I'm having a bit of a hard time figuring out how to properly employ fighters in the frontline combat situation. I have a carrier with sensor fighters and mason armed fighters. This means that I need the sensor fighters to either fly pickets to the fleet for purposes of targeting incoming missiles, or to shadow the enemy fleet at a distance, painting them with the active sensors for my attack ships to have targeting ability. My mason fighters need to go kick some butt, away from the carrier ship group. The purpose of the doctrine is to have fat and slow mothership group that takes the fight to the enemy by deploying small, fast, and agile weapons platforms that are hard to get rid of (i.e. cannot be easily seen and targeted).
My problem is fleet management. Do I have to spawn off individual fighters as new task groups in order to serve my purposes? Do I really have to have a single fighter task group in order to run my sensor picket? And if so, is there an easy way to tell it to come back home and refuel without micro managing it every few turns? What about the attack fighters? Do I have to separate them into a separate TG as well? And then, how do I tell them to attack--I know how to target, but how do I actively attack? Do I really have to make them follow the target at a distance and manually activate guns? Finally, what are the fighter squadrons for? I can figure out how to make them, but how do I use them? What are they for?