View full version: C# Bureau of Design
« 1 2 3 4 5 6 »
  1. Fighters and how to make them?
  2. Jump Tenders - A Different Approach
  3. Stationary Jump Point Defence
  4. Carrier Strike Group Critique
  5. Missile centric fleet crtique
  6. STO Engineering: how much armor to use?
  7. Warp point assaulting I need a SBMHAWK
  8. Fleet Design
  9. When are reduced-size lasers worthwhile?
  10. Problem with Mine(s)
  11. It's my Bridge in a Box...
  12. Hit and Run Corvette
  13. Multi-role interceptor
  14. Stealth Explorer?
  15. The Fortune Class Frigate, Commander's First Warship
  16. Critique My Ground Elements
  17. The Little Tanker that might.
  18. Series 1 Destroyers
  19. Prisoner Ship
  20. Railguns
  21. A Gun with an Engine
  22. Survey Ship and buoy design
  23. Big Beam or Little Beam?
  24. Design the ISS
  25. With an Army and a Navy
  26. Carrier and Strike Group
  27. Strap a (Magneto-Plasma) Rocket to your butt...
  28. Gauss Cannon Fighters vs Guass Turrets vs CIWS
  29. Missile design with new Final fire rules.
  30. Some Assorted Fighters, Magneto-Plasma / Composite
  31. Leader variants
  32. Magneto Laminate Carrier fleet
  33. Ship Boarding Squad Design
  34. Carrier Task Force - First time
  35. Absolute-Class Light Cruiser
  36. Early Corvette and Frigatte
  37. Railgun Battleship - enough MSP?
  38. Low tech level efficiency
  39. Self-Sufficient Colony Ship
  40. Federal Navy Draconis Expeditionary Force
  41. First Ship In a While
  42. Any good list of manufacturers?
  43. FAC Carrier Design Critique
  44. Challenge: Design a Hive ship
  45. Class Theme - Transformers
  46. Missile Designs - Opinions
  47. Super Long Range Survey Ship
  48. Marine Company
  49. 2 stage missiles
  50. Ground Formations