Posted by: Paul M
« on: September 12, 2015, 01:46:08 PM »I just work out the communications time and don't react to the event until that time has passed. One battle we had an awesome set up where there were two maps (one upstairs and one down) and the SMs just walked up and down adjust the map. That really brought home fog of war and made system level movement suddenly a lot more interesting and critical. In this case the limit was communication speeds of CDs in-system. Due to me not realizing there were CC equipped ships available the defeat in detail I could have inflicted didn't get inflicted.
You just build them and ship them to the system you want (deep space buoys)via the CFN. Or build them and give them to your survey vessels and they can deploy them as they explore.
If you use the supply rules...remember to make your survey ships supply ships and fill their H with 500 MCr of supplies...sooner or later that will save you a lot of time and effort at repairs.
SFA assumes you are using the physical map to fight out the battle. Starslayer and I use Vassal which allows us to fight the battles out over the internet but would also allow you to solo play the game out with a map and counters. But usually we use the physical map and counters method...especially when we get together. The system map is mainly useful for figuring out quickyl what can or can't be seen by colony sensors.
You just build them and ship them to the system you want (deep space buoys)via the CFN. Or build them and give them to your survey vessels and they can deploy them as they explore.
If you use the supply rules...remember to make your survey ships supply ships and fill their H with 500 MCr of supplies...sooner or later that will save you a lot of time and effort at repairs.
SFA assumes you are using the physical map to fight out the battle. Starslayer and I use Vassal which allows us to fight the battles out over the internet but would also allow you to solo play the game out with a map and counters. But usually we use the physical map and counters method...especially when we get together. The system map is mainly useful for figuring out quickyl what can or can't be seen by colony sensors.