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Posted by: ollobrains
« on: August 19, 2011, 05:22:40 AM »

missed the option to buy their CMC outputs thats a good feature.
Posted by: Father Tim
« on: June 20, 2011, 06:18:25 AM »

Civilians will (or rather, have a chance to) build any non-military, non-obsolete, ship design with at least one of {Cargo Hold, Cryogenic Storage Hold, Luxury Passenger Accommodations}.  Regardless of what else is on the ship, they will operate it as either a standard Freighter, Colony, or Luxury passenger ship.

Posted by: skeolan
« on: June 16, 2011, 05:49:17 PM »

Ah good, that's a relief.  If those damn uppity civvies started chewing up offworld minerals I'd be very unhappy with them.  Thank you.  I love how fast the knowledgeable responses come on this forum! :)
Posted by: Charlie Beeler
« on: June 16, 2011, 03:57:01 PM »

I see.  So if I do want the civilians to start building these mining ships, I could throw some cargo holds on them (seems wise since I anticipate the mining wouldn't be very useful otherwise). . .  then it's possible civilians will build them? If they build them, will they just put the vessels on shipping runs and ignore the mining modules, or will they go out mining? If they do go out and mine the asteroids, will I be able to ensure that the minerals they harvest would end up in imperial hands (at any price), just like CMCs?

The civilian AI is very limited.  Cargo and colonist runs only.
Posted by: skeolan
« on: June 16, 2011, 03:02:16 PM »

I see.  So if I do want the civilians to start building these mining ships, I could throw some cargo holds on them (seems wise since I anticipate the mining wouldn't be very useful otherwise). . .  then it's possible civilians will build them? If they build them, will they just put the vessels on shipping runs and ignore the mining modules, or will they go out mining? If they do go out and mine the asteroids, will I be able to ensure that the minerals they harvest would end up in imperial hands (at any price), just like CMCs?
Posted by: Thiosk
« on: June 16, 2011, 02:56:08 PM »

They won't build these designs unless you put cargo holds on them.

I put a cargo hold on a tanker-- big mistake.
Posted by: skeolan
« on: June 16, 2011, 02:00:57 PM »

Second question on co-opting civilian mining efforts - I haven't actually gotten this far yet, but we're currently researching ship-based mining modules and I just finished my first design for a tanker with a Sorium harvester onboard.   Since the existing "Panamax" self-fuelling tanker design and the impending "Fracker" asteroid mining design will both be civilian, I anticipate the civilian shipping lines may eventually build some and start gobbling up asteroids and depleting the (huge) Sorium reserves I found on Saturn. 

Can I buy that mining output from them in similar fashion to CMCs? If so, how? Will this even happen, or will the civ AI not bother to build mining ships?
Posted by: sloanjh
« on: June 15, 2011, 08:32:56 PM »

I also think that they only (to the unit) transfer the Civilian minerals that are produced, that has been my experience with mixed civilian/'military' colonies.  I think that this also is the case for any civilian minerals that are produced when there is no MD target selected.

I think it is because the civilian 'mass driver' doesn't actually exist as such (so it can't be removed or merge with yours on the same base) but the code just automagically adds the production to a new/existing mass driver packet going to the destination.

Exactly.

John
Posted by: Xeno The Morph
« on: June 15, 2011, 02:36:50 PM »

I also think that they only (to the unit) transfer the Civilian minerals that are produced, that has been my experience with mixed civilian/'military' colonies.  I think that this also is the case for any civilian minerals that are produced when there is no MD target selected.

I think it is because the civilian 'mass driver' doesn't actually exist as such (so it can't be removed or merge with yours on the same base) but the code just automagically adds the production to a new/existing mass driver packet going to the destination.
Posted by: Aldaris
« on: June 15, 2011, 11:00:26 AM »

CMCs start with a mass driver, if you buy the mineral output you can use the local mass driver for transport. I highly doubt Steve bothered to implement arbitrary restrictions like making them only work for the civvy output.
Posted by: sloanjh
« on: June 15, 2011, 08:20:53 AM »

No, as far as I know the civvies are going to ship your minerals as well. I guess your production just raised over your mass driver's ability to ship minerals (5,000 tons a year).

This is incorrect in my experience.  The civvies ship their own minerals; yours sit there rotting on the docks (well, they would if they were bananas) unless you either emplace your own mass driver or ship them out via freighter.

John
Posted by: Sheb
« on: June 15, 2011, 06:42:09 AM »

No, as far as I know the civvies are going to ship your minerals as well. I guess your production just raised over your mass driver's ability to ship minerals (5,000 tons a year).
Posted by: skeolan
« on: June 14, 2011, 03:55:24 PM »

Nice.  Okay, time to take one of those idle freighters in the Reserve Task Group out for a spin.  :D
Posted by: Thiosk
« on: June 14, 2011, 02:06:13 PM »

yes, you need your own mass drivers, as i understand it.  They can send every unit they make, but cannot send any units you make.
Posted by: skeolan
« on: June 14, 2011, 01:31:06 PM »

While we're on the subject:

The civvies beat me to a mining colony on an unusually rich asteroid near Earth - I started supplementing it with a few automines of my own, and subsequently the civvies built yet another CMC on the same planet, so the output has gotten pretty high now.  I noticed the colony asked for a Mass Driver target so I set it to Earth; but I've noticed the asteroid colony's stockpiles have become nonzero.  Is that because of my automine output not getting picked up by the CMC mass driver? Do I need to ship a separate mass driver out there to consume the full output of the CMC+automine operation?