View full version: The Academy
  1. Tons of new player questions
  2. Newbie questions: CIWS and missile sensors
  3. Gauss cannon recommendations
  4. Dumb newbie mistakes to avoid
  5. Wich Tutorial?
  6. Jump Tenders
  7. Issues with auto assignments
  8. Unassigning a commander
  9. Help with NPR themes
  10. Influencing or setting inter-NPR relationships
  11. Does ship ECM reduce range of passive/active sensors on missiles?
  12. Commanders
  13. (NEWBIE PLAYER) Error Message
  14. Newbie question
  15. Conditional orders, non-parasites and parent fleets, what went wrong?
  16. Running them down...How?
  17. Shipping Lines
  18. Missile target hidding in hangar
  19. NPR visits
  20. Spacetime bubble: wiki says it's there, but I don't see it.
  21. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  22. Invading moon held by spoilers
  23. Missile initiative
  24. Interstellar Civilian Contracts?
  25. Damage of laser according to its callibre
  26. Scrapping in empty but retooling shipyard
  27. Load scientist into ship
  28. What are luxury liners good for?
  29. Twice about missile design screen
  30. Crew grade of commercial ships
  31. Geosurvey from unknown systems
  32. Using friendly jump tenders
  33. Max Tracking Time Bonus vs Missiles
  34. Jump drives on large carriers
  35. SMing of shipyard retooling
  36. Slow crew training
  37. POW's
  38. How do I create an alien start?
  39. Civilian Mining Complex and body types
  40. HELP (Or should I say Ndihmë)
  41. Survey location point cost
  42. Question regarding Missile Fire Controls.
  43. Maintenance Clock going up during overhaul
  44. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  45. Mineral reserve levels and Freighters
  46. Irrelevant research
  47. How to load missiles in conventional start PDCs?
  48. Is there a way to SM Jump Gates?
  49. Question about Alien installations
  50. Question: Automated Mine Delivery (Default Orders)