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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by db48x on Yesterday at 09:13:40 PM »
This showed up on HN the other day, and I immediately thought of Aurora:

It's not nearly as complex as Aurora's map, but it has a nice and simple way of drawing ownership as an area on the map.
The Academy / Re: Tons of new player questions
« Last post by Barkhorn on Yesterday at 05:53:23 PM »
" - Is this game still active (Fanbase, development, forums, Etc)"
Fairly active.  Forums are somewhat slow, you can expect 3-6 interesting posts a day.  Sometimes more if people get in a good discussion.  It'll speed up a lot once the next version launches.

" - How in-depth is the game?
 - What can i do in this game?"
Design weapons, sensors, and engines, and ships to use this equipment.  Colonize and terraform planets.  Fight aliens.

" - 7. 1 was recently released as "All in one pack. " What does this mean?"
The older versions you had to manually put stuff in the right folders.  That all-in-one pack installs everything for you.

"is there any player created or developer created pack to manage the UI a bit better?"
No.  Dwarf Fortress has stuff to manage the UI because it doesn't have mouse support.  Aurora does have mouse support.  The UI isn't exactly complicated, its just dense.  There's LOTS you can do, and until you've played a bit you don't really know what you need to do.  Just about everything has tooltips if you hover over it.

" - Is modding available?"

"- Is multiplayer available?"
Technically yes.  In practice, no.  Each faction can be password protected, so you could pass your save between players and play like that.  Or you could have a game master take orders from all the players and "play" every faction himself.  But this is all really tedious, so nobody really does it.

"- Is the game level based or survive-as-long-as-you-can mode?"
It's like Dwarf Fortress.  There are no goals.  You can certainly lose, but there is no winning.  Not because its hard, but because there are no win conditions.
The Academy / Re: Tons of new player questions
« Last post by Rye123 on Yesterday at 05:52:21 PM »
I'll just answer the unanswered ones I can answer.

What can I do in this game?
Build buildings in your colony, build customised buildings in your colony, build customised missiles, research stuff, build customised ship components, build customised ships, build customised missile launchers, shoot your customised missiles at your enemies with customised missile launchers from your customised ships, mine stuff, train ground units, attack enemy planets with aforementioned ground units, board enemy ships with aforementioned ground units...

Is modding available?
Nope, but you can change some values if you have the dev password. Also the game itself is very customisable so maybe you could see it as modding.

Is the game....?
The Academy / Re: Tons of new player questions
« Last post by Detros on Yesterday at 04:04:30 PM »
Yes. Yes, new version is expected around 2017/2018 border. Yes, apparently.
Quite deep. To build a ship you need to create a design for it, have shipyard big enough to support it and some ores to pay for it. To get a design you need to select from the parts you have available. To get more parts you progress in various research branches. Once you complete a research you then need to set multiple settings (sensors: which type, how big, how precise and for how big ships it should be best to look for) and then research this player designed item to get it usable as a ship part.
No inherent multiplayer as the turns are player set and can change beween 30 days interval if you are just building economy and moving stuff around to 5s intervals during heated battle. There are basically just two MP options: pass-save-around and each-of-you-tell-me-what-did-your-faction-do-and-I-will-set-it-in-game.
The Academy / Tons of new player questions
« Last post by Wigglepuff on Yesterday at 03:11:54 PM »
So, was browsing the web, found this game, read reviews, and decided to make a forum account to ask these questions:
 - Is this game still active (Fanbase, development, forums, Etc)
 - How in-depth is the game?
 - What can i do in this game?
 - what is the difference between the portable and non portable download
 - 7. 1 was recently released as "All in one pack. " What does this mean?
 - I've heard that the interface is quite complicated, if so, is there any player created or developer created pack to manage the UI a bit better? (like Dwarf Fortress Lazy Newb Pack)
 - Is modding available?
 - Is multiplayer available?
 - Is the game level based or survive-as-long-as-you-can mode?

Thanks to everyone who answers my questions, i'm really excited to download and get into this game :D
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« Last post by Barkhorn on Yesterday at 10:22:03 AM »
Related suggestion:

Make the population limit subject to at least one tech.  Specifically something like "civil engineering".  To represent arcologies, i.e. single, huge buildings that are self-sufficient cities.  Imagine how many people could fit on Earth if all of it was covered in 1-2 mile tall buildings each a city in itself.  That's way more than 50 billion.
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« Last post by Hazard on Yesterday at 10:09:44 AM »
Largely solved Rich, in the next version of Aurora there's an upper level to the amount of population that can be settled on a planet.
Italian Language Forum / Re: ITALIAN FORUM 10yr Survey
« Last post by Cinnius on Yesterday at 08:04:00 AM »
credo che quasi tutti ormai aspettiamo la nuova versione xD
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« Last post by Rich.h on Yesterday at 07:15:38 AM »
Clearly not an idea for the current Aurora but for Aurora C, would it be possible to implement a system of food requirements to populations? Now I am not proposing some huge complex system of specific goods, but more just a case of having populations limited by the use of an installation. I know we already have a set % that are allocated as food industry workers but it can seem very odd sometimes to wonder just how 50bn people are first of all able to fit physically on Earth and secondly how they are actually able to feed that many. TN space magic or not we have systems in place that limit ship maintenance and such so the concept of logistic limits already exist.

How about a system where for a colony zero plant a population would require nothing to start with, after all a few thousand people can easily feed and house themselves. Then population is limited by a ratio method of installations, call them what you want but they would represent both the actual food industry and the physical amount of space on the planet to do anything. If it could be done then take things one step further with hard limits based on a planet size, possibly allowing for techs to raise this limit by a % amount, arcology buildings, mile high ecumenopolis planets and so on.

For me I always feel that one of the issues is population in that once I find myself a good few sources of minerals then my industry can simply rocket upwards. Earth has all the population you ever need and happily grows to monumental numbers, so you just end up with 3000 or so construction factories and now have the ability to churn out anything you want in mere months. With population controls and limits, it will make the empire colonies into something of greater use than yet another source of minerals to be shipped back to Earth.
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by ExChairman on Yesterday at 12:18:30 AM »
Hi guys. I got a game breaking error, tried to start my game this morning and got the two following errors. The last one is endless...  :'(

1. Error in cboGame 
"Error 380 was generated by Aurora
Invalid property value"

2. Error in UpdateGame.log
"Error 3201 was generated by DAO.Recordset
You cannot add or change a record because a related record is required in table `GameĀ“ "

Any one knows a way to save this installation? Would be nice to keep the 2 games in it.
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