View full version: C# Bug Reports
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  1. v2.5.1 Bugs Thread
  2. Sometimes it's not a bug, it's a PICNIC.
  3. EXO 'Dance'
  4. Typo Thread [bugs]
  5. MOVED: Forum bug report
  6. v2.5.0 Bugs Thread
  7. v2.4.0 Bugs Thread
  8. v2.3.1 Bugs Thread
  9. v2.3.0 Bugs Thread
  10. v2.2.1 Bugs Thread
  11. v2.2.0 Bugs Thread
  12. v2.1.1 Bugs Thread
  13. Mineral search window incorrect
  14. Display bug? Numbers do not add up
  15. Waypoints won't place
  16. Mines/Buoys targetting nonexistent ships and not retargetting.
  17. #1170 Errors on Startup
  18. Why is this showing up?
  19. Overhaul ja ships stuck in space
  20. refueling hub (many ships to one)
  21. 2.1.1 Function #1050
  22. Events Window unknown Tech Researched
  23. Parent Formation HQ Production Bonus doesn't apply to Subordinate Formations
  24. v2.1.0 Bugs Thread
  25. Changing ship class doesn’t update the designation
  26. Fleet Training Value goes negative when past Deployment Time
  27. Can't set race to Hostile
  28. Not Enough Admirals
  29. v2.0.3 Bugs Thread
  30. v2.0.2 Bugs Thread
  31. Rank Issues
  32. v2.0.1 Bugs Thread
  33. Disappearing Ground Units
  34. v1.13.0 Bugs Thread
  35. Start build points not given to conventional non-TN player race v1130.
  36. Freighters (commerical vessels) require at least one engineering space
  37. Controlling boarded fighters (spoiler race)
  38. 1.13.0 Function #664 ?
  39. Odd Tractor Behavior
  40. Stuck with two hour time advance increments...
  41. 1.12.0 Function #1465
  42. Damaged Fire Control
  43. Mysterious unending shipyard task
  44. Deativating NPR generation in the game settings is bugged in 1.13
  45. CPU slow down after a Battle
  46. Technology level of newly generated NPRs in low research speed games
  47. Weapons dissapears after upgrading ships
  48. New Alien Race!!!
  49. -ProbablyCosmetic- Create Research Project fields
  50. v1.12.0 Bugs Thread