Posted by: Jorgen_CAB
« on: March 31, 2015, 04:08:23 AM »I think that this really depends on how you play the game...
In any of my games this is a perfectly viable tactic. I usually play several factions against each other and the only AI are the special races so no AI NPRs. Building large sensors are not practical in my game for several reasons... research and time is one and inflated cost is a second. My active sensor modules have a house rule that for each size of sensor strength there needs to be an increasing number of power cells to drive them (sort of a realism reasons). When it comes to research it is not possible to just switch research into new projects so they need to gradually build up year by year if needed, that also means that large research heavy sensors will take an inordinate amount of time to research which are another realism option.
This leads to sensor strength generally being shorter and thus Stealth ships very important and powerful.
If you also control both sides it is easier to simulate the possibility of fire missiles with passive rather than active sensors, thus you can use ships more like submarines. I like it that way...
The good thing with Aurora is that you can make it into anything you like, there are no set rules you MUST follow and you may place as many regulations on your actions as you please. There are no real optimum way to build ships before you make up the rule set you are adhering to.
If you play against NPR this tactic also work pretty well since NPR don't really use very long ranged low resolution sensors, not like a player would if it was a multi-player game where you try to utilize the game mechanics as is to its fullest. In a multi-player game you could probably use stealth on smaller crafts to make them smaller than 50t and then launch these missiles from reduced size or box launchers. Larger ships would need very long range missiles to stay undetected.
In any of my games this is a perfectly viable tactic. I usually play several factions against each other and the only AI are the special races so no AI NPRs. Building large sensors are not practical in my game for several reasons... research and time is one and inflated cost is a second. My active sensor modules have a house rule that for each size of sensor strength there needs to be an increasing number of power cells to drive them (sort of a realism reasons). When it comes to research it is not possible to just switch research into new projects so they need to gradually build up year by year if needed, that also means that large research heavy sensors will take an inordinate amount of time to research which are another realism option.
This leads to sensor strength generally being shorter and thus Stealth ships very important and powerful.
If you also control both sides it is easier to simulate the possibility of fire missiles with passive rather than active sensors, thus you can use ships more like submarines. I like it that way...
The good thing with Aurora is that you can make it into anything you like, there are no set rules you MUST follow and you may place as many regulations on your actions as you please. There are no real optimum way to build ships before you make up the rule set you are adhering to.
If you play against NPR this tactic also work pretty well since NPR don't really use very long ranged low resolution sensors, not like a player would if it was a multi-player game where you try to utilize the game mechanics as is to its fullest. In a multi-player game you could probably use stealth on smaller crafts to make them smaller than 50t and then launch these missiles from reduced size or box launchers. Larger ships would need very long range missiles to stay undetected.