View full version: General Discussion
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  1. Can't unload cargo ((I have shuttle bay)
  2. Jump Points
  3. Orbital Mining?
  4. Ancient Ruins
  5. Official 1.13 Hype Train Thread
  6. Ship Components as Cargo
  7. Delete all NPR ships?
  8. Auto Assign FC not working
  9. Enemy Colony Ship
  10. Enemies don't pause when spotted for a second time?
  11. UI Icon Exchange
  12. how to build alien ships?
  13. Orbital habitats?...
  14. Strange NPR
  15. Looking for Input on my next tutorial (Comprehensive Guide to Carrier Design)
  16. How to retreat?
  17. Anti-Missiles being wonky
  18. C# Meta compared to VB6
  19. Maintenance Life info not fully showing
  20. What is the point of Luxury Passenger Accommodation?
  21. Some beginner questions
  22. Upon what is the difficulty and size of NPRs based?
  23. PD guns and Final Defence range
  24. 3 Weapon Doctrines
  25. Nprs expanding too much?
  26. Help figuring out an invasion disaster?
  27. Economics
  28. Galaxy map generation and graph cycles?
  29. New AAR and Story for 1.13
  30. Barbarians!
  31. Default TN Start: How do you like to use your instant research and build points?
  32. MOVED: How do Invaders work?
  33. How often you use DST stations?
  34. Colony Defenses
  35. What could cause an Orbital Miner over a planet before getting the tech?
  36. Aurora 1.5.1 Base Install
  37. Aurora C# 1.12.0 patch
  38. How to delete NPRs with step by step guide?
  39. Pickup failed: couldn't load None from celestial_body_name?
  40. Database File Type
  41. Is there an Auto-Save feature?
  42. Terraforming Base not working
  43. Sub-fleets, usage and practices?
  44. When to use Passives, When to use Actives
  45. In game Scientist generation: it's normal or...
  46. Time increment stuck on low intervals - ideas for a fix?
  47. Xmas Bonus
  48. Help Needed!
  49. Recreation Module?
  50. Interrupt Problems