Aurora 4x

Off Topic => Game/Book Reviews => Topic started by: Jorgen_CAB on January 27, 2021, 01:49:54 PM

Title: Distant Worlds 2
Post by: Jorgen_CAB on January 27, 2021, 01:49:54 PM
Looking really good in my opinion... ;)¨

https://www.youtube.com/watch?v=OWD5Btwedys&t=4073s (https://www.youtube.com/watch?v=OWD5Btwedys&t=4073s)
Title: Re: Distant Worlds 2
Post by: Droll on January 27, 2021, 02:31:35 PM
No release date yet?

But there's a steam page.
If this comes out during exam season I'm in big trouble.

Also it looks like the race selection is less extensive but that might be because of alpha
No pirate empire kind of sucks though
Title: Re: Distant Worlds 2
Post by: Froggiest1982 on January 27, 2021, 03:38:09 PM
No release date yet?

But there's a steam page.
If this comes out during exam season I'm in big trouble.

Also it looks like the race selection is less extensive but that might be because of alpha
No pirate empire kind of sucks though

I have followed the twitch stream live and I seem to recall that it was said it will be actually possible to play as a pirate faction.

I'll have to rewatch it then.
Title: Re: Distant Worlds 2
Post by: Droll on January 27, 2021, 03:43:43 PM
No release date yet?

But there's a steam page.
If this comes out during exam season I'm in big trouble.

Also it looks like the race selection is less extensive but that might be because of alpha
No pirate empire kind of sucks though

I have followed the twitch stream live and I seem to recall that it was said it will be actually possible to play as a pirate faction.

I'll have to rewatch it then.

Not too long after the timestamp that OP posted he explicitly says "no pirate empire at launch" but does not give a hard no as to keep future addition a possibility.
Note that pirate empire might not be the same as playable pirates so we might both be right.
Title: Re: Distant Worlds 2
Post by: Jorgen_CAB on January 27, 2021, 04:47:17 PM
Yes... no playable pirate faction at launch... but neither had the original game either. We can't really expect every odd option available in the old game to return at launch, that would not be fair. The important thing is that all of the core mechanic is either retained or improved upon, even those that came with the expansions.

I think this as all proper and fair... who knows what they have planned for future expansions. Perhaps something even better... I don't know if playable pirate factions is actually all that necessary for many other things they could do instead.
Title: Re: Distant Worlds 2
Post by: Froggiest1982 on January 27, 2021, 05:24:48 PM
I like the new UI, but one thing left me perplexed.

I did like the old interface for colonization and resources. Here it seems restrained to that little part on the left which is fine for the quick bites but could be nightmare-ish when you'll expand your domains...

However, there is a button next to the hammer icon that he never clicks which really looks like the Galaxy Map, so we have all the filters and options there.

I guess we will have to wait and see.
Title: Re: Distant Worlds 2
Post by: Jorgen_CAB on January 27, 2021, 05:43:52 PM
I like the new UI, but one thing left me perplexed.

I did like the old interface for colonization and resources. Here it seems restrained to that little part on the left which is fine for the quick bites but could be nightmare-ish when you'll expand your domains...

However, there is a button next to the hammer icon that he never clicks which really looks like the Galaxy Map, so we have all the filters and options there.

I guess we will have to wait and see.

To be honest I have a hard time immagine that it will be harder to get the information we need in DW2 versus DW:U... but as you say, we have to wait and see.  :)
Title: Re: Distant Worlds 2
Post by: Droll on January 27, 2021, 06:06:52 PM
Yes... no playable pirate faction at launch... but neither had the original game either. We can't really expect every odd option available in the old game to return at launch, that would not be fair. The important thing is that all of the core mechanic is either retained or improved upon, even those that came with the expansions.

Ok so I didn't know that the DW didn't have pirate empires at launch so that's fine.

But why shouldn't we expect all options that were in the previous game to also be present in the sequel, what is it with people expecting less from the sequels?
I don't think its unfair to expect the sequel to have at least the same amount of content as it's predecessor.
Title: Re: Distant Worlds 2
Post by: Jorgen_CAB on January 27, 2021, 07:01:47 PM
Yes... no playable pirate faction at launch... but neither had the original game either. We can't really expect every odd option available in the old game to return at launch, that would not be fair. The important thing is that all of the core mechanic is either retained or improved upon, even those that came with the expansions.

Ok so I didn't know that the DW didn't have pirate empires at launch so that's fine.

But why shouldn't we expect all options that were in the previous game to also be present in the sequel, what is it with people expecting less from the sequels?
I don't think its unfair to expect the sequel to have at least the same amount of content as it's predecessor.

As long as all of the core mechanics are there I definitely see it as unfair to expect a sequel of any game to have the same massive content as a game that have had several expansion over a huge time frame.

This could be campaigns, events, factions and specific mechanic in relation to those. It also remove the chance for them to build a new story with the new game, bring in new factions, story events and mechanics to support them in the future.

As far as I know all of the core mechanics are intact in DW2, including all of the core mechanical changes included from the expansions... they have expanded on many parts of the game in addition to this, at least from what they said so far.

The new game will come with less factions than what Distant Worlds Universe had for example... not that that matter much with how easy and quickly we will have new factions through modding anyway. To be honest I don't even remember which are the original factions anyway as I always play the game modded.   ;)
Title: Re: Distant Worlds 2
Post by: vorpal+5 on March 17, 2022, 10:17:45 AM
It's finally out!

I'm a bit on the fence about judging it right now though. Clearly DW2 saw an insane amount of work, but the sheer scope of it shows on release, the "paint is not dry" on many things. If you can wait, then wait some patches could be a quick conclusion.
Title: Re: Distant Worlds 2
Post by: Droll on March 17, 2022, 01:40:37 PM
It's finally out!

I'm a bit on the fence about judging it right now though. Clearly DW2 saw an insane amount of work, but the sheer scope of it shows on release, the "paint is not dry" on many things. If you can wait, then wait some patches could be a quick conclusion.

The "paint is not dry" is quite apt. I'm having stability problems right now as my game has crashed multiple times. Usually when the game starts to slow down.

I would also say that performance is a problem, I used to have research tree lag which seems to be fixed now but otherwise there is a bit of mid-game lag even with just a total of <1000 civilian freighters.

The fundamentals of the game though? Jorgen_CAB was right, its all pretty much there.

The ship designer is the main change with the whole component bay business. It is certainly less flexible but not by that much. Ship hull size remains the primary limiting factory and not the component bay types. My only real complaint is that military hulls seem to be very limited on sensor mounts until you start getting proper capitals like cruisers. Idk why its impossible to mount both targeting and countermeasures with a proximity sensor. Oh and you can design your hangar strikecraft in DW2 which is new.

One thing I will say about the ship appearance at least for the humans is that their gun turrets are ugly. I do not like the "orb with noodles sticking out" model and wish that gun turret models looked a bit more substantial, kind of like wet navy turrets that we have had throughout modern naval history. It just doesn't look like the turrets are properly attached. Missile weapons look quite fine though.

It would also be nice if the ship colors adhered to your empires map color. For example, human ships have the grey/blue scheme regardless of what empire color you have. In my example I would hope for them to be something like grey/red as red is the map color for my empire.

Finally, I sincerely hope that they intend to revisit the game editor. Right now, the game editor in Distant Worlds 2 is very limited compared to what DWU had which could affect characters, research tech etc. Many of those things cannot be done through the in-game editor for DW2.

Edit: I should also mention that fleet templates are a thing now and they are great. It makes managing multiple design types for a role easier (I have missile based variants alongside the gun variants for example).

Planet colonization is also better now, you cant magically have humans live on a volcanic planet with tech now unless the planet is super high quality and even then the humans wont do too well on it. This means that multi-species empires are going to have a distinct advantage when it comes to colonizing varieties of planets.

It also means that low quality does not mean uncolonizeable. Certain races can have very strong suitability on low quality worlds like volcanics and very poor suitability for high quality continental because of racial bonuses/penalties.
Title: Re: Distant Worlds 2
Post by: Froggiest1982 on March 17, 2022, 06:18:14 PM
It's a great framework.

But to be honest it needs 2 or 3 patches to fix bugs and stability, 1 major QOL patch, and add-ons, lots of them.

The good news is that they are working on all of the above.

My take is that you should try it for a good 100 hours or 2 separate playthroughs, then probably come back to it in 6 months / 1 year time.
Title: Re: Distant Worlds 2
Post by: vorpal+5 on March 18, 2022, 03:49:21 AM
Same conclusion really. I know I should refrain from playing it right now and wait, but I'm a bit impatient so I still try to enjoy it, but frustration is rising. Currently banging my head against the non sensical civilian freighters behaviors. Give me manual control and repeat+conditional orders and I'll show you what efficiency is!  ;D
Title: Re: Distant Worlds 2
Post by: Droll on March 18, 2022, 01:06:58 PM
Same conclusion really. I know I should refrain from playing it right now and wait, but I'm a bit impatient so I still try to enjoy it, but frustration is rising. Currently banging my head against the non sensical civilian freighters behaviors. Give me manual control and repeat+conditional orders and I'll show you what efficiency is!  ;D

For me the frustration comes from the wonders of nebula pathing. For some reason fleets insist to always enter a nebula system from outside the nebula, if they are already inside the nebula then they immediately exit and re-enter, even if they are already really close to the destination.

It's a bit wack.
Title: Re: Distant Worlds 2
Post by: db48x on May 04, 2022, 04:52:43 AM
I gave it a try; two crashes in two hours. Looking at the change log is not very encouraging either. This game might have the record for the most number of reported crash fixes, ever.
Title: Re: Distant Worlds 2
Post by: Warer on May 04, 2022, 07:36:12 AM
Tried to play it but barely worked on the system I tried it on though Im almost certain that's more down to the system/hardware than the game.
Title: Re: Distant Worlds 2
Post by: Hawkeye on May 04, 2022, 11:11:07 AM
I have some 150 hours in the game and while I had some issues with crashes in the beginning, a couple of patches ago, they went away and I could play without technical problems.

What I _do_ have some issues with is, that the game is obviously made with the idea to turn a _lot_ of stuff over to automation - which I wouldn't have a problem with, if there were the tools to switch to manual and do it myself (every strategy gamer knows that when you turn something over to the AI that you could do yourself, you're screwed) - but those tools simply aren't there.

You can't set waypoints for your ships/fleets _and_ you can't que up orders _and_ you don't get a message when a ship/fleet completes it's current order - which means that by early to mid game, I have to check my ~30 explorers constantly to see, if some of them have finished their current task, check if my fleets have finished fueling up or have arrived at their staging area or if one of my ~15 construction ships has completed it's order to build that new mining base.

There are also some things you can't turn off by default (well, at least I haven't found a way to do it), like the resource reserves for mining bases, which by default will demand fuel to be stored in them. I guess they are meant as refueling points for your ships - which would be fine for those bases that are above a gas giant and are actually _mining_ fuel, but having several 1000 units of fuel in every single of my 100+ mining bases means that my shipyards are dry as the Sahara desert and while I _can_ turn the automated resource levels off and set fuel to 0, there is no way to do that globally, so I have to go through every single base, switch automatic to manual and then set the reserve level to 0 - and since you don't get a message when a new base is completed, I have to do this again and again and again.

Don't get me wrong, I still like the game (I wouldn't have 150+ hours in it otherwise), but it can get rather frustrating at times.
Title: Re: Distant Worlds 2
Post by: boolybooly on May 04, 2022, 05:30:07 PM
I have this to support the genre but its not a must play for me.

I think it will improve for a couple of years so not planning on playing it right now.

I found the DW:U economic schism a bit garbled and out of balance even when well patched and running as intended (tourism etc). Also galaxy generation is not at all consistent in the way it creates NPR starts, which I tested a fair bit. I felt quite a lot of it was kludged and dont get me started on leader RND mali.

Will play it when it is well patched and I am in the right mood.
Title: Re: Distant Worlds 2
Post by: Gyrfalcon on May 05, 2022, 01:32:38 AM
My biggest complaint is that the fleet functionality isn't granular enough. You have 4 different models of most hull types (escorts, frigates, destroyers, cruisers, etc), but you can't mix hulls within a fleet automatically - so if you have an escort cruiser model and a line cruiser model, you can't have both.
Title: Re: Distant Worlds 2
Post by: Agraelgrimm on May 05, 2022, 02:09:51 AM
Same conclusion really. I know I should refrain from playing it right now and wait, but I'm a bit impatient so I still try to enjoy it, but frustration is rising. Currently banging my head against the non sensical civilian freighters behaviors. Give me manual control and repeat+conditional orders and I'll show you what efficiency is!  ;D
Idk what you are complaining about. Heck, i cant even play the game! It crashes everytime someone fires a weapon and when they tried to fix that, now it crashes all the time AND still crashes when someone fires a weapon!
I bought that piece of garbage on launch, i still cant play it.
So i really wish i could afford to be complaining about efficiency!  :'(
Title: Re: Distant Worlds 2
Post by: db48x on May 05, 2022, 05:16:53 AM
Yea, the crash report I am looking at really has nothing to do with graphics hardware:

Code: [Select]
04-05-2022 02-34-12.186: System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code.
   at DistantWorlds.Types.IndexedList`1.Add(T item)
   at DistantWorlds.Types.PlanetaryFacilityList.GetFacilitiesAtOrBelowExplorationLevel(Byte level, Boolean shouldBeCompleted)
   at DistantWorlds.UI.SelectionPanel.RenderOrb(SpriteBatch spriteBatch, Vector2 offset, Orb orb)

That’s just a straight up programming error.
Title: Re: Distant Worlds 2
Post by: Droll on May 05, 2022, 11:19:37 AM
My biggest complaint is that the fleet functionality isn't granular enough. You have 4 different models of most hull types (escorts, frigates, destroyers, cruisers, etc), but you can't mix hulls within a fleet automatically - so if you have an escort cruiser model and a line cruiser model, you can't have both.

Yeah that seems to be a massive oversight given that the whole damn point of those hulls is to have varied designs in your fleet.
Title: Re: Distant Worlds 2
Post by: canshow on May 05, 2022, 11:43:31 PM
The game mechanics are full of holes and QOL is lacking. Every aspect of the game can be automated. Full automation gives you a garbage empire, full manual gives you an Adderall addiction. Finding a tolerable balance is its own learning curve that can force you to restart your galaxy several times.  Fleets, even when being micromanaged, are a charlie foxtrot and I don't even know where to start complaining about them. And then you have your research screen... Imagine being zoomed in on earth in Aurora and having to pan through the solar system to be able to look at other objects... that is basically research.

I put 50 hours into the game and ended up not designing my ships- because on manual designs you have to update ship components yourself when you tech up, and automatic retrofitting has the AI adding/removing components as it sees fit.  After dealing with the constant crashing I just did not have the patience for more micromanagement. Speaking of which, the crashing was so bad after release that it took a month of patches to be able to reach past mid game, which lead to the next problem that performance was absolute trash by the time you reached late game.

I would say that DW2 is 'okay' if you're the type of person that doesn't pay attention to detail and if you stick to small star counts. My review is far from objective and I'm quite exhausted dealing with the mess so I probably won't pick it back up unless they make a DLC. This is the last time I will be getting a game on-release as well.
Title: Re: Distant Worlds 2
Post by: Arwyn on May 06, 2022, 10:24:46 AM
Much like the original DW, I think this game is going to go down the route of "better after a few expansions".

My biggest complaint with the game right now is simply not being able to manage fleets properly. It REALLY aggravates the hell out of me to have some damn monster rampaging around a system, eating civilians and my construction ships, and the damn fleet in the next system decides to bugger off to a system on the frontier to investigate a blip. That got so annoying I put the game down for a bit.