View full version: C# Aurora
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  1. C# Aurora Changes Discussion
  2. C# Aurora Changes List
  3. C# Aurora v0.x Suggestions
  4. C# Aurora v0.x Questions
  5. Screenshots published so far
  6. Mass Driver Packets
  7. Update on Progress
  8. Missile Calculator
  9. C# Anticipation
  10. Will C# be more stable and take less time to process increments?
  11. Small shields better than large shields in every way?
  12. Real World 21st Century Ground Unit Templates
  13. C# Ground Combat
  14. mineral usage
  15. 2018 : The #C Era?
  16. Jump Gate Construction/Destruction (split suggestions)
  17. Civilian ships
  18. Sry for stupid question will i be able to run C# on my windows laptop?
  19. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  20. In C# will we be able to colonize hundreds of planets without breaking the game?
  21. Will there be more technologies in C#?
  22. Aurora C# Screenshots
  23. New role for construction ships in C# (split off)
  24. Replacing PDCs
  25. Quick C# Questions
  26. Release date?
  27. Suggestion for officer changes
  28. Magazine Explosions
  29. Replacing Teams?
  30. danger ratings for systems
  31. Empire Control and Civilian Economy in Aurora
  32. Default Orders for Harvesters and Miners
  33. Sensors blind Spots - blocking reduction by solar bodies or events
  34. Sensor range for orbiting spaceships
  35. New sensor model and small fighters. Problem?
  36. No Limit on Commander Themes in C# Please
  37. Defining which events break up the time progression cycle
  38. Transponders
  39. Diplomacy things I love to see
  40. Cap Civilians?
  41. Information Screen for Minerals
  42. Custom game setups - tech
  43. Selecting Commanders Screen Suggestion
  44. Life supports
  45. Research changes planned?
  46. Alpha-testing
  47. Colony Automation
  48. Diplomacy Overhaul?
  49. C# Aurora Blind Accessibility?
  50. Wiki update