- I don't always use a standardized tonnage system, but when I do I typically have two methods:
Method A: My 1st warship dictates the size of my 1st "Class", so if that ship is 5 kilotons, then I have a 5 kiloton "class". Anything else will follow this displacement mold until the next big warship type or the next big upgrade. So I might design a 5 kiloton Frigate, a 10 kiloton Cruiser and a 34 kiloton Carrier, and then subsequent ships will be fitted to those molds until I deem it time to upscale them. ...it's a bit weird to explain it, to be honest.
Method B: I have a preferred weight doctrine, it goes as such:
3,125 Tons - Corvette, typically operates in a squadron of 4-7 ships, typically uses a dedicated Jump Corvette.
6,250 Tons - Frigate, typically operates in a squadron of 4-7 ships, typically uses a dedicated Jump Frigate.
12,500 Tons - Capital Ships, typically operate in a squadron of 3-5, Jump Capability is typically handled by a Cruiser.
25,000 Tons - Super Capital Ships, typically operate in groups of 4 or less, usually have a dedicated Jump Ship if not outright Jump Capable themselves.
150,000 Tons - Command Ships, typically operate in groups of 4 or less, usually have a dedicated Jump Ship. Often the core of a Battle Group and built in limited numbers.
300,000 Tons - Campaign Ships, operate in groups of wildly varying numbers, almost always have a dedicated Jump Ship. Very rarely built, very powerful.