Aurora 4x
C# Aurora => General Discussion => Aurora Videos (C#) => Topic started by: SpaceMarine on April 22, 2020, 06:00:36 AM
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Hello Guys attached below are playlist links to all the tutorials in these threads, more will be added as time passes.
https://www.youtube.com/playlist?list=PLfTxfvIdAKlvejwDMxkwmE-ZR0DzoTGZc - Ship Design 101 Playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKlsvekI8kUH1Eywq3MOkATzU - Ship Combat 101 Playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44 - Conventional Starting steps playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKluRAI7j6_fSc3ypGtC2nmhA - Quickfire tutorial playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKluSPTkPXzhMqH3MuZrpYeR7 - Conventional letsplay playlist V2
Attached below as well is the first tutorial ever made.
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Mistake: forgot to mention you need a MFC of any size even 0.1 to be able to fire the pods
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Mistake: When hovering over proxima centauri i talk about ground survey teams generating a point every day but its actually every hour.
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With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.
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Hello sir, thank you for all of your videos. I would like to request you to make a combat tutorial. I've been playing the game for quite a while but I've never touched combat yet. So I really hope you consider my request. Thank you sir
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Sure I will put that into my schedule, I hope these tutorials do help you.
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With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.
Commonly asked questions that I've noticed on Discord in new player area:
1. How to build missiles/launchers/controls (and a subset of buoys) (relationship between MSP, fire rate, speed and accuracy, missile sensor strength and type versus missile fire control, launcher size and missile size, launcher and magazine relationship, box launchers versus reload launchers) This one will probable be longer than the rest. ;)
2. What can jump what
3. How to control/how much control of both space and ground combat
4. Not common, but a personal one for ground combat how many layers are effective in the OOB in regards to field position. For example can you have a Front Line Attack under a Front Line Defense under a Light Bombardment Support under a Medium AA Support under a Heavy Bombardment Rear Echelon under a Heavy AA Rear Echelon?
5. How to calculate power needed for weapon systems
6. (late add) Ship refit guideline to tool the shipyard to one class and can make other classes. (For me it's Colony Ship tooling will make Colony, Cargo, Tanker, Collier, non-combat Transport Ship,)
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thank you will keep this in mind for the next videos
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God job. :like: ;D
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Hey there SpaceMarine :)
Your tutorials hit at a perfect time, Thank you for all of them.
I really like that they are structured and short (mb a bit to short ^_^ ).
The only critique i can give so far is that some of the videos have a * click * at the beginning that is kinda weird :)
An up to date guide (which might be a bit longer) about game start/first year & ship design.
(i know there are quite a lot out of there but an up to date would be great)
1) Like Gamestart options that are not (to) self explanatory
-> Detection
-> problems with the Disaster option
-> Precursors / Invaders / Star Swarm / Rakhas (maybe story time or a rating how hard are)
-> Opinion on allways stable jump portals/no maintenance nad their mechanical differenes
2) early research goals
which feeds into
3) Early game ship design & what do you need to design
4) how does asteroid mining work? Option between miner ships and a mining colonie/autonomos mining colony
5) resource logistics (Setting up the resource cannon in a system, long range transportation
6) how to get a Jump station to a jump point (or stations/habitats for that matter) as well as what you need for them to work
Sincerely
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Hey thanks for the reply, yea am trying to figure something out for that clicking its my g502 (mouse) and I didnt bother to hunt down isolating the sound that much since these are quick fire videos but I will for the future, and yea they are short thats the point but I will tell you the next one is around fifteen minutes long, and in reference to your question, am sure I can make a video about game start options as well as some advice regarding it.
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Mistake: Misspoke a few times regarding MSP and warhead strength, MSP = Missile size not strength
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Notation: I mumbled over what Local system generation chance and local system generation spread do, heres what they exactly do
Noted: here is the exact meaning of local system generation chance and speed.
Local system generation chance:
The chance of a newly discovered system linking to a 'Local System'. A Local System is definied as having a system number close to that of the system from which it was entered. This setting does not apply to Real Stars games
Local system generation speed:
The maximum difference in system numbers between a newly discovered 'Local System' and the system from which it was entered. This setting does not apply to Real Stars games
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https://www.youtube.com/playlist?list=PLfTxfvIdAKluRAI7j6_fSc3ypGtC2nmhA - a playlist of all the videos for easier access
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Tutorial uploads done for the day haha, thats ten so far, let me know what else you wanna see. AAR is now my next priority and getting out my halo project
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You hang out with Steve much? 10 videos in one day, regardless of length, that is pretty beastly right there.
Tip of the hat to you sir.
:)
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Thank you, nah its just more someone had to do it, my videos are not perfect and I regularly put out corrections to mistakes but they are quickfire as designed and mean quick uploads and easy digestion by the viewer, am sure serbeardian will do much much more indepth content with less mistakes but of course that will take a lot longer, I plan to make those style of videos eventually as well.
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Amazing, thank you so much!
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NP, more will come as I get more ideas from the community, these are really simple and easy for me to throw them out, it takes less then fifteen minutes from recording to rendering to upload.
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Sorry for the windows taskbar i forgot and aurora doesnt play well with game capture.
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Your videos have been a godsend in understanding Aurora's UI - I couldn't figure out how to remove components from my class in the Ship Design View until I watched your videos (and feel very stupid for not checking those functions out). Hope you don't feel too burned out by pumping out these tutorials, man!
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I've watched all your videos, and thank you so much, I understand so much better know how to do a lot of stuff in Aurora. Really looking forward to more of them!
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Thanks for the kind words, and am not feeling burned out, the main slowdown for videos like this is just ideas, they are quickfire and easy for me to produce, but I am glad you are enjoying them, I plan to make more as well as new content such as narrative video format AARs and more detailed tutorial series.
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I was waiting for such tutorials tutorials. Thank you for making them. I would also like combats tutorials. Both ships and ground.
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Tried out some thumbnails and a tiny bit of graphics and am going to continue to find ways to increase the production quality such as onscreen text as am talking, forgive me for any mistakes as I can stumble over my words at times, let me know if you find any and I can add a notation.
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Thanks man, very usefull. If you can, just make more video, I think a lot of people need them :o
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Will do, I have been offered some help by a very nice discord user with compiling a list of commonly asked questions from the discord and forums, but still the best chance is if you put a list of questions you have here if you want to have it in a video.
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Sure, something very usefull for me (quite a new player). I have dozen hours of play, but still I haven't found aliens, neither had a fight, would be:
1) how to setup a new game world, with a fair chance to meet aliens etc.
2) how to design weapons
3) sensors: how they work, how to design them
4) mining station or mining ship? differences and suggestions
5) terraforming, how to
6) how to find and search relic ruins with ground units
7) dipolomacy, suggestions and mechanics
just my point of view, thanks
*I have just seen some topics have already been done, gonna run to watch your video
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Noted, I will see what I can do, I have already received two requests for terraforming so that will be my next priority
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Do note that I will be slowing down with uploads as I work on my Halo project and the AAR, with those two things taking a lot of time. I havent been able to actually play the game recently much either due to all this hahaha.
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I must have missed all the notes on admin commands 'cause I didn't even know they existed until I saw your video. They're good, thanks.
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- Repost from the mechanics tab before this place was made.
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This comes up a lot as well:
http://aurora2.pentarch.org/index.php?topic=11028.0;topicseen
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Noted.
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The next video after I finish terraforming will be about ship combat and I am currently trying to find a way to condense all the info down into bite sized chunks so it may take a while to get out.
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The video ideas were sourced from the spreadsheet that you can find in C# tutorials just above this thread, any more suggestions are welcome.
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Thanks for the updated tutorials for C#, they've been very useful, clear and concise. I've not played Aurora for about two years and am still struggling with some stuff that used to be second nature to me when I used to play.
I was wondering if you could do a quickstart tutorial which covers the absolute basics from the start of a new game? Just the absolute basics for a total beginner to get out of the starting system, including things that might seem bleedingly obvious to an Aurora veteran.
I am being a bit of a choosing beggar and you must have limited time so this is just a general suggestion rather than a complaint but it would really help me get back up to speed.
Something like the following:
1. Essential starting research projects (E. g. Grav/Geo sensors).
2. Starting industry projects/planning (E. g. Mines/Shipyards).
3. Essential starting component design (E. g. Starter militarycommercial engines).
4. Starter ship designs (E. g Grav/Geo Surveys, Jump ships/tenders/constructors).
5. Priority ship assignments and immediate goals. (E. g. What to look out for on grav surveys, what sort of new systems to expand towards).
6. General beginner hints/tips.
I don't know if it would be better to split these into to individual "Aurora 101" tutorials or a combined quickstart guide but it would be great to have some of your tutorials to follow for quickly getting up to speed on a new game and get a bit of advice/insight from a more experienced player. If the list is a bit long just 1-3 would help a huge amount.
Thanks for taking the time to make and share your tutorials in the first place, it is much appreciated.
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Thank you, for the clear and concise response that is properly sorted, these suggestions are very good but I am not sure that they would fit best into these standalone type videos, though a tutorial walk-through of three episodes, of getting to at-least a geological survey vessel from conventional start ect.
Thank you as well for the very flattering remarks, It gives me motivation to make more tutorials when I see this kind of comment, it is currently my birthday so there may or may not be another video today so I apologise if there is not.
But suggestion noted and also please see this spreadsheet for further suggestions, just so I can organise suggestions better and keep this thread more clear, but again that does not mean that comments like you have made arent welcome.
https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing - how you make quick suggestions
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As per the request here is the first in the series
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Please make sure when suggesting things you have a look at the current videos up and make sure your suggestion is not already a reality, because I got one for ground survey when I already did that video.
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this is the end of the conventional starting years series unless there is mass support for me making it an extended walkthrough.
https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing - again please provide any further suggestions as I move back into the quickfire topics.
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https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44
just so its easier for you guys to navigate it, I have made a playlist, this also now separates the "quickfire" and the more long drawn out tutorials
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How to create/stababilization Lagragne point
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Recorded and currently being rendered
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I have to say again, all your tutorials are so incredibly useful, I have learned sooo much!
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I appreciate it, unfortunately am having to slow down as the requests I have left are more complex such as ship combat and ground combat as well as other things that take time to get games to set up with those ideas in mind to show off. But seriously I cannot believe the amount of support being given for these videos which I never thought would take off or be good at all lol
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You need to speak louder or raise the sound in a post-process. On smart tv it is very quiet
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I will keep this in mind, I usually sound normalise at -9db due to my mic being quite sensitive, and I didnt exactly expect a smart tv to be a device my videos would be watched on, I will raise it in the next video, thank you for the criticism.
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Great job on these tutorials Brother!
I'm eagerly awaiting the video on ship combat.
Dirty Xenos are wiping the floor with me.
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Wow. Thanks for doing those conventional start tutorials so quickly, just what I needed to get back into the game for C#.
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starbase / tug / sorium harvest base /
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Next videos will be on designing your vessels for combat and the doctrine and philosophy behind it.
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Hei, it would be nice also a video about fuel harvesting. How to set up harvester/tankers/tugs
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To touch so much aspect, in such a short time, of a game as complex and deep as C #, I take my hat off to you.
Bravo, excellent work.
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Thank you very much, comments like this truly do Make it worth uploading these videos, conventional start episode 4 should be out soon, sorry for the delay as its my birthday, should see quicker uploads in the coming days.
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Happy Birthday ;)
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- Listened to some of the critique in the youtube and forum comments and audio should be better let me know if there are any issues.
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Sorry about the delay on the next upload, the next video which will be going over fuel harvesting and conditional orders surrounding it, is currently being held up cause youtube wants to not process it, been stuck at 0% processing for about an hour or two now xd, seems to be an issue at youtube effecting multiple people and primarily in europe, (am british).
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British? Never would have guessed. ;D
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I make tutorial series for my content, I make it a policy to never presume that my watchers know anything that I havent told them so, yea ^^
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It doesn't exactly sound like you're from Tokyo. lol
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It doesn't exactly sound like you're from Tokyo. lol
Who knows, anything is possible, anyway in other news looks like no more videos out for today unless youtube fixes their smeg
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Not much of a sense of humor across the pond, I see. ???
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Finally out, youtube decided to grace us with processing the video
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Further requests are needed as I am nearly done with the current requests please go to https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing to put a request in.
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Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.
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Thank you for the reply, I will make a followup video on exactly that and also research the exact numbers for it, though the chances of another video out today is rare as my ISP is currently experiencing a ton of issues so uploading and doing things is spotty.
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Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.
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Next Video will be going over building multiple ships in the same shipyard, also I need more requests so please do put one in if you have any ideas that arent already done. https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing
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Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.
The easy math for any ship is: speed = [50000 x power]/[total tonnage]. In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s.
10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc.
There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star. For example, Steve's tug in the default game has an engine power of 4500. If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury. Your tug will chase the planet forever. Other systems might have faster planets still.
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Thanks for the more simplified run down of the math but yes overall tugs can be very efficient especially with stations if you are willing to wait, I feel the video covers the math and use of tugs adequately though
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Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.
https://youtu. be/4iZCmx4youA
The easy math for any ship is: speed = [50000 x power]/[total tonnage]. In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s.
10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc.
There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star. For example, Steve's tug in the default game has an engine power of 4500. If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury. Your tug will chase the planet forever. Other systems might have faster planets still.
He will approach it eventually in a sinusoidal path. But yeah making tugs very "efficient" can infact be very inefficient.
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When it comes to requests I like to see some more ship combat.
And diplomacy/inteligence is also a topic I like to learn more about.
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When it comes to requests I like to see some more ship combat.
And diplomacy/inteligence is also a topic I like to learn more about.
More ship combat videos are on the way and diplomacy will not be looked at until 1.9 since its broken until then.
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I wanted to go beyond the usual 'say thanks' click and write a big thank you for your videos!
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I wanted to go beyond the usual 'say thanks' click and write a big thank you for your videos!
Thank you i appreciate it, all support is welcome and it makes me strive to make more and better content for you guys
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I'm new to the game, so anything and everything is priceless, thank you for taking the time and making the effort :)
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I'm new to the game, so anything and everything is priceless, thank you for taking the time and making the effort :)
Thank you for the kind words, I will continue to make further videos, am gonna be trying to take the time and do ship combat 101 (2) for the next video but who knows.
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Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.
https://youtu. be/4iZCmx4youA
The easy math for any ship is: speed = [50000 x power]/[total tonnage]. In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s.
10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc.
There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star. For example, Steve's tug in the default game has an engine power of 4500. If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury. Your tug will chase the planet forever. Other systems might have faster planets still.
In fact I was (as usual) wrong.
As 1. 9 isnt out yet i decided this is an interesting problem you posed. Then I numerically solved it for a circular orbit and also for an elliptical for kicks. See: https://puu. sh/FDKft/b845a4e560. gif
After looking at this for a bit I realized it looks like its approaching some limiting circle if the speed is slower than the orbiting speed of the target
After a day of googling I found out a bunch of stuff. These curves are called "Pursuit curves" to the well-initiated and the original problem dates to the 1700s while the case for a circular orbit was actually first solved in 1921.
The original pursuit problem was posed by French mathematician and hydrographer Pierre Bouger in 1732. It was published in the French
"M´emoires de l’Acad´emie Royale des Sciences" and deals with a pirate ship pursuing a merchant vessel.
In this paper https://mse. redwoods. edu/darnold/math55/DEproj/sp08/mseverdia/pursuit. pdf they find that the limit circle has a very simple formula too, its simple the multiplier of the projectiles speed relative to the targets speed times the radius of the orbiting circle of the target as concluded here https://puu. sh/FDKkO/63bf1dc0c5. png .
Cool beans 8). (also sorry for spamming spess muhreen)
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I love that you are doing tutorials. My feedback is as follows:
- Who is the intended audience? I am a new player. These are way too advanced for me. They seem to require a lot of already existing knowledge of the game.
- The order of the youtube playlist seems really chaotic to me. I'd like to see some kind of ordered progression. From a Basic to Intermediate to Advanced series.
- I have no idea how to even start playing really. I'm currently just reading the wiki. There are such a bewildering number of screens and buttons and options.
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I love that you are doing tutorials. My feedback is as follows:
- Who is the intended audience? I am a new player. These are way too advanced for me. They seem to require a lot of already existing knowledge of the game.
- The order of the youtube playlist seems really chaotic to me. I'd like to see some kind of ordered progression. From a Basic to Intermediate to Advanced series.
- I have no idea how to even start playing really. I'm currently just reading the wiki. There are such a bewildering number of screens and buttons and options.
If you are new to the game, try the videos that are called "Conventional Start" plus the video that is about the New Game Options (or Start Options or something like that). Those should help you with more of the basics.
[/list]
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I love that you are doing tutorials. My feedback is as follows:
- Who is the intended audience? I am a new player. These are way too advanced for me. They seem to require a lot of already existing knowledge of the game.
- The order of the youtube playlist seems really chaotic to me. I'd like to see some kind of ordered progression. From a Basic to Intermediate to Advanced series.
- I have no idea how to even start playing really. I'm currently just reading the wiki. There are such a bewildering number of screens and buttons and options.
1. Target audience is whoever finds something from them, I just started making them because there were no others then it became more serious, so I never thought about it in that way.
2. The reason for that is again those are supposed to be rough "quickfire" tutorials that dont cover one topic over the span of many videos, its why I created the conventional start series, and now the ship combat and ship design philosophy series.
3. I understand this and I will be looking to implement more and more easier beginner friendly tutorials.
Now something I have learned from all the feedback is that I cannot give everyone what they want, I can make videos that do well with the majority of the people but I wont be able to answer every question or fix whatever your issue is in a particular instance, but what I will be doing to try to open it up a bit more is keeping my quickfire series as one thing and then having these other series, I will then label them according to what I believe is their level of knowledge you require to understand them.
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I love that you are doing tutorials. My feedback is as follows:
- Who is the intended audience? I am a new player. These are way too advanced for me. They seem to require a lot of already existing knowledge of the game.
- The order of the youtube playlist seems really chaotic to me. I'd like to see some kind of ordered progression. From a Basic to Intermediate to Advanced series.
- I have no idea how to even start playing really. I'm currently just reading the wiki. There are such a bewildering number of screens and buttons and options.
Aurora takes a while to get used to. It is not holding your hands. So be patient, read and watch some vids. It‘ll come over time, but the initial cliff is very repelling.
One tip: there is an older series from Quill18 where he played VB6 Aurora. It is a good source of basic gameplay mechanics. Helped me a lot.
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I am also new to the game and your tutorials are extremely helpful.
Thanks for your time
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I am also new to the game and your tutorials are extremely helpful.
Thanks for your time
Thank you for the comment, any comments like this am super appreciative of, more videos are on the way :)
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And again good job 8)
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I love that you are doing tutorials. My feedback is as follows:
- Who is the intended audience? I am a new player. These are way too advanced for me. They seem to require a lot of already existing knowledge of the game.
- The order of the youtube playlist seems really chaotic to me. I'd like to see some kind of ordered progression. From a Basic to Intermediate to Advanced series.
- I have no idea how to even start playing really. I'm currently just reading the wiki. There are such a bewildering number of screens and buttons and options.
Aurora takes a while to get used to. It is not holding your hands. So be patient, read and watch some vids. It‘ll come over time, but the initial cliff is very repelling.
One tip: there is an older series from Quill18 where he played VB6 Aurora. It is a good source of basic gameplay mechanics. Helped me a lot.
I just started the Quill18 ones. They are really good for people like me. Thanks for the tip. I got through about 10 of SerBerian's and they are really good too and I want to finish them, but just seem over my head right now without also playing along. SpaceMarine's are great as well, but more topic based if you kind of already understand and just want to know how to do something specific.
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Thank You SpaceMarine for your work, those tutorials are very usefull when returning to aurora after long absence. I have a suggestion - maybe edit first post so it will contain list of all videos? It will be easier for people something that interest them.
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Thank you for the kind comment, and I will be implementing your feedback.
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Thanks for these they are extremely helpful for new players like me!!
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Thanks for these they are extremely helpful for new players like me!!
All support I am immensely Grateful of and more videos are on the way
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I just asked for this in your 0 Colony Cost video comment section a couple of hours ago. Now that is great timing. Thanks!
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I just asked for this in your 0 Colony Cost video comment section a couple of hours ago. Now that is great timing. Thanks!
Haha, thats one of the reasons I made this video, as a followup ^^
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If you can, it would be great to have a video about Prototypes and what's their use, I don't end to understand what they are for to be honest.
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If you can, it would be great to have a video about Prototypes and what's their use, I don't end to understand what they are for to be honest.
I will get to work on that, should be a relatively quick one to do as its an easy subject to cover.
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If you can, it would be great to have a video about Prototypes and what's their use, I don't end to understand what they are for to be honest.
I will get to work on that, should be a relatively quick one to do as its an easy subject to cover.
Thanks a lot! Added to the GDocs too, I totally couldn't find the link for some reason the first time.
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Thanks a lot! Interesting you can't build them, I thought maybe you could put prototypes in production somehow.
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there were ideas for that, that I believe steve toyed around with but no Prototypes are just really great ways to plan out your next Navy and especially in 20% research starts they are a life saver
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Do you have plans for doing a tutorial on the different weapon types and their uses? Thanks again for the great videos. :)
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Do you have plans for doing a tutorial on the different weapon types and their uses? Thanks again for the great videos. :)
I already have a tutorial that while not as indepth goes over each weapon,, its called "Basic Ship Design (1) - Mechanics"
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Your videos are of very good quality, precise and concise with as much energy and pleasure. It is a shame that in France, people do not make Tutorials of this kind. Continue like this, because you will make even more fans of the game. It would be a shame if people missed this gem! ;)
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Your videos are of very good quality, precise and concise with as much energy and pleasure. It is a shame that in France, people do not make Tutorials of this kind. Continue like this, because you will make even more fans of the game. It would be a shame if people missed this gem! ;)
That is really nice of you to say my french friend, I hope to continue to increase the quality and content of the uploads and with all the support I have been getting I see no reason to stop, Merci!
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Your videos are of very good quality, precise and concise with as much energy and pleasure. It is a shame that in France, people do not make Tutorials of this kind. Continue like this, because you will make even more fans of the game. It would be a shame if people missed this gem! ;)
That is really nice of you to say my french friend, I hope to continue to increase the quality and content of the uploads and with all the support I have been getting I see no reason to stop, Merci!
With pleasure ! But don't thank me, I'm just telling the truth.
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Less of a blatant tutorial and more of a walkthrough following up the conventional starting steps series I did with 100% more Intros and better quality, If support is there it will go on for much longer.
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Less of a blatant tutorial and more of a walkthrough following up the conventional starting steps series I did with 100% more Intros and better quality, If support is there it will go on for much longer.
Don't worry about it. Given the number of positive comments, I think you can go serenely.
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ABSOLUTELY go with it! :) I'm going to require a vastly extended lockdown to concentrate on this amazing game. With your well constructed and clearly voiced tutorials and playthrough, I know I will maste…. eerrr get reasonably good at it :)
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ABSOLUTELY go with it! :) I'm going to require a vastly extended lockdown to concentrate on this amazing game. With your well constructed and clearly voiced tutorials and playthrough, I know I will maste…. eerrr get reasonably good at it :)
Thank you for the kind comment, with this kind of response it is going nowhere, next video in the series will be up tomorrow.
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https://youtu. be/zPMqNw22d6s Less of a blatant tutorial and more of a walkthrough following up the conventional starting steps series I did with 100% more Intros and better quality, If support is there it will go on for much longer.
I'm looking forward to the lets play.
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Hi,
Interestingly, these two videos do not show up in YouTube if I search for Aurora C#. A search for Aurora 4X or Aurora C#: work - it must be the colon after the hash !!
Andy
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Hi,
Interestingly, these two videos do not show up in YouTube if I search for Aurora C#. A search for Aurora 4X or Aurora C#: work - it must be the colon after the hash !!
Andy
I am not having that issue, it wont show up if you type aurora 4x C# cause my channel isnt that big but if you search "letsplay aurora 4x C#" it will, Its just that these videos dont have many views and the impression rate is low so its not getting recommended as much.
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Well that's strange. They both show now for a search for Aurora C# but the names come up without the colon after the # now.
Excellent videos, by the way.
Andy
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Well that's strange. They both show now for a search for Aurora C# but the names come up without the colon after the # now.
Excellent videos, by the way.
Andy
Thank you very much
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- New version of fuel harvesting I made various mistakes in the last one and now we have order delay so enjoy!
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First video of the day, next video will be a tutorial going over research components and the like.
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With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.
What is best lay out for space station to resupply military ships. I got a station orbiting a planet, with one recreational module, and a load of maintenance storage bays, and a bit of engineering. it comes in at 200000 tonnes. Its five systems from home base, I need it to replenish my survey vessels and scout ships, and military ships . But when I send ships to it, the deployment time still carries on. And spaceport leaves ships wherever they stop, as it travels around its orbit. What am I doing wrong? Do I need another module that auto repairs/maintain ships?
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What is best lay out for space station to resupply military ships. I got a station orbiting a planet, with one recreational module, and a load of maintenance storage bays, and a bit of engineering. it comes in at 200000 tonnes. Its five systems from home base, I need it to replenish my survey vessels and scout ships, and military ships . But when I send ships to it, the deployment time still carries on. And spaceport leaves ships wherever they stop, as it travels around its orbit. What am I doing wrong? Do I need another module that auto repairs/maintain ships?
You're probably encountering the bug where 'things in orbit' don't get counted unless there's at least one of those things on the ground. Use SM to add one of each and see if that fixes your problem.
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https://www.youtube.com/playlist?list=PLfTxfvIdAKlvejwDMxkwmE-ZR0DzoTGZc - Ship Design 101 Playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKlsvekI8kUH1Eywq3MOkATzU - Ship Combat 101 Playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44 - Conventional Starting steps playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKluRAI7j6_fSc3ypGtC2nmhA - Quickfire tutorial playlist
https://www.youtube.com/playlist?list=PLfTxfvIdAKluSPTkPXzhMqH3MuZrpYeR7 - Conventional letsplay playlist V2
Reminder of the playlists since most people probably dont view the first page
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- Had to reupload due to a mistake sorry xd
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remade version of my old video with much better detail + heres a playlist for terraforming videos https://www.youtube.com/playlist?list=PLfTxfvIdAKlvTJfrH4U4YGQygQC62FE5C
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Video has an announcement regarding the future of channel uploads and playlists
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Video has an announcement regarding the future of channel uploads and playlists
Changing the playlists? You just like keeping me on my toes updating the video spreadsheet :)
Andy
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Video has an announcement regarding the future of channel uploads and playlists
Changing the playlists? You just like keeping me on my toes updating the video spreadsheet :)
Andy
haha, blame youtube, they like frakking my playlists up when they get too big so am segmenting them and splitting it up more
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Funnily enough I do not think there is a video out atleast from me on how to do this, or even anyone else. But long overdue here it is
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Not a very exciting video but required for the playlist am building for newer players
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Been very busy today so I apologise i was not able to upload both videos tonight, am dealing with some IRL stuff that I wont get into but yea, tomorrow I will make up for it and upload three new videos. Sorry guys, hope you enjoy the content episode 17 will be up tomorrow and its gonna be around the war heating up!
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No worries, hope things improve for you, and thanks for all your hard work. :)
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Big upload today, as such only one video, took me a while to edit this one together but I hope you enjoy, big shout out to froggiest for the original text based FAQ!
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am back and we got episode 19 out and about
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Welcome back!! :)
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New series out and the end of the last series, hope you enjoy! trying to be more narrative focused, next video will be a tutorial ^^
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Am boiling atm so sorry for no letsplay vids xd
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still melting over here
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probably no video today but i have been working on the channel heres the new banner and profile picture
(https://i.imgur.com/YpwB8wM.png)
(https://i.imgur.com/Gr4qPZt.png)
Also heres an emblem for something in my letsplay series
(https://i.imgur.com/xvucFxM.png)
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More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.
I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.
Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.
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More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.
I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.
Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.
I love the concept of a pitch video specifically targeting prospective new players--those who have heard of the game, are intrigued, and want to know a bit more before diving in.
I don't think an hour-long video is needed.
You should make it no longer than five minutes, and you don't need to go into the history of the project.
Essentially, you should just briefly discuss the major aspects of Aurora gameplay, while showing clips of the UI.
Go fast.
Prospective players don't need an explanation of mechanics, or any discussion (or even mention) of quirks, edge cases, or the gameplay balance beneath the mechanics.
Just show the meat of the game: the depth and breadth of decisions available to the player, and the tools that are used to implement those decisions.
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More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.
I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.
Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.
I love the idea, it would be a great way to let people know exactly what Aurora is and what you can do with it. I'm enjoying your videos very much keep them coming, and thanks for all the hard work.
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More videos are on the way but just want to get some interaction on what you guys think of this idea for a video.
I am thinking of doing review/introspective of the game which will cover the history, mechanics and more about the game, which I think will be a good way to advertise the game and also explain
what the game is and if you should play it or not, this would be a long project that would take an extended period of time in which I would research, script and make a review that could be up to an hour long as a one off.
Just on the planning table atm just want to get the forums opinions and especially people who are interested in aurora and if it would be useful to have a review to give to someone not sure about if they should play aurora or not.
I guess everyone got a taste for something different, in my opinion a 'pitch' video doesn't make sense to promote aurora. I believe the let's play format does more to engage new players. It display the features, mechanics and so on. That's how I discovered the game. Here's my two cents.
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All ideas are welcome, I could do both, make a short video kind of pitching the game, and what its about and then also a longer video, I primarily want to make a review/introspective because I think that is 1. something that would be cool that i want to do, and 2. I think it would help people understand ot a greater extent really what this game is and why this game has so many quirks, steve has also said he would be up for answering questions regarding the history of the game.
I would also have chapters and timestamps so if you dont want to learn about that you can just learn about the mechanics and if you should play the game or not etc
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A JP defense strategy I used in VB Aurora will work in C# Aurora IF sensors and fire control are scrambled by a warp point jump, as they
are in VB Aurora. Usually for anywhere from 2-5 minutes. Load a ship with every 5 ROF weapon you can cram into them and place them
on the JP with active sensors ON, and shields UP. In VB aurora, these rapid firing vessels get MANY free shots with 5 second ROF lazers,
missiles etc, before the enemy can respond effectively. Mine are heavy cruisers around 35000 tons. On top of the JP, they are absolutely
devastating against ships that can't return fire. :) This is in reply to the question on Youtube. ^_-
Starkiller
PS: A big spinal mount Lazer is a real plus on this ship. Not many ships can survive a single shot from these. The higher damage, the
better. ROF doesn't matter here as they are basically 'one shot kill' weapons. :)
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thanks for all the support over the month, <3
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sorry AJ^
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Welcome back.
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The move in and out tactic and also the first wave you absorbed without damahe will be obsolete in 1.12 as there was a problem in the code where AI won't taking into account the Player counter measures and was not learning from it. It is possible later you will be lured in before getting stormed by AMM. For the rest it's not that cheesy, it's a tactic snd there is nothing wrong in using it. AI actually does the same sometimes.
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back, get this video while its hot put a lot of effort into this one folks
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also heres the written version https://docs.google.com/document/d/1gi0QqMmZSU5vGsOy4u8OIgk0yHso6sqW-iXeOup_-5Y/edit?usp=sharing
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Written version is also available here: https://docs.google.com/document/d/1Z9ZNQXmSTsheq704Ns0SgbGw7heniswBa43OobWNG2M/edit?usp=sharing
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