class Star Destroyer    95,000 tons     2788 Crew     12726.2 BP      TCS 1900  TH 6000  EM 3000
3157 km/s     Armour 5-185     Shields 100-300     Sensors 1/1/0/0     Damage Control Rating 61     PPV 631.2
Maint Life 2.01 Years     MSP 5107    AFR 1183%    IFR 16.4%    1YR 1678    5YR 25164    Max Repair 368 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 0   
Hangar Deck Capacity 3250 tons     Magazine 2160   

600 EP Ion Drive (10)    Power 600    Fuel Use 35%    Signature 600    Exp 10%
Fuel Capacity 5,750,000 Litres    Range 31.1 billion km   (114 days at full power)
Gamma R300/336 Shields (50)   Total Fuel Cost  700 Litres per hour  (16,800 per day)

Twin 10cm TurboLaser Turret (40x2)    Range 90,000km     TS: 16000 km/s     Power 6-6     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
20cm Quad Turbolaser Battery (10)    Range 192,000km     TS: 4000 km/s     Power 10-3     RM 3    ROF 20        10 10 10 7 5 5 4 3 3 3
United Technologies Fire Control S02 24-16000 (1)    Max Range: 48,000 km   TS: 16000 km/s     79 58 38 17 0 0 0 0 0 0
Raytheon Main Gun Fire Control S08 96-16000 (1)    Max Range: 192,000 km   TS: 16000 km/s     95 90 84 79 74 69 64 58 53 48
GE Gas-Cooled Fast Reactor Technology P.45 (6)     Total Power Output 270    Armour 0    Exp 5%

Concussion Missile Launcher (80)    Missile Size 3    Rate of Fire 30
Missile Fire Control FC68-R5 (2)     Range 68.7m km    Resolution 5
Concussion Missile (720)  Speed: 21,000 km/s   End: 52.2m    Range: 65.7m km   WH: 4    Size: 3    TH: 105/63/31

Active Search Sensor MR65-R5 (1)     GPS 1840     Range 65.8m km    Resolution 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: August 20, 2019, 08:48:01 AM by non sequitur »