Author Topic: v5.56/v5.60 Official Bugs Thread  (Read 65408 times)

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Offline Thiosk

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #30 on: January 08, 2012, 11:13:37 PM »
I can second the trade irregularities.  

Normal behavior:  Earth produces 100 factories.  Shipping them anywhere is trivial-- the fleet disperses the stuff quickly.

Lets change the example.  

Bad behavior: Asteroid 1 has 100 mines and a mass driver.  Order up source for those, and set destination to another asteroid.
Nothing ever happens.  The asteroid has no population, so ships never go there, and pick up the order.  

I've seen such off-the-beaten-path orders filled in the past-- but only sporadically.  Meanwhile, hundreds of cargo vessels have sat at sol or another major planetary hub, awaiting orders, for years. They aren't inactive, they just aren't getting tagged to do anything.  Aside from the (what i believe) to be a bug that lowers the priority of minor world shipping orders.

Perhaps shipping orders need to be more valuable to the civilian fleet.
 

Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #31 on: January 09, 2012, 11:35:38 AM »
The damage control queue persists after a ship repair has taken place at a shipyard, so it will continue to do damage control on already fixed components, consuming maintainence supplies and so forth.
 

Offline Steve Walmsley (OP)

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #32 on: January 10, 2012, 12:13:00 PM »
The damage control queue persists after a ship repair has taken place at a shipyard, so it will continue to do damage control on already fixed components, consuming maintainence supplies and so forth.

Fixed for next version.

Steve
 

Offline Zerkuron

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #33 on: January 10, 2012, 12:34:09 PM »
Hi,

I`m not sure but it seems to be a bug for me, that the time reduction of commercial Spaceports don`t apply for civilian vessels.   On Earth I got 5 commercial Spaceports but civilian Freighters still need 10:10:0:0 to Load/Unload trade Goods.   My self controlled counterparts work fine.   But Cargo Handling Module works for both. 

Also the general Order "move to nearest Mineral location" does`nt work with Asteroid Miner.   But when I send the Miner via "Move To" Order they beginn to mine the Asteroid.   Seems to be a problem with continual orders.   They only work with no orders on schedule.   I think this isnot a classic Bug but should be fixed because the order becomes useless to this. 

I`m using v5.  6 at Win7 Ultimate SP1. 

*edit: added "Ultimate"*
« Last Edit: January 10, 2012, 12:36:14 PM by Zerkuron »
 

Offline stamasd

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #34 on: January 10, 2012, 04:55:25 PM »
(deleted, already reported)
« Last Edit: January 10, 2012, 05:05:30 PM by stamasd »
 

Offline georgiaboy1966

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #35 on: January 10, 2012, 06:33:09 PM »
Am using 10 freighters with 10 cargo holds (500000), am transporting a research center, and have a stockpile of 100 centers to move.
the cargo fleet has enough room to carry 1 RC at a time.

am tring changing pulses and increment times now


And am still have this problem.

For clarification, the freighters are player built.
Glen

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Offline stamasd

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #36 on: January 10, 2012, 08:24:23 PM »
The date, the date, it's wrong! :)



 

Offline OAM47

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #37 on: January 10, 2012, 08:30:32 PM »
At first I thought you were trying to make a joke about the format, but then I saw what you really meant x.x
 

Offline Charlie Beeler

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #38 on: January 11, 2012, 07:03:24 AM »
The date, the date, it's wrong! :)





This comes up from time to time.  As I recall, Steve has defaulted all months in Aurora to 30 days each to simplify coding.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline jaybud4

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #39 on: January 11, 2012, 10:24:44 PM »
I picked up some rather special engines from a ruin.

Ion Engine E0 (1)    Power 60    Fuel Use 0%    Signature 0    Armour 0    Exp 0%    Hyper Capable   (4 HS)
Magneto-plasma Drive E0 (1)    Power 80    Fuel Use 0%    Signature 0    Armour 0    Exp 0%    Hyper Capable  (3 HS)

Now, I know you need the NPRs to cheat a little bit for gameplay's sake, but...

Also, a subordinate bug -- Using either of those engines in a design gives a division by zero error for obvious reasons.
 

Offline ExChairman

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #40 on: January 12, 2012, 04:31:32 AM »
Think this is an old bug, my PDC is running out of fuel... It got 500000 liters of good fuel, maybee a sinkhole opens up under the fueltanks... ::)
Veni, Vedi, Volvo
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Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #41 on: January 13, 2012, 03:34:54 PM »
Here is a bizarre race condition: Within the same month period an engineering brigade brought back alpha shields and my DS researcher finished armor, and moved on to the next item in his queue: alpha shields.
Cancelling the already completed alpha shields research project had no ill effects otherwise, beta shields were immediately available.
 

Offline Jikor

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #42 on: January 13, 2012, 07:07:48 PM »
Installed on a new computer with the latest version and patches 5. 56 and 5. 60. 
Starting a new game I see this error:

---------------------------
Error in SetupNPRClasses
---------------------------
Error 3201 was generated by DAO. Recordset
You cannot add or change a record because a related record is required in table 'TechSystem'.
Please report to hxxp: aurora2. pentarch. org/index. php/board,11. 0. html
---------------------------
OK   
---------------------------

I tried with just the default settings and still got the same error.
 

Offline Beersatron

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #43 on: January 13, 2012, 11:47:47 PM »
Installed on a new computer with the latest version and patches 5. 56 and 5. 60. 
Starting a new game I see this error:

---------------------------
Error in SetupNPRClasses
---------------------------
Error 3201 was generated by DAO. Recordset
You cannot add or change a record because a related record is required in table 'TechSystem'.
Please report to hxxp: aurora2. pentarch. org/index. php/board,11. 0. html
---------------------------
OK   
---------------------------

I tried with just the default settings and still got the same error.


Could be a problem with permissions, file or folder.

What happens if you install into a folder outside of C:// ?
 

Offline gomezkeane

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #44 on: January 14, 2012, 08:58:11 AM »
I have found a strange bug in v5. 6.  When I explore some systems they are being generated without asteroids, but the all bodies tab in the system map shows asteroid, when I click on it I get these errors
Quote
22nd February 2034 12:34:01,SM Only,System 0,Error in tvView_NodeClick
Error 13 was generated by Aurora
Type mismatch
Please report to hxxp: aurora2. pentarch. org/index. php/board,11. 0. html
22nd February 2034 12:34:01,SM Only,System 0,Error in tvView_NodeClick
Error 3061 was generated by DAO. Database
Too few parameters.  Expected 1.
Please report to hxxp: aurora2. pentarch. org/index. php/board,11. 0. html
22nd February 2034 12:34:01,SM Only,System 0,Error in tvView_NodeClick
Error 91 was generated by Aurora
Object variable or With block variable not set
Please report to hxxp: aurora2. pentarch. org/index. php/board,11. 0. html

The strange thing is most star systems are ok and contain asteroids as normal.

Also I have my region settings set to UK English.