Author Topic: 3 Kingdoms  (Read 7845 times)

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Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #30 on: January 19, 2015, 06:06:37 AM »
1972

January:
16 strength 6 nuclear detonations in the vincinity of London III/Aberdeen gate, this time a Protectorate Tramp
class (most likely a cargo ship) was destroyed. Church vs. everybody but us?

A construction factory has been recovered on Douglas III.

February: The Resolutions found 3 Church Panuco class ships in London and will follow them if possible, but for the
moment they are stationary.

A new gate was found in Cambridge, right were they Protectorate ships were observed earlier, with a but of luck there migh
 be a shorter way to Polaris than the one we are currently using.

Crawford Corp. completed retooling for the Illustrious Mk2, the troop transport bays have been completed as well and 18
engines have been produced by now, more than enough for the 2 ships that are to be build now. Instead of taking 15
months the ships will be completed in 5 months.

A abandoned mine was recovered on Sheffield.

March: Simmons Enterprises completed retooling for the 3 Hauler Mk3s, but there are only engines for 2 of them
pre-build at the moment, so only 2 will be build now. Time saved - in absolute numbers - is not so large with the Haulers,
instead of 8 months it will take 5 months now.

In addition with the parts for a FAC nearing completion a new fast sensor ship is designed to lead the FACs to their targets.
Not quite as fast as the FACs should be, but with 10kkm/sec still having formidable speed. The Spider class:

Code: [Select]
Spider class Sensor Ship    4 000 tons     85 Crew     804 BP      TCS 80  TH 800  EM 0
10000 km/s     Armour 1-22     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 800%    IFR 11.1%    1YR 528    5YR 7925    Max Repair 105 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

Dickinson & Doyle 160 EP Magneto-plasma Drive (5)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 340 000 Litres    Range 24.3 billion km   (28 days at full power)

Patel & Rhodes Active Search Sensor MR3-R1 (1)     GPS 60     Range 3.6m km    MCR 392k km    Resolution 1
Storey Dynamics Active Search Sensor MR109-R170 (1)     GPS 17850     Range 109.5m km    Resolution 170
Storey Dynamics Active Search Sensor MR35-R18 (1)     GPS 1890     Range 35.6m km    Resolution 18

This design is classed as a Military Vessel for maintenance purposes

3.25 million litres of fuel were found on Sheffield III.

April: Eleanor Singh has completed Capacitor Recharge Rate 4, fuel consumption 0.6 is next.

Vulture 5 has salvaged the Protectorate Tramp class, as expected it is a cargo transport of some kind, 2 200EP Commercial
Plasma-Drives have been recovered, pretty similar to the 192EP ones we are using, but they will have to be moved to a lab
to see if we can learn anything more from them. The small Tundra Deutschland survey craft is next.

Bradley Schofield completed research into Fire Control Speed 4k and takes over EM Sensitivity 11 from Aron Heath. A few days
later Gemma Kaur completed Beam Fire Control Range 32k and a beam fire control prototype is designed with a range of up to
256kkm and a tracking speed of 8km/sec, weighting 200t and to be bild by Kent-Blake. Prototyping a Spinal Mount 19cm Near
Ultravilot Laser is started as well, max range is 270kkm and it is able to fire every 45sec with a max damage of 9, this prototype
will be build by Bibi-Mellor. Both prototypes will be completed in early June.

May: Research into Engineering Section - Tiny has been completed by Sam Harrison. He will start to look into Ground
Unit Strength 12 next.

The Dartmouth jump point brought Agincourt to Nottingham, there is no gate on this side and Agincourt heads to Cambridge
to take a look at the new gate there.

Another Hill Tribe Longsword took the gate to Stevenage, no ship that entered has ever returned. And this Longsword only has
R85 sensors, there is no way for them to detect the Swarm ships before it is too late. It seems that our brothers in the other
tribes are very brave, but very stupid as well to try to deal with the Swarm without propper preparations. But soon we should
be able to stop this senseless slaughter once our laser FACs have been build and trained.

Shah Shipbuilding completed retooling for the Vangaurd Missile Cruisers, all components for the 4 ships are ready, now they just
have to be assembled. April 1974 would be the regular build time, the pre-build components will lower it to October 1972, just
5 months from now.

Charon has completed the Southampton/Preston gate, Styx will still need 138 for its Southampton/Lancaster gate. Charon heads
back to Polaris for some rest.

Bethany Fleming completed reseach into Ordnance Production 12 and continues with 14.

June: The beam fire control and spinal laser prototypes have been completed. A new FAC is designed, the Spitfire. It has a
speed of 11.2kkm/sec, but sadly with our current technology we are not able to fit a large enough fire control into the design to
make use of the range and potential tracking speed of the laser. But even in their current form those ships should be able to keep
the Swarm ships at a distance and hopefully outrange their weapons.

Code: [Select]
Spitfire class Fast Attack Craft    1 000 tons     45 Crew     337.5 BP      TCS 20  TH 224  EM 0
11200 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 2.07 Years     MSP 53    AFR 32%    IFR 0.4%    1YR 17    5YR 248    Max Repair 154 MSP
Intended Deployment Time: 1.3 months    Spare Berths 0   

Dickinson Turbines 112 EP MPD 1.75 (2)    Power 112    Fuel Use 272.25%    Signature 112    Exp 17%
Fuel Capacity 80 000 Litres    Range 5.3 billion km   (5 days at full power)

Bibi-Mellor 19cm C1 Near Ultraviolet Laser (1)    Range 256 000km     TS: 11200 km/s     Power 9-1     RM 3    ROF 45        9 9 9 6 5 4 3 3 3 2
Kent-Blake Fire Control S04 128-8000 (1)    Max Range: 256 000 km   TS: 8000 km/s     96 92 88 84 80 77 73 69 65 61
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 1.2    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Building them from scratch would take 1 year, so their components will be pre-build as well. The engines are already build.
With using 95% of our industrial capacity it will take 1 month to build the other parts.

Gemma Kaur starts to look into Fire Control Speed Rating 5k while Oliver Fuller takes over Ultraviolet Laser research.

Odonnel&Co. finished retooling for the King George Vs, the first carriers of the Moutain Tribe. The 2 carriers will be completed
by April 1973.

July: 2 Illustrious Mk2s have been build, and with unrest rising at London-III Moon 31 one of them brings 5 garrison units
there. 2 more are ordered, without pre-build parts this time. A new shipping line has been created, Banks Container Lines. And
a mass driver has been recovered on Douglas III.

The gate in Cambridge brought Aardvark to a gate in Sunderland, no shortcut to Polaris here. Aardvark heads back to Cambridge.

Construction of the FAC components has been completed, the first 8 Spitfires will be ready in 1.5 months instead of close to a year.
Maybe we will even be able to start the attack on Stevenage at the end of the year.

After some months of peace there is a new wreck in London after 13 strength 6 nuclear detonations destroyed a Protectorate Darwin
class. We still dont know if the Church ships are the source of the attacks, but it seems likely. They were just 10mkm away when the
Darwin was destroyed. Shortly thereafter the Church ships leave their position and due to their limited sensors the Resolutions are
unable to follow and return to Polaris.

August: The first 2 Hauler Mk3 are completed, a 3rd is still under construction.

A commercial spaceport has been recovered on Aberdeen III, but sadly we are not able to move it to a more usefull planet. But now
that the building of the most important ship components is over we begin to work on a spaceport at Polaris.

The 8 Spitfires were completed. The best training officers are assigned to the new ships and training starts immediatly, despite the
Spitfires being better used from a carrier. But it will be some more months before the first carriers will be available.

All 200 automines have been shipped off to London III Moon 30, and 40 are still underway, but the first commercial freighters have
started to move trade goods again. It will have taken more than 9 month to transport all those automines.

3 new jumps points have been found n Exeter by the Protectorate, 1 of them with a gate. With only Akira Kurosawa close exploring those
jump points will have to wait for now, she will be needed to provide fuel for the Spitfires once their training is completed. The Protectorate
is using 3 Darwin class geo ships and 4 Mojokassa class grav ships in Exceter.

September: The Haulers are ordered to move 4 maintenance facilities from Aberdeen III to Polaris which have been retrieved during the dig.

A deep space tracking station has been recovered on Aberdeen III and a genetic modification center on Aberdeen II.

It looks like our Church friends are at it again, this time in Aberdeen. The 3 Panuco classes seen earlier in London are here and there were
48 strength 6 nuclear detonations detected at Aberdeen I. 45min later there are another 48 explosions. And 1 day later again, but this time
they are clearly identified as ground bursts. Whoever is down there, the Church does not like them. But it is strange that we never saw
anything on Aberdeen I, neither when exploring the system nor after the deep space tracking station was found, but the distance between
Aberdeen I and III might be to large to pick up a weak signal.

October: A new gated jump point has been found in Chester.

4 Vanguard classes have been build and begin training.

Brooke Begum completed Missile Launcher Reload 4 and starts to look into Missile Agility 64.

A new jump point was found in Holy Loch by the Protectorate.

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15))

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 806m (+15)
Factories: 1000
Mines/automines: 142/146
Labs: 54 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/12000, 2/12000, 8/1000, 2/4000
Commercial yards: 3/113700, 2/62700
Thermal: 20.0k (-0.8 ), Tundra 23.0k (+0.4), Hill 22.5k (+0.4)
EM: 62.6k (+0.1), Tundra 61.4k (+0.9 ), Hill 60.6k (+1.1)

Polaris II (Louise Barrett - Adm 6 - Pol +30, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 50.8m (+5.3)
Factories: 120
Finance Centers: 188 (+17)
Terraformers: 6

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +30, Wealth +20, Mine +30, Terra +15, Pop +30)
Pop: 22.2m (+2.1)
Factories: 100
Finance Centers: 50
Terraformers: 2

Polaris Comet#4 (Thomas Dobson - Adm 3 - Ship +15, Fact +10, Wealth +15, Mine +20, Terra +10, Pop +20)
Automines: 50
163k 90% Duranium, 206k 80% Corundium

Polaris Comet#5 (Jacob James - Adm 3 - Min +30)
Automines: 50
153k 70% Duranium, 221k 50% Mercassium

London III Moon 30 (Charlie Wyatt - Adm 4 - Ship +10, Fact +10, Wealth +5, Mine +20, Terra +20)
Automines: 199
3536k 100% Duranium, 1131k 90% Boronide, 2196k 100% Uridium

Douglas III - Ruins - TL4, 7 Installations, +80% defense research - Digging
Sheffield III - Ruins - TL4, 197 Installations - Digging
Middlesborough II-Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 55 Installations - +30% power/propulsion - Digging
Aberdeen III - TL2 - 63 Installations - +40% logistics/ground combat - Digging

Scientists/projects:
Bio: 30% / Terraforming 0.0015 atm
Construction: 45%, 25% / Shipbuilding Rate 560, Mining Production 14t
Defense: 50% / Shield Regeneration 2
Energy: 35%, 25% / Ultraviolet Laser, 20cm Laser
Logistics: 30%, 25% / Ground Unit Strength 12, Brigade Headquarters
Missiles: 65%, 35% / Missile Agility 64, Ordnance Production 14
Power: 55%, 30% / Fuel Consumption 0.6, Max Engine Power x2.0
Sensors: 45%, 30% / Fire Control Speed 5k, EM Sensor 11,

Civilian Shipping (6380 up to 4240):
Godfrey Lines - 31 ships (-2 - 1540 income)
Shepherd Corp - 30 ships (+1 - 1270 income)
Payne Transport - 7 ships (+1 - 320 income)
Doherty Transport - 4 ships (320 income)
Lloyd T&T - 8 ships (+1 - 340 income)
Sharp Company - 6 ships (+1 - 290 income)
Lawson Container - 3 ships (120 income)
John T&T - 2 ships (80 income)
Clements Carrier - 2 ships (50 income)
Banks Container - 2 ships (40 income)

Income at 39.6k (-0.2) and 37.6k spend (+5.5). Wealth reserves are at 34.9k.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #31 on: January 22, 2015, 06:52:50 PM »
1973

February:
Constuction of the commercial spaceport completed on Polaris, this should help a little bit with the civilian
shipping.

March: The Protectorate completed grav survey of the Holy Loch system, there are 3 jump points there. And we found a new
jump point in the Peterhead system, no gate.

April: The digging crews on Douglas III have disturbed an underground vault containing robotic defenders with a strength
equivalent to an assault battalion. But with the number of forces on Douglas it should be no problem to keep them at bay.

At the same time we managed to learn about Fuel Consumption 0.6 from the Protectorate trade ships. Eleanor Singh starts to
look into Tokamak Fusion Reactor Technology instead.

Spitfire TF-training level reached 50%. And the first 2 King George V carriers have been completed and start to train.

May: Bradley Schofield researched EM Sensors 11 and the fairly substancial improvement of the active sensor range over the
currently used EM 8 new sensors are prototyped, the first one will be a 250t R18 sensor to be build by Gibson-Grant. And
with the current training speed it might very very be possible, that the Spiders will have been refitted with this sensor
before the FACs are ready to enter Stevenage.

June: Sam Harrison completed research into Ground Unit Strength 12 and starts to look into Engineering Section - Fighter.

The Protectorate completed grav survey of the Exeter system, it has 4 jump points.

A interesting find for a change, a research lab has been uncovered on Douglas III, which means that our forces were able to
push back the robots. The participating units and commanders receive the Combat Medal. With the 80% bonus for defensive
research the lab will be used to take a look into Thermal Reducation 75% without any specialist. For some reason we have
not managed to get more than 1 defensive specialist from the academies in more than 23 years - but at least the one we have
is a fairy good one.

The Protectorate completed grav survey of Southampton, there are 4 jump points with gates on 3 of them (2 actually build by
us) and a 4th - still unexplored one - under construction by a Protectorate gate builder. The gates lead to Douglas,
Lancaster and Preston.

July: Oliver Fuller completed research into Ultraviolett Laser and takes over 20cm Laser research. By the end of July TF-
training of the Spitfires is at 70%, rising even so slowly, but at least due to this grade levels are able to rise as well,
they are up from 12% to 16%-17% which should be helpful against the small and fast swarm ships.

August: The ruins on Douglas III are fully exploited and the construction units are shipped off to Sheffield.
2 additional Illustrious Mk2s have been build and 2 Illustrious will be upgraded. The new R18 sensor prototype is completed
and 4 of them will be pre-build for refits, next is the R170 prototype to be build by Howell International.

With all the training going on we start to feel a drain on our fuel reserves for the first time, with 60mt there is still
plenty, but in the medium term we will need a fuel harvester, so once the next major research project is completed we will
have to start looking into a fuel harvesting module.

September: The Protectorate has found a new jump point in Canterbury, in addition they have already geo surveyed about 75%
of the huge number of asteroids in the system. It looks like our own grav and geo survey ships are only needed for the
systems which were already surveyed by the Protectorate before they started to share their knowledge with us.

October: Bradley Schofield has completed the R170 sensor prototype, work is started on a R1 prototype to be build by
Leach-Oneill. Since it is only needed for point defense its size is lowered to 100t, giving it a range of 500kkm.

By the end of October Spitfire TF-training is at 94%, we will be able to face the Swarm in Stevenage before the end of the
year. Now we actually have to hope that one of the Tribes sends a ship to Stevenage to use the distraction for entering the
system without our ships getting shot to pieces at the gate if the Swarm should be waiting there.

November: Akira Kurosawa heads to the Stevenage gate to provide fuel to the Spitfires before they enter Stevenage.
Research into the new R1 sensor prototype is completed and Anna Heath is assigned 8 labs to look into Sorium Harvesters.
Bradly Schofield starts to look into Beam Fire Control Range 40k.

Spitfire TF-Training is completed and together with the Spider class sensor ships they move to the Stevenage gate. The
Spitfire training officers are exchaged for high initiative officers hopefully able to keep their distance from the Swarm
ships. Overall commander of the 8 Spitfires is Commander Brooke Bates. And since no other ships are heading towards
Stevenson we will have to make a plan to prevent getting shoot to pieces if the Swarm ships are at the jump point.

In the end it was decided that the Spitfires will enter first and move away from the gate at full speed, one Spider will
enter the system 5 minutes later, hopefully without meeting any resistance. Once all sensors are working again we will try
to engage and destroy the Swarm ships.

Commander Bates leads his sqadron away from the Polaris gate at a heading of 309° without having seen any enemies on their
very basic sensors. 5 minutes later the Spider class sensor ship Obsidian enters Stevenage, moving away from the Polaris
gate at a heading of 139°. It takes a bit over 2 minutes before the sensors are back online, but there are no enemy ships
in range. And quite strangely there are no wreck in the system as well. It seems like the Swarm are good salvagers. The
Obsidian meets up with the Spitfires and together they head towards the center of the system. Spider class Opal jumps into
Stevenage as well to keep the gate to Polaris under observation.

Nearly 1 day later Obsidian picks up 542 750t contacts of the dreaded Swarm Hasan Basri class on a collision course, a few
minutes later 7 more of them appear on the screens. Their speed is 10666km/sec, which is faster than Obsidian's top speed.
Obsidian reserves course and heads back towards the Polaris gate while the Spitfires continue to close the distance to the
Swarm ships. We can only hope that the Swarm is already moving at top speed, if they are able to go faster than 11.2kkm/sec
this will be a very short engagement.

Commander Bates orders his Spitfires to close the distance to the Swarm down to 200kkm, then to reverse course and head
towards the jump point at a speed of 9000km/sec while fireing on the Swarm ships. At a distance of 120kkm the Spitfires
will match the Swarm's speed. At this distance our hit chances are around 60%. It seems like 10666km/sec is the Hasan
Basri's top speec, since they are unable to close the distance. Soon there were lots of Swarm wrecks, but they simply kept
on coming.

[ooc]OOC: Once it was clear that getting rid of all the swarm ships would simply take lots of time without any real danger I
SMed in a new super race and gave them some high tech laser ships to wipe out those pesky little Swarm ships.[/ooc]

It was noted that instead of losing atmosphere when their hulls were penetrated the Swarm ships lost fluid. Maybe the Swarm
is a fish-like aquatic race that needs to breath water. But only once this endless slaughter has ended we might be able to
take a closer look at those ships and take some prisoners. And concerning prisoners another strange thing was noted, there
were no life pods when a Swarm ship was destroyed. With their singleminded attacks without any regard for their own safety
maybe the Swarm does not even have life pods, prefering to die rather than face defeat, surrender or captivity.

When the last Swarm FAC was destroyed we closed in to one of the wrecks. A close scan showed that they are actually not
wrecks, but corpses. The Swarm is acutally a race of giant space bugs and the fluid we saw leaking earlier is their blood.

Obsidian moves toward Stevenage-I with the Spitfires and the Akira following, we have no idea if those biological ships
actually have or need a homeworld, but we will take a closer look at all the planets.

December: Grav survey of Belfast was completed, it has a total of 3 jump points, all of them with a gate.

Nothing of note was found on Stevenage I-III, expect II and III being fairly suitable worlds for a colony with a col cost
of just 2.0. But as we approached Stevenage IV the sensors picked up 3 huge ships in its orbit. The ships are identified as
Swarm ships and the computer calls them the Yos Sudarso class, they have a tonnage of 60kt each. They are moving at
1000km/sec with a heading of 303° which is pretty much 100% away from us, but we follow them.

With the behavior seen from the little Swarm ships the Yos Sudarsos look like a "civilian" class to us, otherwise they
would sure head right at us like their smaller breathen, we keep moving towards them, but will keep a distance of 120kkm as
with the smaller ships. When Obsidian got closer to the planet the sensors picked up 53 additional Swarm ships, designated
the Sutanto class. And the 3 Yos Sudarsos have reversed course and are heading right at us now. A little while later they
head back to Stevenage IV.

When we get in range for the R18 sensors the Sutantos show a tonnage of 5650t, they seem to be immobile in orbit. Maybe
some kind of defense platforms. With the range down to 30mkm the Yos Sudarsos suddenly activate strong 336R100 active
sensors. This does not look like what a civilian ship would use, but for now they stay in orbit. At a range of 17.9mkm
Obsidian picks up new energy emissions. They match what our scientists saw during experiments with defensive shielding, but
the strength of those shields is incredible, based on our data they can absorb 600 points of damage, but we have no idea
how fast they would be able to regenerate. Obsidian stops while the Spitfires move closer.

Once the Spitfires closed to 1.2mkm the Sudarsos start to head their way again. Our lasers have some problems with tracking
the Swarm ships, they have a strength 30 ECM system. Once the Spitfires are at 200kkm Commander Bates orders to stop to let
the huge ships come to us and open fire whenever they enter our weapons range. Due to the ECM 30 fire was only opened at a
range of 177kkm, and only a single strength 1 hit was scored, the to hit chances are down to 6% vs. the Sudarsos. Commander
Bates orders to let them close the distance a bit more for more/better hits. 20 seconds later the to-hit-rate is up to 14%,
but the lasers will need another 25 seconds to recharge.

At 133kkm the lasers fire again, this time 5 hits for 2 damage each are scored with a to hit chance of 25%. Commander Bates
orders the Spitfires to head toward the Polaris gate at 1000km/sec when the range is down to 128kkm. It took just 5 seconds
for the Sudarso to recharge the shields back to 600, so their regen rate is at least 2 per seconds. And with this it
becomes fairly clear that the Spitfires have no chance to penetrate those shields unless getting closer which might expose
them to enemy fire. At 128kkm the hit chances are just 28-29%. Just 3 hits were scored on the next volley. Commander Bates
orders the ships to move around the Sudarsos and head for the Sutantos who seem to be unshielded, all Spitfires are to stop
and open fire at a range of 128kkm.

But it turns out that the Sudarsos will stop their pursuit once the Spitfires were too far away from them, so they will
have to be lured away for about 1 hour it seems. Due to a navigations error (OCC: "move to" + setting a distance does not
seem to work) the Spitfires end up at a distance of just 83kkm from the 5650t ships, but either they have no weapons, or we
are still outside their range. The to hit chances are around 80%, so it seems like they dont have any ECM. 6 lasers hit for
3 damage each, destroying one of the aliens. After 1 hour all Sutantos are destroyed. With the Sudarsos currently following
the Obsidian back towards the gate the Spitfires take a closer look at the moon the Sutantos were orbiting. But nothing was
found there and the Spitfires head back towards the gate as well and Obsidian is ordered to raise its speed to 10kkm/sec.

The Vanguard's TF-training is at 73% and the Thunderbolts have just started their training, so it will be quite some time
before we are able to deal with the Sudarsos. High Command founded a new type of medal, a campaign ribbon, being awarded
for participation in a large scale operation. And due to both the number of enemies - 600 ships destroyed so far - and the
huge 60k shielded ships still left the first medal of this new type will be the Stevenage Swarm Ribbon.

Grav Survey of Belfast is completed, there are a total of 3 jump point in this system, all of them with gates.

On Polaris it is noted that the orders to pre-build the new active sensors got lost somehow in the bureaucracy, so new
orders are placed now.

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 816m (+10)
Factories: 1000
Mines/automines: 124/164
Labs: 59 (+5)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/13000 (+1000), 2/14000 (+2000), 8/1000, 2/4000
Commercial yards: 3/113700, 2/62700
Thermal: 20.5k (+0.5), Tundra 23.0k (+0.4), Hill 22.5k (+0.4)
EM: 63.7k (+1.1), Tundra 61.4k (+0.9 ), Hill 60.6k (+1.1)

Polaris II (Louise Barrett - Adm 6 - Pol +30, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 61.4m (+9.6)
Factories: 120
Finance Centers: 205 (+17)
Terraformers: 11

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +30, Wealth +20, Mine +30, Terra +15, Pop +30)
Pop: 24.3m (+2.1)
Factories: 100
Finance Centers: 50
Terraformers: 4

Polaris Comet#4 (Thomas Dobson - Adm 3 - Pol +10, Ship +20, Fact +10, Wealth +15, Mine +20, Terra +10, Pop +20)
Automines: 50
161k 90% Duranium, 204k 80% Corundium

Polaris Comet#5 (Jacob James - Adm 3 - Min +30)
Automines: 50
152k 70% Duranium, 220k 50% Mercassium

London III Moon 30 (Charlie Wyatt - Adm 4 - Ship +10, Fact +15, Wealth +5, Mine +20, Terra +20)
Automines: 199
3533k 100% Duranium, 1128k 90% Boronide, 2193k 100% Uridium

Douglas III - +80% defense research - 1.1m pop, 1 factory, 3 mines, 1 mass driver, 1 research lab
Sheffield III - Ruins - TL4, 189 Installations - Digging
Middlesborough II-Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 53 Installations - +30% power/propulsion - Digging
Aberdeen III - TL2 - 58 Installations - +40% logistics/ground combat - Digging

Scientists/projects:
Bio: 30% / Terraforming 0.0015 atm
Construction: 45%, 25% / Sorium Harvester, Mining Production 14t
Defense: 50% / Shield Regeneration 2
Energy: 35%, 25% / 20cm Laser, Far Ultraviolet Laser
Logistics: 30%, 25% / Engineering Section - Fighter, Brigade Headquarters
Missiles: 65%, 35% / Missile Agility 64, Ordnance Production 14
Power: 55%, 30% / Tokamak Fusion Reactor, Max Engine Power x2.0
Sensors: 45%, 30%, 25% / Fire Control Speed 5k, Beam Fire Control Range 40k, Thermal Reduction 75% (DS)

Civilian Shipping
(4240 up to 5860):
Godfrey Lines - 32 ships (+1 - 2130 income)
Shepherd Corp - 30 ships (+2 - 1600 income)
Payne Transport - 7 ships (650 income)
Doherty Transport - 6 ships (+2 - 240 income)
Lloyd T&T - 9 ships (+1 - 560 income)
Sharp Company - 7 ships (+1 - 430 income)
Lawson Container - 4 ships (+1 - 170 income)
John T&T - 2 ships (20 income)
Clements Carrier - 2 ships (40 income)
Banks Container - 2 ships (120 income)

Income at 41.2k (+1.6) and 38.4k spend (+0.8). Wealth reserves are at 45.8k.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #32 on: January 31, 2015, 04:03:15 PM »
1974

January:
Updated variants of the Spider sensor ship and the King George V carrier are designed and 2 of each are ordered.
The Spider Mk2's tonnage goes down to 2000t and uses improved sensors and is given 400 cryo bays for rescue operations.
King George V Mk2 adds 2000t and gets rid of its sensors and adds another hangar and more fuel capacity. And with the
Spiders mainly staying with the fleet now the new Raven class, a new fighter-scout ship is designed to mark FAC-class
targets for the Thunderbolts and the Crow class for anything below 900t.

The King Georges will operate in pairs and carry 5 FACs, 2 fighter-scouts and 8 fighter-bombers.

Code: [Select]
Spider Mk2 class Sensor Ship    2 000 tons     44 Crew     462 BP      TCS 40  TH 160  EM 0
4000 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 3.46 Years     MSP 144    AFR 32%    IFR 0.4%    1YR 18    5YR 276    Max Repair 105 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cryogenic Berths 400   

Dickinson & Doyle 160 EP Magneto-plasma Drive (1)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 500 000 Litres    Range 71.4 billion km   (206 days at full power)

Gibson-Grant Active Search Sensor MR49-R18 (1)     GPS 1890     Range 49.0m km    Resolution 18
Howell International Active Search Sensor MR150-R170 (1)     GPS 17850     Range 150.6m km    Resolution 170
Leach-Oneill Active Search Sensor MR4-R1 (1)     GPS 42     Range 4.6m km    MCR 503k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
King George V Mk2 class Carrier    14 000 tons     200 Crew     1754 BP      TCS 280  TH 1120  EM 0
4000 km/s     Armour 1-51     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 7     PPV 0
Maint Life 2.26 Years     MSP 548    AFR 224%    IFR 3.1%    1YR 145    5YR 2176    Max Repair 80 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 129   
Hangar Deck Capacity 5000 tons     Magazine 540   

Dickinson & Doyle 160 EP Magneto-plasma Drive (7)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 2 140 000 Litres    Range 43.7 billion km   (126 days at full power)

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Raven class Fighter-Scout    500 tons     9 Crew     173 BP      TCS 10  TH 112  EM 0
11200 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 62    5YR 936    Max Repair 105 MSP
Intended Deployment Time: 0.13 months    Spare Berths 0   

Dickinson Turbines 112 EP MPD 1.75 (1)    Power 112    Fuel Use 272.25%    Signature 112    Exp 17%
Fuel Capacity 15 000 Litres    Range 2.0 billion km   (49 hours at full power)

Gibson-Grant Active Search Sensor MR49-R18 (1)     GPS 1890     Range 49.0m km    Resolution 18

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Crow class Fighter-Scout    500 tons     9 Crew     173 BP      TCS 10  TH 112  EM 0
11200 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 62    5YR 936    Max Repair 105 MSP
Intended Deployment Time: 0.13 months    Spare Berths 0   

Dickinson Turbines 112 EP MPD 1.75 (1)    Power 112    Fuel Use 272.25%    Signature 112    Exp 17%
Fuel Capacity 15 000 Litres    Range 2.0 billion km   (49 hours at full power)

Whitehouse-Hussain Active Search Sensor MR11-R1 (1)     GPS 105     Range 11.6m km    MCR 1.3m km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes

With the focus on pre-building parts for the new ship designs we might be able to build up some surplus population again.

The Protectorate completed the grav survey of Canterbury, there are 3 jump points there.

February: We found a gated jump point in the Sunderland system and Agincourt moves to explore.

March: Brooke Begum raised his admin skill up to 12, thus being able to coordinate 60 labs at once, it is a pity we only
have 59 at the moment.

The gate in Sunderland leads to Holy Loch and Agincourt heads to the unexplored jump point there. And the jump points lead
to the Bath system. It has a sungle class G4 sun, roughly to same as the Polaris sun. There are 9 planets in the system,
the innermost a gas giant, followed by a terrestrial most likely a bit too close to the sun, followed by another gas giant
with 19 moons. Bath-IV is a terrestrial, most likely too far from the sun already, V another terrestrial, VI and VII are
gas giants again and VIII a dwarf planet followed by another terrestrial. Agincourt heads back to Sunderland.

The last financial center for now has been build on Polaris II and construction of a spaceport is started. And the 4
Vanguard missile cruisers have completed their TF-training and are returning to Polaris for an overhaul.

April: 2 Illustrious troop transports have been refitted to Mk2s and the other 2 are starting their refit. Retooling for
the new King George V Mk2 has been completed and 2 are ordered.

Another new gated jump point has been found in Sunderland and Agincourt moves to explore.

Gemma Kaur completed research into Fire Control Speed 5000 and takes over Beam Fire Control Range 40k from Bradley Shofield
who starts to look into Active Grav Sensors 28.

The Vanguard missile cruisers have completed their overhaul and 4 Resolution class AMM cruisers, 8 Spitfire FACs and 1
Spider class sensor ship are added to the taskforce. With their 240 missile tubes and 7 reloads it is hoped that they have
enough firepower to bring down the 3 60kt swarm ships with their strength 600 shields. The taskforce heads towards
Stevenage with geo and grav survey ships following in their wake.

With the Spider class moving at 10kkm/sec it arrived first in Stevenage and before recovering from the jump shock was shot
to pieces by a large number of small Swarm ships, it happened so fast that no message could be send back to Polaris. When
there was no word from the Spider after 1 hour Captain 1st class Declan Clark assumed that the Obsidian was destroyed and
called for the remaining Spider class to join up with the fleet. In addition the Ark Royals will move to the gate
with 240 Mamba missiles each to rearm the Vanguards if needed.

After a conference with High Command a old Hauler class transport is send to the gate as well. Captain Clark's plan is to
send the old Hauler through the gate without any crew and on autopilot while the Spitfires would jump in as well and start
to move away from the gate immediately, 10 minutes later the rest of the fleet will follow, with the Swarm ships guarding
the gate hopefully having been lured away.

May: When all the ships have arrived at the Stevenage gate and the Spitfires have been refueled Captain Clark orders the
Hauler to jump via remote control. Despite having no dedicated sensors the Spitfires pick up a strong sensor emission from
one of the gigantic 60kt Swarm ships at a distance of about 5mkm and sends back a message to Polaris while racing away from
the gate. When Captain Clark receives the message he orders the fleet to jump immediately since the enemy seems to be out
of position. While the fleet prepares to jump another message from the Spitfires reaches the Captain, all 3 60kt ships are
detected now due to their active sensors. 10 seconds later the fleet jumps and heads towards the Spitfires.

When Opal's sensors came back online 72 Swarm FACs are spotted at a distance of 1.5mkm and the Spitfires are ordered to
intercept. With the Swarm FACs having a speed advantage of close to 8kkm/sec over the fleet ships it seems doubtful that
all enemies can be intercepted and destroyed or disabled before they reach the fleet. At a distance of 120kkm the Spitfires
match the FACs speed and open fire. 5 hits for 2 damage each are scored, but the FACs dont even start to bleed. Captain
Clark orders the Spitfires to change their course by 90°, hoping that the FACs will keep following the Spitfires.

It works, the FACs keep following the Spitfires who keep their distance and slowly wear the FACs down, but due to
getting sloppy the FACs managed to close the range and destroy 3 Spitfires. In the meantime the Vanguards start to engange
the 60k ships with missiles. It turns out that 1 full volley of 240 strength 4 missiles is not enough to bring down one of
those ships. And their point defense is very formidable indeed, only 149 out of the next missile volley reach their target.

In the end it took 720 missiles to destroy a single large Swarm ship with Gettysburg dealing the killing blow. Hopefully
with less PD there will be enough missiles left to finish the other 2 ships.

3 volleys of 240 missiles are launched at the next giant Swarm ship, and 72 of the first and 2nd volley are shot down by
PD, but none of the 3rd and with that volley Vanguard destroyed the Swarm ship. The Vanguards head back to the Ark Royals
to rearm. And since there are 2 alien gateway-builder wrecks right at the gate/jump point in addition to our own wrecks Vultures
are called to salvage the wrecks. Charon is heading to Stevenage as well to build a gate at the 2 known but ungated jump
points there.

When the Vangards have rearmed another 3 volleys of 240 missiles are launched at the remaining large Swarm ship and it is
destroyed, Pearl Harbor dealt the killing blow. The Opal and the 5 Spitfires head deeper into the system to check the
planets for any remaining swarm ships. A small colony of Aberdeen Aliens is found on Stevenage-I and 5 mobile infantry, 5
garrison and 1 construction unit are send there together with 2 Xeno teams. No further Swarm ships have been found in
Stevenage, but with the B sun and its planets being 0.1LY away we can not be completly sure, but for the moment the system
should be save.

In the meantime Agincourt entered the Ayr system which is empty except for a single K1-class sun. Agincourt jumps back into
Sunderland on its own power since there is no gate on this side.

June: Something strange happened in Stevenage, less than after visting the wreck of the gatebuilder wreck at the Cardiff
jump point it suddenly disappeared from the sensors. Opal and the Spitfires are ordered to take a closer look,
but it seems unlikely that this 65kt ship could have been salvaged in this short amount of time.

When the Spitfires and Opal arrive at the Cardiff jump point they find 80 Swarm FACs. When the news about this reaches
Polaris the Royal Society thinks it likely that the Swarm is actually breeding in destroyed ships like some wasps on
Polaris who paralyse their prey, lay their eggs into it and when the larvae hatch they eat their prey from within. Since 80
Swarm FACs are a disaster waiting to happen if left alive the Spitfires and Opal hold their position while the Vanguards
are called back to Stevenage. But the FACs have already detected the little fleet, so there is nothing left but for Opal to
move towards the Polaris gate while the Spitfires move to engage the FACs.

For a couple of minutes there are no problems, but suddenly one of the Spitfires has a engine failure and only seconds
later is destroyed by the FACs. There are only 4 Spitfires left now. But in the end the Spitfire prevailed. After the last FAC is
destroyed the Spitfires head for the gateway-builder wreck at the Polaris gate to prevent any nasty surprises there.

A new ungated jump point has been found in Stevenage and the Akira Kurosawa is dispatched from Polaris to investigate. And
the grav survey of Peterhead is completed, there are 2 jump points in the system, one gated to Sheffield and one without a
gate that is still unexplored.

A abandoned alien colony has been found on Stevenage-II, once we have dealt with the aliens on Stevenage-I we will take a
closer look there. There is an anomaly there as well, but currently we have no idea in what kind of research it might be
helpful. Stevenage-II would be a decent world for terraforming, with a temperature of -44°, a Nitrogen/Oxygen atmosphere of
0.36 and gravity of 0.60 (col cost 2.0). And the geo survey ships have found very similar conditions on Stevenage-III as
well, a bit warmer, bit less atmosphere and less gravity,but still a candidate for terraforming in the long run. Sadly both
worlds lack significant mineral deposits. But there are still bodies left to survey.

When all troops have landed on Stevenage-I the assault on the Aberdeen aliens begins and the 2 Xeno teams are landing on
Stevenage-II, finding that the anomaly there will improve logistics research by 40%.

It turns out that the Aberdeen alien soldiers on Stevenage-I are robots, and there is a fairly large number of them. They
have rougly the same strength as our 5 mobile infantry units. Some replacement units are send from Polaris to Stevenage-I.

During the salvage of our own Spider class the theories about the Swarms use of wrecks were confirmed, Swarm larvae were
found all over the wreck feeding from it. It seems like they go after the systems first, nothing except some minerals could
be found. We should better hurry to salvage the other wrecks, before the larvae grow up into the FACs. And it looks like
the Swarm cant infest wrecks during a battle, no signs of larvae have been found on the Spitfire wrecks that were destroyed
during the recent battle. When the gateway-class was salvaged there were larvae as well, but this time we were able to
retrieve some equipment, a gauss CIWS and 3 200EP commercial Magneto-Plasma Drives. So either it was just bad luck on the
first salvage or the larvae prefer pieces of eqipment, but havent had enough time to eat all of it on the gateway-class.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #33 on: January 31, 2015, 05:03:06 PM »
BTW, got one question here and I think that the answer is no, but want to ask anyway:

Is there any way to see an officer (his bio/medals...) that has been killed?

IIRC the answer is no, but maybe I remember wrong.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #34 on: February 08, 2015, 07:28:06 AM »
July: The robots on Stevenage-I prove to be hard to dislodge from their defensive positions. Brigadier Anna Barker calls a
halt to the attack for some rest till the replacement units arrive.

The Protectorate has completed grav survey of the Bath system, there are 5 jump points there with only the one to Holy Loch
known to us.

Construction of a spaceport is started on Polaris-II Moon 6.

With Duranium reserves down to 7kt after the latest batch of Haulers have arrived with Duranium from London and close to no
stockpile of Duranium left on London Moon 30 at the moment another gigantic transport order is placed with the civilian shipping
lines. Another 200 automated mines are to be moved to London, for a total of 400 automines there. With Duranium reserves of
3.5mt and an accessability of 100% for still a very long time this will help the Duranium problem. But even with twice the current
production 6kt of Duranium each year is most likely not enough for our current level of production. More automines will be needed
and are ordered.

The Stevenage unexplored jump point leads to the Llandudno system, there is no gate on this side. There is a single G0-class sun,
roughly the same size and twice as luminous as Polaris. Kurosawa jumps back to Stevenage. A short while later a new ungated jump
point was found in Stevenage and Kurosawa moves to investigate.

The lastest unexplored jump point in Stevenage brought the Kurosawa to the Cheltenham system, there is no gate on this side.
Cheltenham is a large system with a single G2-class sun. It has 8 planets and 169 asteroids. Cheltenham I-III are terrestrial with
III most likely inside the habitable range. IV is a gas giant with 11 moons, V a dwarf and VI another terrestrial. VII is another gas
giant with 20 moons and VIII another dwarf. Due Cheltenham-III and the large number of asteroids this might be an interesting system.
Gatebuilder Styx is ordered to move to Stevenage and build a gate to Cheltenham. Kurosawa jumps back to Stevenage.

August: Connar Wallis has raised his defensive systems to an impressive 55% and Sam Harrison to 35% in logistics. While both fields are
a fairly low priority at the moment they will become more useful later.

September: Barker&Marsh shipyard finished retooling for the Spider Mk2 and 2 of them are ordered.

Oliver Fuller completed research into 20cm Laser Focal Size, and in order to replace the Spitfire losses a new 20cm 75% size laser is
designed for the replacements. Bibi-Mellor will be the manufacturer.

October: Brooke Begum completed research into Missile Agility 64 and will start to look into Two-stage Thermonuclear Warheads
next. The new Mamba II missile is designed, trading some range for a slightly higher to-hit chance.

With most of the mobile infantry at Stevenage-I back at full combat power the attack against the robotic defensive positions is resumed.
And the robot defenses are still formidable, 2 units lose 30% readiness without any real damage dealt to the robots. The next attck is a
bit better, it is believed that the robots lost 12% of their combat strength while only one of our units suffered a 12% readiness loss. This
battle shows that we will need better ground troops in the long run, a single dug in unit proves very hard to dislodge with the offensive
firepower we currently have despite them being outnumbered.

The next round of combat shows this even more, 3 of our units suffered losses without even making a dent in the robot defenses. We
cease to attack for now in order to recover from the recent fighting.

We received information about 20cm Carronade tech from some in depth observations of Protectorate warships.

Anna Heath completed research into Sorium Harvester and a Sorium Harvester is designed. And with Oliver Fuller having research
the new laser prototype and Engineering Section - Fighter being completed the Spitfire Mk2 is designed. Anna Heath start to look
into improving Shipyard Operations and Oliver Fuller takes over looking into Far Ultraviolet Laser. We still have enough engines for
8 Spitfires, but the new lasers will have to be build while the shipyard is being retooled for the Spitfire Mk2.

Code: [Select]
Sorium Harvester class Fuel Harvester    57 800 tons     246 Crew     1244.2 BP      TCS 1156  TH 576  EM 0
498 km/s     Armour 1-133     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 13    Max Repair 38.4 MSP
Intended Deployment Time: 240 months    Spare Berths 0    
Fuel Harvester: 20 modules producing 480000 litres per annum

Daniels-Whitehead 192 EP Commercial MPD (3)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 1 000 000 Litres    Range 62.8 billion km   (1458 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Spitfire Mk2 class Fast Attack Craft    1 000 tons     44 Crew     387 BP      TCS 20  TH 224  EM 0
11200 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 0.52 Years     MSP 24    AFR 80%    IFR 1.1%    1YR 46    5YR 688    Max Repair 192 MSP
Intended Deployment Time: 1.4 months    Spare Berths 0    

Dickinson Turbines 112 EP MPD 1.75 (2)    Power 112    Fuel Use 272.25%    Signature 112    Exp 17%
Fuel Capacity 90 000 Litres    Range 6.0 billion km   (6 days at full power)

Bibi-Mellor 20cm C1 Ultraviolet Laser (1)    Range 256 000km     TS: 11200 km/s     Power 10-1     RM 4    ROF 50        10 10 10 10 8 6 5 5 4 4
Fire Control S04 128-10000 (1)    Max Range: 256 000 km   TS: 10000 km/s     96 92 88 84 80 77 73 69 65 61
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 1.2    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

The spaceport on Polaris-II has been completed and due to the current Duranium shortfall and income being negative again
100 additional finance centers are ordered.

November: The Protectorate found 2 additional jump points in Rosyth.

Retooling for the Spitfire Mk2 and construction of their lasers has been completed, 8 new Spitfires are ordered. In addition construction
of the last of the 4 new Vanguards has been completed as well. And we have learned about Thermal Sensors 6 and 8 from our studies of
Protectorate ships.

December: With our troops having rested we renew the attack on the robot stronghold on Stevenage-I. Except some skill gains for
the involved officers nothing much happens for the first two weeks.

End of year status

Planets/colonies:


Sector Polaris - (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 832m (+16)
Factories: 1000
Mines/automines: 79/88
Labs: 62 (+3)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/13500 (+500), 2/15000 (+1000), 8/1000, 2/5000 (+1000)
Commercial yards: 3/113700, 2/62700
Thermal: 20.2k (-0.3), Tundra 23.0k (+0.4), Hill 22.5k (+0.4)
EM: 64.4k (+0.7), Tundra 61.4k (+0.9 ), Hill 60.6k (+1.1)

Polaris II (Louise Barrett - Adm 6 - Pol +30, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 68.5m (+7.1)
Factories: 120
Finance Centers: 213 (+8)
Terraformers: 13

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +30, Wealth +20, Mine +30, Terra +15, Pop +30)
Pop: 26.5m (+2.2)
Factories: 100
Finance Centers: 50
Terraformers: 5

Polaris Comet#4 (Thomas Dobson - Adm 3 - Pol +10, Ship +20, Fact +10, Wealth +15, Mine +20, Terra +10, Pop +20)
Automines: 50
159k 90% Duranium, 202k 80% Corundium

Polaris Comet#5 (Jacob James - Adm 3 - Min +30)
Automines: 50
152k 70% Duranium, 220k 50% Mercassium

London III Moon 30 (Charlie Wyatt - Adm 4 - Ship +10, Fact +15, Wealth +5, Mine +20, Terra +20)
Automines: 276
3530k 100% Duranium, 1125k 90% Boronide, 2190k 100% Uridium

Minor Colonies:
Douglas III - +80% defense research - 1.4m pop, 1 factory, 3 mines, 1 mass driver, 1 research lab
Belfast IV - 0.4m pop
London III Moon 31 - 0.4m pop
Newcastle III - 0.2m pop
Sheffield III - Ruins - TL4, 179 Installations - Digging
Middlesborough II Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 46 Installations - +30% power/propulsion - Digging
Aberdeen III - TL2 - 49 Installations - +40% logistics/ground combat - Digging
Stevenage II - +40% logistics research - Archaeological survey

Scientists/projects:
Bio: 30% / Terraforming 0.0015 atm
Construction: 45%, 25% / Shipyard Operations, Mining Production 14t
Defense: 55% / Shield Regeneration 2
Energy: 35% / Far Ultraviolet Laser
Logistics: 35%, 25% / Ground Unit Strength 14, Brigade Headquarters
Missiles: 65%, 35% / Two-Stage Thermonuclear Warhead, Ordnance Production 14
Power: 55%, 30% / Tokamak Fusion Reactor, Max Engine Power x2.0
Sensors: 45%, 30%, 30% / Beam Fire Control Range 40k, Active Grav Sensor 28, Thermal Reduction 75% (DS)

Civilian Shipping (5860 up to 6215):
Godfrey Lines - 33 ships (+1 - 1950 income)
Shepherd Corp - 33 ships (+3 - 1805 income)
Payne Transport - 7 ships (670 income)
Doherty Transport - 7 ships (+1 - 380 income)
Lloyd T&T - 10 ships (+1 - 460 income)
Sharp Company - 7 ships (420 income)
Lawson Container - 4 ships (220 income)
John T&T - 3 ships (+1 - 175 income)
Clements Carrier - 2 ships (80 income)
Banks Container - 2 ships (155 income)

Income at 41.3k (+0.1) and 40.3k spend (+1.9 ). Wealth reserves are at 52.9k.
« Last Edit: February 08, 2015, 12:34:05 PM by CharonJr »
 

Offline Steve Walmsley

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Re: 3 Kingdoms
« Reply #35 on: February 08, 2015, 10:14:11 AM »
BTW, got one question here and I think that the answer is no, but want to ask anyway:

Is there any way to see an officer (his bio/medals...) that has been killed?

IIRC the answer is no, but maybe I remember wrong.

No there isn't. There used to be a separate 'rank' that contained all dead officers. It was removed because it resulted in a lot of clutter. Some type of hall of fame is probably a good idea though. Maybe have dead officers available for a few weeks and you can flag those you want to retain.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #36 on: February 08, 2015, 10:54:16 AM »
Yeah, that feature would be great, especially since there is currently no way to give a dead officer/administrator a proper post mortem unless writing out all important persons outside of the game and keeping this updated.

Even saving the data for 1 construction cycle might work, thus preventing any clutter that might accumulate otherwise in the long run.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #37 on: February 09, 2015, 02:51:33 PM »
And another question, is there any way to set a manually created NPR as hostile to every other race?

On a related note, is there any aggressiveness modifier due to the government type chosen (i.e. is one type more likely to yield an aggressive race)?

Essentially I want to set up a new "mini Invader" race, but have no idea how to get them to be trying to subjugate every race they encounter.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #38 on: February 13, 2015, 02:39:29 PM »
1975

January:
2 Spider Mk2 sensor ships have been build and 1 additional one is ordered together with a refit for Opal.

A new gated jump point was found in Sunderland and Agincourt moves to investigate.

February: The battle on Stevenage-I was ended when a Colossus class ship from the Hill Tribe appeared in orbit and wiped
out the robots with 2 volleys of 20 strength 8 nuclear missiles. Now only glass is left where their defensive positions
have been before. A large number of our units became casualties as well when the nuclear blasts obliterated the robots. 1
mobile infantry, 2 replacement units, 2 garrisons and 1 construction unit are all that remains. The remaining units board
the troop transports and head to Stevenage-II.

At Polaris there is a huge uproar when it is learned that the Hill Tribe killed our troops. There is even talk that this
was an act of war, essentially putting an end to the truce which is nominally still running for another 5 years. In the end
the cooler heads prevail, but the Hill Tribe's disregard for the safety of our troops will not be forgotten.

The "Stevenage massacre" prompted discussions about the time after the truce runs out. In the end it was decided that the
defenses of Polaris will have to be considerably improved before the truce runs out. Mainly in the form of defensive bases
able to take out enemy missiles. In addition the fleet has to be expanded even more to deal with enemy ships. In addition
more and better ground troops are needed as well as the fairly poor results against the robots have shown, so more training
facilities will have to be build. Due to this the construction of 3 new training centers is started to bring up to total to
8.

There was some discussion to use active espionage against the Hill Tribe, but caution prvailed here as well, if the teams
get caught this might lead to war and currently we are still lacking the defenses we would most likely need for a war.

The improved sensor tech learned from the Protectorate enabled some researchers from the Royal Society to come up with a
way to get more precise sensor results from far away planetary bodies. It will no longer be neccessary to orbit a planet in
order to analyse its gravity, temperature and atmosphere with specialised sensors. Now even basic sensors are able to
gather this data from essentially any place in a system. The first real test was the newly discovered Newtonabbey system
beyond the newly found gate in Sunderland. But backtesting with comparing data from earlier survey with earlier sensor logs
already showed that the new system should work.

Newtonabbey is a large binary system with 2 G1-class suns. Each sun has 1 terrestrial planet, but due to their temperature
of 900°+ neither is habitable. There is no gate on this side and Agincourt jumps back to Sunderland.

With the new way to interpret planetary sensor data old sensor logs are reexamined and checked for potentially habitable
worlds that have not been explored yet. In the end 1 planet was found that should be prefectly habitable with a temperature
of -14°, a 82% Nitrogen/18% Oxygen atmosphere of 0.99 and gravity of 0.99 - Cheltenham-III. Cheltenham can be reached from
Stevenage and Styx is actually already building a gate there and the Kurosawa is sitting at the jump point. 4 Tribals
together with the sensor ship Jade are send to Cheltenham to take a closer look.

In the meantime the Haulers completed their moving of discovered/reactivated facilities from the various archeological
sites. A total of 480 infrastructure, 1 fighter factory, 4 contruction facilities, 2 fuel refineries, 2 ordnance factories,
10 mines, 9 automines and 3 terraforming instalations were brought to Polaris and Polaris II and there are still about 45
installations left on both Aberdeens and 177 on Sheffield-III.

March: Anna Heath completed research into improved Shipyard Operations and continues to look into Shipbuilding Rate 560.

With empire-wide Duranium stockpiles at 3500t some changes were made in the administration. Jacob James is send from
Polaris Comet#5 with its dwindling Duranium reserves to London-III Moon 30 to use his superior mining skill there.

Displaced Charie Wyatt will take his place on Comet#5. 50 additional automines are to be transfered to Moon 30 as well. And
finally the current Duranium shortage will put a hold on all new shipyard expansions.

[ooc]OOC: Since most mines have been moved away from Polaris already and the NPRs are most likely to have huge problems when
trying to deal with mineral shortages I added 1 million tons of each mineral at 100% accessability to Polaris.[/ooc]

1 research lab has been recovered on Aberdeen-III and will be moved to Polaris.

Sensor ship Jade reached Cheltenham and heads for Cheltenham-III. She arrives at Cheltham-III without any incident and
waits for the Tribal to arrive which will conduct a in-depth survey of the planet.

April: The 2 new King George V Mk2 carriers are completed and training begins immediately. With the yard having been
expanded to 16kt in the meantime a new carrier design is possible now. The Mk3 brings the hangar space up to 6kt and
expands the number of magazines from 3 to 4, but some fuel tanks had to be removed to make room for the new equipment. A
range of close to 36bnkm without refueling is still decent, but dedicated tankers just got a higher priority.

Code: [Select]
King George V Mk3 class Carrier    16 000 tons     233 Crew     1970 BP      TCS 320  TH 1280  EM 0
4000 km/s     Armour 1-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 7     PPV 0
Maint Life 2.05 Years     MSP 577    AFR 273%    IFR 3.8%    1YR 183    5YR 2741    Max Repair 80 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 110    
Hangar Deck Capacity 6000 tons     Magazine 720    

Dickinson & Doyle 160 EP Magneto-plasma Drive (8)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 2 000 000 Litres    Range 35.7 billion km   (103 days at full power)

Mamba II (360)  Speed: 20 000 km/s   End: 86.7m    Range: 104m km   WH: 4    Size: 2    TH: 86/52/26

Strike Group
1x Crow Fighter-Scout   Speed: 11200 km/s    Size: 10
1x Raven Fighter-Scout   Speed: 11200 km/s    Size: 10
8x Thunderbolt Fighter-bomber   Speed: 11200 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

In addition to its standard loadout of fighters there will be 1 Spitfire on each carrier.

On April, 6th sensors at Aberdeen-III pick up readings of an unknown ships class and further analysis shows that the
readings match none of the currently known alien races. The ship has a fairly small thermal signature of just 28, which
explains how it was able to get within 10mkm of the planet without being detected despite 2 automated tracking stations
having been recovered from the ruins. The new ship class is called Arcana Imperii by the computer. We are trying to
establish communications. With the ship moving towards Aberdeen-III with a speed of just 756km/sec it is considered neutral
for the moment. When the Arcana Imperii enters Aberdeen-III's orbit and stays there for a couple of days it seems fairly
obvious that this is a survey ship.

The Arcana's low speed makes it very likely that the aliens are less advanced than the other races encountered so far, but
the more pressing question is where have they come from. Somewhere beyond either Chester or Sunderland seems most likely
since the other systems with jump points to Aberdeen have been explored up to a distance of 2 or more jumps. After the grav
survey of Sunderland is completed we will have to take a closer look at Chester.

Charon has completed the construction of the Stevenage/Cardiff gate and moves to build a gate at the jump point to
Plymouth. We encountered some Robot ships there earlier, but unless they surprise us with any currently unknown designs or
larger number than previously seen we are fairly confident that we can deal with them.

May: Communications have been established with the new alien race, they identify themself as the Unukalhai Commonwealth. In
addition retooling for the Vulture Mk2 salvagers have been completed and refitting old ships is started.

Retooling for the Sorium Harvesters is completed at Simmons Enterprises and 3 are ordered. Since we have not been able to
pre-build enough harvesting modules in time the first will be completed by October 75 while the 3rd will take till May 76.

The Protectorate found a new jump point in the Rosyth system.

Grav survey of Sunderland is completed, a total of 5 jump points have been found, all of the with alien gates. Airedale and
Agincourt head to Polaris for refuel and an overhaul.

Matthew Short has completed research into Terraforming Rate 0.0015 which will help with the 20 terraformers in Polaris.

Short starts to look into further improving terraforming up to 0.002.

June: Anna Heath has completed research into Shipbuilding Rate 560 and starts to look into Fighter Production Rate 12 since
the defensive platforms High Command currently has in mind will be largely fighter sized.

The ruins on Stevenage-II have finally been surveyed and it turns out they are a huge find, 597 installations of a race
that called itself the Tinawyn Consciousness have been recovered. The aliens had a tech level similar to superior of our
own from what been seen (TL5). Excavation is started and additional construction units will be build and shipped to
Stevenage-II.

Styx completed the Cheltenham gate and enters Cheltenham to build a gate there as well. Cheltenham-III turned out to have
no accessible metals and most asteroids only have accessible minerals below 10kt, but the survey of the system is still
ongoing.

Retooling for the King George V Mk3 has been completed at Odonnel&Co. and the 2 fully trained King Georges are refit for
about 56% of the cost of a new ship.

Due to intensive study of Protectorate reactor technology during repairs on Polaris we learned about Tokamak Fusion Reactor
technology which would have taken another year otherwise. Eleanor Singh starts to look into how this new knowledge could be
used for new engine technology and starts working on the Internal Confinement Fusion Drive. It has been hinted by some
Protectorate officials that there are currently discussions on their homeworld to provide us with with all their research
information which might provide huge benefits for our current research programms.

15 additional automines are contracted to be shipped from Polaris to London-III Moon 30.

[ooc]OOC: I created a new NPR for adding a bit of a challenge since the races I have met till now are way too peacefull, the
Roman Empire. They are a Human Meritocracy with a population of 1750, 150% Wealth and 120% Industrial, 8 shipyards and 108
research facilities and are starting with 1.2 million tech points.

Their home planet has 1mt of each mineral at 100%. And most importantly their base species characteristics are at 100 Xeno,
0 Diplo/Translation, 100 Militancy/Expansionism/Determination and 0 Trading. Hopefully all of this together will enable
them to wreck some havoc in their vincinity and provide a high callenge when my brave bears finally meet those guys.

Sadly the AI refused to pick decent engine tech, so I try to get them to research salvaging and have already placed a
number of wrecks in their system which will hopefully bring them up to speed a bit once they get salvaging.[/ooc]

July: 8 new Spitfires have been build and begin training.

The Commercial Spaceport was completed at Polaris-II Moon 6 and with income still a problem 50 additional financial centers
are ordered.

August: Relations with the Protectorate reached a new level, from now on they will share their research data with us.

Protectorate completed grav survey of Rosyth, there are 4 jump points, 1 leading to Plymouth and 3 unexplored.

6300t of Duranium were recovered from ruins on Aberdeen-II. With stockpiles on Polaris down to 625t and London Moon 30 at
867t this might be enough to produce enough automines to prevent having any unused production capacity. But first the
Duranium has to be brought to Polaris and even those 6300t will not be enough to restart shipyard expansion.

September: Grav survey of Stevenage has been completed, overall there are 5 jump points, 3 of them gated by us with a 4th
gate under construction, Afghan heads to Polaris for refuel and an overhaul.

A new gated jump point has been found in Chester.

The first Sorium Harvester became operational and is send to Polaris-VI which has 592kt of Sorium at 100% accessability.

November: Beam Fire Control Range 40km research has been completed by Gemma Kaur and a prototype for a new fighter-class PD
beam fire control has been completed. The new fire control would be able to track incoming missiles up to a speed of
40kkm/sec, even though our turret tracking speed is not good enough to make full use of it. A new turret for a single gauss
gun is prototyped next by Alexandra Moran to be put on a small weapons platform around Polaris. Gamma Kaur continues to
look into EM Sensor Sensitivity 14.

Another 30 automines are send from Polaris to London Moon 30 and will keep getting send till no mines are left on Polaris.

The next Sorium Harvester is completed and send to Polaris VI while another is being ordered.

Survey of the Cheltenham system has been completed and there are some nice mineral deposits here, sadly some of it
scattered among variuos comets and asteroids, major deposits:
Duranium 17.5mt 100% Cheltenham II
Neutronium 36.4mt 90% Cheltenham VI
Corbomite 9.8mt 80% Cheltenham VI
Vendarite 19.7mt 100% Cheltenham II
Sorium 13.9mt 90% Cheltenham II

December: Charon completed the Stevenage/Plymouth gate and heads to Plymouth to build the gate there. There were some robot
ships sighted here earlier, for now we just have to hope that Charon will not be detected by them.

End of year status

Planets/colonies:


Sector Polaris - (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 847m (+15)
Factories: 1006
Mines/automines: 6/29
Labs: 65 (+3)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/14000 (+500), 2/16000 (+1000), 8/1000, 2/6000 (+1000)
Commercial yards: 3/113700, 2/62700
Thermal: 20.1k (-0.1), Tundra 25.1k, Hill 24.5k
EM: 65.0k (+0.6), Tundra 68.5k, Hill 69.6k

Polaris II (Louise Barrett - Adm 6 - Pol +30, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 75.7m (+7.2)
Factories: 120
Finance Centers: 232 (+19)
Terraformers: 19

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +30, Wealth +20, Mine +30, Terra +15, Pop +30)
Pop: 27.9m (+1.4)
Factories: 100
Finance Centers: 52 (+2)
Terraformers: 5

Minor Colonies:
Polaris Comet#4 - 50 automines, 157k Duranium 90%
Polaris Comet#5 - 50 automines, 151k Duramium 70%
Douglas III - +80% defense research - 2.1m pop, 1 factory, 3 mines, 1 mass driver, 1 research lab
Belfast IV - 0.4m pop
London III Moon 30 - 473 automines, 3523k Duranium 100%
London III Moon 31 - 0.5m pop
Newcastle III - 0.3m pop
Sheffield III - Ruins - TL4, 167 Installations - Digging
Middlesborough II Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 40 Installations - +30% power/propulsion - Digging
Aberdeen III - TL2 - 42 Installations - +40% logistics/ground combat - Digging
Stevenage II - TL5 - 596 Installations - +40% logistics research - Digging

Mineral shortages:
Duranium, 6k stockpile and dropping

Scientists/projects:
Bio: 30% / Terraforming 0.002 atm
Construction: 45%, 30% / Fighter Production 12, Mining Production 14t
Defense: 55% / Shield Regeneration 2
Energy: 35%, 25% / Far Ultraviolet Laser, gauss cannon turret prototype
Logistics: 35%, 25% / Ground Unit Strength 14, Brigade Headquarters
Missiles: 65%, 35% / Two-Stage Thermonuclear Warhead, Ordnance Production 14
Power: 55%, 30% / Internal Confinement Fusion Drive, Max Engine Power x2.0
Sensors: 45%, 30%, 30% / EM Sensor 14, Active Grav Sensor 28, Thermal Reduction 75% (DS)

Civilian Shipping (6215 down to 4560 - most likely due to all the automines):
Godfrey Lines - 33 ships (1310 income)
Shepherd Corp - 34 ships (+1 - 1140 income)
Payne Transport - 8 ships (+1 - 510 income)
Doherty Transport - 8 ships (+1 - 370 income)
Lloyd T&T - 11 ships (+1 - 470 income)
Sharp Company - 8 ships (+1 - 340 income)
Lawson Container - 4 ships (160 income)
John T&T - 3 ships (110 income)
Clements Carrier - 3 ships (+1 - 20 income)
Banks Container - 2 ships (130 income)

Income at 44.3k (+3.0) and 45.2k spend (+4.9 ). Wealth reserves are at 52.0k.
« Last Edit: February 13, 2015, 03:55:24 PM by CharonJr »
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #39 on: February 16, 2015, 07:02:09 PM »
1976

January:
Connor Wallis has completed research into Shield Regen Rate 2. With other fields being a more pressing concern at
the moment he gets 1 lab again to take a look into Laminate Composite Armor.

Declan Clark is promoted to Commodore, together with Kai Daniels who is leading Naval HQ he is only the second person to
reach this rank. Commodore Clark has spend most of his time commanding Resolution class Gauss-AM ships and due to this has
some combat experience. Currently he is commanding the training operations around Polaris and due to his very good training
skills and combat experience will most likely remain in this position.

Crawford commercial shipyards are being retooled for the Agincourt Mk2. It has twice the speed, but holds 30% less fuel
than the old Agincourt. The needed engines should have been pre-build when the retooling is done.

Code: [Select]
Agincourt Mk2 class Jump Ship    3 000 tons     52 Crew     205.4 BP      TCS 60  TH 192  EM 0
3200 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 43    Max Repair 38.4 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

Gibson Engineering J3000(3-50) Military Jump Drive     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Daniels-Whitehead 192 EP Commercial MPD (1)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 435 000 Litres    Range 526.2 billion km   (1903 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Converting mines to automines has been completed on Polaris, now new automines will have to be build, and those use 120
Duranium each, it will be interesting what will be reached first, a kind of equilibrium or the end of the Duranium
stockpiles.

The new gauss turret prototype has been completed and a small gauss weapons platform is designed, the Skunk.

Code: [Select]
Skunk class Gauss Platform    490 tons     7 Crew     75 BP      TCS 9.8  TH 0  EM 0
1 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8.4
Maint Life 0 Years     MSP 0    AFR 98%    IFR 1.4%    1YR 40    5YR 597    Max Repair 48 MSP
Intended Deployment Time: 0.36 months    Spare Berths 0   


Single Doyle Systems Gauss Cannon R2-100 Turret (1x3)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5 

      1 1 0 0 0 0 0 0 0 0
Norton Limited Fire Control S00.2 10-10000 (FTR) (1)    Max Range: 20 000 km   TS: 40000 km/s     50 0 0 0 0 0 0 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes

The freed up labs are assigned to the Ground Unit Strength 14 project.

February: Styx has completed the Cheltenham/Stevenage gate and head to Stevenage to build a gate at the Llandudno jump
point.

10 strength 5 energy impacts were detected by Charon in Plymouth right at the Rosyth jump point and the wreck of a
Protectorate Gatebuilder is detected, it seems like the Robots are fairly close to the center of the system which should
put Charon at about 3.5bkm away from them and thus most likely at a safe distance.

March: The Protectorate gave us information about Research Rate 280 which is a very nice boost to our research, in addition
Anna Heath has completed research into Fighter Production Rate 12 and continues with 14.

The first 150k colonists arrived on Cheltenham-III, due to the long travel time involved to get there (10bkm from Polaris
in total) it will take some time before the colony is able to grow. But since our civilian companies have lots of largely
idle colony ships we hope that they will help with moving new colonists which would boost their profits as well.
Grav survey of Chester has been completed, there are a total of 3 jump points there, 2 gated, with one of them unexplored
and another ungated/unexplored one. Once the Agincourts complete their refit we will take a look at those unexplored ones.

April: A Robot vault was distrubed on Sheffield-III and 2 Robot Assault Battalions stromed out, but with 2 mobile and 4
garrison units on planet they are repelled, but it will take some time to take them down. Sam Harrison having completed
Ground Unit Strength 14 should help. He starts to look into Assault Infantry Battalion.

May: Despite the Duranium crisis it was decided to refit the 4 old and slow Ark Royals to an updated Vanguard class. The
Vanguard Mk2 gets rid of its sensors and adds in another magazine and some fuel instead.

Code: [Select]
Vanguard Mk2 class Missile Cruiser    12 000 tons     252 Crew     1660 BP      TCS 240  TH 960  EM 0
4000 km/s     Armour 1-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 60
Maint Life 2.24 Years     MSP 432    AFR 230%    IFR 3.2%    1YR 116    5YR 1739    Max Repair 80 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 1200   

Dickinson & Doyle 160 EP Magneto-plasma Drive (6)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 1 435 000 Litres    Range 34.2 billion km   (98 days at full power)

Palmer-Waters Size 2 Missile Launcher (50% Reduction) (60)    Missile Size 2    Rate of Fire 100
Walters-Brookes MFC 42-R18 (1)     Range 42.8m km    Resolution 18
Parsons-Reid Missile Fire Control FC131-R170 (2)     Range 131.4m km    Resolution 170
Mamba I (510)  Speed: 20 000 km/s   End: 93.9m    Range: 112.7m km   WH: 4    Size: 2    TH: 80/48/24

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Agincourt is the first jump ship to have completed refit, she heads towards the 2 unexplored jump points in Chester,
expecially the gated one that might be the way to the Commonwealth homeworld.

June: Aardvark is the next jump ship to complete its refit and hedas towards the unexplored jump points of the Aberystwyth
system.

With most of the fleet having completed training High Command feels that it is time to revist the Kilmarnock system where a
couple of Robot ships have been spotted some years ago and check if they are still in system. What is known of the Robots
leads High Command to believe that they are basically mobile automated defenses left by a alien race to defend their bases,
but all the bases that have been found yet have been ruins. So most likely the Robot masters have been dead for quite some
time. Thus it seems likely that the Robot ships are still in system, guarding whatever they were set to guard. 4 Resolution
class Gauss AM-ships, 4 Vanguard Missile Cruisers and 2 Spider class sensor ships will form 1st Strike Fleet and move to
Kilmarnock with the rest of the navy staying at Polaris for now. 3 Vulture Salvagers will follow them, even if there no
longer are any Robot ships there should be at least 3 wrecks in system. 2 Tribal geo scouts will follow as well, in case
the Robots are really guarding another ruin.

3 old Hauler freighters, 2 old Tribal geo survey ships and 1 old Cryo colony ship are scraped for some Duranium.

In the single recovery research lab on Douglas-III has completed research into Termal Reduction to 75% and continues with
50%.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #40 on: February 16, 2015, 07:11:37 PM »
July: Connor Wallis is the 2nd scientist to reach a 65% bounus for research, he is still the only specialist in the field
of defensive research, but at least he is very good. And with his age of just 47 and excellent health he should still be
around for some time.

Agincourt enters the unexplored gate and Chester and arrives at another gate in the already known Nottingham system. There
are 15 wrecks in system and as many lifepods. The pattern looks like a running battle since the wrecks are all in a
straight line. Since potential hostile are most likely still in the system Agincourt heads back to Chester to explore the
other unknown jump point. The remaining unknown gate in Nottingham will be explored only after some sensor ships have taken
a closer look at the system.

The 2nd jump point in Chester leads to Rosyth, there is no gate on this side, but since Rosyth has 2 gated unexplored jump
points Agincourt takes a look at them. In addition there are 4 Protectorate geo survey ships busy in Rosyth.

1st Strike Fleet has reached Kilmarnoch and moves towards the wrecks, hoeping to find the Robots before the Tribals arrive
in system.

August: 1st Strike Fleet makes contact with the Robots at the 2nd of August, 3 9560t Themistocles class ships were detected
at our max active sensor range of 150mkm. We dont know the Themistocles capabilities, but currently they are moving at
4476km/sec, faster than our fleet at 3000km/sec. We have to get into 131mkm to have any chance for a missile lock on them
and 104mkm to be in range for the Mamba II missile. 2 hours after initial contact with 91mkm from the Robots the 4
Vanguards open with with their 60 small missile tubes, for the first flight of missiles each Themistocles is assigned 60
missiles with 001 being assigned 120.

Due to the Robots' strong ECM we are unable to lock onto them from the current range and will have to close to below 79mkm.
30 minutes later the Robots are in range and the Vanguards open fire. It will take 100 seconds to reload the missile tubes,
but Captain Evie Green wants to have information about the first missile flights effect before fireing additional missiles,
currently there are only about 1000 Mamba IIs left on Polaris. The Mamba IIs time to target is about 50 minutes and our
to-hit-chance is at 69%.

No PD fire has been detected for the first flight of missiles and 179 out of 240 hit their targets, sensor show that the
Robots have at least 2 layers of armor. One small secondary power explosion has been detected, making it likely that 3 full
flights of 60 missiles should be enough to destroy one of the Robot ships. In the next volley 001 is assigned 60 missiles,
002 120 and 003 the remaining 60. The Robots have slowed down to about 3kkm/sec.

When the missiles reach their targets all 3 Robot ships are destroyed. Masada, Matapan and Pearl Harbour were responsible
for the killing blows. Since no enemy missiles were detected the Themistocles seems to be a short or medium range class.

With the number of secondary power system explosions detected beam weapons seem most likely. 1st Strike fleet continues
towards the wrecks around the planets.

Being awarded the newly found Robot Combat Ribbon makes Captain Evie Green the most highly decorated officer in the still
young navy. She has already participated in the campaign against the Swarm in Stevenage and has destroyed 89800t of enemy
ships so far. And with just 30 years of age we expect to still see much more from this lady. With her very high training
skill (200) a tour at training school seems very likely. High Command is a firm believer in instructors having combat
experience, so switching between teaching and active duty is very common.

The jump point Aardvark explored in Aberystwyth shows another way to Norwich, there is no gate on the Norwich side.
Aardvark returns to Aberystwyth to explore the other unknown gate.

The 2 new King George Vs and their Spitfires, Ravens and Crows have completed task force training and head back to Polaris
for some rest. In addition the King Georges will be refitted from Mk2 to Mk3s. With the Resolution class Gauss AM ships
showing their age with their speed of 3000 km/sec while fleet standard is 4000 a replacement will be needed soon. The
fire/turret controls used in the Skunk Gauss Platforms will be incorporated into the new design as well, but first the new
components will have to be prototyped.

Upon reaching the wrecks and planets in Kilmarnock 1st Strike Fleet find no evidence of additional Robot ships, but will
stay in system till the 3 salvagers arrive. The one unexplored jump point does cause some concern and the fleet will move
there to take a closer look. The Lancaster gate should be secure and no other jump points have been found.
The gate in Rosyth leads Agincourt into the Nottingham system which seems to be a major hub, 6 jump points have been found
so far, 5 with gates and there is a Protectorate gatebuilder sitting at the 6th jump point. The 15 wrecks are still in
system. And the unknown gate seen here earlier was the jump point to Rosyth. Agincourt heads back to explore the other
unexplored gate in Rosyth.

Charon has completed the Plymouth/Stevenage gate without having been molested from the aliens, once 1st Strike Fleet gets
back and had some rest Plymouth will be the next target for clean up. Charon returns to Polaris for some rest and her
commander, Lt.Cmdr. Samantha Gould is awarded the Service Cross building a gate in a hostile system and for continued
excellent service during the last 10 years, starting with the Salvage Fleet and now being in command of Charon for the last
2 years.

A small Robot military base was found during the geo survey of Kilmarnock-IV Moon 1, 5 mobile infantry are send there to
deal with them.

The other Rosyth gate brought Agincourt to Southampton. Most of the jump points explored during the last years lead to
already known systems. Due to this the Royal Society takes a closer look at the currently known universe. Agincourt will
head for the unexplored Kilmarnock jump point. And suspected most unknown jump points lead to known system now, Aardvark
arrives inEdinburgh. There is no gate on this side. She heads towards Canterbury to explore the 2 unknown gated jump points
there.

The Protectorate gave us Shipyard Operations 10% and Kian John has completed research into Mining Production 14 which
should get Duranium supply levels futher into positive numbers. Current stockpiles are at 7k. The freed up lab will be used
to look into a beam fire PD prototype with a tracking speed of up to 20k.

September: Brooke Begum completed research into Two-Stage Thermonulear Warheads and new missiles are designed. The Mamba
III at 23.8kkm/sec is 3.8kkm/sec faster than the II and with 137mkm has 33mkm more range. With some soon to be updated
gauss AM turrets there will be no replacement for the Viper II AMM. Mr. Begum starts to look into Gauss Cannon Rate of Fire
4 with 5 labs while the other 5 are added to armor research, hopefully being ready when the Resolutions are due to be
upgraded.

Rebecca Porter has managed to increase her mining skill to a bonus output of 40% during her work on Polaris VI Moon 6,
earning her a Commendation for her hard extra work, since there are no minerals and mines at Moon 6. The Royal Council is
tempted to send her to London to use her superior mining skills there, but she has the best skill for population growth as
well and we need every worker we can get, especially now that the worst of the Duranium crisis seems to be over. In the end
it was decided that she will stay in Polaris for now, but she has left a very good impression with the Council. With her
young age of just 30 years and broad skills (Shipbuilding 35%, Wealth Creation 20%, Mining 40%, Terraforming 15%,
Population Growth 30% and Political Reliability of 10%) she has a bright future ahead of her. The only thing she currently
lacks are better administrative abilities (A3).


While taking a closer look at Mrs. Porter the Council noticed that there are a lot of administrators who are essentially
doing nothing and have not even tried to improve their knowledge since they left the academy. Close to 20 sub-standard
administrators were released from service.

As a stop-gap meassure for lacking a tanker/collier the small Seal class is designed, able to carry 270 Mamba ASMs and
about 1 million liters of fuel. It is 30% slower than current fleet standards, but with the Resolutions having a sub-
standard speed of 3000km/sec as well, this will be no problem at the moment. Once we have enough Duranium to restart
working on more/larger shipyards an upgrade will be needed.

Code: [Select]
Seal class Support Vessel    6 000 tons     54 Crew     451.8 BP      TCS 120  TH 384  EM 0
3200 km/s     Armour 1-29     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.15 Years     MSP 94    AFR 144%    IFR 2%    1YR 27    5YR 408    Max Repair 38.4 MSP
Intended Deployment Time: 26 months    Spare Berths 0   
Magazine 540   

Daniels-Whitehead 192 EP Commercial MPD (2)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 1 045 000 Litres    Range 632.1 billion km   (2286 days at full power)

Mamba III (270)  Speed: 23 800 km/s   End: 96.2m    Range: 137.3m km   WH: 4    Size: 2    TH: 103/61/30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Protectorate gave us informations about Engine Power Modifier x 2.5, but we keep looking into 2.0 which we are still
missing.

Aardvark discovers another route to Chorley from Canterbury. She head back to Canterbury to examine the other gated jump
point.

The ungated jump point in Kilmarnock brought Agincourt to the Swansea system, another known system without a gate on this
side. She jumps back and heads towards Exceter to take a look at the 3 unknown jump points there.

The Vultures have finally arrived in Kilmarnock, each is given 1 Robot Themistocles and 1 Protectorate Darwin geo survey
class to salvage. With the Vultures being in system now and both jumps points deemed secure 1st Strike Fleet heads back to
Polaris for rest and resupply.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #41 on: February 16, 2015, 07:21:22 PM »
October: The Illustrious arrived at the Kilmarnock moon containing the Robot outpost and starts to unload its 5 mobile
infantry.

The jump point in Canterbury brought Aardvark to Newport, another known system. There is no gate on this side. Aardvark
move to Peterhead, to take a look at the unexplored jump point there.

After having been unloaded Brigadier Tom Summers order his troops to assault the Robot positions on the Kilmarnock moon.
The initial scans indicated a single unit, but only attacking them will show the type of unit they are facing and their
numbers. When the first units reach the Robot structure they find it empty, it turns out to be a automated detection
station without any defenders. The units board the Illustrious and head back to Polaris.

Styx has completed the Stevenage/Llandudno gate and moves to the other side to build a gate there as well.

Information about 25cm Railguns, 1 ECCM-4, 3 Stellerator Reactors and 1 Thermal Sensor 14 were found in the wreck of the
first Themistocles, confirming the suspicion that it was a beam warship. The other 2 wrecks gave another 2 Fire Controls
160-5000, 6 Reactors, 1 ECCM-4, 1 96 EP Magneto-Plasma Drive, 1 TH 14 sensor and 2 25cm Railguns.

Finally a new system, one of the jump points in Bath lead the Kurosawa to Dumbarton, a trinary system with sun A similar to
Polaris' B at around 50% and C a dwarf of just 1%. 4 planets orbit sun A, with Dumbarton-III being a terrestrial world with
a temperature of 34°, gravity of 0.56 and a 0.32 density 79% Nitrogen, 17% Ammonia, 4% Methan atmosphere. A fairly good
terraforming candidate. The other suns have no planets. Kurosawa jumps back to Bath and explores the next jump point.

Nothing of interest has been found on the Darwins, except for confirmation that they were geo survey vessels.

November: The next jump point from Bath lead to another new system, Penzance, there is no gate on either side. The system
is another trinary with sun A and B about 75% the size of Polaris' sun while C is a dwarf. Except for the temperature of
-130° due to its fairly large distance from the sun Penzance-IV would be a good terraforming candidate with a gravity of
0.69 and a 0.48 atmosphere of 22% Oxygen and 78% Nitrogen. Sun B only has a single planet, a decent prospect for
terraforming as well with a gravity of 0.50, since it is very close to the sun it is a bit too hot at 60° and it lacks any
atmosphere. Sun C has no planets, but with additional 3 terrestrials, 1 gas giant, 1 dwarf planet, 35 moons and 132
asteroids there might be enough minerals to build a colony here. Kurosawa heads back to Bath to explore the final unknown
jump point.

The first batch of 16 Skunk Gauss Platforms have been completed and are currently undergoing training, for the moment a 2nd
batch of Thunderbolt fighter-bombers will be build to arm a 2nd carrier.

The unknown gate in Exeter brought Agincourt to the Dartmoth system, the jump point has no gate on this side and she jumps
back to take a look at the next unknown gate. The next jump point lead to Cardiff (no gate) and Agincourt jumps back to
examine the last unexlpored gate in Exeter. In the meantime Aardvark exited at a jump gate in York from Peterhead, with no
unexplored jump points left at the moment she returns to Polaris for now. The final gate in Exeter brought Agincourt to a
new nebula system, Tunbridge Wells, and interestingly there is a gate on this side as well.

Tunbridge Wells is a level 3 nebula and has 4 planets, 3 terrestrial and 1 dwarf. The 2nd and 3rd planet are decent
terrafroming candidates with II having a temperature of 43°, a gravity of 1.24 and a 1.53 atmosphere of 77% Nitrogen, 20%
Ammonia and 4% Methan. A nice planets if not for the dangerous gases. III has a temperature of -82°, 0.50 gravity and a
0.25 atmosphere of 82% Nitrogen, 18% Oxygen, with some additional Oxygen and some greenhouse gases another nice planet. So
far there has been no need for armor in combat ships and the Mountain Tribe is a firm believer in ranged combat, but with 3
nebulas found so far at least some armored survey ships will be needed in the future. Agincourt returns to Polaris for now.

December: Kurosawa enters the Dover system, another new system, this one a gigantic binary with both suns being fairly
equal to Polaris. Sun A has 4 planets, with the 3rd planet a potential terraforming site with a temperature of 31°, 1.31
gravity and a 1.70 atmosphere consisting of 78% Nitrogen and 22% Caron Dioxide, with a bit lower temperature and some
Oxygen added it would be habitable. Sun B has 10 planets and is a quarter lightyear away from Sun A. There is a potentially
habitable dwarf planet, but without any Lagrange-Points in the system and the huge distances involved reaching sun B is
mostly academic in nature. With all currently known jump points investigated Kurosawa starts its voyage back to Polaris.

Meanwhile the Royal Society is still puzzling over how to incorporate the newest data into a small comprehensible but still
compact 2D-map of the known galaxy. Due to the large number of jump connections so far they have failed, but keep trying.
They are confident that by the end of the year they will have a map.

Grav survey of Cheltenham has been completed and no additional jump points have been found. While we know that this does
not guarantee that there might not be some hidden jump points for now it looks very secure. But due to the long distances
involved no civilian colony ship has been willing to move there and with just 3 50k colony ships getting people to
Cheltenham is slow. But the the moment nothing can be done about it, except setting Polaris as a source of colonists again
for some time.

After the overhaul has been completed 1st Strike Fleet heads off to Plymouth to deal with the Robot forces there.

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 864m (+17)
Factories: 1006
Labs: 67 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/14000, 2/16000, 8/1000, 2/6000
Commercial yards: 3/113700, 2/62700
Thermal: 20.0k (-0.1), Tundra 25.1k, Hill 24.5k
EM: 66.0k (+1.0), Tundra 68.5k, Hill 69.6k

Polaris II (Louise Barrett - Adm 6 - Pol +30, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 80.3m (+4.6)
Factories: 120
Finance Centers: 256 (+24)
Terraformers: 22

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +35, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 30.3m (+2.4)
Factories: 100
Finance Centers: 59 (+7)
Terraformers: 7

Minor Colonies:
Polaris Comet#4 - 50 automines, 90% Duranium
Polaris Comet#5 - 50 automines, 70% Duranium
Douglas III - +80% defense research - 2.3m pop, 1 factory, 3 mines, 1 mass driver, 1 research lab
Belfast IV - 0.5m pop
London III Moon 30 - 569 automines, 100& Duranium
London III Moon 31 - 0.5m pop
Newcastle III - 0.3m pop
Sheffield III - Ruins - TL4, 155 Installations - Digging
Middlesborough II Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 37 Installations - +30% power/propulsion - Digging
Aberdeen III - TL2 - 36 Installations - +40% logistics/ground combat - Digging
Stevenage II - TL5 - 591 Installations - +40% logistics research - Digging

Mineral shortages:
Duranium, 6.5k stockpile - stable

Scientists/projects:
Bio: 30% / Terraforming 0.002 atm
Construction: 45% / Fighter Production 14
Defense: 65% / Laminate Composite Armor
Energy: 35% / Far Ultraviolet Laser
Logistics: 40%, 25% / Assault Battalion, Brigade Headquarters
Missiles: 65%, 35% / Gauss Cannon Rate of Fire 4, Ordnance Production 14
Power: 55%, 30% / Internal Confinement Fusion Drive, Max Engine Power x2.0
Sensors: 45%, 30%, 30%, 25% / EM Sensor 14, Active Grav Sensor 28, Thermal Reduction 75% (DS), Beam FC prototype

Civilian Shipping (4560 up to 7160 - less automines, more colonists):
Godfrey Lines - 34 ships (+1 - 2350 income)
Shepherd Corp - 35 ships (+1 - 1890 income)
Payne Transport - 10 ships (+2 - 720 income)
Doherty Transport - 9 ships (+1 - 550 income)
Lloyd T&T - 12 ships (+1 - 580 income)
Sharp Company - 8 ships (440 income)
Lawson Container - 4 ships (240 income)
John T&T - 3 ships (130 income)
Clements Carrier - 3 ships (190 income)
Banks Container - 2 ships (90 income)

Income at 62.4 and 53.2. Wealth reserves are at 69k.


Forum acting up again, seems to have taken some offense at "0.25ly"
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #42 on: February 17, 2015, 08:22:38 AM »
Overall 58 systems are known at the moment with 39 having been surveyed. The Royal Society identified London as the major
hub system with 9 jump points, followed by Lancaster with 7. Nobody is real happy with the way the map looks, but the galaxy is not a very tidy place by the look of it...

Swarm: Oxford, Notthingham
Robots: Plymouth, York, Ipswich
Church: Preston, Middlesborough
Protectorate: Cambridge
Potential Colonies (cost <2): Chester, Dundalk, Birmingham, Bristol

 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #43 on: February 17, 2015, 04:21:45 PM »
Had to load a September 1976 save here due to a bug, so there might be some inconsistencies.  E.g. I just reentered a System that was a nebula before which is now a normal system. And with the fairly high number of unknown systems explored towards the end of the year those changes will continue, but other than that I see nothing that is likely to change from the initial writeup.

So I will only start writing again at the start of 1977.
 

Offline CharonJr (OP)

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Re: 3 Kingdoms
« Reply #44 on: February 21, 2015, 10:52:52 AM »
1977

January:
1st Strike Fleet has arrived in Plymouth and heads toward the gatebuilder wreck in the center of the system.
1,5bkm into the system the sensors pick up 2 contacts of Robotic design. The computer calls them the Aphrodite and Leonidas
class, both have never been encountered before. Leonidas is a 19300t design while Aphrodite has 9650t. Currently the ships
are heading towards us at a speed of 4475km/sec. A short time later Leonidas reverses its course and is moving away at a
heading of 298°, Aphrodite is still heading our way. The 8 Thunderbolts and the Crow/Raven sensor ships aboard King George
V would have no problem following the Leonidas, but it seems doubtfull that 80 Mamba IIs will be enough to bring down the
19.3kt ship.

With the Aphordite entering the range of the Mamba II missile another Robot ship is detected, a 19300t Rommel class,
suspected to be a missile ship. 20 minutes later a flight of 9 size 4 missiles is detected at a speed of 23kkm/sec. The
incoming missiles should be no real problem for the 48 gauss guns mounted on the 12 turrets even if their tracking system
and fire controls are no longer state of the art. With close to 150 shells fired every 5 seconds and a to-hit chance of 31%
a missile-hit seems unlikely. But still, there is a chance for getting unlucky. Due to this Captain Brooke Brennan, senior
officer in system and commander of the King George V makes a note to speak with High Command about adding some armor to all
ships, to be prepared for bad luck or a overwhelming number of missiles. Currently 1 hit might be enough to destroy a ship.

As expected the first wave of missiles is dealt with easily, right after this the Aphrodite changes its course and Captain
Brennan orders the Thuderbolts and the fighter-scouts to launch and try to intercept it. 80 missiles might be enough to at
least slow the 9650t ship down. A new flight of missiles appears every 20-25 seconds, indicating launch technology one step
above ours. After some time Aphrodite starts to match course and speed to 1st Strike Fleet.

Wave 23 seems to be the last of the enemy missiles since it has only 6 missiles instead of the usual 9. 23 minutes later
another wave of missiles is detected, size 4 again, but 4 in each volley this time, most likely from the Rommel. With the
final volley only consisting of 1 missile 1st Strike Fleet has weathered this storm as well. Aphrodite starts to move away
now at a speed of 4475km/sec, but still their direction is nearly unchanged with a heading of 260°.

1 hour later all crews check their targeting computers, but the Thunderbolts need to close within 25.6mkm and the Vanguards
to 78.8mkm before they are able to open fire due to strong enemy ECM. Currently they are still 36mkm and 98mkm away from
the Robot ships. 10 minutes later the Vanguards are in range for their attack and open fire at the Rommel with a full
broadside of 240 missiles. The Thunderbolts are still 32mkm away from the Aphrodite. 15 minutes later their are in range as
well and launch their 80 missiles.

The Thunderbolts missiles have a chance to hit the Aphrodite of about 65%, in the end Aphrodite is rocked by 44 strength 4
explosions, and she slows down to 3480km/sec, but whether this is due to damage or has been done deliberately is hard to
say. The Thunderbolts and the Crow head back towards the King George while the longer ranged Raven will continue to track
the Aphrodite.

The hit chances against the Rommel are close to 70% and when the missiles reach her she breaks up after having taken 113
hits, 10 missiles were destroyed by PD fire and another 60 self destructed after having lost their target. Pearl Harbour
dealt the killing blow bringing Captain Evie Green's destroyed tonnage to above 100kt.

Reloading the Thunderbolts takes 17 minutes and after refueling and rearming they immediatly head towards the Aphrodite
again. Despite the Aphrodite still moving at just 3480km/sec the Thunderbolts fire another 80 missiles at the fleeing ship.
33 missiles hit her and she explodes with Thunderbolt 5 dealing the killing blow, marking the first kill for Lt.Cmdr.
Daniel Clark. A secondary power system explosion making it likely that at least some beam weapons were aboard and with no
PD fire detected most likely offensive ones. The fighters return to King George. For now the fleet will continue towards
the gatebuilder wreck, at least 1 Robot ship is still around.

When having closed to about 210mkm to the wreck 1st Strike Fleet detects incoming missiles, 9 size 4 missiles again at a
speed of 23kkm/sec heading towards the fleet at 41°. Crow and Raven are launched from the King George to investigate since
nothing can be seen on the sensors at the moment. The fleet moves towards Plymouth IV since it is the planet closest to
where the missiles might have come from. After 9 hours the fighter-scouts detect the elusive Leonidas and the Thunderbolts
are launched, hopefully being able to engage and slow down the Robot ship before it can rearm. As expected the Robot ship
is heading towards Plymouth-IV. As with the Rommel the Leonidas active sensors have a range of 260mkm with a resolution of
92.

As expected the fighter-scouts pick up sensor readings of a Robot outpost on Plymouth-IV. After about 3.5 hours the
Thunderbolts are finally in range to overcome the Robot's ECM and fire their missiles, shadowing the ship till the missiles
reach their target. Throughout the engagement the Thunderbolt missile fire controls had lots of problems with the enemy
ECM, to compensate a longer ranged fire control will be needed, but without getting better active sensor tech we would
still be stuck at a max range of 58mkm, so waiting till the new sensor tech research is completed seems to be the best
course of action.

10 missiles are destroyed by PD fire and another 26 miss, the remaining 44 hit the Leonidas, but no outward sign of serious
damage can be detected. This means that she will be able to restock on missiles and engage us again, and due to her speed
there is nothing we can do except weathering the storm and closing in. As soon as they have rearmed the Thunderbolts head
for the Leonidas again.

Despite the fleet being deep into its missile range the Leonidas keeps heading for the fleet, maybe the Robot's missile
reserves are exhausted after a final reload. A short time later the expected missiles are detected. After only 5 wave of
missiles the last one contains just 8 missiles instead of the usual 9, making it very likely that the Robots really did run
out of stock. As before the Thunderbolts launch all missiles once they are in range. And again 10 missiles are destroyed by
PD fire, but this time 49 hit and cause a secondary power system explosion. Speed is down to 3kkm/sec. Once they are in
range the Vanguards open fire with 20 missiles each and the Leonidas is destoyed, Pearl Harbour got in the killing shot
again.

Captain Brennan believes all Robot ships to be destroyed, but has the fighter-scouts take a look at the other planets just
to be sure. In the meantime 1st Strike Fleet heads towards in gatebuilder wreck. And his caution proves to be right, 2
Robot ships are detected in the orbit of Plymouth-VI, a 19250t Artemis class and a 19100t Hercules, both unknown. By now
Captain Brennan is not sure if the 2 salvagers heading here will be enough to take care of all the wrecks, but for the
moment he does nat call any additional ones.

The Vanguards fire 120 missiles at each Robot ship to test their armor and defenses. The Robot ships have still not tried
to move and are hit by all the missiles and destroyed with Vanguard and Masada scoring the kills. They had an armor of at
least 2, but 120 strength 4 hits were too much. The fighter scouts are ordered closer to investigate the wreckage and the
planet, but no outpost was found. With no furhter Robot ships being found 1st Strike Fleet heads back to Polaris.

March: Research into Assault Infantry Battalions has been completed by Sam Harrison and the new beam fire control prototype
has been completed by Tyler Harper, but it still take some time before the new high-speed gauss turret is prototyped. Sam
Harrison starts to look into Ground Unit Strength 16 while the remaining labs are split between other projects.

The Xenoteam on Aberystwyth-II has completed their examination of the alien ruins and found that it belonged to the
Erzincan Confederation who were far below our own tech level. 15 installations might be salavaged, but are a very low
priority with still close to 600 higher level installations on Stevenage-II were 6 construction units are currently working
on the ruins with 2 more enroute.

A new jump point has been found by observing a Protectorate jump into Polaris, it leads to Exeter and Charon heads there to
build a gate.

The first 2 Seal tanker/tenders have been build at Polaris and one of them heads towards 1st Strike Fleet to replace the
Agincourts along their way who currently serve as auxiliary tankers.

A new gated jump point has been found in Chorly and Agincourt heads there to investigate.

The Robot Aphrodite seems to have been a jump ship that has been using a Magneto-Plasma Drive judging from what was found
in its wreckage. And the Rommel had a number of beam weapons, a 25cm railgun was salavaged along with a number of
Stellarator Reactors.

April: 29 compressed fuel stroage systems have been found on Stevenage-II, since nobody has any idea what those really do
they are transported back to Polaris for further investigation.

May: Salvaging the Robot Leonidas class yielded 1 ECM/ECCM-4, 1 Missile Fire Control 225-92, 4 Magento Plasma Drives 96, 3
Size 4 Missile Launchers and 1 Thermal Sensor 2-28. The following salvage of the Hercules class yielded 1 ECCM-4, 3 Missile
Fire Control 35-1 and 5 size 1 missile launchers.

Anna Heath completed research into Fighter Production Rate 14, Mining Production 16t is next, hopefully putting an end to
the Duranium shortfall.

Agincourt reaches a jump gate in Norwich when she entered the Chorley jump point and resturns to Chorley afterwards.

Salvage of the Robot Artemis class yielded nothing but a S02 40-20000 beam fire control.

In an effort to clear the Swarm from every known system 1st Strike Fleet heads to Nottingham. This time 3 King George V

carriers will be involved with 12 Spitfire Mk2s and 8 Thunderbolts + 4 fighter-scouts. The Spitfires should do the main part of the
fighting against the Swarm, the rest of the fleet is mostly there as backup in case there are any nasty surprises or another Swarm
base ships is encountered. The 2 Seal class tankers/colliers will follow the fleet and load Mamba III missiles while the most of the
fleet still carries the older Mamba IIs.

June: A partially intact colony has been found on Plymouth-VI, it includes an installation that will improve
power/propulsion research by an astonishing 100%. With its temperature of -37°, 1.24 gravity and 1.54 atmosphere of 80%
Nitrogen and 20% Carbon Dioxide only some oxygen is needed to turn this into a prefectly habitable world just 2 jumps from
Polaris. Civilian shipping is contracted to move 7 terraformers and 2000 infrastructure there immediately. The 2 suspected
Robot bases have been in orbit here, maybe the ruins will finally give us some idea who their creators have been.

We will need faster cargo ships soon, the transports from the various excavation sites back to Polaris are taking a toll on
the ships, there is hardly any time for rest. And having to move the Duranium from London to Polaris is only adding to the
strain.

Styx has completed the Llandudno/Stevenage gate and heads towards Glasgow to build a gate to Oxford after some rest and
refuel at Polaris.