Author Topic: Ground Formations  (Read 14961 times)

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Offline Alsadius (OP)

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Ground Formations
« on: April 15, 2020, 11:24:26 PM »
Now that we can design ground formations, I'll dork out a bit in practice, not just in theory.

Here are the basic formations I've made so far. I've designed most of it around 10k ton sizes, because that's both a reasonable number at first glance, and it's the size of my standard transport.

I've got a couple levels of defensive units. These are basic but all-around units, trying to keep cost down while still allowing them to be functional military units against most plausible threats.

Quote
Garrison Regiment
Transport Size: 9 971 tons
Build Cost: 320.2 BP
1440x Infantry (INF, PW)
48x Machine Gunner (INF, CAP)
24x Stinger AA (INF, LAA)
24x Bazooka AV (INF, LAV)
20x Small Logistics (INF, LOG-S)
2x Hephaestus Construction Vehicle (VEH, 2xCON)
1x Thor Orbital Defence Outpost (STA, 15cm C3 Near UV Laser)
1x Zeus Regimental Command Vehicle (VEH, HQ10k+FFD)

Quote
Garrison Division
Transport Size: 9 962 tons
Build Cost: 878.8 BP
420x Infantry (INF, PW)
24x Passchendaele Artillery Installation (STA, MB)
24x Pillbox Anti-Tank Installation (STA, MAV)
24x Hawk Heavy AA Installation (STA, HAA)
12x Logistics Truck (LVH, LOG)
4x Thor Orbital Defence Outpost (STA, 15cm C3 Near UV Laser)
4x Hephaestus Construction Vehicle (VEH, 2xCON)
1x Cronus Divisional Command Vehicle (HVH, HQ50k+FFD)

This is designed to command four regiments, and add in some heavier firepower to support them. Infantry are mostly to guard the heavies if it gets attacked, and to bulk it out at a low cost. It's actually kind of shocking how much of the cost of these is the orbital defence weapons - the four Thors are almost half the cost of the formation(382.7 BP), and they don't even have the top-tier armour for static installations. I would probably prefer to add some smaller weapons for anti-missile work, but STO weapons are sufficiently expensive to design that I only have one in service so far.

I also might add a bit more in the way of construction vehicles. I don't have any division formations actually built yet, but I have a regiment that's been entrenching for a few years, and at this rate it won't hit max until like 20 years in. (The infantry are at 4.28 fortification level, and nothing else is above base). The division won't be helping much in practice either, since it's light on them too.

These, conversely, are offensive units:

Quote
Tank Regiment
Transport Size: 9 848 tons
Build Cost: 799.8 BP
108x Ares III Main Battle Tank (VEH, MAV+CAP)
24x Hera Support Tank (VEH, HAA+MAC)
1x Zeus Regimental Command Vehicle(VEH, HQ10k+FFD)

Quote
Tank Division
Transport Size: 9 910 tons
Build Cost: 514.1 BP
48x Normandy Medium Artillery (LVH, MB)
12x Watchman Heavy AA (VEH, 2xHAA)
10x Hephaestus Construction Vehicle (VEH, 2xCON)
36x Logistics Truck (LVH, LOG)
1x Cronus Divisional Command Vehicle (HVH, HQ50k+FFD)

The lack of organic supply in the regiments means I need more at the division (14,256 total supply for the formation, and I can supply 18k here), and by the same token some ability to dig in could be helpful. Likewise, artillery should be behind the front line, and an offensive unit shouldn't need STO coverage. I added a bit of AA for redundancy, but TBH the 96 guns in the rest of the division is probably more than enough against any plausible division-sized garrison. If I keep this division design, I should look at re-designing the Hera a bit, I think - drop the HAA to LAA, and up the number from 24 to 36. Ah well, this is why we iterate.

Finally, I'll be equipping my cruisers with an anti-boarding force:

Quote
Marine Company
Transport Size: 200 tons
Build Cost: 10.7 BP
38x Marines (INF, PW, Boarding trained)
1x Battalion Command Post (INF, HQ2k)

---

Overall, the thing that makes this feel very different from my pre-launch theorycrafting is that units need to be researched. I don't have all the various bells and whistles, I don't have the ability to tailor elements perfectly (unless I'm willing to waste a ton of RP on doing so), so I need to make things fit. It's a different dynamic, especially in the early game when tech is advancing really fast. But I'm enjoying it, for sure.
« Last Edit: March 09, 2024, 07:48:00 PM by Alsadius »
 

Offline Froggiest1982

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Re: Ground Formations
« Reply #1 on: April 16, 2020, 02:06:19 AM »
There is a lot to play with...

I am designing Police with Police Precincts and Headquarters. Of course some special units, anti-terrorism and so on.

Offline MarcAFK

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Re: Ground Formations
« Reply #2 on: April 16, 2020, 02:52:16 AM »
Maybe I'm blind but it would be really nice if there was a way to save ground unit templates. I've created the same units 6 times in as many days :P
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 
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Offline crispiboiz

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Re: Ground Formations
« Reply #3 on: April 16, 2020, 02:18:51 PM »
Here are some designs from my 1. 51 game I decided to get attached to.  Hope this can give someone inspiration or a starting point!

Dwarven doctrine is less is more.

Planning on putting at least one of these STO defensive regiments on any major colony. 
Quote
Planetary Defense Regiment
Transport Size: 5 130 tons
Build Cost: 697. 7 BP
2x Dwarven Regimental HQ
6x Brickswinger Orbital Defense Battery
12x Brickswinger Missile Defense Battery

Main fighting and accessory forces.

Quote
Infantry Regiment
Transport Size: 5 972 tons
Build Cost: 195. 2 BP
300x Regular Guard
240x Hearthguard Infantry
48x Hearthguard Smasher
60x Hearthguard Thunderer
4x Lodestone Logistical Unit
2x Dwarven Engineer's Legion
2x Dwarven Mobile Brigade HQ
2x Dwarven Signal Squadron

Quote
Armored Regiment
Transport Size: 5 916 tons
Build Cost: 457. 9 BP
2x Dwarven Mobile Brigade HQ
12x Lodestone Logistical Unit
48x Ironcrusher
12x Ironspitter
10x Steelspitter

Quote
Divisional Assets
Transport Size: 5 280 tons
Build Cost: 240 BP
2x Dwarven Divisional HQ
20x Lodestone Logistical Unit
4x Shard Thrower
4x Dwarven Engineer's Legion
16x Ironbelcher
4x Steelbelcher

Quote
Marine Battalion
Transport Size: 880 tons
Build Cost: 87. 7 BP
1x Marine Battalion HQ
120x Mountainsbane Marine
3x Mountainsbounty Light Logistic Unit
10x Mountainsbane Marine Pounder
Quote
Foregin Expedition Legion
Transport Size: 5 848 tons
Build Cost: 440. 7 BP
24x Dwarven Expeditionary Company
1x Dwarven Regimental HQ
2x Dwarven Signal Squadron
40x Regular Guard
12x Hearthguard Infantry
2x Hearthguard Smasher
2x Hearthguard Thunderer
1x Lodestone Logistical Unit

Quote
Geological Society Legion
Transport Size: 5 430 tons
Build Cost: 214. 7 BP
1x Dwarven Regimental HQ
12x Stonesplitter Mark II
2x Lodestone Logistical Unit
40x Regular Guard
12x Hearthguard Infantry
2x Hearthguard Smasher
2x Hearthguard Thunderer

Some details on select unit designs.
Hearthguard Infantry - PWI - Armor 9 - HP 6
Hearthguard Smasher - LAV -  Armor 9 - HP 6
Hearthguard Thunderer - CAP - Armor 9 - HP 6
Ironbelcher - 2xMB - Armor 12 - HP 24
Ironcrusher - MAV , CAP - Armor 24 - HP 24
Ironspitter - MAC, CAP - Armor 24 - HP 24

 
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Offline Aloriel

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Re: Ground Formations
« Reply #4 on: April 16, 2020, 03:10:46 PM »
I've noticed that you guys are making your formations MUUUUUUUCH larger than mine. I have a base HQ size of 1250, then a 5k, 10k, 50k, etc.

Should I scrap the 1250 company sized HQ, and go for a 5k company size?


Boy, do I wish HQ sizes were based on number of people, not tonnage.
Sarah
Game Developer in Unity and UE4 and 5
 
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Offline Black

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Re: Ground Formations
« Reply #5 on: April 16, 2020, 03:16:23 PM »
Well my companies have size 1000, so they are smaller than yours. As was discussed in different thread, Steve deployed 360000 tons of ground forces to conquer Precursor outpost:

http://aurora2.pentarch.org/index.php?topic=10462.msg116258#msg116258

So we may very well design our forces as too small.
 

Offline Alsadius (OP)

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Re: Ground Formations
« Reply #6 on: April 16, 2020, 04:12:28 PM »
FWIW, I've only designed up to divisions, because it's only 2036 in my game. I expect to have an army command above that at ~300k tons, and to use multiple armies for some campaigns. But for now, the goal is modular formations that can be assembled in the future into larger groups, not to jump straight to organizing forces a hundred times bigger than my navy's carrying capacity.

Offline Doren

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Re: Ground Formations
« Reply #7 on: April 16, 2020, 11:18:59 PM »
I personally settled that a minimum HQ size is 5k. Do not want to micro that much but I kind of feel that you need quite large armies especially considering the speed of at which you can fill 5k personal weapons infantry.
 

Offline Ayeshteni

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Re: Ground Formations
« Reply #8 on: April 17, 2020, 07:45:22 AM »
This thread has confirmed that my size 50 Infantry Platoons are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyy too small.

Aye.
 

Offline smoelf

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Re: Ground Formations
« Reply #9 on: April 17, 2020, 08:38:35 AM »
I've been doing size 1000 formations so far, but that's because I've only designed garrison units. I imagine I'll have to upscale once I get to designing a proper army. In one of my test games I had a ground force commander who could effectively command 1.300.000 units. No need to let that go to waste :)
 

Offline firsal

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Re: Ground Formations
« Reply #10 on: April 17, 2020, 08:45:29 AM »
My smallest ground formation is a battalion, each massing around 3250 tons. It's kinda light, but sorta numerically in line with modern formations. I skipped on making the individual companies though, as I might lose my mind with the sheer number of formations that would entail.

The most common formation would be the Infantry Battalion, designed to stand its ground against enemy assaults with its generous complement of AT and CAP units, plus some FFD, LB and LAA for fire support. All units use the infantry base unit type.

Code: [Select]
Infantry Battalion
Transport Size: 3,217 tons
Build Cost: 64.7 BP
300x Rifleman
36x MG-7 Machinegun Section
36x AT-24 Anti Tank Section
12x AA-13 MANPAD Section
12x 81mm Mortar Section
3x Scout Section
3x Battalion HQ

Next up would be the Mechanized Infantry battalions, which are designed as a versatile unit capable of holding ground against attacks as well as go on the offensive alongside the Armored Battalions. The unit comes equipped with infantry fighting vehicles (Light Vehicle, LAC) and mobile FFD, LB, MAV and LAA units on light vehicle chassis.

Code: [Select]
Mechanized Infantry Battalion
Transport Size: 3,231 tons
Build Cost: 108.5 BP
150x Rifleman
30x AT-24 Anti Tank Section
30x IFV-6 Centaur Infantry Fighting Vehicle
6x IFV-6T ATGM Carrier
6x IFV-6M 81mm Self-Propelled Mortar
6x IFV-6A Mobile SAM Launcher
3x Scout Section (Mounted)
2x Battalion HQ (Mobile)

The main offensive firepower lies with the Armored Battalions, equipped with the heaviest (so far, about 8 years in my conventional start game) armor available. 36 main battle tanks (Medium Vehicle, MAV + CAP) form the core of the formation's firepower, and are supported by FFD, MAV, LB, and LAA units on light vehicle chassis.

Code: [Select]
Armored Battalion
Transport Size: 3,181 tons
Build Cost: 222.4 BP
36x T-110 Cataphract Main Battle Tank
6x IFV-6T ATGM Carrier
6x IFV-6A Mobile SAM Launcher
6x IFV-6M 81mm Self-Propelled Mortar
3x Scout Section (Mounted)
3x Battalion HQ (Mobile)

Supporting these formations from the rear are the Field Artillery Battalions, designed to support the frontline combatants with artillery fire. This formation also includes a battery of MAA units intended to protect friendly units from enemy aircraft. The MB and MAA units are of the static base type.

Code: [Select]
Field Artillery Battalion
Transport Size: 3,237 tons
Build Cost: 102 BP
24x AS-40 155mm Howitzer
8x SA-40 SAM Launcher
24x Logistics Vehicle
3x Battalion HQ (Mobile)

Finally, we have the Logistics Battalions that supply and maintain these ground forces. I decided on using separate battalions (rather than attaching to HQ) for convenience; I'll just build a few of these units, ship them out, and insert them into regiments needing supply. It also has a few extra HQs in case of combat losses.

Code: [Select]
Logistics Battalion
Transport Size: 3,241 tons
Build Cost: 139.4 BP
50x Logistics Vehicle
5x Battalion HQ (Mobile)

These battalions are further organized into Regiments, which mass around 20,000 tons and include 10 construction vehicles for fortification purposes. Each regiment has at least 1 Field Artillery Battalion and 1 Logistics Battalion; other units vary depending on the type of regiment. Common Regiment types are Infantry (3x Infantry Battalion), Mechanized Infantry (2x Mechanized Infantry, 1x Armored Battalion), and Armored (3x Armored Battalion) Regiments.
 

Offline Demonius

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Re: Ground Formations
« Reply #11 on: April 17, 2020, 08:50:40 AM »
I've been using -

Companies of 1000 ~140 soldiers with HQ, light logistics and some additional support weapons

Batallion of 5000 consisting of 4 Companies and 1000 worth of support weapons/HQ/logistics in the batallion unit itself

Brigade of 20000 consisting of 3 Batallions and 5000 worth of heavy support/logistics/ HQ staff x2 in the Brigade unit.

Didn't go up as far as a Division yet, though it might end up as 3 Brigades with a smaller Divisional support unit, like 22k or so.

I also made a Marine Rangers force, powered Armor boarding capable worth 100.. Pretty much just ~10 marines, a support "MG" gunner and a HQ suit for boarding drop purposes.
 

Offline Ardis

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Re: Ground Formations
« Reply #12 on: April 17, 2020, 11:32:29 AM »
Since we're sharing, I'll show mine too.

Code: [Select]
Mechanised Infantry Battalion
Transport Size: 8,330 tons
Build Cost: 241.4 BP
216x Infantry, Line
66x Infantry, MG Section
64x Wolverine IFV
48x Infantry, Storm Troops
40x Power Armour Infantry
4x Rhino IFV
48x Infantry, LAW-6 AT Launcher
16x Infantry, Javelin AA Missile
10x Infantry, Forward Observer
152x Supply Unit Small
3x Infantry Battalion HQ

Every battalion is intended to be supported by an artillery company:

Code: [Select]
Mechanised Artillery Company
Transport Size: 1,298 tons
Build Cost: 47.7 BP
16x M-156 Crawfish
3x GCA-23-2
27x Supply Unit Small
1x Artillery Company HQ

3 battalions and 1 tank battalion (which I haven't designed yet) will make a brigade, and we'll work up from there.

I haven't field tested this yet, since I've only just encountered my first NPR and had to put something together quick because I had no armed forces at all ;D, so I have no idea how it's going to fare.  But as far as I understand the ground combat mechanics, the IFVs should soak up quite a lot of small arms fire, so this sort of combined arms force should work fairly well against infantry.  The IFVs have light autocannons, which were intended to make them useful against both infantry and vehicles, but now that I'm looking at the stats, I may have to swap them for heavy autocannons.  I can also see that I put way more organic supply in these units than others seem to do, so we'll see how that works.
 

Offline Father Tim

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Re: Ground Formations
« Reply #13 on: April 17, 2020, 09:05:06 PM »
Across six games, the only ground units I've used so far -- as opposed to built -- have been a few hundred:

Code: [Select]
Militia Company
1 HQ-INF  (rating 1000 tons)
330 PW-INF
 

Offline Erik L

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Re: Ground Formations
« Reply #14 on: April 17, 2020, 09:11:19 PM »
Code: [Select]
Infantry Battalion
Transport Size: 4,875 tons
Build Cost: 99 BP
150x Infantry
75x Assault Infantry
50x Light Mortar
50x Anti-Air
50x Anti-Tank
50x SAW
5x Quartermaster Unit
1x Infantry Battalion HQ
Code: [Select]
Light Cavalry
Transport Size: 4,387 tons
Build Cost: 178.5 BP
100x M-1 Tank
10x M-2  Artillery
10x M-3  Tank
10x M-4 Anti-Air
5x Cavalry Quartermaster
10x Anti-personnel Tank
1x Light Cavalry HQ
Code: [Select]
Garrison Unit
Transport Size: 2,505 tons
Build Cost: 51.6 BP
500x Garrison
10x Quartermaster Unit
10x SAW
10x Anti-Air
10x Anti-Tank
1x Infantry Battalion HQ