Author Topic: Change Log for v7.00 Discussion  (Read 30618 times)

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Offline 83athom

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Re: Change Log for v6.50 Discussion
« Reply #165 on: December 02, 2015, 06:47:19 AM »
SoonTM.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: Change Log for v6.50 Discussion
« Reply #166 on: December 05, 2015, 06:48:13 PM »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline alex_brunius

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Re: Change Log for v6.50 Discussion
« Reply #167 on: December 06, 2015, 03:13:15 AM »
Maybe should rename this thread to Change Log for v7.00?  ::)
 

Offline MarcAFK

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Re: Change Log for v6.50 Discussion
« Reply #168 on: December 06, 2015, 03:37:52 AM »
Maybe should rename this thread to Change Log for v7.00?  ::)
Considering Nihilrex hasn't been here for a week........
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline sloanjh

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Re: Change Log for v6.50 Discussion
« Reply #169 on: December 06, 2015, 08:43:12 AM »
Maybe should rename this thread to Change Log for v7.00?  ::)

Done.  For those who don't remember, Steve will typically start a new read-only change log thread with changes for the next version, and we'll open a new discussion thread in response....

John
« Last Edit: December 06, 2015, 08:45:58 AM by sloanjh »
 

Offline boggo2300

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Re: Change Log for v7.00 Discussion
« Reply #170 on: December 06, 2015, 03:03:20 PM »
you make it sound like West Side Story
The boggosity of the universe tends towards maximum.
 

Offline NihilRex (OP)

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Re: Change Log for v6.50 Discussion
« Reply #171 on: December 09, 2015, 08:32:48 PM »
Considering Nihilrex hasn't been here for a week........

Sorry, I had lost hope...  now I am back!
 

Offline backstab

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Re: Change Log for v7.00 Discussion
« Reply #172 on: December 11, 2015, 07:32:56 PM »
Can anyone talk me through on how to set up a new game with the player starting in another system besides sol ?
Move foward and draw fire
 

Offline Erik L

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Re: Change Log for v7.00 Discussion
« Reply #173 on: December 11, 2015, 07:43:13 PM »
Can anyone talk me through on how to set up a new game with the player starting in another system besides sol ?
http://aurorawiki.pentarch.org/index.php?title=Create_a_custom_race

Offline backstab

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Move foward and draw fire
 

Offline sneer

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Re: Change Log for v7.00 Discussion
« Reply #175 on: December 15, 2015, 07:48:18 AM »
in 7.0 Spoilers more aggressive and keeping more together
significantly bigger challenge so far
thank you Steve ;)
 

Offline swarm_sadist

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Re: Change Log for v7.00 Discussion
« Reply #176 on: December 19, 2015, 03:17:10 PM »
Is it just me or does SOL have more asteroids in v7?
« Last Edit: December 19, 2015, 03:19:39 PM by swarm_sadist »
 

Offline Mor

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Re: Change Log for v7.00 Discussion
« Reply #177 on: January 13, 2016, 09:44:52 PM »
So, Low Level Fleet Training? Hence we have crew grade(academy requiting standards\training), Fleet Training(training exercise focus on fleet wide operations),  and Low Level Fleet Training (general ship operations experience)

Now, does the " Inexperienced Fleets penalties" setting affect the new setting, or only Fleet Training.
 

Offline iceball3

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Re: Change Log for v7.00 Discussion
« Reply #178 on: January 13, 2016, 09:46:36 PM »
Is it just me or does SOL have more asteroids in v7?
Might be possible it may have just updated alongside IRL asteroid observations.
 

Offline MarcAFK

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Re: Change Log for v7.00 Discussion
« Reply #179 on: January 13, 2016, 11:10:14 PM »
Is it just me or does SOL have more asteroids in v7?
I just generated new SOL systems in v7.1 and v6.43, the extra systems list Comets and asteroids by number not name.
Each game contains 478 asteroids and 25 comets. Also Ceres is still listed by name rather than number so that makes 479.
Maybe more were added in a slightly earlier patch?
« Last Edit: January 13, 2016, 11:12:00 PM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "