Author Topic: Distant Worlds 2  (Read 5768 times)

0 Members and 1 Guest are viewing this topic.

Online Warer

  • Lieutenant
  • *******
  • Posts: 173
  • Thanked: 72 times
Re: Distant Worlds 2
« Reply #15 on: May 04, 2022, 07:36:12 AM »
Tried to play it but barely worked on the system I tried it on though Im almost certain that's more down to the system/hardware than the game.
 

Offline Hawkeye

  • Silver Supporter
  • Vice Admiral
  • *****
  • Posts: 1059
  • Thanked: 5 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Distant Worlds 2
« Reply #16 on: May 04, 2022, 11:11:07 AM »
I have some 150 hours in the game and while I had some issues with crashes in the beginning, a couple of patches ago, they went away and I could play without technical problems.

What I _do_ have some issues with is, that the game is obviously made with the idea to turn a _lot_ of stuff over to automation - which I wouldn't have a problem with, if there were the tools to switch to manual and do it myself (every strategy gamer knows that when you turn something over to the AI that you could do yourself, you're screwed) - but those tools simply aren't there.

You can't set waypoints for your ships/fleets _and_ you can't que up orders _and_ you don't get a message when a ship/fleet completes it's current order - which means that by early to mid game, I have to check my ~30 explorers constantly to see, if some of them have finished their current task, check if my fleets have finished fueling up or have arrived at their staging area or if one of my ~15 construction ships has completed it's order to build that new mining base.

There are also some things you can't turn off by default (well, at least I haven't found a way to do it), like the resource reserves for mining bases, which by default will demand fuel to be stored in them. I guess they are meant as refueling points for your ships - which would be fine for those bases that are above a gas giant and are actually _mining_ fuel, but having several 1000 units of fuel in every single of my 100+ mining bases means that my shipyards are dry as the Sahara desert and while I _can_ turn the automated resource levels off and set fuel to 0, there is no way to do that globally, so I have to go through every single base, switch automatic to manual and then set the reserve level to 0 - and since you don't get a message when a new base is completed, I have to do this again and again and again.

Don't get me wrong, I still like the game (I wouldn't have 150+ hours in it otherwise), but it can get rather frustrating at times.
Ralph Hoenig, Germany
 
The following users thanked this post: Warer, skoormit

Offline boolybooly

  • Lieutenant
  • *******
  • Posts: 171
  • Thanked: 87 times
Re: Distant Worlds 2
« Reply #17 on: May 04, 2022, 05:30:07 PM »
I have this to support the genre but its not a must play for me.

I think it will improve for a couple of years so not planning on playing it right now.

I found the DW:U economic schism a bit garbled and out of balance even when well patched and running as intended (tourism etc). Also galaxy generation is not at all consistent in the way it creates NPR starts, which I tested a fair bit. I felt quite a lot of it was kludged and dont get me started on leader RND mali.

Will play it when it is well patched and I am in the right mood.
« Last Edit: May 04, 2022, 05:33:09 PM by boolybooly »
 

Offline Gyrfalcon

  • Bug Moderators
  • Commander
  • ***
  • G
  • Posts: 329
  • Thanked: 198 times
Re: Distant Worlds 2
« Reply #18 on: May 05, 2022, 01:32:38 AM »
My biggest complaint is that the fleet functionality isn't granular enough. You have 4 different models of most hull types (escorts, frigates, destroyers, cruisers, etc), but you can't mix hulls within a fleet automatically - so if you have an escort cruiser model and a line cruiser model, you can't have both.
 

Offline Agraelgrimm

  • Lieutenant
  • *******
  • A
  • Posts: 155
  • Thanked: 6 times
Re: Distant Worlds 2
« Reply #19 on: May 05, 2022, 02:09:51 AM »
Same conclusion really. I know I should refrain from playing it right now and wait, but I'm a bit impatient so I still try to enjoy it, but frustration is rising. Currently banging my head against the non sensical civilian freighters behaviors. Give me manual control and repeat+conditional orders and I'll show you what efficiency is!  ;D
Idk what you are complaining about. Heck, i cant even play the game! It crashes everytime someone fires a weapon and when they tried to fix that, now it crashes all the time AND still crashes when someone fires a weapon!
I bought that piece of garbage on launch, i still cant play it.
So i really wish i could afford to be complaining about efficiency!  :'(
 

Online db48x

  • Commodore
  • **********
  • d
  • Posts: 640
  • Thanked: 200 times
Re: Distant Worlds 2
« Reply #20 on: May 05, 2022, 05:16:53 AM »
Yea, the crash report I am looking at really has nothing to do with graphics hardware:

Code: [Select]
04-05-2022 02-34-12.186: System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code.
   at DistantWorlds.Types.IndexedList`1.Add(T item)
   at DistantWorlds.Types.PlanetaryFacilityList.GetFacilitiesAtOrBelowExplorationLevel(Byte level, Boolean shouldBeCompleted)
   at DistantWorlds.UI.SelectionPanel.RenderOrb(SpriteBatch spriteBatch, Vector2 offset, Orb orb)

That’s just a straight up programming error.
 

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1701
  • Thanked: 598 times
Re: Distant Worlds 2
« Reply #21 on: May 05, 2022, 11:19:37 AM »
My biggest complaint is that the fleet functionality isn't granular enough. You have 4 different models of most hull types (escorts, frigates, destroyers, cruisers, etc), but you can't mix hulls within a fleet automatically - so if you have an escort cruiser model and a line cruiser model, you can't have both.

Yeah that seems to be a massive oversight given that the whole damn point of those hulls is to have varied designs in your fleet.
 
The following users thanked this post: Mayne

Offline canshow

  • Petty Officer
  • **
  • c
  • Posts: 29
  • Thanked: 3 times
Re: Distant Worlds 2
« Reply #22 on: May 05, 2022, 11:43:31 PM »
The game mechanics are full of holes and QOL is lacking. Every aspect of the game can be automated. Full automation gives you a garbage empire, full manual gives you an Adderall addiction. Finding a tolerable balance is its own learning curve that can force you to restart your galaxy several times.  Fleets, even when being micromanaged, are a charlie foxtrot and I don't even know where to start complaining about them. And then you have your research screen... Imagine being zoomed in on earth in Aurora and having to pan through the solar system to be able to look at other objects... that is basically research.

I put 50 hours into the game and ended up not designing my ships- because on manual designs you have to update ship components yourself when you tech up, and automatic retrofitting has the AI adding/removing components as it sees fit.  After dealing with the constant crashing I just did not have the patience for more micromanagement. Speaking of which, the crashing was so bad after release that it took a month of patches to be able to reach past mid game, which lead to the next problem that performance was absolute trash by the time you reached late game.

I would say that DW2 is 'okay' if you're the type of person that doesn't pay attention to detail and if you stick to small star counts. My review is far from objective and I'm quite exhausted dealing with the mess so I probably won't pick it back up unless they make a DLC. This is the last time I will be getting a game on-release as well.
 
The following users thanked this post: skoormit

Offline Arwyn

  • Gold Supporter
  • Commander
  • *****
  • A
  • Posts: 333
  • Thanked: 35 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: Distant Worlds 2
« Reply #23 on: May 06, 2022, 10:24:46 AM »
Much like the original DW, I think this game is going to go down the route of "better after a few expansions".

My biggest complaint with the game right now is simply not being able to manage fleets properly. It REALLY aggravates the hell out of me to have some damn monster rampaging around a system, eating civilians and my construction ships, and the damn fleet in the next system decides to bugger off to a system on the frontier to investigate a blip. That got so annoying I put the game down for a bit.
 
The following users thanked this post: skoormit