Author Topic: What's going on in your empire/planet/battlefield?  (Read 263574 times)

0 Members and 1 Guest are viewing this topic.

Offline Bughunter

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 929
  • Thanked: 132 times
  • Discord Username: Bughunter
Re: What's going on in your empire/planet/battlefield?
« Reply #2010 on: May 05, 2019, 02:35:23 AM »
Picked up an old game I didn't play on for over a year. Some challenge in its own to figure out what is going on, what the overall plan is, where those aliens are coming from. Found a small text file with some notes, I tend to keep that for my games. Worked like a letter from my predecessor and gave some hints, but also some cryptic lines that were barely more than a system name.

All those long term topics you are juggling during an aurora game, resource supply, research plans, missile production levels, economy.. will be interesting to see what mistakes happen due to forgetting/misunderstanding previous plans.
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2011 on: May 05, 2019, 06:18:57 AM »
Found a small text file with some notes, I tend to keep that for my games. Worked like a letter from my predecessor...

When programming, I comment my code a LOT. For some of the more complex code, I also leave Future Steve more detailed explanations in comments so that when he turns up in a few years and asks "Why the hell did I code it that way?", the answer is there :)
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2781
  • Thanked: 1048 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2012 on: May 05, 2019, 04:13:04 PM »
Picked up an old game I didn't play on for over a year. Some challenge in its own to figure out what is going on, what the overall plan is, where those aliens are coming from. Found a small text file with some notes, I tend to keep that for my games. Worked like a letter from my predecessor and gave some hints, but also some cryptic lines that were barely more than a system name.

All those long term topics you are juggling during an aurora game, resource supply, research plans, missile production levels, economy.. will be interesting to see what mistakes happen due to forgetting/misunderstanding previous plans.
When I start a "proper" campaign that I'm investing a lot of effort in, I make an Excel file with multiple sheets that covers all that stuff and more, so that even if I take extended breaks from the game, I can fairly easily step back in.
 

Offline Marski

  • Commander
  • *********
  • Posts: 389
  • Thanked: 137 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2013 on: May 06, 2019, 12:18:18 AM »
Busy times


Busy?  Yes.  That would be one word.  Geez.  Good luck!
Thanks.





Was sitting at the edge of my seat, waiting for the 5-second turn to finish calculating, the fleet jumped JUST in the nick of time.
« Last Edit: May 06, 2019, 12:38:34 AM by Marski »
 

Offline sloanjh

  • Global Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 2805
  • Thanked: 112 times
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2021 Supporter 2021 Supporter : Donate for 2021
Re: What's going on in your empire/planet/battlefield?
« Reply #2014 on: May 06, 2019, 12:57:27 AM »
Found a small text file with some notes, I tend to keep that for my games. Worked like a letter from my predecessor...

When programming, I comment my code a LOT. For some of the more complex code, I also leave Future Steve more detailed explanations in comments so that when he turns up in a few years and asks "Why the hell did I code it that way?", the answer is there :)
As a professional developer, it's amazing how many times I land in a piece of code that I have no recollection of and see comments there from past me :)

John
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2015 on: May 06, 2019, 07:53:47 AM »
When programming, I comment my code a LOT. For some of the more complex code, I also leave Future Steve more detailed explanations in comments so that when he turns up in a few years and asks "Why the hell did I code it that way?", the answer is there :)
As a professional developer, it's amazing how many times I land in a piece of code that I have no recollection of and see comments there from past me :)

John

On several occasions I have written a function, only to subsequently find I previously wrote exactly the same code with a slightly different function name.
 

Offline Bughunter

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 929
  • Thanked: 132 times
  • Discord Username: Bughunter
Re: What's going on in your empire/planet/battlefield?
« Reply #2016 on: May 07, 2019, 02:01:53 AM »
On several occasions I have written a function, only to subsequently find I previously wrote exactly the same code with a slightly different function name.

In case you wonder how many those occasions are there are tools to find them:
https://www.jetbrains.com/help/resharper/dupFinder.html

In other news, I'm happy to have resumed that old game because I'm having a great battle right now. Going for a long range missile alpha strike doctrine, intentionally somewhat overly so with very weak PD/screening capability. A battle group of missile cruisers were just ambushed at point blank range by FAC:s they could not see with their sensors looking for bigger fish. Or maybe not ambushed, the FAC:s were running without actives and we met head on so they may have been as surprised as I was.

I decided to just keep going forward (towards enemy territory) to increase range as quickly as possible. Turns out the FAC:s were also missile armed so suddenly hundreds of missiles flying as the the forces separate and in the middle of that I detect the enemy capital ships further ahead.
 

Offline Marski

  • Commander
  • *********
  • Posts: 389
  • Thanked: 137 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2017 on: May 08, 2019, 03:40:40 PM »
P-200M and P-200L anti-ship missiles homing to targets using onboard infrared sensors



« Last Edit: May 08, 2019, 03:42:36 PM by Marski »
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2781
  • Thanked: 1048 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2018 on: May 09, 2019, 01:15:08 PM »
What's the difference between the two models?
 

Offline Marski

  • Commander
  • *********
  • Posts: 389
  • Thanked: 137 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2019 on: May 09, 2019, 08:51:59 PM »
What's the difference between the two models?
P-200M is an improved model of the first iteration of the P-200 series, introducing thermal sensors and slightly improved range of 124,5 million kilometers at the cost of maneuver handling.
P-200L has the same sensor package but newer thruster with much longer range at 139,8 million kilometers, along with larger warhead, improved from 24 to 27.
 
The following users thanked this post: Garfunkel

Offline Marski

  • Commander
  • *********
  • Posts: 389
  • Thanked: 137 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2020 on: May 15, 2019, 02:36:42 AM »
Several battles fought at the systems beyond Golovin, best call them "Golovin Chain" from now on.
 

Offline GodEmperor

  • Commander
  • *********
  • Posts: 312
  • Thanked: 30 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2021 on: May 15, 2019, 04:07:38 PM »
Due to my smegty OCD i had to scuttle my campaign which was frakking fun as hell. Im pretty sure it was the longest campaign i ever played, when i abandoned it was 160 years long.
Started at terraformed Titan with nuked Earth, transformed my entire population into human  capable of living in -43C because thats the lowest temp Titan can get. It was kinda fun to try and reclaim 17 colony cost Earth.
Last 20 years i spent in a war with first xeno that i encoutered, with my hopelessly outdated fleet that was forced to use AMM as ASM's. Sol was secured but i lost several ships during opening phase of the war and 26milion people bombed to death on one of the colonies outside Sol.
Was pretty nice but few harmless bugs made my OCD go full overdrive and i had to delete it :/

So i started new game, following the slightly modified house rules for ship design someone posted here long time ago.
Earth, conventional start with 12bn people ( UN population projection for 2100 ), 10 labs and no shipyards.
Its 2138 and i have 28mil both naval and civilian shipyards ( biggest mil shipyard is 5mil with 2 slipways ) but i have to chill with shipyards for a while because i have more than 1bn worker shortage due to that and duranium shortage because adding one slipway to that 5mil shipyard requires almost 500k duranium...

Im working on my first ship now, with scientists researching 1st gen kinetic/missile techs ( i wont build additional labs soon because i want to go slow with my research as always ) so i can give that ship some point defence as said rules demand from me.

Cant wait for my first Titan or Superdreadnought to be built and unleashed against my enemies.
Theoretically im on UNSC/standard Federation theme but im going full Warhammer on this smeg - mine the entire galaxy, kill all the xenos, populate what you can, field thousands of ships O!
« Last Edit: May 15, 2019, 04:20:21 PM by Lossmar »
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Iranon

  • Guest
Re: What's going on in your empire/planet/battlefield?
« Reply #2022 on: July 16, 2019, 07:44:34 AM »
Personal log, Vizeadmiral Patrick Behren


We have become dangerously complacent, giving aliens a wide berth and attempting diplomacy from afar. This left us blind to the biggest threat humanity has faced yet. We left when we observed signs of combat, and even our trading partners remain tight-lipped. Perhaps they fear an opportunistic attack.
Today, earth is celebrating the first victory of humankind over an alien aggressor. We know almost nothing about them - unlike the others they never responded to our hails. Their only communication consisted of lethal beam fire and ramming attempts against our exploration ships. We found no civilian traffic, and no population centers. They either came from jump points we are not aware of, or from the far side of the various wormholes that have been sighted near our home system.

When a hostile transit into Sol was detected, a small task force of our most capable four 13500t beam cruisers - not even fully worked up yet - brought the 39000t vessel to task. Despite an incredible enemy ECM suite, they could land hits at ca. 230,000km while the enemy could only respond below 200,000km. Careful handling meant nothing penetrated our shields, but the analysis of the wreck (no survivors) raises grave concerns.
This was no battleship. If enemy shipbuilding practices mirror our own, it was an escort vessel - armed with small laser turrets designed against targets going at 100,000km/s, more than twice the speed of our most capable missiles. Their weapon technology, antimatter-based propulsion systems and electronic warfare capabilities are generations ahead of our own.

The Office of Naval Construction is in chaos. Our laser monitors can't be relied on to defend jump points, they'd struggle to score a single hit at point blank range. Our missile forces remain untested, but even if the weapons themselves are effective against the sophisticated point defence we know they have, we don't have enough ammunition to repel a major incursion. Also, no supply train for continuous operations - missiles have so far been treated as the final option if everything else fails, and to be avoided if at all possible. The victorious fast wing may well turn out powerless the next time, our margin of speed and range was marginal and we faced no weapon above 10cm in calibre.
All future designs will have to take asymmetric warfare against a superior opponent into account. In the long run, we must get our hands on their technology. Boarding technology and the formation of a Marine corps are being considered, even though we have no idea if we could operate their ships if captured. Regardless of the route chose, earth is preparing for a war of annihilation and all trans-Newtonian industry is repurposed for defence.

The planned operation against the robotic guardians adjacent to Sol, the first offensive action in space, will proceed at reduced strength. While a far cry from the new threat, their technology is superior to ours in most most areas, and one planet harbours an installation that could revolutionise missile and kinetic weapon research.
Will others scour the ruins of earth one day, trying to make sense of our culture while desperately looking for anything that helps them stave off an unknown and implacable enemy? Only a few years ago, I felt privileged to be born in a time where the stars are open for exploration, rather than just a source of wonder and longing. Now, I rest uneasy thinking of the secrets they hold.
 

Offline TMaekler

  • Vice Admiral
  • **********
  • Posts: 1112
  • Thanked: 298 times
Re: What's going on in your empire/planet/battlefield?
« Reply #2023 on: July 16, 2019, 10:28:41 AM »
On several occasions I have written a function, only to subsequently find I previously wrote exactly the same code with a slightly different function name.

That shows that you know what you are doing - same result every time. Except that you do it again... and again... and again...  ;)
 

Offline ExChairman

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: What's going on in your empire/planet/battlefield?
« Reply #2024 on: July 27, 2019, 06:35:48 AM »
A small reschedule of commands in the Empire today... Some 3800 commanders have been selected for new duties... ;)
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...