» C# Aurora
View full version:
C# Aurora Changes Discussion
C# Ground Forces Composition
C# Aurora Changes List
C# Aurora v0.x Suggestions
C# Aurora v0.x Questions
Screenshots published so far
Mass Driver Packets
Update on Progress
Will C# be more stable and take less time to process increments?
Small shields better than large shields in every way?
Real World 21st Century Ground Unit Templates
C# Ground Combat
2018 : The #C Era?
Jump Gate Construction/Destruction (split suggestions)
Sry for stupid question will i be able to run C# on my windows laptop?
Does a time increment that takes 5 minutes to calculate depend on you cpu?
In C# will we be able to colonize hundreds of planets without breaking the game?
Will there be more technologies in C#?
Aurora C# Screenshots
New role for construction ships in C# (split off)
Quick C# Questions
Suggestion for officer changes
danger ratings for systems
Empire Control and Civilian Economy in Aurora
Default Orders for Harvesters and Miners
Sensors blind Spots - blocking reduction by solar bodies or events
Sensor range for orbiting spaceships
New sensor model and small fighters. Problem?
No Limit on Commander Themes in C# Please
Defining which events break up the time progression cycle
Diplomacy things I love to see
Information Screen for Minerals
Custom game setups - tech
Selecting Commanders Screen Suggestion
Research changes planned?
C# Aurora Blind Accessibility?
It appears that you have not registered with
. To register, please click here...
SMF SEO-Sitemap by