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Posted by: bitbucket
« on: September 09, 2016, 10:12:38 PM »

Quote from: byron link=topic=7260. msg96764#msg96764 date=1473446984
That's not right.   They'll transport colonists anywhere with excess infrastructure.   I've had colony ships take off towards a planet I had just found infrastructure on in ruins.   (Annoying)  And demand for infrastructure starts really early, too.   Maybe at 10,000 people.   It's all the other types of trade which take a substantial population to trigger.

The civilian shipping lines will send colonists anywhere there's space to squeeze more people into.  Put down infrastructure and they'll bring people to fill it right away.  If there's a pregenerated zero-colony-cost planet in a star system, civilians will start shipping people there the instant a jump gate is built to it.  There just seems to be something about unpopulated worlds that could be populated that make them high-priority targets for shipping lines.
Posted by: bean
« on: September 09, 2016, 02:42:11 PM »

Can you terraform Mars (or any planet) if there are already people on it?
Absolutely.  That's how you want to do it, because terraforming installations need people to run them.  You can do it from orbit, but that's a bit more expensive.
Posted by: CaptainEarth
« on: September 09, 2016, 01:59:39 PM »

Quote from: Garfunkel link=topic=7260. msg95787#msg95787 date=1471379371
Entertainment Module.  It's so big that you might as well include some Luxury Passenger modules and really RP a space casino.

The civilian shipping lines will make you money once they have couple of good lines going on.  Terraforming Mars and getting a colony there will do wonders.

Can you terraform Mars (or any planet) if there are already people on it?
Posted by: bean
« on: September 09, 2016, 01:49:44 PM »

Shipping lines don't start transporting colonists or trade untill a colony has a minimum population, that's what I meant by "flagged for trade".
That's not right.  They'll transport colonists anywhere with excess infrastructure.  I've had colony ships take off towards a planet I had just found infrastructure on in ruins.  (Annoying)  And demand for infrastructure starts really early, too.  Maybe at 10,000 people.  It's all the other types of trade which take a substantial population to trigger.
Posted by: MarcAFK
« on: August 28, 2016, 09:09:31 AM »

Shipping lines don't start transporting colonists or trade untill a colony has a minimum population, that's what I meant by "flagged for trade".
Posted by: Kytuzian
« on: August 28, 2016, 08:56:21 AM »

Presenting the "Liberty" Class martian colonization vessel. What use is 500 passengers per trip you ask? With a round trip only taking about 45 days, and the colonization fleet increasing at a rate of 10 ships a year, mars is growing significantly. The 15 vessels in service can drop 60,000 people in a year, after 10 more ships that will be 100,000, etc.
Eventually I'll reach the point where the population is high enough to flag mars as a destination for trade, then I won't need to build or transport infrastructure there myself, I forget what population is required for that but I believe 100,000 is sufficient.
I'm curious to see if the shipping companies make luxury liners for colonist transport since trans newtonian technology is still 4 years away at this point.

Wait--you can flag colonies as a destination for trade? How do you do that?
Posted by: MarcAFK
« on: August 27, 2016, 10:58:56 AM »

You can use them for colony ships before you get cryogenics, but cryogenics are so early on the tech tree it's usually not worth it.
Presenting the "Liberty" Class martian colonization vessel.
Quote
Liberty - Mod A class Luxury Liner    12,350 tons     341 Crew     482.1 BP      TCS 247  TH 25  EM 0
101 km/s     Armour 1-47     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 1.25 Years     MSP 49    AFR 610%    IFR 8.5%    1YR 33    5YR 488    Max Repair 6.25 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Passengers 500   

12.5 EP Conventional Engine (2)    Power 12.5    Fuel Use 87.34%    Signature 12.5    Exp 12%
Fuel Capacity 150,000 Litres    Range 2.5 billion km   (286 days at full power)

Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Military Vessel for maintenance purposes
What use is 500 passengers per trip you ask? With a round trip only taking about 45 days, and the colonization fleet increasing at a rate of 10 ships a year, mars is growing significantly. The 15 vessels in service can drop 60,000 people in a year, after 10 more ships that will be 100,000, etc.
Eventually I'll reach the point where the population is high enough to flag mars as a destination for trade, then I won't need to build or transport infrastructure there myself, I forget what population is required for that but I believe 100,000 is sufficient.
I'm curious to see if the shipping companies make luxury liners for colonist transport since trans newtonian technology is still 4 years away at this point.
Posted by: Garfunkel
« on: August 16, 2016, 03:29:31 PM »

Entertainment Module. It's so big that you might as well include some Luxury Passenger modules and really RP a space casino.

The civilian shipping lines will make you money once they have couple of good lines going on. Terraforming Mars and getting a colony there will do wonders.
Posted by: FictionDragon
« on: August 16, 2016, 07:33:33 AM »

I was like: Why the hell isn't my big luxury liners fleet providing me with any money whatsoever? It makes no sense... Oh. *Table Flip.*

I wish I read this sooner or atleast the was some way to transfer commercial ships to a shipping line. So is the life I suppose.

Will there atleast be some changes to the module and/or money generating ships mechanics in general? (I would love some ship equivalent to financial centres. I want to build my own space casino with blackjack and hookers! ;D)
Posted by: Bremen
« on: August 15, 2016, 02:23:09 PM »

You can use them for colony ships before you get cryogenics, but cryogenics are so early on the tech tree it's usually not worth it.
Posted by: Garfunkel
« on: August 13, 2016, 02:56:16 AM »

If my memory serves, the LPA was used back in the days when you had to design your own commercial vessels for shipping lines to use (5.6 and earlier I believe). Now that said lines design their own ships, they are practically useless, at least for the player. The lines are making some good money out of them though.
Yup, Haji remembers correctly.

There is no need for LPA now, except for RP reasons.
Posted by: Tor Cha
« on: August 11, 2016, 09:56:02 PM »

Or You can Have a Fast/Luxury Ship that Makes Money going from the Home world to A Large Planet where you can have Many Wounder's for them to Look at and things for them to do. Or You can Baby Your Diplomats and Put them in there. Or even Have it for Flight crews/Pilots of Fighters or Gunboats.
Posted by: Erik L
« on: June 08, 2014, 10:40:35 AM »

Is there any purpose in putting Luxury Passenger Accomodation on board your ships rather than an equivalent tonnage of Cryogenic Transports? (Other than RP reasons, of course. . . )

Fast couriers for personnel.
Posted by: Haji
« on: June 08, 2014, 09:56:08 AM »

If my memory serves, the LPA was used back in the days when you had to design your own commercial vessels for shipping lines to use (5.6 and earlier I believe). Now that said lines design their own ships, they are practically useless, at least for the player. The lines are making some good money out of them though.
Posted by: TheRowan
« on: June 08, 2014, 09:17:45 AM »

Is there any purpose in putting Luxury Passenger Accomodation on board your ships rather than an equivalent tonnage of Cryogenic Transports? (Other than RP reasons, of course. . . )