Author Topic: Surveillance Ships  (Read 3122 times)

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Offline Starkiller (OP)

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Surveillance Ships
« on: January 16, 2011, 02:47:51 PM »
Heh. My latest LONG range Surveillance Cruiser. I was getting rather tired of being ambushed.
This little darlin' enters a system, moves slowly near the planets, and if it picks nothing up on
Thermals or EM, actives it's actives. Check out the ranges for the passives and active. :)

I only had to use the actives once. After destroying a single Precurser ship, I wanted to make
sure there were no other surprises. They are ENORMOUSLY expensive, however, so the two
heavy battlefleets each have one, and I have one in reserve should one of the strike fleets,
or survey fleets, require it's help. It works well, thank goodness, because I don't want to
build more of these. Pricier than a PDC. :)

Code: [Select]
Marcus Brutus class Surveillance Cruiser    21,000 tons     1884 Crew     13836 BP      TCS 420  TH 744  EM 300
14761 km/s    JR 3-50     Armour 3-67     Shields 10-300     Sensors 1200/1200/0/0     Damage Control Rating 1     PPV 0
Annual Failure Rate: 3528%    IFR: 49%    Maint Capacity 412 MSP    Max Repair 2400 MSP    Est Time: 0 Years

J21000(3-50) Military Jump Drive Mk II     Max Ship Size 21000 tons    Distance 50k km     Squadron Size 3
Solid Core Anti-matter Drive E3 (31)    Power 200    Fuel Use 30%    Signature 24    Armour 0    Exp 5%
Fuel Capacity 600,000 Litres    Range 171.4 billion km   (134 days at full power)
Xi R300/15 Shields (2)   Total Fuel Cost  30 Litres per day

CIWS-320 Mk II (4x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR5760-R100 (1)     GPS 240000     Range 5,760.0m km    Resolution 100
Thermal Sensor TH50-1200 (1)     Sensitivity 1200     Detect Sig Strength 1000:  1200m km
EM Detection Sensor EM50-1200 (1)     Sensitivity 1200     Detect Sig Strength 1000:  1200m km

ECM 50

This design is classed as a Military Vessel for maintenance purposes
 

Offline DatAlien

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Re: Surveillance Ships
« Reply #1 on: January 16, 2011, 06:50:20 PM »
Impressiv
Per se ad astra
 

Offline Starkiller (OP)

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Re: Surveillance Ships
« Reply #2 on: January 16, 2011, 07:09:29 PM »
For what they cost to build, they'd better be. :)
Each of the three sensors are the largest I could build, 50 hull spaces each.
Not enough room for weapons, which is OK because this is, basically, a
EWACS cruiser. It's the antenna size that really boosts the range, and
I maxed it on all three. As I said, you can build only a handful, depending
on your economy and wealth, but they are VERY useful for detecting ships
that would otherwise ambush your warships or survey squadrons.

I hope I can build another in a few years, but warp point defense bases
are a priority at the moment. :)

Eric
 

Offline Kurt

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Re: Surveillance Ships
« Reply #3 on: January 17, 2011, 10:13:59 AM »
The Empire, in my campaign, has a similar ship:

Code: [Select]
Island Flt II class Scout    15200 tons     1222 Crew     4117.6 BP      TCS 304  TH 1120  EM 0
7368 km/s    JR 3-50     Armour 11-54     Shields 0-0     Sensors 550/700/0/0     Damage Control Rating 25     PPV 0
Annual Failure Rate: 123%    IFR: 1.7%    Maintenance Capacity 2540 MSP    Max Repair 700 MSP

Rolls Royce J15200(3-50) Military Jump Drive     Max Ship Size 15200 tons    Distance 50k km     Squadron Size 3
Imperial Atomics LPIC Fusion Drive (14)    Power 160    Fuel Use 50%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 600,000 Litres    Range 142.1 billion km   (223 days at full power)

CIWS Mk 2 (2x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Shrike AMM (200)  Speed: 24,000 km/s   End: 2.5m    Range: 3.6m km   WH: 1    Size: 1    TH: 280 / 168 / 84
Standard II Missile (84)  Speed: 28,000 km/s   End: 32.1m    Range: 54m km   WH: 6    Size: 4    TH: 205 / 123 / 61

ID Scout Thermal Sensor  (1)     Sensitivity 550     Detect Sig Strength 1000:  550m km
ID Scout EM Detection Sensor  (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

I decided to only use passives, so that I could fit everything on a light cruiser hull, and to make it cheaper.  Because there is no actives, and of course because it isn't as advanced as yours, it is much cheaper.  It is still more expensive than a comparable light cruiser, though.

Kurt
 

Offline Starkiller (OP)

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Re: Surveillance Ships
« Reply #4 on: January 17, 2011, 11:54:25 AM »
Actually, that looks great. Being advanced is nice, but everything is much pricier.
I think I could design a smaller one along the lines of your ship. Maybe that would
be cheap enough to build for the Strike Fleets and their survey counterparts. :)
The idea was sound, but I do think I went a bit overboard with her. The Battlefleets
represent a substantial chunk of economic output, however, so keeping them in one
piece is rather important. :)

Eric
 

Offline welchbloke

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Re: Surveillance Ships
« Reply #5 on: January 17, 2011, 01:16:25 PM »
This is my current design that fills the same niche in my combat fleet:

Code: [Select]
Rygbi Batch 2 class Fleet Scout    18,000 tons     1665 Crew     7620.8 BP      TCS 360  TH 1260  EM 900
10000 km/s     Armour 5-61     Shields 30-360     Sensors 700/700/0/0     Damage Control Rating 42     PPV 0
Annual Failure Rate: 117%    IFR: 1.6%    Maint Capacity 5822 MSP    Max Repair 1800 MSP    Est Time: 1.87 Years

Merlin Mk2 SCAM (18)    Power 200    Fuel Use 60%    Signature 70    Armour 0    Exp 5%
Fuel Capacity 1,900,000 Litres    Range 316.7 billion km   (366 days at full power)
Epsilon  Shields Mk1 (10)   Total Fuel Cost  150 Litres per day

CIWS-160 (2x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SSA-5A (1)     GPS 72000     Range 1,593.8m km    Resolution 40
SSP-5t (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km
SSP-5e (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes

This is a similar design to support my survey ships, the big difference is that I'm relying on passive detection:

Code: [Select]
Conwy class Scout    14,000 tons     1330 Crew     5837 BP      TCS 280  TH 1400  EM 750
14285 km/s     Armour 4-51     Shields 25-300     Sensors 700/280/0/0     Damage Control Rating 21     PPV 0
Annual Failure Rate: 74%    IFR: 1%    Maint Capacity 5473 MSP    Max Repair 700 MSP    Est Time: 4.09 Years

Merlin Mk2 SCAM (20)    Power 200    Fuel Use 60%    Signature 70    Armour 0    Exp 5%
Fuel Capacity 2,250,000 Litres    Range 482.1 billion km   (390 days at full power)
Delta Shields Mk1 (10)   Total Fuel Cost  150 Litres per day

SSA-1 (1)     GPS 5600     Range 175.3m km    Resolution 20
SSP-5t (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km
SSP-4e (1)     Sensitivity 280     Detect Sig Strength 1000:  280m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes
Welchbloke
 

Offline ZimRathbone

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Re: Surveillance Ships
« Reply #6 on: January 20, 2011, 02:45:49 AM »
The Empire, in my campaign, has a similar ship:

Code: [Select]
Island Flt II class Scout    15200 tons     1222 Crew     4117.6 BP      TCS 304  TH 1120  EM 0
7368 km/s    JR 3-50     Armour 11-54     Shields 0-0     Sensors 550/700/0/0     Damage Control Rating 25     PPV 0
Annual Failure Rate: 123%    IFR: 1.7%    Maintenance Capacity 2540 MSP    Max Repair 700 MSP

Rolls Royce J15200(3-50) Military Jump Drive     Max Ship Size 15200 tons    Distance 50k km     Squadron Size 3
Imperial Atomics LPIC Fusion Drive (14)    Power 160    Fuel Use 50%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 600,000 Litres    Range 142.1 billion km   (223 days at full power)

CIWS Mk 2 (2x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Shrike AMM (200)  Speed: 24,000 km/s   End: 2.5m    Range: 3.6m km   WH: 1    Size: 1    TH: 280 / 168 / 84
Standard II Missile (84)  Speed: 28,000 km/s   End: 32.1m    Range: 54m km   WH: 6    Size: 4    TH: 205 / 123 / 61

ID Scout Thermal Sensor  (1)     Sensitivity 550     Detect Sig Strength 1000:  550m km
ID Scout EM Detection Sensor  (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

I decided to only use passives, so that I could fit everything on a light cruiser hull, and to make it cheaper.  Because there is no actives, and of course because it isn't as advanced as yours, it is much cheaper.  It is still more expensive than a comparable light cruiser, though.

Kurt
Why does it carry missiles Kurt?

As far as I can see it has neither Launchers nor Magazines.
Slàinte,

Mike
 

Offline Charlie Beeler

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Re: Surveillance Ships
« Reply #7 on: January 20, 2011, 08:36:27 AM »
Why does it carry missiles Kurt?

As far as I can see it has neither Launchers nor Magazines.


Willing to bet that listing is leftover from copying a missile armed design.  Note that there is no listing of magazine capacity.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline ZimRathbone

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Re: Surveillance Ships
« Reply #8 on: January 20, 2011, 02:50:43 PM »
Willing to bet that listing is leftover from copying a missile armed design.  Note that there is no listing of magazine capacity.

of course (Duh!) sorry, still a little groggy from jet lag - just back from Fiji
Slàinte,

Mike
 

Offline Kurt

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Re: Surveillance Ships
« Reply #9 on: January 20, 2011, 05:34:56 PM »
Willing to bet that listing is leftover from copying a missile armed design.  Note that there is no listing of magazine capacity.

That's it, of course.  This design is based on my original light cruiser design, and I forgot to remove the missile loadout. 

Kurt
 

Offline Charlie Beeler

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Re: Surveillance Ships
« Reply #10 on: January 21, 2011, 06:54:17 AM »
That's it, of course.  This design is based on my original light cruiser design, and I forgot to remove the missile loadout. 

Kurt

Tell the truth...you wanted to see if we'd notice.   ;)
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Steve Walmsley

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Re: Surveillance Ships
« Reply #11 on: February 13, 2011, 04:31:50 AM »
This is a much smaller ship with a similar role from my current campaign

Oracle class Surveillance Frigate    4,000 tons     429 Crew     1400 BP      TCS 80  TH 400  EM 0
5000 km/s     Armour 1-22     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 10     PPV 0
Annual Failure Rate: 12%    IFR: 0.2%    Maint Capacity 2188 MSP    Max Repair 672 MSP    Est Time: 6.63 Years

Rolls Royce RR80 Magneto-Plasma Drive (5)    Power 80    Fuel Use 60%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 112.5 billion km   (260 days at full power)

SN/SPY-34 Small Target Detection System (1)     GPS 6720     Range 210.4m km    Resolution 20
SN/SPY-33 Area Surveillance Array (1)     GPS 80640     Range 1,030.6m km    Resolution 120

Steve
 

Offline Deutschbag

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Re: Surveillance Ships
« Reply #12 on: March 02, 2011, 02:48:39 PM »
The only critique I have is that you might see fit to lower the resolution, or else add a secondary lower-resolution sensor to detect smaller craft like those from the swarm at longer range.