Author Topic: A button for mass research?  (Read 380 times)

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Offline Mint Keyphase (OP)

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A button for mass research?
« on: December 03, 2023, 05:02:54 AM »
Kinda annoying to operate repetitively on a clunky UI to mass research every time a new game is created.
 

Offline Garfunkel

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Re: A button for mass research?
« Reply #1 on: December 03, 2023, 05:14:38 AM »
Steve would have to create a window where you select which technologies to research when you click "mass research" and this is only a problem for people who repeatedly make games that require a specific technological starting positions instead of the usual conventional/TN start. As annoying as it can be for you, I doubt this is a good use of his time. Plus, soon enough the release of new versions will quiet down and we will all be playing 2.6.1 or something for three years.  :)
 
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Offline xenoscepter

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Re: A button for mass research?
« Reply #2 on: December 03, 2023, 02:58:40 PM »
 --- VB6 had a button that Instant Researched everything of Equal to or Less than a specified amount of RP. Likewise, IIRC, it also had a button that basically gave you everything sans spoiler stuff.

 --- I'd like a return of the Equal to or Less Than option, as for the "Give me MaxTech" option, I'd like to see it as start option.

 --- In any case, I'd also like to have the option to SM spoiler tech.
 
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Offline Ulzgoroth

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Re: A button for mass research?
« Reply #3 on: December 03, 2023, 03:16:53 PM »
Isn't there a checkbox for a default TN tech set? Not that I use it.

The part I have trouble with is the starting build points. I wind up not spending them and then warping my whole gameplay because I can insta-spawn fleets.