This is a part diplomacy, part mine field, part sensors post.
So I went into the DB and gradually stepped up my relationship to the first NPR I came across. Setting the modifier points to just 1 below the next level and let the game do the level-up.
I inflated it so I got Trade and then Geo and then Grav and stopped there. The NPRs are now green on the map when in Active Sensor range but red on thermal sensors - which I guess if ok since they probably don't have transponders on.
Two things:
1. I was wondering, could there be a way to distinguish a race's ships by their thermal signature? It takes a while for your sensors to calibrate and refine the signature down but once it does that signature is stored in the AlienRace table and then you could maybe color the thermal contacts according to that instead of having them always red? They are plodding about Sol and I can see their thermal signatures away out passed the asteroid belt.
2. I set up a mine field around the JP that they use, just in case they run into another NPR and it follows them to Sol. The mine has active sensors and 3 sub munitions.
Buoy Size: 10 MSP (0.5 HS) Armour: 0
Reactor Endurance: 24 months
Active Sensor Strength: 0.8 Resolution: 120 Maximum Range: 960,000 km
Cost Per Buoy: 11.615
Second Stage: Mallet Sub Minition x3
Second Stage Separation Range: 150,000 km
Missile Size: 2 MSP (0.1 HS) Warhead: 2 Armour: 0 Manoeuvre Rating: 11
Speed: 38400 km/s Endurance: 0 minutes Range: 1.1m km
Active Sensor Strength: 0.2 Resolution: 60 Maximum Range: 120,000 km
Cost Per Missile: 2.005
Chance to Hit: 1k km/s 422.4% 3k km/s 132% 5k km/s 84.5% 10k km/s 42.2%
I actually set the mines up a bit too far out and they only barely overlap around the JP.
The friendly NPR jumped into Sol and was green on sensors, they start moving towards center of system and I am holding my breathe - bam! All the mines release their sub munitions. I think you mentioned before that this would probably happen, but I set this up on purpose just so I could see.
A few things on mines:
- if I am using active sensors then surely it shouldn't fire on greens? Not sure how you would do it for EM and TH since they are passive and quite rightly would find it hard to distinguish between friend and foe.
- is it possible to set an option that would stop a mine field from firing on neutrals? Say I have expanded beyond my feasible economical and military reach and want to settle in for a while to feast on my current holdings. But, I want to ensure that my approaches are secure except that I do not have the resources on hand to deploy mobile pickets so I go with mine fields. Now, I do not want to start an interstellar incident so I will deploy the mines and set them to attack only known enemies and to ignore neutrals and friendlies.
- my designs above may not be balanced but I noticed the following happen when my mines went off: the separation range is set to 150k km and the NPR only came within that range of 3 of the mines yet all the mines around the JP released their sub munitions. Then what happened was that only those sub munitions from the 3 mines within range actually attacked. The others lost target and didn't even move 1km - then self destructed. Is that by design? Are they using other sensors on purpose?
- is there a way to self-destruct a mine? I can be a neat freak sometimes and it could be bad for the civies if a mine gets a short and goes off :wink: