Was thinking a bit about the design of ships and the (annoying) designing of ships in every new game one starts. What do I mean?
Most ship designs and their components are based on a design philosophy. A Destroyer for me is a quick ship that can do a run at an enemy fleet - be it a Missile or a Beam Destroyer. And it usually is equipped with a similar structure of components. Powerful engine, active sensor array, certain weapon stocks and magazines, armor thickness, engineering spaces, etc.
Even the engine designs for example follow a certain rule: be as small and powerful as possible. Other engines might be designed as fuel efficient as possible.
All these general guidelines are the same from game to game.
So my idea is to add something where we can save those general design principles, independent of the actual game. So when it comes to designing a new destroyer in a new game, you „simply“ reload that pattern from the previous game, make it fit to your actual game, and be done with it. Rather than having to add x amount of engineering spaces, fuel modules, engines, magazines etc. everytime again and again.