Recent Posts

Pages: [1] 2 3 ... 10
In other news, the system that I face checked with basic sensors, either I didn't bother scouting the outermost planet, or that was insufficient to discover precursors, who reacted violently to the survey ship that popped over their heads.  Apparently, 20 minute sub-phase and things just pop into detection range.  Oops.

In other news, the size 50 commercial engine survived a cumulative 47 points of damage, and only failed when it took the last 3 points.  Needless to say, there will be an inquest.  And future geo survey ships may have some sensors, not to keep them OUT of danger, but to provide useful intelligence when the scouting failed.

And 250 ton scouts with basic sensors will no longer be relied upon to give an all clear for a system that was scouted with a large sub-phase increment.
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by MarcAFK on Today at 07:41:00 PM »
Is there some missing information in the event log combat report compared to old Aurora? It seems that at minimum the defender should know how many missiles were in a salvo, if they were being detected by sensors anyway. It's good to know how many misses there was compared to hits, also their speed, since you already detected how fast they were going.
I rely on the combat log when doing an AAR to ensure I know the details after the fact.
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Needler on Today at 05:22:50 PM »
A small mod for civilian lines, I'd like a Step or Increment function added to transport of installations.

IE: Supply: 5xConstruction Factories Step 1 
           Would put 1 factory in the queue and then upon DELIVERY (not pickup) would put the next factory in the queue.

      Supply: 5xConstruction Factories Step 2 
           Would put 2 factories in the queue and then upon DELIVERY (not pickup) would put the next 2 (or remainder) factories in the queue.

I'm tired of wrecking my civilian trade and infrastructure transport just to move some relatively low priority colony upgrades.
C# Aurora / Re: C# Aurora Changes List
« Last post by Steve Walmsley on Today at 01:50:46 PM »
Known Stars Changes

This is a placeholder for Known Stars changes as I make them

Added the following stars:

Renamed several stars:

C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by TMaekler on Today at 10:30:33 AM »
It was discussed some time ago to "transfer" those people who die into a separate DB-table so you can see their final values and experiences for AAR. At the moment it is quite annoying when you read in the log that someone died, so you have to go into a DB backup to see details on that person.
However, I don't recall if that will be in C# or not... Steve?
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Bughunter on Today at 07:22:28 AM »
a ground cannon can't shift around the planet to do the same.

I find your lack of faith disturbing..

Sorry But that is something that is Non Military cam up with. As for the Army I dough it. As it uses either Air force or Navy ranks
People Many years ago I read the Star Trek tech Book in there it stated that the Main Deflector Emitted two fields One a Cone with the Point of the cone away from the ship, and the base of the cone was the size of the ship ( roughly ), the field was weak at the point, somewhat stronger the closer it got to the base of the cone ( the weak force moving Micro to small Mass objects out of the way of the ship. Other objects would be seen and Maneuvered around . The second part was a field that acted like a close in shield, With many secondary Emitters all over the ship. Now it was over 20+ years ago so i may have Miss stated it. and sadly i no longer have it
Aurora Chat / Re: How Many Types of Missiles Do you Need?
« Last post by Tor Cha on Yesterday at 10:03:00 PM »
I have 4-10 Missile Bodies 1-2 AAM 2-4 fighter gunboat Size (size 2-4) a Sensor Missile (size 3-6) then a Light Missile (size 6-8) a Medium Missile ( size 9-14 ) then A Heavy Missile (size 15-30 )
then 2 Mine Pod Missiles A Light one using either size 2-4 or 3-6 Missiles and a Heavy using the 15-30 size. tho i do have 2-4 others but those are Buoys, 2 Sensor 1 Survey 1 Warring.
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by ardem on Yesterday at 09:48:15 PM »
I like the idea of a memorial wall. I think this is great sometimes when they die and disappear straight away, I miss the details when I did the fiction, it made it harder.So +1 for a memorial wall.
Pages: [1] 2 3 ... 10