View full version: VB6 Mechanics
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  1. Jump Point Generation
  2. Recovering installations from ruins
  3. The Galaxy Map, and Force Directed Graphs
  4. Getting a jump point to a particular system (possible spoilers)
  5. Conventional Geosurvey missile
  6. "The end of everything" studies
  7. X-Ray Laser Warheads
  8. Waypoints and missile swarms
  9. Do ships ever surrender? Other than boarding combat...
  10. Multiple Salvagers not additive?
  11. Number of Civilian Shipping Lines
  12. Question about Hulls
  13. Dismissed Officers
  14. one crew gaining TF training slower than the rest?
  15. Large ships in PDC's
  16. Multiple team espionage?
  17. Self-only Jump Engines ?
  18. Missiles Reengaging?
  19. Prisoners of War and foreign populations/officers
  20. Possible to set manually creatd NPRs to hostile to everybody?
  21. Underground excavations
  22. Performance impact of construction cycle time?
  23. Lost Window...
  24. Exploit involving crew grade.
  25. How move or scrap a PDC?
  26. Detecting PDC's
  27. Engineering a rebellion on Eris?
  28. Help: I'm out of fuel, but I can't increment time more than 8 hours
  29. Scientist Clear Spec
  30. Rescuing Survivors
  31. Truce Clock
  32. What influences task force training?
  33. Shipyards able to produce multiple designs?
  34. Minimum RPs for NPRs?
  35. Greetings message v6.43
  36. Request for the Designer Mode Password
  37. Staff Officer Boni Effects on C.O. of Ships
  38. Planets Extremely Close to Stars
  39. Event Log question
  40. Scientist specialisation question
  41. Flight Crew question
  42. Quickly unassigning ships >500 tons
  43. Beam Fire Controls
  44. Formula fuel consumption
  45. System 0
  46. Can I change the diplomatic status of my player Race with an NPR
  47. NPR
  48. NPR Team button
  49. Issues with flags
  50. Active sensors