Author Topic: Update on Progress  (Read 255241 times)

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Offline SultanPepper

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Re: Update on Progress
« Reply #525 on: March 20, 2020, 07:21:22 PM »
Any chance all forum users can get a mass email celebrating the release when it happens? In case I forget to check the forums that day haha.
 

Offline Erik L

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Re: Update on Progress
« Reply #526 on: March 20, 2020, 08:15:19 PM »
Any chance all forum users can get a mass email celebrating the release when it happens? In case I forget to check the forums that day haha.

Are you trying to break my mail server?
 
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Offline Tikigod

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Re: Update on Progress
« Reply #527 on: March 21, 2020, 12:38:36 AM »
Any chance all forum users can get a mass email celebrating the release when it happens? In case I forget to check the forums that day haha.

Are you trying to break my mail server?

Well we already know the first sign that C# is released will be that the forums are down. :)
The popular stereotype of the researcher is that of a skeptic and a pessimist.  Nothing could be further from the truth! Scientists must be optimists at heart, in order to block out the incessant chorus of those who say "It cannot be done. "

- Academician Prokhor Zakharov, University Commencement
 
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Offline QuakeIV

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Re: Update on Progress
« Reply #528 on: March 21, 2020, 03:38:34 AM »
A mass email plus torrent link might be the best way to get things distributed reasonably efficiently given the fairly good point that the forums might get taken out by the feeding frenzy.
 

Offline SultanPepper

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Re: Update on Progress
« Reply #529 on: March 21, 2020, 05:41:57 AM »
Quote from: Tikigod link=topic=10096. msg119838#msg119838 date=1584769116
Quote from: Erik Luken link=topic=10096. msg119831#msg119831 date=1584753319
Quote from: SultanPepper link=topic=10096. msg119830#msg119830 date=1584750082
Any chance all forum users can get a mass email celebrating the release when it happens? In case I forget to check the forums that day haha.

Are you trying to break my mail server?

IT'S FOR A GOOD CAUSE!! Haha
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #530 on: March 21, 2020, 09:37:56 AM »
Quick performance update. About 2.5 years into my latest test campaign. Five races in Sol and all five are active in Alpha Centauri as well. In VB6, this has such an impact on turn times that there is an option to turn off sensor checks in a system. The 1-day increments (which including 48 separate detection phases) are running in about 2.2 seconds.
 
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Offline Frick

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Re: Update on Progress
« Reply #531 on: March 21, 2020, 10:39:47 AM »
Quick performance update. About 2.5 years into my latest test campaign. Five races in Sol and all five are active in Alpha Centauri as well. In VB6, this has such an impact on turn times that there is an option to turn off sensor checks in a system. The 1-day increments (which including 48 separate detection phases) are running in about 2.2 seconds.

Some questions: About how long would that increment take in VB6? How normal is that load? Is there a difference to performance when races operate in the same system or different systems?
 
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Offline Garfunkel

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Re: Update on Progress
« Reply #532 on: March 21, 2020, 10:53:28 AM »
It's not the NPRs themselves that cause slowdowns in VB6, it's the constant detection between all ships and the more NPRs you have, the more ships you have flying around in same systems, needing to do detection checks.

So 2.2 seconds for 6 races that all have ships in 2 systems is really, really, really good time.
 
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Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #533 on: March 21, 2020, 10:54:48 AM »
Quick performance update. About 2.5 years into my latest test campaign. Five races in Sol and all five are active in Alpha Centauri as well. In VB6, this has such an impact on turn times that there is an option to turn off sensor checks in a system. The 1-day increments (which including 48 separate detection phases) are running in about 2.2 seconds.

Some questions: About how long would that increment take in VB6? How normal is that load? Is there a difference to performance when races operate in the same system or different systems?

No idea, because I haven't run this same game and situation in VB6. However, it would be considerably longer. In VB6 games with several races in Sol, I usually turn off sensor checks in busy systems unless there is conflict.

The performance is hit for multiple races is exponential because of the sensor checks. If you assume all races are the same size and have similar number of ships then two races just check each other (2 checks). Three races is 6 checks (each race checking two others). Five races is 20 checks, so my current campaign has ten times more sensor checks than a normal game.
 
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Offline Frick

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Re: Update on Progress
« Reply #534 on: March 21, 2020, 10:57:25 AM »
Ahh, hadn't thought about the sensor thing. Thanks!
 

Offline QuakeIV

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Re: Update on Progress
« Reply #535 on: March 21, 2020, 11:29:42 AM »
Is that time with or without disabling the sensors?  If 2.2 is with sensors disabled, whats it like without?
 

Offline Frick

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Re: Update on Progress
« Reply #536 on: March 21, 2020, 11:37:06 AM »
Is that time with or without disabling the sensors?  If 2.2 is with sensors disabled, whats it like without?

He specified the sensor checks, so I assume they are enabled.
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #537 on: March 21, 2020, 11:50:29 AM »
Is that time with or without disabling the sensors?  If 2.2 is with sensors disabled, whats it like without?

2.2 seconds is with sensors on.
 
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Offline Shuul

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Re: Update on Progress
« Reply #538 on: March 21, 2020, 02:33:12 PM »
I remember I had a game in VB with 3 different NPRs ships in one system, around 20 systems discovered by me, bot only that one with NPRs in there.
It took around 3-5 minute for a 5-day pulse.
 

Ultimoos

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Re: Update on Progress
« Reply #539 on: March 21, 2020, 05:14:41 PM »
I've been playing recently and I noticed that civilian ships contribute severely in worsening game performance. 
Is this still an issue in new version? Or is impact considerably smaller?