Author Topic: FAC Tender  (Read 2971 times)

0 Members and 1 Guest are viewing this topic.

Offline justleroy (OP)

  • Petty Officer
  • **
  • Posts: 16
FAC Tender
« on: July 18, 2013, 02:33:58 PM »
I recently encountered what I think is a precursor race in the Alpha Centauri system and designed FACs and a tender to counter them, hopefully.  I want to be sure I haven't forgotten anything before I start building these ships as they are going to be big and expensive.  Please look this design over and give me your ideas for what I forgot or can improve.

Code: [Select]
Essex class FAC Tender    39,000 tons     612 Crew     5799.2 BP      TCS 780  TH 960  EM 0
2461 km/s     Armour 3-102     Shields 0-0     Sensors 84/84/0/0     Damage Control Rating 35     PPV 43.02
Maint Life 4.61 Years     MSP 10323    AFR 486%    IFR 6.8%    1YR 790    5YR 11846    Max Repair 360 MSP
Intended Deployment Time: 60 months    Flight Crew Berths 59   
Hangar Deck Capacity 5250 tons     Cargo 5000    Cargo Handling Multiplier 5   

MPD 240/10/120ThS Plasmag Drive (8)    Power 240    Fuel Use 124.01%    Signature 120    Exp 15%
Fuel Capacity 10,325,000 Litres    Range 38.4 billion km   (180 days at full power)

R4.5/C3 Quad Mount Meson Cannon Turret (2x4)    Range 45,000km     TS: 20000 km/s     Power 12-12     RM 4.5    ROF 5        1 1 1 1 0 0 0 0 0 0
PDS04 40-16000 H50 Point Defense Fire Control  (2)    Max Range: 80,000 km   TS: 16000 km/s     88 75 62 50 38 25 12 0 0 0
Stellarator Fusion Reactor 120Tw/1k/10/5 (1)     Total Power Output 120    Armour 0    Exp 5%

MR234-R60 Active Search Sensor (1)     GPS 12960     Range 234.2m km    Resolution 60
MR95-R10 Active Search Sensor  (1)     GPS 2160     Range 95.6m km    Resolution 10
MR30-R1 Anti-missile Search Sensor (1)     GPS 216     Range 30.2m km    Resolution 1
TH6-84 Thermal Imaging Sensor (1)     Sensitivity 84     Detect Sig Strength 1000:  84m km
EM6-84 EM Detection Sensor  (1)     Sensitivity 84     Detect Sig Strength 1000:  84m km

ECCM-1 (1)         ECM 10

Strike Group
9x FAC-100 Crow Fast Attack Craft   Speed: 16410 km/s    Size: 7.8
4x FAC-102 Raven Fast Attack Craft   Speed: 7619 km/s    Size: 8.4

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
FAC-100 Crow class Fast Attack Craft    390 tons     5 Crew     172.2 BP      TCS 7.8  TH 64  EM 0
16410 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 0 Years     MSP 0    AFR 78%    IFR 1.1%    1YR 12    5YR 175    Max Repair 54 MSP
Intended Deployment Time: 0.3 months    Spare Berths 2   
Magazine 12   

MPD 32/1/16ThS (4)    Power 32    Fuel Use 280.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.8 billion km   (13 hours at full power)

Size 3 Box Launcher (4)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
FC47-R10 Missile Fire Control  (1)     Range 47.8m km    Resolution 10
Road Runner Anti-ship Missile (4)  Speed: 21,300 km/s   End: 10.1m    Range: 12.9m km   WH: 5    Size: 3    TH: 106/64/32

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
FAC-102 Raven class Fast Attack Craft    420 tons     14 Crew     211.8 BP      TCS 8.4  TH 32  EM 0
7619 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1
Maint Life 0 Years     MSP 0    AFR 84%    IFR 1.2%    1YR 44    5YR 664    Max Repair 144 MSP
Intended Deployment Time: 3 months    Spare Berths 3   

MPD 32/1/16ThS (2)    Power 32    Fuel Use 280.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.8 billion km   (27 hours at full power)

G4-8 Coilgun (2x4)    Range 40,000km     TS: 7619 km/s     Accuracy Modifier 8%     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
PDS04 40-16000 H50 Point Defense Fire Control  (1)    Max Range: 80,000 km   TS: 16000 km/s     88 75 62 50 38 25 12 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes
 

Offline Bremen

  • Commodore
  • **********
  • B
  • Posts: 744
  • Thanked: 151 times
Re: FAC Tender
« Reply #1 on: July 18, 2013, 02:49:41 PM »
General terminology seems to be that FACs are craft between 500-1000 tons (and generally fairly self-contained as far as fuel and support goes, though short ranged) whereas ships <500 tons that aren't meant to spend more than a few days undocked are considered fighters. So generally I'd consider your design a Carrier and fighters rather than a FAC tender and FACs.

As for the ships themselves, they look pretty good. The missile platforms have a much longer fire control range than their missiles can reach, but this might be considered future proofing as you can switch out more advanced missiles later. I'm also a fan of using railguns instead of Gauss on Point Defense fighters, but that depends on your tech. Lastly, you might consider a scout fighter with active sensors that can paint targets for the missile fighters, so you can make long range strikes.
 

Offline justleroy (OP)

  • Petty Officer
  • **
  • Posts: 16
Re: FAC Tender
« Reply #2 on: July 18, 2013, 03:06:27 PM »
This is ironic, considering what I posted on the Academy yesterday.   ;D

You are right, though.  These are technically fighters.  I went with FAC for one reason (and a role playing reason, at that): the number of crew.  Fighters (at least in the sense I am familiar with) generally have one or two crew - a pilot and a navigator/tac officer).  Larger craft, such as bombers, AWACS, etc. , are usually too large and slow to be considered fighters.  I may be able to play around with the deployment time to get the number of crew down, but I'm happy with these designs.

Thanks for your input!  8)
 

Offline 3_14159

  • Registered
  • Warrant Officer, Class 1
  • *****
  • ?
  • Posts: 84
Re: FAC Tender
« Reply #3 on: July 18, 2013, 03:25:29 PM »
Just some things I noticed, though they are mostly a personal preference:
a) I agree on the sensor fighter. Your fighters have ca. 400mkm combat range, your sensor can only see to 200mkm. Plus, if you use it, the enemy knows where your mothership is, and your anti-missile defense isn't that good.
b) Speaking of which, why don't you take CIWS on it instead of meson cannons? Sure, it can then only defend itself, but it's going in alone anyway.
c) Deployment time: Your FACs have 0.3 months deployment time, but only 13 hours of fuel. If you cut it to... 0.1 or 0.01 months (not sure which), you'll get a further reduction in crew to 2 or so people. Could be worth it.
d) Your missiles seem way, way too slow. Your FACs/Fighters are nearly as fast as the missiles they're firing. Plus, the to-hit seems abysmal, considering your engine tech. I'd say cut the warhead to 4, and get the rest into engines.
e) Wait, what? I just noticed you have 5000 cargo, plus cargo transfer. What's that for? Missiles are stored in magazines, of which you (by gthe way) don't have any. So, cut the cargo space, and get missiles in it. For the same tonnage, you should be able to pack about... 600 or so missiles. Which is something like 36 salvoes, so cut it further and increase the hangar size. You're launching 9x4 = 32 missiles per fighter launch, for a total of 160 damage. Any serious PD by more than ten thousand tons will almost certainly remain undamaged.

And that's what I just noticed. Apologies if I sound inconcise and/or rude. I hope it helps.
 

Offline joeclark77

  • Commander
  • *********
  • j
  • Posts: 359
  • Thanked: 3 times
Re: FAC Tender
« Reply #4 on: July 18, 2013, 04:05:38 PM »
I can't figure out where all the space on the FAC tender went.  I have a carrier with 6000T of hangar space that's only 20kT and has room for lots of fuel, missiles, and maintenance supplies, as well as 5 or 6 layers of armor (at least).  Somehow I suspect most of your tonnage is engines which are only there to push around your massive tonnage of engines, and  you wouldn't lose too much speed by dropping them.

For this role, a slow FAC tender is as good as a fast one.  Your only defense is a good offense.  Your design has to be intended to spot the enemy as far away as possible, send out fighter-bomber waves to pulverize them with enough time to come back and reload for a second or third volley before the enemy close in to energy range.  If the spoilers reach your carrier they'll kill it whether it's 20kT or 40kT and 1kkm/s or 3kkm/s.  (Unless you can direct the whole fight with your carrier sitting on the jump point for a quick escape, but I think that's unlikely.)  You've got excellent sensors and that's good.  Maybe a little too good -- how many tons are they?  It's nice that you've got one for FACs, too.  Point defense is good in case the enemies have good sensors and can fire their missiles before your missiles hit them.  As somebody has mentioned, drop the cargo pod and add magazines.

I would try to get those Crow fighter-bombers smaller if at all possible, so you can carry more of them in your hangar.  With box launcher tech, which you have, it is usually possible to get 2-3 missiles and maybe 4 on a fighter under 250T.  2HS are engines, 1HS is fire control, and 2HS are for missile launchers, fuel tank, and crew quarters.  Set the intended deployment time to 0.1 months (aka 3 days) and your crew requirements will be cut down to 1 or 2.  Remove the bridge and engineering spaces if they are still on there by default.
 

Offline Hawkeye

  • Silver Supporter
  • Vice Admiral
  • *****
  • Posts: 1059
  • Thanked: 5 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: FAC Tender
« Reply #5 on: July 18, 2013, 04:42:18 PM »
I think your engines are darn fuel hogs :)

I have thrown together the carrier below (also magneto plasma engines)

Code: [Select]
Exeter class Carrier    38,600 tons     735 Crew     5230.1 BP      TCS 772  TH 2052  EM 0
2658 km/s     Armour 3-101     Shields 0-0     Sensors 220/220/0/0     Damage Control Rating 59     PPV 0
Maint Life 6.14 Years     MSP 4996    AFR 202%    IFR 2.8%    1YR 228    5YR 3414    Max Repair 220 MSP
Intended Deployment Time: 60 months    Flight Crew Berths 95   
Hangar Deck Capacity 13000 tons     Magazine 1105   

Parsons Type 228 Military Magneto-Plasma Drive (9)    Power 228    Fuel Use 44.86%    Signature 228    Exp 9%
Fuel Capacity 5,000,000 Litres    Range 52.0 billion km   (226 days at full power)

BAC Sea Skua Mk. IV (276)  Speed: 40,000 km/s   End: 29.2m    Range: 70.1m km   WH: 5    Size: 4    TH: 173/104/52

Watson-Watt Type 220 Thermal Sensor (1)     Sensitivity 220     Detect Sig Strength 1000:  220m km
Watson-Watt Type 220 EM Sensor (1)     Sensitivity 220     Detect Sig Strength 1000:  220m km

Strike Group
30x Swiftsure Fighter-bomber   Speed: 13714 km/s    Size: 7
6x Hermes Fighter-Scout   Speed: 13812 km/s    Size: 6.95
As you can see, I haven´t any PD on this baby (mainly, because my carrier doctrin says: Don´t let the carrier get spotted, let the fighters do the fighting)

My engines are very likely to be larger than yours (mine are 750 tons each), but you have to consider this:

I have 5000 tons of fuel plus 6750 tons of engines on board for a total of 11,750 tons
You have 10,350 tons of fuel alone aboard, so my larger, less powerfull engines more than make up for this fact by the increased fuel efficiency.

Yes, fuel is needed to refuel the fighers carried, but you carry 13 FACs with 5,000 liters fuel each for a total of 65,000 liters of fuel. Even if you use them for 10 sorties, this would be only a drop in the bucket of your fuel supply, so your 10 million liters are obviously needed to keep the carrier going.

Because my fuel/engine part use so much less mass/space, I can put a whooping 13,000 ton hanger deck in, about two and a half the size of yours. If you think your strike group can take on the enemy fleet, think what _my_ strike group could do.

You might also notice, that I don´t have any active sensor on the carrier, but two huge (1000 ton each) passives. This is to get the general area where the enemy is and then send in the strikegroup, which will include a few recon fighters (see carrier doctrin above)

And here my fighters (also thrown together and not realy optimized)

Code: [Select]
Swiftsure class Fighter-bomber    350 tons     2 Crew     92.8 BP      TCS 7  TH 96  EM 0
13714 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 32.08 Years     MSP 83    AFR 1%    IFR 0%    1YR 0    5YR 2    Max Repair 21 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   
Magazine 12   

32 EP Magneto-plasma Drive (3)    Power 32    Fuel Use 336.02%    Signature 32    Exp 20%
Fuel Capacity 10,000 Litres    Range 1.5 billion km   (31 hours at full power)

Sea Skua VLS System (3)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
High Angel Control System Type 53/60 (1)     Range 53.7m km    Resolution 60
BAC Sea Skua Mk. IV (3)  Speed: 40,000 km/s   End: 29.2m    Range: 70.1m km   WH: 5    Size: 4    TH: 173/104/52

Size 4 missiles, because that is what I am using in my game and way too much maintenance, but I don´t have the tiny enigneering space researched yet. I also don´t have the tiny crew quarters, which is why there are lots of spare berths on my fighers. With those two items researched, my fighters would probably approach the speed of your missile FACs

Code: [Select]
Hermes class Fighter-Scout    348 tons     3 Crew     119 BP      TCS 6.95  TH 96  EM 0
13812 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 20.69 Years     MSP 107    AFR 1%    IFR 0%    1YR 0    5YR 7    Max Repair 58 MSP
Intended Deployment Time: 0.1 months    Spare Berths 7   

32 EP Magneto-plasma Drive (3)    Power 32    Fuel Use 336.02%    Signature 32    Exp 20%
Fuel Capacity 10,000 Litres    Range 1.5 billion km   (31 hours at full power)

Active Search Sensor MR69-R120 (1)     GPS 6930     Range 69.6m km    Resolution 120

The eyes of the strike package.

A carrier would have three squadrons of 10 Swiftsure and 2 Hermes each.

Ralph Hoenig, Germany
 

Offline joeclark77

  • Commander
  • *********
  • j
  • Posts: 359
  • Thanked: 3 times
Re: FAC Tender
« Reply #6 on: July 18, 2013, 05:44:31 PM »
For what it's worth, here's my carrier design.  Note that it doesn't have a FAC detector or missile detector, as it is meant to be in a fleet with ships that provide those capabilities.

Quote
Valiant-B class Carrier    20,000 tons     263 Crew     2662.4 BP      TCS 400  TH 960  EM 0
2400 km/s     Armour 10-65     Shields 0-0     Sensors 40/40/0/0     Damage Control Rating 6     PPV 0
Maint Life 2.16 Years     MSP 1499    AFR 533%    IFR 7.4%    1YR 430    5YR 6447    Max Repair 160 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 35   
Hangar Deck Capacity 6000 tons     Magazine 960    Cryogenic Berths 200   

64 EP Military Magneto-plasma Drive (15)    Power 64    Fuel Use 38.06%    Signature 64    Exp 8%
Fuel Capacity 1,700,000 Litres    Range 40.2 billion km   (193 days at full power)

Firebrand-3A (192)  Speed: 49,000 km/s   End: 38.3m    Range: 112.6m km   WH: 4    Size: 5    TH: 179/107/53

10HS Ship Detector Gen2 MR166-R170 (1)     GPS 27200     Range 166.9m km    Resolution 170
5HS Thermal Sensor Gen2 TH5-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
5HS EM Detection Sensor Gen2 EM5-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km


It could carry twenty of these fighters that carry 3x size 5 missile each... in your case they could carry 5x size 3 missiles.  The fighter is internal fusion drive, so your version would be a bit slower, but not incredibly so.

Quote
Mustang-C class Fighter    288 tons     1 Crew     91.6 BP      TCS 5.75  TH 40  EM 0
13913 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.25
Maint Life 0 Years     MSP 0    AFR 57%    IFR 0.8%    1YR 6    5YR 92    Max Repair 30 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 15   

40 EP Internal Fusion Fighter Drive (2)    Power 40    Fuel Use 336.02%    Signature 20    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.9 billion km   (18 hours at full power)

Firebrand Box Launcher (3)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
Mustang Anti-FAC Missile Fire Control FC15-R16 (1)     Range 15.4m km    Resolution 16
Firebrand-3A (3)  Speed: 49,000 km/s   End: 38.3m    Range: 112.6m km   WH: 4    Size: 5    TH: 179/107/53
 

Offline justleroy (OP)

  • Petty Officer
  • **
  • Posts: 16
Re: FAC Tender
« Reply #7 on: July 18, 2013, 09:16:19 PM »
Quote from: 3_14159 link=topic=6324. msg64323#msg64323 date=1374179129
Just some things I noticed, though they are mostly a personal preference:
a) I agree on the sensor fighter.  Your fighters have ca.  400mkm combat range, your sensor can only see to 200mkm.  Plus, if you use it, the enemy knows where your mothership is, and your anti-missile defense isn't that good.
(. . . )
c) Deployment time: Your FACs have 0. 3 months deployment time, but only 13 hours of fuel.  If you cut it to. . .  0. 1 or 0. 01 months (not sure which), you'll get a further reduction in crew to 2 or so people.  Could be worth it.

OK, taking these suggestions to heart, here is the sensor/scout fighter I came up with:

Code: [Select]
F/S-3 Scout class Fighter-Scout    240 tons     2 Crew     162.6 BP      TCS 4.8  TH 32  EM 0
13333 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 48%    IFR 0.7%    1YR 12    5YR 187    Max Repair 54 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

MPD 32/1/16ThS (2)    Power 32    Fuel Use 280.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 1.3 billion km   (27 hours at full power)

MR11-R5 Active Search Sensor (1)     GPS 180     Range 11.3m km    Resolution 5
MR39-R60 Active Search Sensor (1)     GPS 2160     Range 39.0m km    Resolution 60

This design is classed as a Fighter for production, combat and maintenance purposes

I redesigned the other two, as well.  They are now classed as fighters.

Code: [Select]
F-100 Crow class Fighter-bomber    240 tons     1 Crew     76 BP      TCS 4.8  TH 32  EM 0
13333 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 0 Years     MSP 0    AFR 48%    IFR 0.7%    1YR 4    5YR 56    Max Repair 24 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 12   

MPD 32/1/16ThS (2)    Power 32    Fuel Use 280.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 1.3 billion km   (27 hours at full power)

Size 3 Box Launcher (4)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
FC16-R30 Missile Fire Control  (1)     Range 16.6m km    Resolution 30
Barracuda Anti-ship Missile (4)  Speed: 32,000 km/s   End: 8.6m    Range: 16.6m km   WH: 4    Size: 3    TH: 170/102/51

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes
Code: [Select]
F-102 Raven class Fighter    240 tons     2 Crew     98.6 BP      TCS 4.8  TH 32  EM 0
13333 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1
Maint Life 0 Years     MSP 0    AFR 48%    IFR 0.7%    1YR 6    5YR 95    Max Repair 36 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

MPD 32/1/16ThS (2)    Power 32    Fuel Use 280.02%    Signature 16    Exp 20%
Fuel Capacity 5,000 Litres    Range 1.3 billion km   (27 hours at full power)

G4-8 Coilgun (2x4)    Range 40,000km     TS: 13333 km/s     Accuracy Modifier 8%     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
 S01 40-4000 H50 Fire Control (1)    Max Range: 80,000 km   TS: 16000 km/s     88 75 62 50 38 25 12 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes

Quote from: 3_14159 link=topic=6324. msg64323#msg64323 date=1374179129
b) Speaking of which, why don't you take CIWS on it instead of meson cannons? Sure, it can then only defend itself, but it's going in alone anyway.
d) Your missiles seem way, way too slow.  Your FACs/Fighters are nearly as fast as the missiles they're firing.  Plus, the to-hit seems abysmal, considering your engine tech.  I'd say cut the warhead to 4, and get the rest into engines.
e) Wait, what? I just noticed you have 5000 cargo, plus cargo transfer.  What's that for? Missiles are stored in magazines, of which you (by gthe way) don't have any.  So, cut the cargo space, and get missiles in it.  For the same tonnage, you should be able to pack about. . .  600 or so missiles.  Which is something like 36 salvoes, so cut it further and increase the hangar size.  You're launching 9x4 = 32 missiles per fighter launch, for a total of 160 damage.  Any serious PD by more than ten thousand tons will almost certainly remain undamaged.

And that's what I just noticed.  Apologies if I sound inconcise and/or rude.  I hope it helps.

b, c, and d see below.  As for the last point. .  I got nothin'.  I have no idea what I was thinking when I put in a small cargo hold instead of magazines.  Well, mistake corrected.  She's much more swelt now, with a much expanded strike group and reclassified as a carrier.  I've also taken suggestions from other posts in the thread, so she's dropped the active sensors and boosted the em/thermal sensors greatly.  I also cut the number of engines and the fuel supply.  I'll just need to design a tanker and attendant supply ships to follow her around.  In the process I eliminated a lot of the crew quarters, maintenance storage, and engineering spaces.  I don't like having such a low maintenance life on capital ships, I'll just need to make sure to keep some maintenance supplies in my supply ships.

Code: [Select]
Essex class Carrier    24,000 tons     378 Crew     3856.7 BP      TCS 480  TH 600  EM 0
2500 km/s     Armour 4-74     Shields 0-0     Sensors 280/280/0/0     Damage Control Rating 20     PPV 0
Maint Life 2.84 Years     MSP 6004    AFR 460%    IFR 6.4%    1YR 1086    5YR 16290    Max Repair 420 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 60   
Hangar Deck Capacity 5250 tons     Magazine 256   

MPD 240/10/120ThS Plasmag Drive (5)    Power 240    Fuel Use 124.01%    Signature 120    Exp 15%
Fuel Capacity 5,225,000 Litres    Range 31.6 billion km   (146 days at full power)

CIWS-160 (5x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Barracuda Anti-ship Missile (85)  Speed: 32,000 km/s   End: 8.6m    Range: 16.6m km   WH: 4    Size: 3    TH: 170/102/51

TH20-280 Thermal Sensor  (1)     Sensitivity 280     Detect Sig Strength 1000:  280m km
EM20-280 EM Detection Sensor (1)     Sensitivity 280     Detect Sig Strength 1000:  280m km

ECCM-1 (1)         ECM 10

Strike Group
15x F-100 Crow Fighter-bomber   Speed: 13333 km/s    Size: 4.8
5x F-102 Raven Fighter   Speed: 13333 km/s    Size: 4.8
1x F/S-3 Scout Fighter-Scout   Speed: 13333 km/s    Size: 4.8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I'm debating making her jump-capable.  I have jump drive efficiency 10, currently, so jump drives are as bad as they could be.
 

Offline joeclark77

  • Commander
  • *********
  • j
  • Posts: 359
  • Thanked: 3 times
Re: FAC Tender
« Reply #8 on: July 18, 2013, 11:27:40 PM »
It's looking good.  I once tried to make my carrier into my jump ship, and I found it took away too much space that could have been hangar space.  Now I have a "jump cruiser" that leads the fleet, and does a bit of anti-missile defense as its second job.
 

Offline Brian Neumann

  • Vice Admiral
  • **********
  • Posts: 1214
  • Thanked: 3 times
Re: FAC Tender
« Reply #9 on: July 21, 2013, 12:34:49 PM »
I usually find that the jump ship is such a priority target that having extra point defense and passive defenses (shields/armor) are a must.  If there is any extra space left over I usually put some good passive sensors, especially thermal to keep them from being caught by small ships getting to close.

Brian
 

Offline justleroy (OP)

  • Petty Officer
  • **
  • Posts: 16
Re: FAC Tender
« Reply #10 on: July 22, 2013, 12:12:00 PM »
This is the jump tender I came up with for my carriers.  I found that I really needed to fill the ship up with stuff to reach 24,000 tons, so I gave it missile racks, maint.  supplies, and extra fuel to act as a collier/supply ship/tanker as well.  It also has the sam EM and thermal sensors as the carriers.  I figured it's going to be sitting at a jump point for perhaps weeks at a time, might be good if it could also see if there's anything approaching.

Code: [Select]
Sequoya  class Jump Tender    24,000 tons     384 Crew     2733.5 BP      TCS 480  TH 1200  EM 0
2500 km/s    JR 3-50     Armour 3-74     Shields 0-0     Sensors 280/280/0/0     Damage Control Rating 5     PPV 0
Maint Life 2.22 Years     MSP 3356    AFR 921%    IFR 12.8%    1YR 917    5YR 13755    Max Repair 420 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Magazine 1818   

J24000(3-50) Military Jump Drive     Max Ship Size 24000 tons    Distance 50k km     Squadron Size 3
200 EP Commercial Magneto-plasma Drive (6)    Power 200    Fuel Use 6.63%    Signature 200    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 113.1 billion km   (523 days at full power)

CIWS-160 (5x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
TH20-280 Thermal Sensor  (1)     Sensitivity 280     Detect Sig Strength 1000:  280m km
EM20-280 EM Detection Sensor (1)     Sensitivity 280     Detect Sig Strength 1000:  280m km

This design is classed as a Military Vessel for maintenance purposes
 

Offline joeclark77

  • Commander
  • *********
  • j
  • Posts: 359
  • Thanked: 3 times
Re: FAC Tender
« Reply #11 on: July 22, 2013, 01:20:54 PM »
Instead of CIWS you might want to think about some general anti-missile defenses that can protect other ships in the fleet, for example gauss turrets.
 

Offline justleroy (OP)

  • Petty Officer
  • **
  • Posts: 16
Re: FAC Tender
« Reply #12 on: July 22, 2013, 03:51:47 PM »
I just put the CIWS systems on there because I needed to get to 24,000 tons.  At 385t each, I get the tonnage I need along with a decent "oh, crap, the point-defense frigates are all dead!" last line of defense.

My point-defense frigate:

Code: [Select]
Oliver H Perry class Frigate    5,000 tons     137 Crew     1538.8 BP      TCS 100  TH 120  EM 0
2400 km/s     Armour 3-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 18.28
Maint Life 1.59 Years     MSP 192    AFR 200%    IFR 2.8%    1YR 88    5YR 1317    Max Repair 180 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Magazine 266   

MPD 240/10/120ThS Plasmag Drive (1)    Power 240    Fuel Use 124.01%    Signature 120    Exp 15%
Fuel Capacity 350,000 Litres    Range 10.2 billion km   (48 days at full power)

Twin G4-8 Coilgun Turret (6x8)    Range 40,000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
 S01 40-4000 H50 Fire Control (6)    Max Range: 80,000 km   TS: 16000 km/s     88 75 62 50 38 25 12 0 0 0

Size 1/ ROF 10s Missile Launcher (10)    Missile Size 1    Rate of Fire 10
FC30-R1 Anti-Missile Fire Control  (10)     Range 30.2m km    Resolution 1

ECCM-1 (1)         This design is classed as a Military Vessel for maintenance purposes

Two to four of these will accompany the jump tender, and 6 to 10 of them in the carrier group. 
 

Offline mckamx

  • Chief Petty Officer
  • ***
  • m
  • Posts: 32
Re: FAC Tender
« Reply #13 on: July 22, 2013, 05:59:07 PM »
IMHO (which you are welcome to ignore), unless you are expecting large number of single missile salvos, you could reduce the size and cost of your Perry's by reducing the number of fire controls.   Each fire control targets one salvo or group of weapons at one target or salvo of missiles.   

My equivalent designs tend to have one fire control per quad turret or 10 missile launchers.   I would also recommend more magazine space: you can go through 266 missiles in a hurry when the NPR's start using their defensive missiles in an offensive role.
 

Offline justleroy (OP)

  • Petty Officer
  • **
  • Posts: 16
Re: FAC Tender
« Reply #14 on: July 22, 2013, 06:58:07 PM »
Good point about the magazine space.  The low amount of missile reloads was a concern.  So, I took your advice and almost doubled the magazine space and added two more gauss cannon turrets. 

Code: [Select]
Oliver H Perry class Frigate    5,000 tons     113 Crew     1096.6 BP      TCS 100  TH 120  EM 0
2400 km/s     Armour 3-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 21.04
Maint Life 1.47 Years     MSP 137    AFR 200%    IFR 2.8%    1YR 71    5YR 1058    Max Repair 180 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Magazine 522   

MPD 240/10/120ThS Plasmag Drive (1)    Power 240    Fuel Use 124.01%    Signature 120    Exp 15%
Fuel Capacity 350,000 Litres    Range 10.2 billion km   (48 days at full power)

Twin G4-8 Coilgun Turret (8x8)    Range 40,000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
S02.24-20000 Point Defense Fire Control (2)    Max Range: 48,000 km   TS: 20000 km/s     79 58 38 17 0 0 0 0 0 0

Size 1/ ROF 10s Missile Launcher (10)    Missile Size 1    Rate of Fire 10
FC30-R1 Anti-Missile Fire Control  (2)     Range 30.2m km    Resolution 1

ECCM-1 (1)         This design is classed as a Military Vessel for maintenance purposes