Author Topic: Internal damage calculation in a damaged ship question.  (Read 1786 times)

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Offline telegraph (OP)

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Internal damage calculation in a damaged ship question.
« on: December 05, 2012, 04:35:17 AM »
I am building an anti-meson ship, abe to withstand some punishment, retaining at least some of it's firepower (as opposed to instant failure after the first valley).
As I understand the key to survival here is a multiple-HTK components(i.e. large engine) and multiple reserve components (i.e. multiple engines) , as meson cannons only deal 1 point of internal damage.

As far as I understand - meson demage is calculated by dicing a random number within internal damage allocation chart and hitting whatever is there in the chart, but what will happen if the component in that location is already destroyed? will shot be wasted? will it re-dice to find some other component?
 

Offline metalax

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Re: Internal damage calculation in a damaged ship question.
« Reply #1 on: December 05, 2012, 06:03:30 AM »
If a component is already destroyed, the damage will pass on to strike another component, essentially rerolling on the DAC until it hit a non-destroyed component.
 

Offline Steve Walmsley

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Re: Internal damage calculation in a damaged ship question.
« Reply #2 on: December 05, 2012, 06:36:51 AM »
If a component is already destroyed, the damage will pass on to strike another component, essentially rerolling on the DAC until it hit a non-destroyed component.

It does re-roll to try to hit something else. However, if tries 20x (might be 30x) and doesn't hit anything, the ship blows up. That is how some components survive the destruction of a ship.

Steve
 

Offline telegraph (OP)

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Re: Internal damage calculation in a damaged ship question.
« Reply #3 on: December 05, 2012, 09:59:44 AM »
Well. apparently    "through and through" punctures are not implemented here. I will have to stick to large-HTK layouts, instead of multiple "reserve" components.
 

Offline niflheimr

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Re: Internal damage calculation in a damaged ship question.
« Reply #4 on: December 05, 2012, 01:07:33 PM »
Empty magazines work wonders as well - you can add as many htk's as you want. think of them as ermm , spaced tube armor.
 

Offline telegraph (OP)

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Re: Internal damage calculation in a damaged ship question.
« Reply #5 on: December 06, 2012, 02:42:54 AM »
thanks for the tip, 10 HTK on size 1 component definetely looks promising.

Do I actually need them empty though? additional 4 missle storage space will definetely be useful.
And if I indeed want them empty - how do I decide which magazines are used for missile storage, and which are not.
 

Offline niflheimr

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Re: Internal damage calculation in a damaged ship question.
« Reply #6 on: December 06, 2012, 11:06:34 AM »
Magazines have a give chance of explosion - even at 95% eject chance when you have 40 or 50 magazines there's a very good chance you'll get a cook-out at one time - which will probably cost you the ship.

IMO best meson armor is having faster ships and longer weapons :)
 

Offline telegraph (OP)

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Re: Internal damage calculation in a damaged ship question.
« Reply #7 on: December 06, 2012, 12:46:15 PM »
I do not have any EW experts, so I do not have good lasers.
I have a good 60% Missile/Kinetic guy, so I try to build my defences around missiles(railguns are way to short-range right now). The main idea of my missile corvettes can be described as:

1. Several largest commercial drives. To split the risks and cut on fuel costs.
2. Lots of small launchers.
3. Lots of small FC.
4. one large active scanner for ships, one small scanner for missiles(just in case).
5. Several shielded magazines.
6. lots of crew quarters, lots of engineering, lots of small fuel tanks.
7. size-3 ASM with warhead yield of 4. size-1 AMM with warhead yield of 1.(just in case).

EDIT:
8. 2 CIWS systems.
« Last Edit: December 06, 2012, 01:26:09 PM by telegraph »
 

Offline strych90

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Re: Internal damage calculation in a damaged ship question.
« Reply #8 on: December 06, 2012, 03:49:56 PM »
Do mesons cut through shields too? I honestly don't know how shields even work, but if they mitigate meson damage then even low tech shields would be better than relying on random rolls as to whether or not your components get k/o'd. Then again, if mesons ignore them my post means nothing
 

Offline niflheimr

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Re: Internal damage calculation in a damaged ship question.
« Reply #9 on: December 06, 2012, 04:56:47 PM »
They cut through everything .
 

Offline strych90

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Re: Internal damage calculation in a damaged ship question.
« Reply #10 on: December 06, 2012, 07:29:43 PM »
well, nevermind then :|