Author Topic: Thread for my question  (Read 4998 times)

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Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #30 on: May 13, 2010, 04:24:58 PM »
Another question not sure if it has been suggested but in shipyard when come time to repair ship, would it be possible that the repair section in the dropdown list dont show the class of ship but all ship in the planet orbit who need repair instead?
 

Offline Erik L

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Re: Thread for my question
« Reply #31 on: May 13, 2010, 06:39:17 PM »
The LDB file is to prevent multiple users from making changes to the same tables/rows in Access.

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #32 on: May 15, 2010, 01:35:42 PM »
a question reguarding anti-missile Missile defense,

There is something i dont quite understand, if i make a ship with 12 Size 1 missile launcher, and 3 missile control for them, they will be grouped as 4/1 ration.

Then i have 3 salvo of 8 missile coming toward me, what would be the best AM/M ratio? does the 4v1 pd ration mean 4 missile will be launch at a single missile or a single salvo?

Should i set it to 1v1 pd ratio so i can target more missile in same time?

3x8 missile is a total of 24 missile in flight coming toward me, i have 12 launcher wouldnt it be better to set it to 1v1? so 2 salvo of AM will target the whole 24 missile? or will my ship launch a single missile for the whole salvo?
 

Offline Hawkeye

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Re: Thread for my question
« Reply #33 on: May 15, 2010, 02:32:47 PM »
Whatever you set it, it is 1, 2, 3 or 4 vs. each enemy missile, not salvo.
Standard settings seem to be 2 or 3 vs. 1 until you know more about the enemy. If, for example, you have a tech advantage, your AMMs should have an easy time intercepting the enemies ASMs, so a 1 vs. 1 setting might be in order to not waste a lot of AMMs.
If it´s the other way around, you will probably have to go to 4 vs. 1 and still not be able to take out all of the enemy missiles.

Note: Look at the speed of the enemy missiles. Compare this to the intercept chances of your missiles and it will give you an idea as to what the correct setting might be.

I do belive, it´s a streight progression, i.e. if your missiles have a 200% chance to intercept a speed 10k missile, they will have a 100% chance to intercept a 20k missile and a 50% chance to intercept a 40k missile (I am not absolutely sure on this, so use this info at your own risk :)  )
Ralph Hoenig, Germany
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #34 on: May 15, 2010, 03:19:02 PM »
Great so if my total AM-M salvo is under they total missile i better go 1v1 depending on their armor ratin so i dont have any chance at all at having 2 missile hitting the same ennemy missile and then waste on AM on their salvo, thanks it help me a lot
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #35 on: May 15, 2010, 03:33:10 PM »
Another on, I know anti-missile intercet but will they CHase it if they miss?

I.E.: Ennemy missile speed 40k, Anti-Missile speed 50k, First interception half missile destroyed other missed, will the remaining AM turn back and chase them?
 

Offline Kurt

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Re: Thread for my question
« Reply #36 on: May 15, 2010, 07:52:44 PM »
Quote from: "jocan2003"
Another on, I know anti-missile intercet but will they CHase it if they miss?

I.E.: Ennemy missile speed 40k, Anti-Missile speed 50k, First interception half missile destroyed other missed, will the remaining AM turn back and chase them?

No.  The missiles that "missed" are gone.  In "real" terms that means that the missiles caused damage by proximity explosions, and explode whether they are close enough to hit or not.  When they aren't close enough to cause damage, that is a miss.  

Kurt
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #37 on: May 15, 2010, 08:19:03 PM »
Hmm ok thanks for the answer, also another question, what are the (A)(T) in the fleet screen next to my ship name? Im trying to understand but no luck
 

Offline Hawkeye

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Re: Thread for my question
« Reply #38 on: May 15, 2010, 10:54:24 PM »
Quote from: "jocan2003"
Great so if my total AM-M salvo is under they total missile i better go 1v1 depending on their armor ratin so i dont have any chance at all at having 2 missile hitting the same ennemy missile and then waste on AM on their salvo, thanks it help me a lot

Well, it depends on how much time you have to impact, because your AMM-launcher will keep firing until you have 2, 3 or 4 AMMs in flight for every enemy missile, depending on what your setting is.
It is quite normal for at least some of your AMM-launcher to fire more or less constantly. This makes a good range res-1 active sensor (around 1 m km minimum for lower tech) and a similar range for your AMM-firecontrol so important
Ralph Hoenig, Germany
 

Offline Hawkeye

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Re: Thread for my question
« Reply #39 on: May 15, 2010, 10:58:07 PM »
Quote from: "jocan2003"
Hmm ok thanks for the answer, also another question, what are the (A)(T) in the fleet screen next to my ship name? Im trying to understand but no luck

(A) means the ship has its active sensors, well, active
(T) I havent seen yet. Guessing, I´d say perhaps an active tractor beam link (as I haven´t used them so far)?
Ralph Hoenig, Germany
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #40 on: May 16, 2010, 12:49:31 AM »
Active sound good but as for T for tractor i dont think because in the fleet they mostly all have it, thanks for information
 

Offline sloanjh

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Re: Thread for my question
« Reply #41 on: May 16, 2010, 04:14:29 AM »
Quote from: "Hawkeye"
Quote from: "jocan2003"
Hmm ok thanks for the answer, also another question, what are the (A)(T) in the fleet screen next to my ship name? Im trying to understand but no luck

(A) means the ship has its active sensors, well, active
(T) I havent seen yet. Guessing, I´d say perhaps an active tractor beam link (as I haven´t used them so far)?

(T) means the transponder is on.  This is generally not a good idea when you're engaging the enemy, as it's the equivalent of holding a big bright torch over your head in a night battle :-)

John
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #42 on: May 16, 2010, 10:29:45 AM »
Ahh great for the information, soon i believe i will register on the wiki and update some details like that :D ( Love LP point haha )
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #43 on: May 18, 2010, 11:14:22 PM »
How can i follow the ennemy integrity status? I mean the ennemy in fighting now but i dont want to overkill him and i dont know how to tell if my salvo remoevd 50% of his strengh or if i breached the armor or whatever else, im i stuck with Inteligence reports in the event and then use my guestimator-3000/S50/R500 ?
 

Offline Hawkeye

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Re: Thread for my question
« Reply #44 on: May 19, 2010, 10:33:58 AM »
Quote from: "jocan2003"
How can i follow the ennemy integrity status? I mean the ennemy in fighting now but i dont want to overkill him and i dont know how to tell if my salvo remoevd 50% of his strengh or if i breached the armor or whatever else, im i stuck with Inteligence reports in the event and then use my guestimator-3000/S50/R500 ?

When you breach the enemies armor, the event log should show something like "Ship XXX receives XX point of damage" "Ship XXX is streaming atmosphere"
When the enemy slows down after being hit by your weapons, you can be pretty sure, you have taken out some engines, and when on the damage summary (last couple of lines in the event log) says something like "secondary explosion" you have taken out a power plant or magazine or somthing.

But other than that, yep, you´re stuck ;)
Ralph Hoenig, Germany