Aurora 4x

C# Aurora => General Discussion => Aurora Videos (C#) => Topic started by: SpaceMarine on April 22, 2020, 06:00:36 AM

Title: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 06:00:36 AM
Hello Guys attached below are playlist links to all the tutorials in these threads, more will be added as time passes.

https://www.youtube.com/playlist?list=PLfTxfvIdAKlvejwDMxkwmE-ZR0DzoTGZc - Ship Design 101 Playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKlsvekI8kUH1Eywq3MOkATzU - Ship Combat 101 Playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44 - Conventional Starting steps playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKluRAI7j6_fSc3ypGtC2nmhA - Quickfire tutorial playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKluSPTkPXzhMqH3MuZrpYeR7  - Conventional letsplay playlist V2

Attached below as well is the first tutorial ever made.

Title: Fighter pods - how to design them and how they work.
Post by: SpaceMarine on April 22, 2020, 06:16:31 AM

Mistake: forgot to mention you need a MFC of any size even 0.1 to be able to fire the pods
Title: Fleet Training in C#, "How does it work?"
Post by: SpaceMarine on April 22, 2020, 06:29:49 AM
Title: Ground Survey and is it worth it?
Post by: SpaceMarine on April 22, 2020, 06:43:38 AM

Mistake: When hovering over proxima centauri i talk about ground survey teams generating a point every day but its actually every hour.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 07:01:04 AM
With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.
Title: Aurora 4x C# - Class Design Interface tutorial
Post by: SpaceMarine on April 22, 2020, 07:49:52 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Bluesoldier32 on April 22, 2020, 08:06:16 AM
Hello sir, thank you for all of your videos.  I would like to request you to make a combat tutorial.  I've been playing the game for quite a while but I've never touched combat yet.  So I really hope you consider my request.  Thank you sir
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 08:07:57 AM
Sure I will put that into my schedule, I hope these tutorials do help you.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Pedroig on April 22, 2020, 08:14:27 AM
With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.

Commonly asked questions that I've noticed on Discord in new player area:

1.  How to build missiles/launchers/controls (and a subset of buoys) (relationship between MSP, fire rate, speed and accuracy, missile sensor strength and type versus missile fire control, launcher size and missile size, launcher and magazine relationship, box launchers versus reload launchers) This one will probable be longer than the rest.  ;)

2.  What can jump what

3.  How to control/how much control of both space and ground combat

4.  Not common, but a personal one for ground combat how many layers are effective in the OOB in regards to field position.  For example can you have a Front Line Attack under a Front Line Defense under a Light Bombardment Support under a Medium AA Support under a Heavy Bombardment Rear Echelon under a Heavy AA Rear Echelon?

5.  How to calculate power needed for weapon systems

6. (late add)  Ship refit guideline to tool the shipyard to one class and can make other classes.  (For me it's Colony Ship tooling will make Colony, Cargo, Tanker, Collier, non-combat Transport Ship,)
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 08:37:27 AM
thank you will keep this in mind for the next videos
Title: Aurora 4x C# - Jump Drives how do they work and what do they jump?
Post by: SpaceMarine on April 22, 2020, 08:56:47 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Demonides on April 22, 2020, 09:02:35 AM
God job. :like:  ;D
Title: Aurora 4x C# - How to calculate power for beam weapons and the like
Post by: SpaceMarine on April 22, 2020, 09:20:24 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Sara on April 22, 2020, 09:35:14 AM
Hey there SpaceMarine :)

Your tutorials hit at a perfect time, Thank you for all of them.

I really like that they are structured and short (mb a bit to short ^_^ ).
The only critique i can give so far is that some of the videos have a * click * at the beginning that is kinda weird :)



An up to date guide (which might be a bit longer) about game start/first year & ship design.
(i know there are quite a lot out of there but an up to date would be great)

1) Like Gamestart options that are not (to) self explanatory
-> Detection
-> problems with the Disaster option
-> Precursors / Invaders / Star Swarm / Rakhas (maybe story time or a rating how hard are)
-> Opinion on allways stable jump portals/no maintenance nad their mechanical differenes

2) early research goals

which feeds into

3) Early game ship design & what do you need to design

4) how does asteroid mining work? Option between miner ships and a mining colonie/autonomos mining colony

5) resource logistics (Setting up the resource cannon in a system, long range transportation

6) how to get a Jump station to a jump point (or stations/habitats for that matter) as well as what you need for them to work


Sincerely
Title: Aurora 4x C# - Ground Combat Rules and Basic Combat
Post by: SpaceMarine on April 22, 2020, 09:38:58 AM
Hey thanks for the reply, yea am trying to figure something out for that clicking its my g502 (mouse) and I didnt bother to hunt down isolating the sound that much since these are quick fire videos but I will for the future, and yea they are short thats the point but I will tell you the next one is around fifteen minutes long, and in reference to your question, am sure I can make a video about game start options as well as some advice regarding it.
Title: Aurora 4x C# - Missiles, buoys, and how they work!
Post by: SpaceMarine on April 22, 2020, 09:40:31 AM

Mistake: Misspoke a few times regarding MSP and warhead strength, MSP = Missile size not strength
Title: Aurora 4x C# - Starting settings, whats best.
Post by: SpaceMarine on April 22, 2020, 10:18:37 AM

Notation: I mumbled over what Local system generation chance and local system generation spread do, heres what they exactly do

Noted: here is the exact meaning of local system generation chance and speed.

Local system generation chance:

The chance of a newly discovered system linking to a 'Local System'. A Local System is definied as having a system number close to that of the system from which it was entered. This setting does not apply to Real Stars games

Local system generation speed:

The maximum difference in system numbers between a newly discovered 'Local System' and the system from which it was entered. This setting does not apply to Real Stars games



Title: Playlist for the tutorials
Post by: SpaceMarine on April 22, 2020, 10:30:06 AM
https://www.youtube.com/playlist?list=PLfTxfvIdAKluRAI7j6_fSc3ypGtC2nmhA - a playlist of all the videos for easier access
Title: Aurora 4x C# - Jump stations how they work and how to make them useful
Post by: SpaceMarine on April 22, 2020, 10:46:29 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 10:59:42 AM
Tutorial uploads done for the day haha, thats ten so far, let me know what else you wanna see. AAR is now my next priority and getting out my halo project
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Pedroig on April 22, 2020, 11:03:40 AM
You hang out with Steve much?  10 videos in one day, regardless of length, that is pretty beastly right there.

Tip of the hat to you sir.

 :)
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 11:05:57 AM
Thank you, nah its just more someone had to do it, my videos are not perfect and I regularly put out corrections to mistakes but they are quickfire as designed and mean quick uploads and easy digestion by the viewer, am sure serbeardian will do much much more indepth content with less mistakes but of course that will take a lot longer, I plan to make those style of videos eventually as well.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on April 22, 2020, 11:39:04 AM
Amazing, thank you so much!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 11:41:42 AM
NP, more will come as I get more ideas from the community, these are really simple and easy for me to throw them out, it takes less then fifteen minutes from recording to rendering to upload.
Title: Aurora 4x C# - Ground Unit Design, the basics
Post by: SpaceMarine on April 22, 2020, 01:01:02 PM

Sorry for the windows taskbar i forgot and aurora doesnt play well with game capture.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Fumbles on April 22, 2020, 06:09:08 PM
Your videos have been a godsend in understanding Aurora's UI - I couldn't figure out how to remove components from my class in the Ship Design View until I watched your videos (and feel very stupid for not checking those functions out).  Hope you don't feel too burned out by pumping out these tutorials, man!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on April 22, 2020, 07:45:54 PM
I've watched all your videos, and thank you so much, I understand so much better know how to do a lot of stuff in Aurora. Really looking forward to more of them!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 22, 2020, 09:02:09 PM
Thanks for the kind words, and am not feeling burned out, the main slowdown for videos like this is just ideas, they are quickfire and easy for me to produce, but I am glad you are enjoying them, I plan to make more as  well as new content such as narrative video format AARs and more detailed tutorial series.
Title: Aurora 4x C# - How to work the tactical map UI
Post by: SpaceMarine on April 22, 2020, 09:47:06 PM

Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: kalijav on April 23, 2020, 12:41:10 AM
I was waiting for such tutorials tutorials.  Thank you for making them.  I would also like combats tutorials.  Both ships and ground. 

Title: Aurora 4x C# - Ground Combat Rules and Basic Combat
Post by: SpaceMarine on April 23, 2020, 01:07:31 AM
Tried out some thumbnails and a tiny bit of graphics and am going to continue to find ways to increase the production quality such as onscreen text as am talking, forgive me for any mistakes as I can stumble over my words at times, let me know if you find any and I can add a notation.

Title: Aurora 4x C# - Admin commands and how they work.
Post by: SpaceMarine on April 23, 2020, 06:03:52 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mark Yanning on April 23, 2020, 06:08:44 AM
Thanks man, very usefull. If you can, just make more video, I think a lot of people need them  :o
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 23, 2020, 06:10:58 AM
Will do, I have been offered some help by a very nice discord user with compiling a list of commonly asked questions from the discord and forums, but still the best chance is if you put a list of questions you have here if you want to have it in a video.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mark Yanning on April 23, 2020, 06:17:15 AM
Sure, something very usefull for me (quite a new player). I have dozen hours of play, but still I haven't found aliens, neither had a fight, would be:

1) how to setup a new game world, with a fair chance to meet aliens etc.
2) how to design weapons
3) sensors: how they work, how to design them
4) mining station or mining ship? differences and suggestions
5) terraforming, how to
6) how to find and search relic ruins with ground units
7) dipolomacy, suggestions and mechanics

just my point of view, thanks
*I have just seen some topics have already been done, gonna run to watch your video
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 23, 2020, 06:18:51 AM
Noted, I will see what I can do, I have already received two requests for terraforming so that will be my next priority
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 23, 2020, 06:20:45 AM
Do note that I will be slowing down with uploads as I work on my Halo project and the AAR, with those two things taking a lot of time. I havent been able to actually play the game recently much either due to all this hahaha.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: CaptainFatty on April 23, 2020, 06:23:50 AM
I must have missed all the notes on admin commands 'cause I didn't even know they existed until I saw your video.  They're good, thanks.
Title: Aurora 4x C# - Basic Carrier Operations
Post by: SpaceMarine on April 23, 2020, 06:36:16 AM
- Repost from the mechanics tab before this place was made.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Pedroig on April 23, 2020, 06:38:15 AM
This comes up a lot as well:

http://aurora2.pentarch.org/index.php?topic=11028.0;topicseen
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 23, 2020, 06:39:33 AM
Noted.
Title: Aurora 4x C# - "How do I get the colony cost to 0?" - Video Tutorial
Post by: SpaceMarine on April 23, 2020, 08:44:49 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 23, 2020, 09:07:32 AM
The next video after I finish terraforming will be about ship combat and I am currently trying to find a way to condense all the info down into bite sized chunks so it may take a while to get out.
Title: Aurora 4x C# - Command Systems, "How do they work?"
Post by: SpaceMarine on April 23, 2020, 10:33:22 AM
Title: Aurora 4x C# - Population control and Troop transports
Post by: SpaceMarine on April 24, 2020, 07:12:45 AM

The video ideas were sourced from the spreadsheet that you can find in C# tutorials just above this thread, any more suggestions are welcome.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Llamageddon on April 24, 2020, 12:04:21 PM
Thanks for the updated tutorials for C#, they've been very useful, clear and concise.  I've not played Aurora for about two years and am still struggling with some stuff that used to be second nature to me when I used to play. 

I was wondering if you could do a quickstart tutorial which covers the absolute basics from the start of a new game? Just the absolute basics for a total beginner to get out of the starting system, including things that might seem bleedingly obvious to an Aurora veteran. 

I am being a bit of a choosing beggar and you must have limited time so this is just a general suggestion rather than a complaint but it would really help me get back up to speed.

Something like the following:

1.  Essential starting research projects (E. g.  Grav/Geo sensors).
2.  Starting industry projects/planning (E. g.  Mines/Shipyards).
3.  Essential starting component design (E. g.  Starter militarycommercial engines).
4.  Starter ship designs (E. g Grav/Geo Surveys, Jump ships/tenders/constructors).
5.  Priority ship assignments and immediate goals.  (E. g.  What to look out for on grav surveys, what sort of new systems to expand towards).
6.  General beginner hints/tips.

I don't know if it would be better to split these into to individual "Aurora 101" tutorials or a combined quickstart guide but it would be great to have some of your tutorials to follow for quickly getting up to speed on a new game and get a bit of advice/insight from a more experienced player.  If the list is a bit long just 1-3 would help a huge amount.

Thanks for taking the time to make and share your tutorials in the first place, it is much appreciated.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 24, 2020, 12:11:48 PM
Thank you, for the clear and concise response that is properly sorted, these suggestions are very good but I am not sure that they would fit best into these standalone type videos, though a tutorial walk-through of three episodes, of getting to at-least a geological survey vessel from conventional start ect.

Thank you as well for the very flattering remarks, It gives me motivation to make more tutorials when I see this kind of comment, it is currently my birthday so there may or may not be another video today so I apologise if there is not.

But suggestion noted and also please see this spreadsheet for further suggestions, just so I can organise suggestions better and keep this thread more clear, but again that does not mean that comments like you have made arent welcome.

https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing - how you make quick suggestions
Title: Aurora 4x C# - Conventional starting steps (1)
Post by: SpaceMarine on April 24, 2020, 01:02:33 PM

As per the request here is the first in the series
Title: Aurora 4x C# - Conventional Starting Years (2)
Post by: SpaceMarine on April 24, 2020, 02:40:18 PM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 25, 2020, 01:09:51 AM
Please make sure when suggesting things you have a look at the current videos up and make sure your suggestion is not already a reality, because I got one for ground survey when I already did that video.
Title: Aurora 4x C# - Conventional Starting Years (3)
Post by: SpaceMarine on April 25, 2020, 05:45:26 AM

this is the end of the conventional starting years series unless there is mass support for me making it an extended walkthrough.

https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing - again please provide any further suggestions as I move back into the quickfire topics.
Title: Aurora 4x C# - Conventional starting years playlist
Post by: SpaceMarine on April 25, 2020, 07:09:06 AM
https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44

just so its easier for you guys to navigate it, I have made a playlist, this also now separates the "quickfire" and the more long drawn out tutorials
Title: Aurora 4x C# - Boarding combat
Post by: SpaceMarine on April 25, 2020, 08:59:48 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Demonides on April 25, 2020, 11:15:41 AM
How to create/stababilization Lagragne point
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 25, 2020, 11:27:38 AM
Recorded and currently being rendered
Title: Aurora 4x C# - Lagrange points, any good?
Post by: SpaceMarine on April 25, 2020, 11:38:52 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on April 25, 2020, 11:43:30 AM
I have to say again, all your tutorials are so incredibly useful, I have learned sooo much!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 25, 2020, 11:44:58 AM
I appreciate it, unfortunately am having to slow down as the requests I have left are more complex such as ship combat and ground combat as well as other things that take time to get games to set up with those ideas in mind to show off. But seriously I cannot believe the amount of support being given for these videos which I never thought would take off or be good at all lol
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Demonides on April 25, 2020, 12:01:26 PM
You need to speak louder or raise the sound in a post-process. On smart tv it is very quiet
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 25, 2020, 12:07:08 PM
I will keep this in mind, I usually sound normalise at -9db due to my mic being quite sensitive, and I didnt exactly expect a smart tv to be a device my videos would be watched on, I will raise it in the next video, thank you for the criticism.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: DoctorDanny on April 25, 2020, 03:32:19 PM
Great job on these tutorials Brother!

I'm eagerly awaiting the video on ship combat.
Dirty Xenos are wiping the floor with me.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Llamageddon on April 25, 2020, 05:56:48 PM
Wow.  Thanks for doing those conventional start tutorials so quickly, just what I needed to get back into the game for C#.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Demonides on April 26, 2020, 01:04:53 AM
starbase / tug / sorium harvest base /
Title: Aurora 4x C# - Basic Ship Combat Tutorial (1)
Post by: SpaceMarine on April 26, 2020, 02:17:56 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 26, 2020, 02:57:22 AM
Next videos will be on designing your vessels for combat and the doctrine and philosophy behind it.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mark Yanning on April 26, 2020, 09:05:31 AM
Hei, it would be nice also a video about fuel harvesting. How to set up harvester/tankers/tugs
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mr.Nap on April 26, 2020, 01:42:43 PM
To touch so much aspect, in such a short time, of a game as complex and deep as C #, I take my hat off to you.
Bravo, excellent work.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 26, 2020, 02:05:17 PM
Thank you very much, comments like this truly do Make it worth uploading these videos, conventional start episode 4 should be out soon, sorry for the delay as its my birthday, should see quicker uploads in the coming days.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mr.Nap on April 26, 2020, 02:28:36 PM
Happy Birthday  ;)
Title: Aurora 4x C# - Conventional Starting Years (4) - Designing your first jump ship
Post by: SpaceMarine on April 26, 2020, 02:29:39 PM
- Listened to some of the critique in the youtube and forum comments and audio should be better let me know if there are any issues.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 08:12:10 AM
Sorry about the delay on the next upload, the next video which will be going over fuel harvesting and conditional orders surrounding it, is currently being held up cause youtube wants to not process it, been stuck at 0% processing for about an hour or two now xd, seems to be an issue at youtube effecting multiple people and primarily in europe, (am british).
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Jarhead0331 on April 27, 2020, 08:54:03 AM
British? Never would have guessed.  ;D
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 08:55:09 AM
I make tutorial series for my content, I make it a policy to never presume that my watchers know anything that I havent told them so, yea ^^
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Jarhead0331 on April 27, 2020, 08:56:11 AM
It doesn't exactly sound like you're from Tokyo. lol
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 08:57:10 AM
It doesn't exactly sound like you're from Tokyo. lol

Who knows, anything is possible, anyway in other news looks like no more videos out for today unless youtube fixes their smeg
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Jarhead0331 on April 27, 2020, 09:05:19 AM
Not much of a sense of humor across the pond, I see.  ???
Title: Aurora 4x C# - Fuel harvesting 101
Post by: SpaceMarine on April 27, 2020, 09:07:54 AM


Finally out, youtube decided to grace us with processing the video
Title: Aurora 4x C# - Conventional Starting Years (5) - New Worlds!
Post by: SpaceMarine on April 27, 2020, 11:45:59 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 12:05:53 PM
Further requests are needed as I am nearly done with the current requests please go to https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing to put a request in.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on April 27, 2020, 12:22:35 PM
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 12:30:37 PM
Thank you for the reply, I will make a followup video on exactly that and also research the exact numbers for it, though the chances of another video out today is rare as my ISP is currently experiencing a ton of issues so uploading and doing things is spotty.
Title: Aurora 4x C# - Tugs and the math behind them 101
Post by: SpaceMarine on April 27, 2020, 02:26:52 PM
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.

Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 03:05:04 PM
Next Video will be going over building multiple ships in the same shipyard, also I need more requests so please do put one in if you have any ideas that arent already done. https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing
Title: Re: Aurora 4x C# - Tugs and the math behind them 101
Post by: Rastaman on April 27, 2020, 03:36:54 PM
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.


The easy math for any ship is: speed = [50000 x power]/[total tonnage]. In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s.

10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc.

There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star. For example, Steve's tug in the default game has an engine power of 4500. If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury. Your tug will chase the planet forever. Other systems might have faster planets still.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 03:44:02 PM
Thanks for the more simplified run down of the math but yes overall tugs can be very efficient especially with stations if you are willing to wait, I feel the video covers the math and use of tugs adequately though
Title: Re: Aurora 4x C# - Tugs and the math behind them 101
Post by: redivider on April 27, 2020, 03:46:54 PM
Quote from: Rastaman link=topic=11003. msg128665#msg128665 date=1588019814
Quote from: SpaceMarine link=topic=11003. msg128628#msg128628 date=1588015612
Quote from: AlitarSemiramis link=topic=11003. msg128595#msg128595 date=1588008155
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.

https://youtu. be/4iZCmx4youA

The easy math for any ship is: speed = [50000 x power]/[total tonnage].  In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s. 

10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc. 

There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star.  For example, Steve's tug in the default game has an engine power of 4500.  If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury.  Your tug will chase the planet forever.  Other systems might have faster planets still.

He will approach it eventually in a sinusoidal path.  But yeah making tugs very "efficient" can infact be very inefficient.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: DoctorDanny on April 27, 2020, 03:48:41 PM
When it comes to requests I like to see some more ship combat.
And diplomacy/inteligence is also a topic I like to learn more about.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 27, 2020, 03:55:14 PM
When it comes to requests I like to see some more ship combat.
And diplomacy/inteligence is also a topic I like to learn more about.

More ship combat videos are on the way and diplomacy will not be looked at until 1.9 since its broken until then.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: vorpal+5 on April 27, 2020, 10:59:29 PM
I wanted to go beyond the usual 'say thanks' click and write a big thank you for your videos!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 28, 2020, 12:07:57 AM
I wanted to go beyond the usual 'say thanks' click and write a big thank you for your videos!

Thank you i appreciate it, all support is welcome and it makes me strive to make more and better content for you guys
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Gerbil on April 28, 2020, 01:10:30 AM
I'm new to the game, so anything and everything is priceless, thank you for taking the time and making the effort :)
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 28, 2020, 01:19:46 AM
I'm new to the game, so anything and everything is priceless, thank you for taking the time and making the effort :)

Thank you for the kind words, I will continue to make further videos, am gonna be trying to take the time and do ship combat 101 (2) for the next video but who knows.
Title: Aurora 4x C# - Refuelling, Ordinance, Maintenance Stations 101
Post by: SpaceMarine on April 28, 2020, 09:59:33 AM
Title: Aurora 4x C# - Ship Design Philosophy (1) - Methodology
Post by: SpaceMarine on April 28, 2020, 12:20:05 PM
Title: Re: Aurora 4x C# - Tugs and the math behind them 101
Post by: redivider on April 28, 2020, 04:57:15 PM
Quote from: Rastaman link=topic=11003. msg128665#msg128665 date=1588019814
Quote from: SpaceMarine link=topic=11003. msg128628#msg128628 date=1588015612
Quote from: AlitarSemiramis link=topic=11003. msg128595#msg128595 date=1588008155
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.

https://youtu. be/4iZCmx4youA

The easy math for any ship is: speed = [50000 x power]/[total tonnage].  In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s. 

10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc. 

There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star.  For example, Steve's tug in the default game has an engine power of 4500.  If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury.  Your tug will chase the planet forever.  Other systems might have faster planets still.

In fact I was (as usual) wrong.

As 1. 9 isnt out yet i decided this is an interesting problem you posed.  Then I numerically solved it for a circular orbit and also for an elliptical for kicks.  See: https://puu. sh/FDKft/b845a4e560. gif

After looking at this for a bit I realized it looks like its approaching some limiting circle if the speed is slower than the orbiting speed of the target

After a day of googling I found out a bunch of stuff.  These curves are called "Pursuit curves" to the well-initiated and the original problem dates to the 1700s while the case for a circular orbit was actually first solved in 1921.

The original pursuit problem was posed by French mathematician and hydrographer Pierre Bouger in 1732.  It was published in the French
 "M´emoires de l’Acad´emie Royale des Sciences" and deals with a pirate ship pursuing a merchant vessel.

In this paper https://mse. redwoods. edu/darnold/math55/DEproj/sp08/mseverdia/pursuit. pdf they find that the limit circle has a very simple formula too, its simple the multiplier of the projectiles speed relative to the targets speed times the radius of the orbiting circle of the target as concluded here https://puu. sh/FDKkO/63bf1dc0c5. png .

Cool beans  8).  (also sorry for spamming spess muhreen)
Title: Aurora 4x C# - Alien Xenocide 101!
Post by: SpaceMarine on April 29, 2020, 02:59:22 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Graymane on April 29, 2020, 07:42:08 PM
I love that you are doing tutorials.   My feedback is as follows:

Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on April 29, 2020, 07:53:09 PM
I love that you are doing tutorials.   My feedback is as follows:

  • Who is the intended audience?  I am a new player.   These are way too advanced for me.   They seem to require a lot of already existing knowledge of the game.
  • The order of the youtube playlist seems really chaotic to me.   I'd like to see some kind of ordered progression.   From a Basic to Intermediate to Advanced series.
  • I have no idea how to even start playing really.   I'm currently just reading the wiki.   There are such a bewildering number of screens and buttons and options.

If you are new to the game, try the videos that are called "Conventional Start" plus the video that is about the New Game Options (or Start Options or something like that). Those should help you with more of the basics.
[/list]
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 30, 2020, 01:23:24 AM
I love that you are doing tutorials.   My feedback is as follows:

  • Who is the intended audience?  I am a new player.   These are way too advanced for me.   They seem to require a lot of already existing knowledge of the game.
  • The order of the youtube playlist seems really chaotic to me.   I'd like to see some kind of ordered progression.   From a Basic to Intermediate to Advanced series.
  • I have no idea how to even start playing really.   I'm currently just reading the wiki.   There are such a bewildering number of screens and buttons and options.

1. Target audience is whoever finds something from them, I just started making them because there were no others then it became more serious, so I never thought about it in that way.
2. The reason for that is again those are supposed to be rough "quickfire" tutorials that dont cover one topic over the span of many videos, its why I created the conventional start series, and now the ship combat and ship design philosophy series.
3. I understand this and I will be looking to implement more and more easier beginner friendly tutorials.

Now something I have learned from all the feedback is that I cannot give everyone what they want, I can make videos that do well with the majority of the people but I wont be able to answer every question or fix whatever your issue is in a particular instance, but what I will be doing to try to open it up a bit more is keeping my quickfire series as one thing and then having these other series, I will then label them according to what I believe is their level of knowledge you require to understand them.
Title: Aurora 4x C# - Basic Commercial Ship Design (1)
Post by: SpaceMarine on April 30, 2020, 03:16:12 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: TMaekler on April 30, 2020, 03:50:26 AM
I love that you are doing tutorials.   My feedback is as follows:

  • Who is the intended audience?  I am a new player.   These are way too advanced for me.   They seem to require a lot of already existing knowledge of the game.
  • The order of the youtube playlist seems really chaotic to me.   I'd like to see some kind of ordered progression.   From a Basic to Intermediate to Advanced series.
  • I have no idea how to even start playing really.   I'm currently just reading the wiki.   There are such a bewildering number of screens and buttons and options.
Aurora takes a while to get used to. It is not holding your hands. So be patient, read and watch some vids. It‘ll come over time, but the initial cliff is very repelling.

One tip: there is an older series from Quill18 where he played VB6 Aurora. It is a good source of basic gameplay mechanics. Helped me a lot.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: ManOfTheMoment on April 30, 2020, 04:43:28 AM
I am also new to the game and your tutorials are extremely helpful. 

Thanks for your time
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on April 30, 2020, 05:13:22 AM
I am also new to the game and your tutorials are extremely helpful. 

Thanks for your time

Thank you for the comment, any comments like this am super appreciative of, more videos are on the way :)
Title: Aurora 4x C# - Basic Military Ship Design (1) - Mechanics
Post by: SpaceMarine on April 30, 2020, 10:15:58 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Demonides on April 30, 2020, 10:21:56 AM
And again good job  8)
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Graymane on April 30, 2020, 10:55:55 AM
Quote from: TMaekler link=topic=11003.  msg129330#msg129330 date=1588236626
Quote from: Graymane link=topic=11003.  msg129291#msg129291 date=1588207328
I love that you are doing tutorials.     My feedback is as follows:

  • Who is the intended audience?  I am a new player.     These are way too advanced for me.     They seem to require a lot of already existing knowledge of the game.   
  • The order of the youtube playlist seems really chaotic to me.     I'd like to see some kind of ordered progression.     From a Basic to Intermediate to Advanced series.   
  • I have no idea how to even start playing really.     I'm currently just reading the wiki.     There are such a bewildering number of screens and buttons and options.   
Aurora takes a while to get used to.   It is not holding your hands.   So be patient, read and watch some vids.   It‘ll come over time, but the initial cliff is very repelling. 

One tip: there is an older series from Quill18 where he played VB6 Aurora.   It is a good source of basic gameplay mechanics.   Helped me a lot. 
I just started the Quill18 ones.    They are really good for people like me.    Thanks for the tip.    I got through about 10 of SerBerian's and they are really good too and I want to finish them, but just seem over my head right now without also playing along.   SpaceMarine's are great as well, but more topic based if you kind of already understand and just want to know how to do something specific.
Title: Aurora 4x C# - Fighter and FAC Mechanics
Post by: SpaceMarine on May 01, 2020, 06:26:06 AM


Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: orfeusz on May 01, 2020, 06:51:12 AM
Thank You SpaceMarine for your work, those tutorials are very usefull when returning to aurora after long absence. I have a suggestion - maybe edit first post so it will contain list of all videos? It will be easier for people something that interest them.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 01, 2020, 06:51:42 AM
Thank you for the kind comment, and I will be implementing your feedback.
Title: Aurora 4x C# - Basic Military Ship Design (3) - Step-by-Step Design
Post by: SpaceMarine on May 01, 2020, 09:48:59 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Vastrat on May 01, 2020, 05:31:08 PM
Thanks for these they are extremely helpful for new players like me!!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 01, 2020, 05:39:04 PM
Thanks for these they are extremely helpful for new players like me!!

All support I am immensely Grateful of and more videos are on the way
Title: Aurora 4x C# - Planetary Terrain and More!
Post by: SpaceMarine on May 02, 2020, 08:04:08 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Geezer on May 02, 2020, 08:07:54 AM
I just asked for this in your 0 Colony Cost video comment section a couple of hours ago.  Now that is great timing.  Thanks!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 02, 2020, 08:08:27 AM
I just asked for this in your 0 Colony Cost video comment section a couple of hours ago.  Now that is great timing.  Thanks!

Haha, thats one of the reasons I made this video, as a followup ^^
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on May 02, 2020, 08:30:10 AM
If you can, it would be great to have a video about Prototypes and what's their use, I don't end to understand what they are for to be honest.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 02, 2020, 08:31:45 AM
If you can, it would be great to have a video about Prototypes and what's their use, I don't end to understand what they are for to be honest.

I will get to work on that, should be a relatively quick one to do as its an easy subject to cover.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on May 02, 2020, 08:37:35 AM
If you can, it would be great to have a video about Prototypes and what's their use, I don't end to understand what they are for to be honest.

I will get to work on that, should be a relatively quick one to do as its an easy subject to cover.

Thanks a lot! Added to the GDocs too, I totally couldn't find the link for some reason the first time.
Title: Aurora 4x C# - Prototypes!
Post by: SpaceMarine on May 02, 2020, 10:08:43 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AlitarSemiramis on May 02, 2020, 10:32:37 AM
Thanks a lot! Interesting you can't build them, I thought maybe you could put prototypes in production somehow.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 02, 2020, 12:29:51 PM
there were ideas for that, that I believe steve toyed around with but no Prototypes are just really great ways to plan out your next Navy and especially in 20% research starts they are a life saver
Title: Aurora 4x C# - Basic Military Ship Design (4) Carrier Mechanics
Post by: SpaceMarine on May 03, 2020, 09:27:49 AM
Title: Aurora 4x C# - Ship Design Philosophy (2) - Carrier Doctrine
Post by: SpaceMarine on May 03, 2020, 10:40:11 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Vastrat on May 03, 2020, 09:27:21 PM
Do you have plans for doing a tutorial on the different weapon types and their uses? Thanks again for the great videos.    :)
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 04, 2020, 05:07:25 AM
Do you have plans for doing a tutorial on the different weapon types and their uses? Thanks again for the great videos.    :)

I already have a tutorial that while not as indepth goes over each weapon,, its called "Basic Ship Design (1) - Mechanics"
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mr.Nap on May 04, 2020, 05:39:09 AM
Your videos are of very good quality, precise and concise with as much energy and pleasure. It is a shame that in France, people do not make Tutorials of this kind. Continue like this, because you will make even more fans of the game. It would be a shame if people missed this gem!  ;)
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 04, 2020, 05:41:51 AM
Your videos are of very good quality, precise and concise with as much energy and pleasure. It is a shame that in France, people do not make Tutorials of this kind. Continue like this, because you will make even more fans of the game. It would be a shame if people missed this gem!  ;)

That is really nice of you to say my french friend, I hope to continue to increase the quality and content of the uploads and with all the support I have been getting I see no reason to stop, Merci!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mr.Nap on May 04, 2020, 06:06:16 AM
Your videos are of very good quality, precise and concise with as much energy and pleasure. It is a shame that in France, people do not make Tutorials of this kind. Continue like this, because you will make even more fans of the game. It would be a shame if people missed this gem!  ;)

That is really nice of you to say my french friend, I hope to continue to increase the quality and content of the uploads and with all the support I have been getting I see no reason to stop, Merci!

With pleasure ! But don't thank me, I'm just telling the truth.
Title: Aurora 4x C# - Research Mechanics
Post by: SpaceMarine on May 04, 2020, 09:17:28 AM
Title: Aurora 4x C# - Followup to conventional starting steps.
Post by: SpaceMarine on May 04, 2020, 10:45:27 AM
Less of a blatant tutorial and more of a walkthrough following up the conventional starting steps series I did with 100% more Intros and better quality, If support is there it will go on for much longer.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Mr.Nap on May 04, 2020, 11:21:55 AM
Less of a blatant tutorial and more of a walkthrough following up the conventional starting steps series I did with 100% more Intros and better quality, If support is there it will go on for much longer.

Don't worry about it. Given the number of positive comments, I think you can go serenely.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Gerbil on May 04, 2020, 01:24:07 PM
ABSOLUTELY go with it! :) I'm going to require a vastly extended lockdown to concentrate on this amazing game.  With your well constructed and clearly voiced tutorials and playthrough, I know I will maste…. eerrr get reasonably good at it :)
 
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 04, 2020, 01:45:08 PM
ABSOLUTELY go with it! :) I'm going to require a vastly extended lockdown to concentrate on this amazing game.  With your well constructed and clearly voiced tutorials and playthrough, I know I will maste…. eerrr get reasonably good at it :)

Thank you for the kind comment, with this kind of response it is going nowhere, next video in the series will be up tomorrow.
Title: Re: Aurora 4x C# - Followup to conventional starting steps.
Post by: Vastrat on May 04, 2020, 02:30:39 PM
Quote from: SpaceMarine link=topic=11003. msg130702#msg130702 date=1588607127
https://youtu. be/zPMqNw22d6s Less of a blatant tutorial and more of a walkthrough following up the conventional starting steps series I did with 100% more Intros and better quality, If support is there it will go on for much longer.
I'm looking forward to the lets play.
Title: Aurora 4x C# - How to create and use medals!
Post by: SpaceMarine on May 05, 2020, 08:49:49 AM
Title: Aurora 4x C# - The Followup continues, walkthrough series V2
Post by: SpaceMarine on May 05, 2020, 09:12:39 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AJS1956 on May 05, 2020, 09:23:42 AM
Hi,

Interestingly, these two videos do not show up in YouTube if I search for Aurora C#. A search for Aurora 4X or Aurora C#: work - it must be the colon after the hash !!

Andy
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 05, 2020, 09:27:10 AM
Hi,

Interestingly, these two videos do not show up in YouTube if I search for Aurora C#. A search for Aurora 4X or Aurora C#: work - it must be the colon after the hash !!

Andy

I am not having that issue, it wont show up if you type aurora 4x C# cause my channel isnt that big but if you search "letsplay aurora 4x C#" it will, Its just that these videos dont have many views and the impression rate is low so its not getting recommended as much.
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: AJS1956 on May 05, 2020, 10:26:26 AM
Well that's strange. They both show now for a search for Aurora C# but the names come up without the colon after the # now.

Excellent videos, by the way.

Andy
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: SpaceMarine on May 05, 2020, 10:29:09 AM
Well that's strange. They both show now for a search for Aurora C# but the names come up without the colon after the # now.

Excellent videos, by the way.

Andy

Thank you very much
Title: Aurora 4x C# - Fuel harvesting redone
Post by: SpaceMarine on May 05, 2020, 06:30:54 PM
- New version of fuel harvesting I made various mistakes in the last one and now we have order delay so enjoy!
Title: Aurora 4x C# - Walkthrough part 3 v2
Post by: SpaceMarine on May 06, 2020, 08:38:40 AM

First video of the day, next video will be a tutorial going over research components and the like.
Title: Aurora 4x C# - Research Projects
Post by: SpaceMarine on May 06, 2020, 10:31:28 AM
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: unkfester on May 07, 2020, 02:14:32 AM
With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.
What is best lay out for space station to resupply military ships. I got a station orbiting a planet, with one recreational module, and a load of maintenance storage bays, and a bit of engineering. it comes in at 200000 tonnes. Its five systems from home base, I need it to replenish my survey vessels and scout ships, and military ships . But when I send ships to it, the deployment time still carries on. And spaceport leaves ships wherever they stop, as it travels around its orbit. What am I doing wrong? Do I need another module that auto repairs/maintain ships?
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Father Tim on May 07, 2020, 08:42:22 AM
What is best lay out for space station to resupply military ships. I got a station orbiting a planet, with one recreational module, and a load of maintenance storage bays, and a bit of engineering. it comes in at 200000 tonnes. Its five systems from home base, I need it to replenish my survey vessels and scout ships, and military ships . But when I send ships to it, the deployment time still carries on. And spaceport leaves ships wherever they stop, as it travels around its orbit. What am I doing wrong? Do I need another module that auto repairs/maintain ships?


You're probably encountering the bug where 'things in orbit' don't get counted unless there's at least one of those things on the ground.  Use SM to add one of each and see if that fixes your problem.
Title: Aurora 4x C# - Tutorials - Ground based Geological survey V2 and Xeno archeology
Post by: SpaceMarine on May 07, 2020, 11:25:41 AM
Title: Aurora 4x C# - Walkthrough - Part 4 - Designing our first jump capable ship
Post by: SpaceMarine on May 07, 2020, 03:29:36 PM
Title: Aurora 4x C# - Next episode in walkthrough - Exploring the galaxy!
Post by: SpaceMarine on May 08, 2020, 12:22:24 PM
Title: Aurora 4x C# - Orbital mining 102
Post by: SpaceMarine on May 08, 2020, 03:00:33 PM
Title: Aurora 4x C# - Conventional walkthrough part 6 - Jump stabilisation and more!
Post by: SpaceMarine on May 09, 2020, 11:13:01 AM
Title: Aurora 4x C# - Tutorial - How to create new races!
Post by: SpaceMarine on May 09, 2020, 01:53:22 PM

https://www.youtube.com/playlist?list=PLfTxfvIdAKlvejwDMxkwmE-ZR0DzoTGZc - Ship Design 101 Playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKlsvekI8kUH1Eywq3MOkATzU - Ship Combat 101 Playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44 - Conventional Starting steps playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKluRAI7j6_fSc3ypGtC2nmhA - Quickfire tutorial playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKluSPTkPXzhMqH3MuZrpYeR7  - Conventional letsplay playlist V2

Reminder of the playlists since most people probably dont view the first page
Title: Aurora 4x C# - Tutorial - How to play as aliens/Generate a new system
Post by: SpaceMarine on May 10, 2020, 12:28:03 PM
Title: Aurora 4x C# - Tutorial - Missile design and mechanics V2
Post by: SpaceMarine on May 10, 2020, 01:51:23 PM
Title: Aurora 4x C# - Walkthrough - Part 7 - Designing our first military ships!
Post by: SpaceMarine on May 11, 2020, 02:34:10 PM
Title: Aurora 4x C# - Tutorial - Ground Forces mechanics (2)
Post by: SpaceMarine on May 11, 2020, 02:53:22 PM
Title: Aurora 4x C# - Walkthrough - Part 8 - Planning Ahead and Aliens?
Post by: SpaceMarine on May 12, 2020, 10:07:13 AM
Title: Aurora 4x C# - The Galactic Map and more!
Post by: SpaceMarine on May 12, 2020, 01:05:00 PM
Title: Aurora 4x C# - Walkthrough - Part 9 - First Contact and Military Preparations
Post by: SpaceMarine on May 13, 2020, 02:04:38 PM
Title: Aurora 4x C# - Tutorial - How to build/refit multiple ship classes in a shipyard
Post by: SpaceMarine on May 13, 2020, 02:06:29 PM
Title: Aurora 4x C# - Walkthrough - Part 10 - Expansion and Military Campaign Plans
Post by: SpaceMarine on May 14, 2020, 11:15:12 AM
Title: Aurora 4x C# - Tutorial - The Industry tab
Post by: SpaceMarine on May 14, 2020, 12:08:12 PM
Title: Aurora 4x C# - Walkthrough - Part 11 - Ground Force Design and More!
Post by: SpaceMarine on May 15, 2020, 12:39:52 PM
- Had to reupload due to a mistake sorry xd
Title: Aurora 4x C# - Tutorial - SpaceMaster and its Uses
Post by: SpaceMarine on May 15, 2020, 01:06:26 PM
Title: Aurora 4x C# - Walkthrough - Part 12 - Military Fleet Construction and more!
Post by: SpaceMarine on May 16, 2020, 11:05:04 AM
Title: Aurora 4x C# - Tutorial - Guide to Terra-forming mechanics (1)
Post by: SpaceMarine on May 16, 2020, 01:10:04 PM
remade version of my old video with much better detail + heres a playlist for terraforming videos https://www.youtube.com/playlist?list=PLfTxfvIdAKlvTJfrH4U4YGQygQC62FE5C
Title: Aurora 4x C# - Walkthrough - Part 13 - Alien Incursion and Military Buildup!
Post by: SpaceMarine on May 17, 2020, 08:59:12 AM
Title: Aurora 4x C# - Tutorial - Ship Design philosophy (3) - Missile Doctrine
Post by: SpaceMarine on May 17, 2020, 12:45:24 PM
Title: Aurora 4x C# - Tutorial - ANNOUNCEMENT and Starting Settings (V2)
Post by: SpaceMarine on May 18, 2020, 09:23:41 AM



Video has an announcement regarding the future of channel uploads and playlists
Title: Re: Aurora 4x C# - Tutorial - ANNOUNCEMENT and Starting Settings (V2)
Post by: AJS1956 on May 18, 2020, 10:14:08 AM



Video has an announcement regarding the future of channel uploads and playlists

Changing the playlists? You just like keeping me on my toes updating the video spreadsheet :)

Andy
Title: Re: Aurora 4x C# - Tutorial - ANNOUNCEMENT and Starting Settings (V2)
Post by: SpaceMarine on May 18, 2020, 10:17:29 AM



Video has an announcement regarding the future of channel uploads and playlists

Changing the playlists? You just like keeping me on my toes updating the video spreadsheet :)

Andy


haha, blame youtube, they like frakking my playlists up when they get too big so am segmenting them and splitting it up more
Title: Aurora 4x C# - Walkthrough - Part 14 - Logistics Planning and Buoy Deployment!
Post by: SpaceMarine on May 18, 2020, 12:26:03 PM
Title: Aurora 4x C# - Tutorial - How to Install Aurora 4x C#
Post by: SpaceMarine on May 19, 2020, 10:08:09 AM

Funnily enough I do not think there is a video out atleast from me on how to do this, or even anyone else. But long overdue here it is
Title: Aurora 4x C# - Walkthrough - Part 15 - Diplomacy and Alien Ruin Excavation
Post by: SpaceMarine on May 19, 2020, 01:32:32 PM
Title: Aurora 4x C# - Tutorial - How to use the tactical map
Post by: SpaceMarine on May 20, 2020, 04:01:34 PM

Not a very exciting video but required for the playlist am building for newer players
Title: Aurora 4x C# - Walkthrough - Part 16 - The first engagements of the war!
Post by: SpaceMarine on May 20, 2020, 05:13:42 PM
Title: Aurora 4x C# - Tutorial - Comprehensive guide to the economics window
Post by: SpaceMarine on May 21, 2020, 04:58:01 PM
Title: Why late upload/only one video today
Post by: SpaceMarine on May 21, 2020, 06:02:27 PM
Been very busy today so I apologise i was not able to upload both videos tonight, am dealing with some IRL stuff that I wont get into but yea, tomorrow I will make up for it and upload three new videos. Sorry guys, hope you enjoy the content episode 17 will be up tomorrow and its gonna be around the war heating up!
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Vastrat on May 21, 2020, 07:06:38 PM
No worries, hope things improve for you, and thanks for all your hard work. :)
Title: Aurora 4x C# - Tutorial - Comprehensive guide to the naval organisation window
Post by: SpaceMarine on May 22, 2020, 03:05:16 PM
Title: Aurora 4x C# - Tutorial - Comprehensive guide to the class design interface
Post by: SpaceMarine on May 22, 2020, 03:37:04 PM
Title: Aurora 4x C# - Walkthrough - Part 17 - First blood against the Xeno threat!
Post by: SpaceMarine on May 22, 2020, 05:03:19 PM
Title: Aurora 4x C# - Tutorial - Comprehensive guide to the system display window
Post by: SpaceMarine on May 23, 2020, 04:51:33 PM
Title: Aurora 4x C# - Walkthrough - Part 18 - A phantom menace and STO Formation design
Post by: SpaceMarine on May 23, 2020, 06:00:05 PM
Title: Aurora 4x C# - Video FAQ
Post by: SpaceMarine on May 24, 2020, 05:44:45 PM

Big upload today, as such only one video, took me a while to edit this one together but I hope you enjoy, big shout out to froggiest for the original text based FAQ!
Title: Aurora 4x C# - Solarian Exploitation and Welcome back, videos are on the way!
Post by: SpaceMarine on June 04, 2020, 09:18:50 AM

am back and we got episode 19 out and about
Title: Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
Post by: Vastrat on June 04, 2020, 05:12:18 PM
Welcome back!! :)
Title: Aurora 4x C# - Walkthrough - Part 20 - Battle of LP-819 and Alien Onslaught
Post by: SpaceMarine on June 05, 2020, 04:20:03 PM
Title: Aurora 4x C# - Walkthrough- Part 21 - The Military disaster of LP-816, Aftermath
Post by: SpaceMarine on June 08, 2020, 01:43:09 PM
Title: Aurora 4x C# - Let's Play - New Horizons - Survivors of old Earth and a new Age!
Post by: SpaceMarine on June 11, 2020, 12:52:46 PM

New series out and the end of the last series, hope you enjoy! trying to be more narrative focused, next video will be a tutorial ^^
Title: Aurora 4x C# - Let's Play - New Horizons - Apollo Colonisation
Post by: SpaceMarine on June 13, 2020, 04:21:55 PM
Title: Aurora 4x C# - Let's Play - New Horizons - Military Defence Proposals
Post by: SpaceMarine on June 14, 2020, 11:21:33 AM
Title: Aurora 4x C# - Let's Play - New Horizons - Jump Ships and Military "Protection"
Post by: SpaceMarine on June 17, 2020, 12:52:03 PM
Title: Aurora 4x C# - Let's Play - New Horizons - "Into the Great Beyond"
Post by: SpaceMarine on June 20, 2020, 04:10:47 PM
Title: Aurora 4x C# - Tutorial - Admin Commands and Fleet Training V2
Post by: SpaceMarine on June 23, 2020, 01:10:56 PM
Title: Aurora 4x C# - Tutorial - How to not run out of power 101
Post by: SpaceMarine on June 24, 2020, 01:53:02 PM

Am boiling atm so sorry for no letsplay vids xd
Title: Aurora 4x C# - Tutorial - Jump points and how jump drives work 101
Post by: SpaceMarine on June 25, 2020, 11:40:49 AM

still melting over here
Title: Aurora 4x C# - Tutorial - Explaining Command Systems, and how they work
Post by: SpaceMarine on June 27, 2020, 02:46:58 PM
Title: Aurora 4x C# - Let's Play - New Horizons - New worlds and new opportunities
Post by: SpaceMarine on June 28, 2020, 01:38:56 PM
Title: Aurora 4x C# - Let's Play - New Horizons - A new age of exploration
Post by: SpaceMarine on July 01, 2020, 02:19:30 PM
Title: New banners and profile picture for the channel, more videos will be on the way!
Post by: SpaceMarine on July 02, 2020, 01:13:07 PM
probably no video today but i have been working on the channel heres the new banner and profile picture

(https://i.imgur.com/YpwB8wM.png)

(https://i.imgur.com/Gr4qPZt.png)

Also heres an emblem for something in my letsplay series

(https://i.imgur.com/xvucFxM.png)
Title: Aurora 4x C# - Tutorial - Conventional starting steps remastered - episode 1
Post by: SpaceMarine on July 03, 2020, 01:32:45 PM
Title: Aurora 4x C# - Let's Play - New Horizons - A political shift
Post by: SpaceMarine on July 04, 2020, 03:13:25 PM
Title: Aurora 4x C# - Tutorial - Explaining Planetary Protection Value
Post by: SpaceMarine on July 06, 2020, 12:36:09 PM
Title: Aurora 4x C# - Tutorial - Conventional starting steps remastered - episode 2
Post by: SpaceMarine on July 06, 2020, 04:10:53 PM
Title: Aurora 4x C# - Let's Play - new Horizons - First contact since the great war
Post by: SpaceMarine on July 08, 2020, 02:34:31 PM
Title: Possible video ideas: feedback would be nice :)
Post by: SpaceMarine on July 10, 2020, 04:28:20 AM
More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.

I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.

Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.
Title: Re: Possible video ideas: feedback would be nice :)
Post by: skoormit on July 10, 2020, 08:12:27 AM
More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.

I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.

Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.

I love the concept of a pitch video specifically targeting prospective new players--those who have heard of the game, are intrigued, and want to know a bit more before diving in.

I don't think an hour-long video is needed.
You should make it no longer than five minutes, and you don't need to go into the history of the project.
Essentially, you should just briefly discuss the major aspects of Aurora gameplay, while showing clips of the UI.

Go fast.
Prospective players don't need an explanation of mechanics, or any discussion (or even mention) of quirks, edge cases, or the gameplay balance beneath the mechanics.
Just show the meat of the game: the depth and breadth of decisions available to the player, and the tools that are used to implement those decisions.


Title: Aurora 4x C# - Tutorial - Explaining orbital habitats and their uses
Post by: SpaceMarine on July 10, 2020, 09:58:08 AM
Title: Re: Possible video ideas: feedback would be nice :)
Post by: Vastrat on July 10, 2020, 02:18:37 PM
More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.

I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.

Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.

I love the idea, it would be a great way to let people know exactly what Aurora is and what you can do with it. I'm enjoying your videos very much keep them coming, and thanks for all the hard work.
Title: Re: Possible video ideas: feedback would be nice :)
Post by: Cobaia on July 10, 2020, 04:02:34 PM
More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.

I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.

Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.

 I guess everyone got a taste for something different, in my opinion a 'pitch' video doesn't make sense to promote aurora. I believe the let's play format does more to engage new players. It display the features, mechanics and so on. That's how I discovered the game. Here's my two cents.
Title: Re: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#
Post by: SpaceMarine on July 10, 2020, 05:34:06 PM
All ideas are welcome, I could do both, make a short video kind of pitching the game, and what its about and then also a longer video, I primarily want to make a review/introspective because I think that is 1. something that would be cool that i want to do, and 2. I think it would help people understand ot a greater extent really what this game is and why this game has so many quirks, steve has also said he would be up for answering questions regarding the history of the game.

I would also have chapters and timestamps so if you dont want to learn about that you can just learn about the mechanics and if you should play the game or not etc
Title: Aurora 4x C# - Walkthrough - Episode 3 - Taxation and Private Industry
Post by: SpaceMarine on July 12, 2020, 11:44:10 AM
Title: Aurora 4x C# - Let's Play - New Horizons - The Aliens... They are coming
Post by: SpaceMarine on July 14, 2020, 02:20:19 PM
Title: Re: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#
Post by: Starkiller on July 16, 2020, 10:13:21 PM
A JP defense strategy I used in VB Aurora will work in C# Aurora IF sensors and fire control are scrambled by a warp point jump, as they
are in VB Aurora. Usually for anywhere from 2-5 minutes. Load a ship with every 5 ROF weapon you can cram into them and place them
on the JP with active sensors ON, and shields UP. In VB aurora, these rapid firing vessels get MANY free shots with 5 second ROF lazers,
missiles etc, before the enemy can respond effectively. Mine are heavy cruisers around 35000 tons. On top of the JP, they are absolutely
devastating against ships that can't return fire. :) This is in reply to the question on Youtube. ^_-

Starkiller

PS: A big spinal mount Lazer is a real plus on this ship. Not many ships can survive a single shot from these. The higher damage, the
      better. ROF doesn't matter here as they are basically 'one shot kill' weapons. :)
Title: Aurora 4x C# - 1.12 changelog review and discussion
Post by: SpaceMarine on July 17, 2020, 01:36:22 PM
Title: Aurora 4x C# - Walkthrough - Episode 4 - Jump Ship development and shortages
Post by: SpaceMarine on July 20, 2020, 02:13:51 PM
Title: Aurora 4x C# - Let's Play - New Horizons - Rapid colonisation
Post by: SpaceMarine on July 27, 2020, 11:31:35 AM
Title: Aurora 4x C# - Tutorial - Explaining how to best find minerals
Post by: SpaceMarine on July 29, 2020, 11:38:37 AM
Title: Aurora 4x C# - Walkthrough - Episode 5 - Beginning of the jump era
Post by: SpaceMarine on July 31, 2020, 02:03:52 PM
Title: Aurora 4x C# - Let's Play - New Horizons - Tragedy of Osiris and Diplomatic talk
Post by: SpaceMarine on August 02, 2020, 01:29:13 PM
Title: Aurora 4x C# - Tutorial - Basic Commercial ship design (rebooting old series)
Post by: SpaceMarine on August 04, 2020, 01:42:58 PM
Title: Aurora 4x C# - Tutorial - Basic Military ship design/mechanics (2)
Post by: SpaceMarine on August 05, 2020, 12:33:54 PM
Title: Aurora 4x C# - Walkthrough - Episode 6 - nearing the end of the series
Post by: SpaceMarine on August 07, 2020, 02:42:56 PM
Title: Aurora 4x C# - Let's Play - New Horzions - Our first military designs!
Post by: SpaceMarine on August 09, 2020, 03:16:30 PM
Title: Defranstrategy Channel Update - 1000 Sub prelude and AMA
Post by: SpaceMarine on August 11, 2020, 02:17:53 PM

Title: Aurora 4x C# - Let's Play - New Horizons - Stealth Ship Design, Trade Talks
Post by: SpaceMarine on August 14, 2020, 11:37:52 AM
Title: Aurora 4x C# - Tutorial - General Ship Design Philosophy
Post by: SpaceMarine on August 19, 2020, 06:23:58 AM
Title: Lets play aurora 4x c# - new horizons - episode 15 - risky stealth missions
Post by: SpaceMarine on August 20, 2020, 04:17:29 PM
Title: Aurora 4x C# - Tutorial - Basic FAC/Fighter Mechanics and uses
Post by: SpaceMarine on August 21, 2020, 01:22:11 PM
Title: Channel Update - 1000 Sub Special - Thanks for all the support guys!
Post by: SpaceMarine on August 23, 2020, 08:25:09 AM


thanks for all the support over the month, <3
Title: Aurora 4x C# - Let's Play - New Horizons - Tragedy Strikes Again
Post by: SpaceMarine on August 23, 2020, 01:47:33 PM
Title: Aurora 4x C# - Tutorial - Military Ship Design Philosophy Doctrines
Post by: SpaceMarine on August 25, 2020, 11:35:46 AM
Title: Aurora 4x C# - Let's Play - New Horizons - Aftermath of Tragedy
Post by: SpaceMarine on August 26, 2020, 01:55:53 PM
Title: Aurora 4x C# - Tutorial - Picking the right weapon for the job
Post by: SpaceMarine on August 27, 2020, 01:06:11 PM
Title: Aurora 4x C# - Let's Play - New Horizons - New Administration and Medal Handouts
Post by: SpaceMarine on August 30, 2020, 04:10:04 PM


sorry AJ^
Title: Aurora 4x C# - Tutorial - Step by Step Ship Design
Post by: SpaceMarine on September 01, 2020, 10:18:00 AM
Title: Aurora 4x C# - Let's Play - New Horizons - Military Buildup and am back!
Post by: SpaceMarine on September 10, 2020, 04:13:43 PM
Title: Aurora 4x C# - Let's Play - New Horizons - Operation Avenging Spirit
Post by: SpaceMarine on September 28, 2020, 07:19:42 AM
Title: Re: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#
Post by: Vastrat on September 28, 2020, 01:30:35 PM
Welcome back.
Title: Aurora 4x C# - Let's Play - New Horizons - The Battle of Struve 2398
Post by: SpaceMarine on September 30, 2020, 06:22:09 AM
Title: Re: Aurora 4x C# - Let's Play - New Horizons - Operation Avenging Spirit
Post by: Froggiest1982 on September 30, 2020, 01:50:05 PM

The move in and out tactic and also the first wave you absorbed without damahe will be obsolete in 1.12 as there was a problem in the code where AI won't taking into account the Player counter measures and was not learning from it. It is possible later you will be lured in before getting stormed by AMM. For the rest it's not that cheesy, it's a tactic snd there is nothing wrong in using it. AI actually does the same sometimes.
Title: Aurora 4x C# - Let's Play - New Horizons - The Ground Invasion of Struve 2938
Post by: SpaceMarine on October 05, 2020, 12:01:39 PM
Title: New Horizons live stream/behind the scenes stuff in two hours
Post by: SpaceMarine on October 10, 2020, 09:22:34 AM
Title: Aurora 4x C# - 1.12 is out! Go get it - Changelog review and announcements!
Post by: SpaceMarine on October 11, 2020, 11:42:34 AM
Title: Aurora 4x C# - New 1.12 Comprehensive Installation Video
Post by: SpaceMarine on October 14, 2020, 09:45:32 AM
Title: Aurora 4x C# - Let's Play - New Horizons - (23) - Invasion Planning
Post by: SpaceMarine on October 18, 2020, 02:24:06 PM
Title: Let’s play aurora 4x new horizons episode 24 - territorial conflicts
Post by: SpaceMarine on October 27, 2020, 05:25:05 PM
Title: Aurora 4x C# - Let's Play - New Horizons - "Calm Before the storm"
Post by: SpaceMarine on November 12, 2020, 02:16:26 PM
Title: Aurora 4x C# - Comprehensive guide to sensor design/mechanics
Post by: SpaceMarine on December 14, 2020, 07:29:20 PM
back, get this video while its hot put a lot of effort into this one folks
Title: Aurora 4x C# - Let's Play - New Horizons - The Mechanised Invasion of 2398-B-II
Post by: SpaceMarine on December 19, 2020, 01:58:23 PM
Title: Let’s play aurora 4x new horizons episode 27 - The brutal struggle for struve
Post by: SpaceMarine on December 22, 2020, 03:21:57 PM
Title: Aurora 4x C# - Let's Play - New Horizons - Episode 28 - New ship designs
Post by: SpaceMarine on December 31, 2020, 02:05:59 PM
Title: Aurora 4x C# - Let's Play - New Horizons - Confederation navy in full retreat
Post by: SpaceMarine on January 19, 2021, 04:41:47 AM
Title: Let's Play aurora 4x C# - New Horizons - Episode 30 - Beginning of the end
Post by: SpaceMarine on February 04, 2021, 12:19:00 PM
Title: Aurora 4x C# - Tutorial - Comprehensive guide to carrier design and philsophy
Post by: SpaceMarine on April 27, 2021, 12:43:32 PM
also heres the written version https://docs.google.com/document/d/1gi0QqMmZSU5vGsOy4u8OIgk0yHso6sqW-iXeOup_-5Y/edit?usp=sharing
Title: Aurora 4x C# - 1.13 Comprehensive Installation Tutorial!
Post by: SpaceMarine on May 04, 2021, 06:03:22 AM


Written version is also available here: https://docs.google.com/document/d/1Z9ZNQXmSTsheq704Ns0SgbGw7heniswBa43OobWNG2M/edit?usp=sharing
Title: Let's Play Aurora 4x C# - Uncut - A new unedited series
Post by: SpaceMarine on May 16, 2021, 01:02:42 PM
Title: Let's Play Auora 4x C# - Uncut- Episode 2 - Exploration and Exploitation of Sol
Post by: SpaceMarine on May 17, 2021, 12:00:57 PM
Title: Let's Play Auora 4x C# - Uncut - Episode 3 - Preparing for extra-solar activity
Post by: SpaceMarine on May 18, 2021, 12:06:28 PM
Title: Let's Play Aurora 4x C# - Uncut - Episode 4 - Hitting the exploration jackpot!
Post by: SpaceMarine on May 19, 2021, 12:00:12 PM
Title: Aurora 4x C# - Let's Play - Uncut - (5) - Our first extra-solar colony
Post by: SpaceMarine on May 20, 2021, 12:02:57 PM
Title: Let's Play Auora 4x C# - Uncut - (6) - Establishment of Naval Outpost Akhtar
Post by: SpaceMarine on May 21, 2021, 12:00:31 PM
Title: Let's Play Auora 4x C# - Uncut (7) - uncovering the stenos federation
Post by: SpaceMarine on May 22, 2021, 12:01:02 PM
Title: Aurora 4x C# - Let's Play - Uncut (8) - Destruction of the F.R.S.S Thorbjarnadot
Post by: SpaceMarine on May 23, 2021, 12:01:02 PM
Title: Let's Play Aurora 4x C# - Uncut - (9) -Exploration and expansion of the republic
Post by: SpaceMarine on May 24, 2021, 12:00:27 PM
Title: Let's Play Aurora 4x C# - Uncut (10) - Incompetent leader causes deaths of crew
Post by: SpaceMarine on May 25, 2021, 01:04:49 PM
Title: Let's Play Aurora 4x C# - Uncut (11) -The first naval engagement of the Republic
Post by: SpaceMarine on May 26, 2021, 12:01:47 PM
Title: let's play aurora 4x C# - Uncut (12) - Incompetent Leader Strikes again
Post by: SpaceMarine on May 27, 2021, 11:59:53 AM
Title: Let's Play Aurora 4x C# - Uncut (13) - First carrier deployment and mission
Post by: SpaceMarine on May 28, 2021, 11:58:41 AM
Title: Let's Play Aurora 4x C# - Uncut - Episode 14 - First blood against the xenos
Post by: SpaceMarine on May 29, 2021, 12:00:01 PM
Title: Let's Play Aurora 4x C# - Uncut -15- Total victory against the xeno naval forces
Post by: SpaceMarine on May 30, 2021, 11:49:28 AM
Title: Let's Play Aurora 4x C# - Uncut (16) - Our first ground combat, a brutal mess
Post by: SpaceMarine on May 31, 2021, 11:58:27 AM
Title: Let's Play Aurora 4x C# - Uncut (17) - Lessons of the Struve-2398 War
Post by: SpaceMarine on June 01, 2021, 11:56:08 AM
Title: Let's Play Aurora 4x C# - Uncut (18) - Crushing the ground resistance on struve
Post by: SpaceMarine on June 02, 2021, 11:58:32 AM
Title: Let's Play Aurora 4x C# - Uncut - Episode 19 - Designing the Supercarrier
Post by: SpaceMarine on June 03, 2021, 12:25:13 PM
Title: Let's Play Aurora 4x C# - Uncut (20) - Outlining our military plans and doctrine
Post by: SpaceMarine on June 04, 2021, 11:55:24 AM
Title: Let's Play Aurora 4x C# - Uncut (21) - Testing out the armour of our new ships!
Post by: SpaceMarine on June 05, 2021, 12:06:42 PM
Title: Let's Play Aurora 4x C# - Uncut (22) - Commencing an Air-bombing campaign
Post by: SpaceMarine on June 06, 2021, 11:48:20 AM
Title: Let's Play Aurora 4x C# - Uncut (23) - Super-Carriers and Space Vietnam
Post by: SpaceMarine on June 07, 2021, 12:14:24 PM
Title: Let's Play Aurora 4x C# - Uncut (24) - Our first full-scale naval battle
Post by: SpaceMarine on June 08, 2021, 11:55:59 AM
Title: Let's Play Aurora 4x C# - Uncut (25) - The Escape from Groombridge 34
Post by: SpaceMarine on June 09, 2021, 11:51:36 AM
Title: Let's Play Aurora 4x C# - Uncut (26) - Going on the offensive in Groombridge!
Post by: SpaceMarine on June 10, 2021, 12:24:24 PM
Title: Let's Play Aurora 4x C# - Uncut (27) - Expanding the Republic and naval refits
Post by: SpaceMarine on June 12, 2021, 12:15:31 PM
Title: Let's Play Aurora 4x C# - Uncut (28) - Testing out our new toys on the aliens
Post by: SpaceMarine on June 13, 2021, 01:23:25 PM
Title: Let's Play Aurora 4x C# - Uncut (29) - Interceptors reign havoc versus the enemy
Post by: SpaceMarine on June 14, 2021, 12:17:47 PM
Title: Let's Play Aurora 4x C# - Uncut (30) - Finishing off the xeno forces
Post by: SpaceMarine on June 15, 2021, 12:13:08 PM
Title: Let's Play Aurora 4x C# - Uncut (31) - Third Super-Carrier joins the fleet
Post by: SpaceMarine on June 16, 2021, 12:12:16 PM
Title: Let's Play Aurora 4x C# - Uncut (32) - Precursors in full retreat, and boarding
Post by: SpaceMarine on June 17, 2021, 12:12:24 PM
Title: Let's Play Aurora 4x C# - Uncut (33) - Commencing ground assault!
Post by: SpaceMarine on June 18, 2021, 12:29:56 PM
Title: Let's Play Aurora 4x C# - Uncut (34) - Claiming our prize, and lessons learned
Post by: SpaceMarine on June 19, 2021, 12:00:44 PM
Title: Let's Play Aurora 4x C# - Uncut (35) - Capturing a xenos battleship
Post by: SpaceMarine on June 20, 2021, 12:29:53 PM
Title: Let's Play Aurora 4x C# - Uncut (36) - Wiping out the rahkas
Post by: SpaceMarine on June 21, 2021, 12:28:19 PM
Title: Let's Play Aurora 4x C# - Uncut (37) New Enemies and creation of Elite Marines
Post by: SpaceMarine on June 23, 2021, 12:29:08 PM
Title: Let's Play Aurora 4x C
Post by: SpaceMarine on June 24, 2021, 12:48:13 PM

Title: Let's Play Aurora 4x C# - Uncut (38) - Testing our elite forces on the toasters
Post by: SpaceMarine on June 24, 2021, 12:48:46 PM

Title: Let's Play Aurora 4x C# - Uncut (39) - Developing the next gen of vessels
Post by: SpaceMarine on June 25, 2021, 01:08:00 PM
:-\
Title: Let's Play Aurora 4x C# - Uncut (40) - Governing the republic
Post by: SpaceMarine on June 26, 2021, 01:44:35 PM
Title: Let's Play Aurora 4x C# - Uncut (41) - The Kingdom of Boutzen, a new threat!
Post by: SpaceMarine on June 28, 2021, 12:49:31 PM
Title: Let's Play Aurora 4x C# - Uncut (42) - Preparing for the next war!
Post by: SpaceMarine on June 29, 2021, 01:13:30 PM
Title: Let's Play Aurora 4x C# - Uncut (43) - The next war begins, the opening volleys
Post by: SpaceMarine on June 30, 2021, 12:35:51 PM
Title: Let's Play Aurora 4x C# - Uncut (44) - Taking the fight to the enemy
Post by: SpaceMarine on July 01, 2021, 12:45:52 PM
Title: Let's Play Aurora 4x C# - Uncut (45) - Holding out until reinforcements arrive
Post by: SpaceMarine on July 02, 2021, 12:29:21 PM
Title: Let's Play Aurora 4x C# - Uncut (46) - Last stand of the F.R.S.S Brontide
Post by: SpaceMarine on July 04, 2021, 12:52:29 PM
Title: Let's Play Aurora 4x C# - Uncut (47) - Relief force begins the counter-attack
Post by: SpaceMarine on July 05, 2021, 12:41:37 PM
Title: Let's Play Aurora 4x C# - Uncut (48) - Intercepting troop transports
Post by: SpaceMarine on July 07, 2021, 12:30:44 PM
Title: Let's Play Aurora 4x C# - Uncut (49) - Naval Reforms and Victory on the Ground
Post by: SpaceMarine on July 09, 2021, 12:41:55 PM
Title: Let's Play Aurora 4x C# - Uncut (50) - Surface-To-Orbit Weapon Dominance
Post by: SpaceMarine on July 11, 2021, 03:15:17 PM
Title: Let's Play Aurora 4x C# - Uncut (51) - Striking back, deploying new weapons
Post by: SpaceMarine on July 17, 2021, 01:01:23 PM
Title: Let's Play Aurora 4x C# - Uncut (52) - Using the enemies ships against them
Post by: SpaceMarine on July 20, 2021, 12:34:13 PM
Title: [Announcement] - Aurora 4x C#: Shattered Empire - Prologue
Post by: SpaceMarine on July 22, 2021, 01:07:19 PM
Title: Let's Play Aurora 4x C# - Uncut (53) - The bloody back and forth of war
Post by: SpaceMarine on July 24, 2021, 12:48:08 PM
Title: Let's Play Aurora 4x C# - Uncut (54) - Jump Point Breakthrough
Post by: SpaceMarine on July 26, 2021, 02:06:00 PM
Title: Let's Play Aurora 4x C# - Uncut (55) - Liberation of v1581 cygni
Post by: SpaceMarine on July 30, 2021, 01:02:29 PM
Title: Let's Play Aurora 4x C# - Uncut (56) - Pushing the aliens out of V1581 Cygni
Post by: SpaceMarine on August 02, 2021, 12:43:08 PM
Title: Let's Play Auora 4x C# - Uncut (57) - Battleship Development
Post by: SpaceMarine on August 06, 2021, 12:06:01 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E1) - German Ascension
Post by: SpaceMarine on August 07, 2021, 10:02:25 AM
Title: Let's Play Aurora 4x C# - Uncut (S2:E2) - Colonisation and First Combat Vessels
Post by: SpaceMarine on August 08, 2021, 10:54:30 AM
Title: Let's Play Aurora 4x C# -Uncut (S2:E3) - Unique Tugs and Extra-Solar exploration
Post by: SpaceMarine on August 09, 2021, 10:02:31 AM
Title: Let's Play Aurora 4x C# - Uncut (S2:E4) - Founding of the Three Branches
Post by: SpaceMarine on August 10, 2021, 11:59:44 AM
Title: Let's Play Aurora 4x C# - Uncut (S2:E5) - Corundium Shortages and first cruisers
Post by: SpaceMarine on August 11, 2021, 11:56:10 AM
Title: Let's Play Aurora 4x C# - Uncut (S2:E6) - Naval Fleet Expansion
Post by: SpaceMarine on August 12, 2021, 12:01:28 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E7) - Our first destroyer squadron
Post by: SpaceMarine on August 13, 2021, 12:38:04 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E8) - Triple Alien Threat
Post by: SpaceMarine on August 14, 2021, 12:23:25 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E9) - The Battle of Andromadae-II
Post by: SpaceMarine on August 15, 2021, 10:02:01 AM
Title: Let's Play Aurora 4x C# - Uncut (S2:E10) - Tragedy of the Hochraumflotte
Post by: SpaceMarine on August 17, 2021, 01:01:37 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:11) - Charge of the light brigade
Post by: SpaceMarine on August 18, 2021, 12:28:44 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:12) - Battleship Buildup
Post by: SpaceMarine on August 19, 2021, 04:14:44 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E13) - Battle of the Dreadnoughts.
Post by: SpaceMarine on August 20, 2021, 12:01:24 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E14) - Preparing for the final attack
Post by: SpaceMarine on August 21, 2021, 02:12:56 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E15) - The final attack: all or nothing
Post by: SpaceMarine on August 22, 2021, 01:19:26 PM
Title: Let's Play Aurora 4x C# - Uncut (16) - Comeback of the Century
Post by: SpaceMarine on August 23, 2021, 12:51:05 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:17) - The Continuation War
Post by: SpaceMarine on August 24, 2021, 01:11:49 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E18) Forward Operating Base
Post by: SpaceMarine on August 25, 2021, 09:56:10 AM
Title: Let's Play Aurora 4x C# - Uncut (S2:E19) - Economic Downfall of the 2180s
Post by: SpaceMarine on August 28, 2021, 01:04:53 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:20) - The most intense battle of the war
Post by: SpaceMarine on August 29, 2021, 01:12:17 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E21) - Invasion of Alpha Centauri
Post by: SpaceMarine on August 30, 2021, 01:37:31 PM
Title: Let's Play Aurora 4x C# - uncut (22) - A new phase of war
Post by: SpaceMarine on August 31, 2021, 01:03:58 PM
Title: Let's Play Aurora 4x C# - Uncut (23) - Consolidation and Salvage Efforts
Post by: SpaceMarine on September 01, 2021, 12:49:48 PM
Title: Let's Play Aurora 4x C# - Uncut (24) - Shore Bombardment
Post by: SpaceMarine on September 03, 2021, 12:30:58 PM
Title: Quasar 4x - A first Look - Episode 1 - Game Start and Setup
Post by: SpaceMarine on September 05, 2021, 12:59:43 PM
Title: Quasar 4x - A first Look - Episode 2 - Sol Treasure Trove
Post by: SpaceMarine on September 06, 2021, 12:33:31 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E25) - Civilian War Crimes
Post by: SpaceMarine on September 07, 2021, 12:45:55 PM
Title: Quasar 4x - A first Look - Episode 3 - Interstellar travel
Post by: SpaceMarine on September 08, 2021, 12:00:50 PM
Title: Quasar 4x - A first look - Episode 4 - Our First New Solar System
Post by: SpaceMarine on September 09, 2021, 12:01:08 PM
Title: Let's Play Aurora 4x C# - uncut (S2:E26) - The Battleship Koningsberg
Post by: SpaceMarine on September 13, 2021, 12:57:36 PM
Title: Quasar 4x - A first Look - Episode 5 - The End?
Post by: SpaceMarine on September 15, 2021, 12:14:06 PM
Title: Aurora 4x C# - Uncut Live - Episode 27
Post by: SpaceMarine on September 21, 2021, 02:13:09 PM
Title: Let's Play Aurora 4x C# - Uncut (28) - German Heavy Tank Corps
Post by: SpaceMarine on September 27, 2021, 02:01:33 PM
Title: Let's Play Auora 4x C# - Uncut (S2:E29) - Pre-Invasion NPR homeworld bombing
Post by: SpaceMarine on October 04, 2021, 01:27:04 PM
Title: Let's Play Aurora 4x C# - Uncut (30) - NPR Homeworld Invasion
Post by: SpaceMarine on October 18, 2021, 01:05:31 PM
Title: Quasar 4x - A first Look - Episode 6 - Multiple New Earths
Post by: SpaceMarine on October 21, 2021, 12:01:20 PM
Title: Let's Play Aurora 4x C# - Uncut (S2:E31) - 9000 tanks vs 1 homeworld
Post by: SpaceMarine on October 26, 2021, 01:06:15 PM
Title: Let's Play Aurora 4x C
Post by: SpaceMarine on October 29, 2021, 12:09:03 PM
Title: Let's Play Aurora 4x C# - Uncut (S2: E32) - Punishing our New "Friends" (FINALE)
Post by: SpaceMarine on October 29, 2021, 12:09:36 PM
Title: Let's Play Aurora 4x C# - Uncut - (S3: Episode 1) - A mongol beginning
Post by: SpaceMarine on November 02, 2021, 02:27:44 PM
Title: Let's Play Aurora 4x C# - Uncut (S3: Episode 2) - Empire Planning Now in HD!
Post by: SpaceMarine on November 03, 2021, 01:14:38 PM
Title: Let's Play Aurora 4x C# - Uncut (S3:E3) - Age of Exploration
Post by: SpaceMarine on November 05, 2021, 01:22:18 PM
Title: Let's Play Aurora 4x C# - Uncut (S3:E4) - Core World Defence Planning
Post by: SpaceMarine on November 06, 2021, 02:02:16 PM
Title: Let's Play Aurora 4x C# - Uncut - (S3: Episode 5) - Terraforming at record pace
Post by: SpaceMarine on November 08, 2021, 01:33:56 PM
Title: Let's Play Aurora 4x C# - Uncut (S3: E6) - Economic Boom
Post by: SpaceMarine on November 15, 2021, 11:51:46 AM
Title: Let's Play Aurora 4x C# - Uncut (S3:E7) - Baptism by Fire Robot Style
Post by: SpaceMarine on January 11, 2022, 10:31:25 AM
Title: Let's Play Aurora 4x C# - Uncut (S3:E8) - Designing Forward
Post by: SpaceMarine on January 21, 2022, 12:21:26 PM
Title: Let's Play Aurora 4x C# - Uncut (S3:E9) - Naval delay and More Aliens!
Post by: SpaceMarine on January 24, 2022, 12:31:37 PM