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Offline Barkhorn

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Re: Ships
« Reply #135 on: July 15, 2017, 10:59:11 PM »
These have super thin armor.  A single strength 16 missile hit, or strength 4 laser hit could kill them.  All it takes is one bad dice roll and bam, you've got a magazine explosion and ~10,000bp down the drain.

Missile choices are odd too; why two different size 10 launcher types?

I LOVE the spinal laser though.
 
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Offline Detros

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Re: Ships
« Reply #136 on: July 16, 2017, 05:47:39 AM »
Missile choices are odd too; why two different size 10 launcher types?
Those "Cell launchers" are box sized. So Mod3 has first strike capability of 1x30 RSM-26 Halberd ASM, then 1x6 RSM-26 Halberd ASM after 50s, all at 120m km range. After that there are two groups 3x2 of twice as fast Surya-VI CAM at 12m km because now also the other FCs can help .

And yes, it is quite a glass cannon.
 
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Offline Lamandier

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Re: Ships
« Reply #137 on: July 16, 2017, 06:56:15 AM »
Detros nailed it; I usually build my designs with a mix of standard size and box launchers, so I can throw out one overwhelming salvo at the outset of an engagement but still have some missile capacity in reserve as I close the range. And the Wardens were fast enough to close the range on just about anything I ran into. (Looking at the original design, though, I'm not sure why it only has CAMs and no standard ASMs, although the refits all have a stock of Harpoons/Halberds. Hm.)

You're both absolutely right, though... it is a glass cannon, which was a semi-intentional design choice. The hope was that the CIWS and heavy AMM battery would protect them from missile fire, while the speed would keep other heavy beam-armed combatants from getting close enough to be a problem... and if anything DID get close enough, they'd have to deal with that lovely spinal laser and a wave or two of CAMs/LAMs. I never lost a Warden in combat, but I did have one get pretty chewed up by AMM spam once. In hindsight, though, they may not have fared as well against a large NPR fleet or certain spoilers. I don't think I quite realized just how little it would take to blast through that armor, as Barkhorn pointed out. Although I haven't used formations yet in any of my games, this is probably a design that would have benefited from them.

In-game, the Warden was also intended as the precursor for 'true' battlecruiser designs like the ship below:

Code: [Select]
Rheinland class Battlecruiser    36 000 tons     1177 Crew     7143 BP      TCS 720  TH 2340  EM 0
4333 km/s     Armour 4-97     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 86     PPV 180
Maint Life 8.41 Years     MSP 9426    AFR 136%    IFR 1.9%    1YR 238    5YR 3563    Max Repair 422 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 8   
Flag Bridge    Hangar Deck Capacity 500 tons     Magazine 1236   

Delta Aviatik Astra-2 Ion Drive (5)    Power 624    Fuel Use 80.93%    Signature 468    Exp 13%
Fuel Capacity 2 590 000 Litres    Range 16.0 billion km   (42 days at full power)

Raytheon 'Cascade' 52cm C8 Spinal S-Laser (1)    Range 600 000km     TS: 10000 km/s     Power 71-8     RM 2    ROF 45        71 71 47 35 28 23 20 17 15 14
Insys LDARS-1 Single Turret (2x1)    Range 60 000km     TS: 26650 km/s     Power 3-5     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-2 CIWS (1x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Oerlikon Panther SK8 357mm Railgun (2x4)    Range 540 000km     TS: 10000 km/s     Power 27-8     RM 6    ROF 20        9 9 9 9 9 9 7 6 6 5
Raytheon TS/B-L9 Beam Fire Control (1)    Max Range: 600 000 km   TS: 9375 km/s     98 97 95 93 92 90 88 87 85 83
Raytheon TS/B-D25 Beam Fire Control (2)    Max Range: 75 000 km   TS: 25000 km/s     87 73 60 47 33 20 7 0 0 0
Jülich HTR258 GCFR (1)     Total Power Output 2.59    Armour 0    Exp 12%
Visegrad Group BLOK-3/52 GCFR (1)     Total Power Output 5.17    Armour 0    Exp 12%
General Atomics Goshawk-2 GCFR (1)     Total Power Output 27    Armour 0    Exp 16%

Steyr AG R10A2 Missile Launcher (8)    Missile Size 10    Rate of Fire 100
Saab-Scania RS9 Countermissile Battery (6)    Missile Size 1    Rate of Fire 10
Klimov T-50 Drone Rack (4)    Missile Size 50    Hangar Reload 375 minutes    MF Reload 62.5 hours
Dassault Sylver A-110 Cell Launcher (12)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Insys DTAC-II Defensive Fire Control (2)     Range 34.6m km    Resolution 1
EADS M2KA-16 'Cetis-A' Fire Control (1)     Range 259.2m km    Resolution 100
M12 Hawk II LAM (36)  Speed: 28 800 km/s   End: 2.5m    Range: 4.4m km   WH: 4    Size: 1    TH: 307/184/92
RIM-5G Adder CM (160)  Speed: 46 800 km/s   End: 0.9m    Range: 2.5m km   WH: 1    Size: 1    TH: 624/374/187
'Katana' SLAAD Anti-Ship Drone (4)  Speed: 23 000 km/s   End: 80.3m    Range: 110.8m km   WH: 120    Size: 50    TH: 230/138/69
Surya-VI CAM (8)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
RSM-25 Harpoon ASM (76)  Speed: 25 200 km/s   End: 60m    Range: 90.7m km   WH: 32    Size: 10    TH: 252/151/75

Selex Oracle ARSAI Sensor Array (1)     GPS 19200     Range 460.8m km    Resolution 100
Grumman D/M-80 Starwatch Sensor Array (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1

ECCM-2 (1)         ECM 20

Strike Group
1x Type 64 Shuttle   Speed: 6600 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Rheinland Mod 1 class Battlecruiser    36 000 tons     1239 Crew     10937.5 BP      TCS 720  TH 864  EM 0
5000 km/s     Armour 6-97     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 99     PPV 182
Maint Life 7.92 Years     MSP 14999    AFR 131%    IFR 1.8%    1YR 424    5YR 6358    Max Repair 1260 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 7   
Flag Bridge    Hangar Deck Capacity 500 tons     Magazine 1236   

Delta Aviatik Astra-5 Ion Drive (4)    Power 900    Fuel Use 55.11%    Signature 216    Exp 15%
Fuel Capacity 2 525 000 Litres    Range 22.9 billion km   (53 days at full power)

Raytheon 'Cascade' 52cm C8 Spinal S-Laser (1)    Range 800 000km     TS: 10000 km/s     Power 71-8     RM 2    ROF 45        71 71 47 35 28 23 20 17 15 14
Insys LDARS-1 Single Turret (2x1)    Range 60 000km     TS: 26650 km/s     Power 3-5     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-3 CIWS (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Oerlikon Panther SK9 404mm Railgun (2x4)    Range 800 000km     TS: 10000 km/s     Power 36-10     RM 8    ROF 20        12 12 12 12 12 12 12 12 10 9
Raytheon TS/B-D32 Beam Fire Control (2)    Max Range: 100 000 km   TS: 32000 km/s     90 80 70 60 50 40 30 20 10 0
Raytheon TS/B-L12 Beam Fire Control (1)    Max Range: 800 000 km   TS: 12000 km/s     99 98 96 95 94 92 91 90 89 88
General Atomics Goshawk-2 GCFR (1)     Total Power Output 27    Armour 0    Exp 16%
Visegrad Group BLOK-3/52 GCFR (1)     Total Power Output 5.17    Armour 0    Exp 12%
Jülich HTR258 GCFR (1)     Total Power Output 2.59    Armour 0    Exp 12%
Pratt & Whitney PB-1 Power Pack (5)     Total Power Output 2.59    Armour 0    Exp 12%

Dassault Sylver A-110 Cell Launcher (12)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Saab-Scania RS9 Countermissile Battery (6)    Missile Size 1    Rate of Fire 10
Steyr AG R10A2 Missile Launcher (8)    Missile Size 10    Rate of Fire 100
Klimov T-50 Drone Rack (4)    Missile Size 50    Hangar Reload 375 minutes    MF Reload 62.5 hours
Insys DTAC-II Defensive Fire Control (2)     Range 34.6m km    Resolution 1
EADS M2KA-19 'Cetis-B' Fire Control (1)     Range 309.1m km    Resolution 80
Surya-VI CAM (8)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
M13 Hawk III LAM (36)  Speed: 28 800 km/s   End: 3.1m    Range: 5.4m km   WH: 4    Size: 1    TH: 307/184/92
Mistral-S CM (160)  Speed: 47 500 km/s   End: 0.8m    Range: 2.4m km   WH: 1    Size: 1    TH: 633/380/190
'Scimitar' SLAAD Anti-Ship Drone (4)  Speed: 28 800 km/s   End: 65m    Range: 112.3m km   WH: 120    Size: 50    TH: 288/172/86
RSM-26 Halberd ASM (76)  Speed: 25 600 km/s   End: 81.6m    Range: 125.4m km   WH: 32    Size: 10    TH: 273/163/81

Selex Oracle ARSAI Sensor Array (1)     GPS 19200     Range 460.8m km    Resolution 100
Grumman D/M-80 Starwatch Sensor Array (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1

ECCM-2 (1)         ECM 30

Strike Group
1x Type 90 Shuttle   Speed: 7200 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Rheinland Mod 2 class Battlecruiser    40 000 tons     1345 Crew     14240.5 BP      TCS 800  TH 1002.24  EM 0
5220 km/s     Armour 6-104     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 120     PPV 183
Maint Life 8.07 Years     MSP 20182    AFR 141%    IFR 2%    1YR 550    5YR 8255    Max Repair 2025 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 14   
Flag Bridge    Hangar Deck Capacity 500 tons     Magazine 1343   

Delta Aviatik Astra-4 Ion Drive (6)    Power 696    Fuel Use 60.76%    Signature 167.04    Exp 14%
Fuel Capacity 3 500 000 Litres    Range 25.9 billion km   (57 days at full power)

Insys XLARS-II Single Turret (2x1)    Range 210 000km     TS: 50000 km/s     Power 3-12     RM 7    ROF 5        3 3 3 3 3 3 3 2 2 2
Raytheon 'Tempest' 52cm C12 Spinal X-Laser (1)    Range 800 000km     TS: 10000 km/s     Power 71-12     RM 7    ROF 30        71 71 71 71 71 71 71 62 55 49
General Dynamics Phalanx-3 CIWS (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Oerlikon Panther SK9 404mm Railgun (2x4)    Range 800 000km     TS: 10000 km/s     Power 36-10     RM 8    ROF 20        12 12 12 12 12 12 12 12 10 9
Raytheon TS/B-D40 Beam Fire Control (2)    Max Range: 100 000 km   TS: 40000 km/s     90 80 70 60 50 40 30 20 10 0
Raytheon TS/B-L15 Beam Fire Control (1)    Max Range: 800 000 km   TS: 15000 km/s     99 98 96 95 94 92 91 90 89 88
Jülich HTR338 GCFR (1)     Total Power Output 3.37    Armour 0    Exp 35%
Visegrad Group BLOK-3/67 GCFR (3)     Total Power Output 20.25    Armour 0    Exp 35%
General Atomics Goshawk-3 GCFR (1)     Total Power Output 33.75    Armour 0    Exp 35%

Klimov T-50 Drone Rack (4)    Missile Size 50    Hangar Reload 375 minutes    MF Reload 62.5 hours
Steyr AG R10A3 Missile Launcher (8)    Missile Size 10    Rate of Fire 50
Dassault Sylver A-110 Cell Launcher (12)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Saab-Scania RS10 Countermissile Battery (8)    Missile Size 1    Rate of Fire 5
EADS M2KA-19 'Cetis-B' Fire Control (1)     Range 309.1m km    Resolution 80
Insys DTAC-II Defensive Fire Control (2)     Range 34.6m km    Resolution 1
Surya-VI CAM (8)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
M13 Hawk III LAM (43)  Speed: 28 800 km/s   End: 3.1m    Range: 5.4m km   WH: 4    Size: 1    TH: 307/184/92
Mistral-S CM (180)  Speed: 47 500 km/s   End: 0.8m    Range: 2.4m km   WH: 1    Size: 1    TH: 633/380/190
'Scimitar' SLAAD Anti-Ship Drone (4)  Speed: 28 800 km/s   End: 65m    Range: 112.3m km   WH: 120    Size: 50    TH: 288/172/86
RSM-26 Halberd ASM (84)  Speed: 25 600 km/s   End: 81.6m    Range: 125.4m km   WH: 32    Size: 10    TH: 273/163/81

The Rheinlands were still lightly armored for their size, in keeping with the battlecruiser concept(my contemporary DNs/SDs in that game usually had an armor belt of two or three times the size of the Rheinland's), but it was far less pronounced than with the Wardens - and far less likely that a golden-BB strike would send all those BP up in smoke.
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Offline I_Sicarius_I

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Re: Ships
« Reply #138 on: September 05, 2017, 02:44:49 AM »
Hmm your 40kt Rhineland BC was the same armour as my corvettes. Not sure which one of us is gooding here but it's interesting. For me that ship would have 24-30 armour layers. Probably 2 or 3 twin 400mm laser turrets a few single laser turrets maybe 150mm or 200mm secondaries and some AA and a bank of size 10 or 15 missile launchers. Im also 100 years in so my armour is lighter etc.
 

Offline obsidian_green

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Re: Ships
« Reply #139 on: September 28, 2017, 09:52:19 PM »
Here's the closest thing to a Star Trek Federation starship I've built. Diverse sensors that include geo and grav, a long term mission range, and the ability to defend itself. It's a bit slow for my liking, but I think it's an upgrade over the rather toothless and somewhat blind science ships it's replacing. If I stumble across another NPR, they're probably going to hate it's size, but losing three of the Yuri Gagarin class to the non-negotiators was enough! No more exploration ships going down without at least a fight.

Quote
Bertalan Farkas [EXP] class Exploration Ship    20 000 tons     452 Crew     5767.62 BP      TCS 400  TH 576  EM 1200
6000 km/s    JR 3-50     Armour 6-65     Shields 40-300     Sensors 168/24/3/3     Damage Control Rating 44     PPV 27.7
Maint Life 4.36 Years     MSP 4434    AFR 130%    IFR 1.8%    1YR 376    5YR 5636    Max Repair 1152 MSP
Intended Deployment Time: 36 months    Spare Berths 2   
Magazine 306   

J20400(3-50) Military Jump Drive     Max Ship Size 20400 tons    Distance 50k km     Squadron Size 3
800 EP/E.5/TR Commercial Inertial Fusion Drive (3)    Power 800    Fuel Use 2.65%    Signature 192    Exp 5%
Fuel Capacity 1 500 000 Litres    Range 509.4 billion km   (982 days at full power)
Shields Xi-R300/360 (8)   Total Fuel Cost  120 Litres per hour  (2 880 per day)

Quad Turret 15cm C6-TS32k Far UV Laser (1x4)    Range 300 000km     TS: 32000 km/s     Power 24-24     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
CIWS 10/5s-TS32000-ECCM-2.5 (2x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
FC S08-R240-TS32000 (1)    Max Range: 480 000 km   TS: 32000 km/s     98 96 94 92 90 88 85 83 81 79
P12-S1 Inertial Confinement Fusion Reactor (2)     Total Power Output 24    Armour 0    Exp 5%

ML S3-RL300s [33% Reduction] (6)    Missile Size 3    Rate of Fire 300
MFC 34mk/PD2.7mk-R1 [48/24] (2)     Range 34.6m km    Resolution 1
ACM-3 [S3, WH9, R30] (102)  Speed: 51 200 km/s   End: 9.8m    Range: 30.1m km   WH: 9    Size: 3    TH: 358/215/107

Active Search[48/24] MR34mk/PD3.7mk-R1 (1)     GPS 144     Range 34.6m km    MCR 3.8m km    Resolution 1
Thermal Sensor TH7-168 (1)     Sensitivity 168     Detect Sig Strength 1000:  168m km
EM Detection Sensor EM1-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Advanced Gravitational Sensors (1)   3 Survey Points Per Hour
Advanced Geological Sensors (1)   3 Survey Points Per Hour

Compact ECCM-4 (3)         ECM 40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline Rich.h

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Re: Ships
« Reply #140 on: September 29, 2017, 06:24:24 AM »
Here's the closest thing to a Star Trek Federation starship I've built. Diverse sensors that include geo and grav, a long term mission range, and the ability to defend itself. It's a bit slow for my liking, but I think it's an upgrade over the rather toothless and somewhat blind science ships it's replacing. If I stumble across another NPR, they're probably going to hate it's size, but losing three of the Yuri Gagarin class to the non-negotiators was enough! No more exploration ships going down without at least a fight.

I'm not sure about the numbers off the top of my head, but it may be worth looking at swapping out that jump drive for a commercial one. If you intend this to be a solitary exploration vessel, then the commercial drive could save you some tonnage and in turn gain some speed.
 

Offline obsidian_green

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Re: Ships
« Reply #141 on: September 30, 2017, 06:15:03 PM »
I'm not sure about the numbers off the top of my head, but it may be worth looking at swapping out that jump drive for a commercial one. If you intend this to be a solitary exploration vessel, then the commercial drive could save you some tonnage and in turn gain some speed.

I looked into that. Iirc, the commercial jump drive is cheaper, but not smaller; space is the thing I wanted to conserve in an otherwise military design, so no commercial jump engine.

Just checked to make sure. My size-34, 20,000t military jump engines take 34 HS, but a size-5, 22,500t commercial jump engine requires 50 HS.
 

Offline Detros

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Re: Ships
« Reply #142 on: October 02, 2017, 06:38:35 AM »
I looked into that. Iirc, the commercial jump drive is cheaper, but not smaller; space is the thing I wanted to conserve in an otherwise military design, so no commercial jump engine.

Just checked to make sure. My size-34, 20,000t military jump engines take 34 HS, but a size-5, 22,500t commercial jump engine requires 50 HS.
Yes, in short: commercial jump engines are 10 times bigger than declared.
 

Offline 83athom (OP)

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Re: Ships
« Reply #143 on: October 03, 2017, 01:36:43 PM »
New game after the last attempt at this theme where someone somewhere found a way to weaponize the quantum anomaly known as "Divide by Zero Error" and was destroying the universe one Annihilation Event at a time. Anyways, gave myself 500k RP to start and let the game generate technology for me and this is what I came up with.

Code: [Select]
Warhorse class Strike Cruiser    37 500 tons     588 Crew     7049.96 BP      TCS 750  TH 2700  EM 1140
7200 km/s     Armour 8-99     Shields 38-300     Sensors 32/32/0/0     Damage Control Rating 40     PPV 71.28
Maint Life 1.74 Years     MSP 3525    AFR 375%    IFR 5.2%    1YR 1421    5YR 21309    Max Repair 607.5 MSP
Intended Deployment Time: 18 months    Spare Berths 3   
Magazine 1512   

900EP IFD (6)    Power 900    Fuel Use 23.05%    Signature 450    Exp 9%
Fuel Capacity 5 620 000 Litres    Range 117.0 billion km   (188 days at full power)
DSR300 (15)   Total Fuel Cost  225 Litres per hour  (5 400 per day)

Phalanx VI CIWS (4x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
S6R4 L/33 (36)    Missile Size 6    Rate of Fire 900
MFC 43-R100/70 (4)     Range 43.2m km    Resolution 100
ASM(A)-6S9D (252)  Speed: 28 000 km/s   End: 20.6m    Range: 34.6m km   WH: 9    Size: 6    TH: 121/72/36

SSA 11-R1/70 (1)     GPS 144     Range 11.5m km    MCR 1.3m km    Resolution 1
SSA 109-R160/70 (1)     GPS 17280     Range 109.3m km    Resolution 160
THDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
EMDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Kind of messed up at the end as I set out to fit around 40k tons, but 37.5k actually turned out to be a better number for the math I figured for this theme, and I ended up filling almost all of the tonnage when I realized I forgot to add shields. Then I had to strip a few hundred tons of fuel storage, then I shaved a little off my engineering spaces, and I had to remove my secondary battle bridge, but my shields are still not quite to the point I want them but where they are will have to do. And one annoying thing is that my missile launchers are 99 tons... really irritating to see the 'equal' tonnage of magazines and launchers be 3600 tons and 3564 tons respective. The one real upside to those launchers is they only need 1 crew each.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom (OP)

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Re: Ships
« Reply #144 on: October 17, 2017, 01:59:10 PM »
After a decade with the only real warship of the Empire being the Warhorse, a successful design that has seen combat in almost a dozen occasions against 3 different races, new technology has advanced just enough to the point where a second generation of Warships. However, technology has yet to advance that far into engines and sensors/fire control as these subjects seem to cause the greatest problems to any aspiring scientists in the empire (despite 10 levels of military academies over the course of around 4 decades, I only have 3 PP and 2 S/FC scientists all with low ratings). Technology into the development of missile related technology also has not advanced far enough to the point where an overhaul on the missiles, launchers, or magazines. Using the information gathered from the many battles fought, we have learned that our only weakness so far is the lack of capability in fighting inside of nebulas. Scientists have quickly advanced in the fields of energy weaponry to give us that capability. We also needed a cheaper alternative for orbital defense than stationing a Cruiser class vessel over a conquered world, so advisers came up with 2 smaller ships and 1 defense station.

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Reconquista A class Monitor    5 400 tons     89 Crew     1676.5 BP      TCS 108  TH 400  EM 600
7407 km/s     Armour 4-27     Shields 20-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 32
Maint Life 1.56 Years     MSP 388    AFR 116%    IFR 1.6%    1YR 183    5YR 2750    Max Repair 300 MSP
Intended Deployment Time: 0.5 months    Spare Berths 5   

400EP IFD (2)    Power 400    Fuel Use 48%    Signature 200    Exp 10%
Fuel Capacity 395 000 Litres    Range 27.4 billion km   (42 days at full power)
TSR 300 (5)   Total Fuel Cost  100 Litres per hour  (2 400 per day)

4R5-200 DPC (2)    Range 200 000km     TS: 7407 km/s     Power 10-5    ROF 10        4 4 4 4 4 4 4 4 4 4
24/C5-PPC (2)    Range 240 000km     TS: 7407 km/s     Power 24-5     RM 1    ROF 25        24 12 8 6 4 4 3 3 2 2
DFCC-S2 80-8000 (1)    Max Range: 160 000 km   TS: 8000 km/s     94 88 81 75 69 62 56 50 44 38
DFCC-S4 160-8000 (1)    Max Range: 320 000 km   TS: 8000 km/s     97 94 91 88 84 81 78 75 72 69
TFR P6/S0-7 (4)     Total Power Output 24.64    Armour 0    Exp 10%

SSA 11-R1/70 (1)     GPS 144     Range 11.5m km    MCR 1.3m km    Resolution 1

ECM 10

This design is classed as a Military Vessel for maintenance purposes
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Reconquista B class Monitor    5 000 tons     85 Crew     1522.5 BP      TCS 100  TH 400  EM 0
8000 km/s     Armour 4-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 32
Maint Life 1.56 Years     MSP 362    AFR 105%    IFR 1.5%    1YR 172    5YR 2573    Max Repair 300 MSP
Intended Deployment Time: 0.5 months    Spare Berths 3   

400EP IFD (2)    Power 400    Fuel Use 48%    Signature 200    Exp 10%
Fuel Capacity 375 000 Litres    Range 28.1 billion km   (40 days at full power)

4R5-200 DPC (2)    Range 200 000km     TS: 8000 km/s     Power 10-5    ROF 10        4 4 4 4 4 4 4 4 4 4
24/C5-PPC (2)    Range 240 000km     TS: 8000 km/s     Power 24-5     RM 1    ROF 25        24 12 8 6 4 4 3 3 2 2
DFCC-S4 160-8000 (1)    Max Range: 320 000 km   TS: 8000 km/s     97 94 91 88 84 81 78 75 72 69
DFCC-S2 80-8000 (1)    Max Range: 160 000 km   TS: 8000 km/s     94 88 81 75 69 62 56 50 44 38
TFR P6/S0-7 (4)     Total Power Output 24.64    Armour 0    Exp 10%

SSA 109-R160/70 (1)     GPS 17280     Range 109.3m km    Resolution 160

This design is classed as a Military Vessel for maintenance purposes
Designed similarly because the conquered planets so far are able to maintain ships up to 5.4k tons, yet 5k tons exact would allow our ships to exploit the most from the fire controls we were so far able to come up with.

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Raydome class Planetary Defence Centre    15 000 tons     42 Crew     2711.82 BP      TCS 300  TH 0  EM 0
Armour 23-54     Sensors 160/108     Damage Control Rating 60     PPV 53.46
Intended Deployment Time: 0.1 months    Spare Berths 1   
Magazine 1134   

Phalanx VI CIWS (4x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
S18R4 GBL33 (9)    Missile Size 18    Rate of Fire 1350
MFC 115-R180/70 (3)     Range 115.9m km    Resolution 180
AST(A)-18S25D (63)  Speed: 28 000 km/s   End: 59.3m    Range: 99.7m km   WH: 25    Size: 18    TH: 93/56/28

SSA 109-R160/70 (1)     GPS 17280     Range 109.3m km    Resolution 160
THDS 20-160/70 (1)     Sensitivity 160     Detect Sig Strength 1000:  160m km
EMDS 20-160/70 (1)     Sensitivity 160     Detect Sig Strength 1000:  160m km

ECCM-1 (3)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 6 sections
A simple base that allows for the firing of new torpedo weaponry, at longer ranges than standard anti-ship missiles, to defend smaller colonies that lack any maintenance facilities.

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Warhorse II class Strike Cruiser    37 500 tons     613 Crew     7717.96 BP      TCS 750  TH 2700  EM 2400
7200 km/s     Armour 8-99     Shields 80-300     Sensors 32/32/0/0     Damage Control Rating 50     PPV 71.28
Maint Life 2.2 Years     MSP 3923    AFR 368%    IFR 5.1%    1YR 1086    5YR 16296    Max Repair 607.5 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 1512    Cryogenic Berths 800   

900EP IFD (6)    Power 900    Fuel Use 23.05%    Signature 450    Exp 9%
Fuel Capacity 8 250 000 Litres    Range 171.8 billion km   (276 days at full power)
TSR 300 (20)   Total Fuel Cost  400 Litres per hour  (9 600 per day)

Phalanx VI CIWS (4x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
S6R4 L/33 (36)    Missile Size 6    Rate of Fire 900
MFC 43-R100/70 (4)     Range 43.2m km    Resolution 100
ASM(A)-6S9D (252)  Speed: 28 000 km/s   End: 20.6m    Range: 34.6m km   WH: 9    Size: 6    TH: 121/72/36

SSA MR212-R180/40 (1)     GPS 25920     Range 212.5m km    Resolution 180
SSA 11-R1/70 (1)     GPS 144     Range 11.5m km    MCR 1.3m km    Resolution 1
THDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
EMDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Upgrade of the venerable Warhorse class. Swapping the armor for Compressed Carbon allowed vast weight savings that allowed for upgrading its support and maintenance capabilities, greater numbers of upgraded shielding, upgraded sensors and electronic warfare suites, and swapping the fuel systems out for new compressed systems allow for greater cruising range as well as greater lengths of time the new shield systems can stay active despite the nearly double requirements.

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Partisan class Battlecruiser    50 000 tons     1053 Crew     10832.46 BP      TCS 1000  TH 3600  EM 4800
7200 km/s     Armour 8-120     Shields 160-300     Sensors 32/32/0/0     Damage Control Rating 56     PPV 171.28
Maint Life 2.06 Years     MSP 4902    AFR 552%    IFR 7.7%    1YR 1548    5YR 23225    Max Repair 607.5 MSP
Intended Deployment Time: 18 months    Spare Berths 0   
Magazine 1512   

900EP IFD (8)    Power 900    Fuel Use 23.05%    Signature 450    Exp 9%
Fuel Capacity 6 000 000 Litres    Range 93.7 billion km   (150 days at full power)
TSR 300 (40)   Total Fuel Cost  800 Litres per hour  (19 200 per day)

4R5-200 DPC (4)    Range 200 000km     TS: 7200 km/s     Power 10-5    ROF 10        4 4 4 4 4 4 4 4 4 4
Phalanx VI CIWS (4x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
24/C5-PPC (8)    Range 240 000km     TS: 7200 km/s     Power 24-5     RM 1    ROF 25        24 12 8 6 4 4 3 3 2 2
DFCC-S4 160-8000 (1)    Max Range: 320 000 km   TS: 8000 km/s     97 94 91 88 84 81 78 75 72 69
DFCC-S2 80-8000 (2)    Max Range: 160 000 km   TS: 8000 km/s     94 88 81 75 69 62 56 50 44 38
TFR P40/S4 (2)     Total Power Output 80    Armour 0    Exp 20%

S6R4 L/33 (36)    Missile Size 6    Rate of Fire 900
MFC 43-R100/70 (4)     Range 43.2m km    Resolution 100
ASM(A)-6S9D (252)  Speed: 28 000 km/s   End: 20.6m    Range: 34.6m km   WH: 9    Size: 6    TH: 121/72/36

SSA 11-R1/70 (1)     GPS 144     Range 11.5m km    MCR 1.3m km    Resolution 1
SSA MR212-R180/40 (1)     GPS 25920     Range 212.5m km    Resolution 180
THDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
EMDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

ECCM-2 (3)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Essentially an upgrade of the Warhorse class. This design adds new energy weaponry, 2 additional engines, increased shield defenses, and a electronic warfare suite. The downsides compared to the new Warhorse II is the reduced cruising range, larger cross-section, and increased cost despite the similar survivability.

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Crusade class Battleship    84 350 tons     2312 Crew     18690.46 BP      TCS 1687  TH 4050  EM 18000
4801 km/s     Armour 12-171     Shields 600-300     Sensors 160/160/0/0     Damage Control Rating 71     PPV 431.28
Maint Life 2.96 Years     MSP 9936    AFR 793%    IFR 11%    1YR 1694    5YR 25406    Max Repair 607.5 MSP
Intended Deployment Time: 18 months    Spare Berths 0   
Flag Bridge    Magazine 1512   

900EP IFD (9)    Power 900    Fuel Use 23.05%    Signature 450    Exp 9%
Fuel Capacity 6 000 000 Litres    Range 55.5 billion km   (133 days at full power)
TSR 300 (150)   Total Fuel Cost  3 000 Litres per hour  (72 000 per day)

4R5-200 DPC (12)    Range 200 000km     TS: 4801 km/s     Power 10-5    ROF 10        4 4 4 4 4 4 4 4 4 4
Phalanx VI CIWS (8x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
8' V3C4 Railgun (24x4)    Range 120 000km     TS: 4801 km/s     Power 12-4     RM 3    ROF 15        4 4 4 3 2 2 1 1 1 1
24/C5-PPC (12)    Range 240 000km     TS: 4801 km/s     Power 24-5     RM 1    ROF 25        24 12 8 6 4 4 3 3 2 2
DFCC-S4 160-8000 (2)    Max Range: 320 000 km   TS: 8000 km/s     97 94 91 88 84 81 78 75 72 69
DFCC-S2 80-8000 (6)    Max Range: 160 000 km   TS: 8000 km/s     94 88 81 75 69 62 56 50 44 38
TFR P40/S4 (6)     Total Power Output 240    Armour 0    Exp 20%

S6R4 L/33 (36)    Missile Size 6    Rate of Fire 900
MFC 43-R100/70 (4)     Range 43.2m km    Resolution 100
ASM(A)-6S9D (252)  Speed: 28 000 km/s   End: 20.6m    Range: 34.6m km   WH: 9    Size: 6    TH: 121/72/36

SSA 11-R1/70 (1)     GPS 144     Range 11.5m km    MCR 1.3m km    Resolution 1
SSA MR212-R180/40 (1)     GPS 25920     Range 212.5m km    Resolution 180
THDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
THDS 20-160/70 (1)     Sensitivity 160     Detect Sig Strength 1000:  160m km
EMDS 4-32/70 (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km
EMDS 20-160/70 (1)     Sensitivity 160     Detect Sig Strength 1000:  160m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Designed to be the core of the fleet. Built to be the spearhead of an assault, to take the punishment of dozens to hundreds of missiles and continue to close range. It has basic missile complements equaling smaller classes, yet its true strength lies in its closer ranged weaponry of massed railgun fire and heavy plasma cannons.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline JacenHan

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Re: Ships
« Reply #145 on: December 28, 2017, 01:37:55 PM »
I've been playing a USA themed game for about a week now. These ships were designed after a rapid military research program prompted by the destruction of a peaceful survey ship in the Epsilon Eridani system in 2037. For roleplay reasons, I had not researched any military technology until the survey ship was destroyed, so they are pretty low end ships.

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George Washington class Heavy Cruiser    12 000 tons     305 Crew     1435 BP      TCS 240  TH 480  EM 0
2000 km/s     Armour 4-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 60
Maint Life 1.32 Years     MSP 299    AFR 288%    IFR 4%    1YR 181    5YR 2720    Max Repair 120 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 420    Cryogenic Berths 200   

N240-S30 Nuclear Pulse Engine (2)    Power 240    Fuel Use 42%    Signature 240    Exp 10%
Fuel Capacity 1 230 000 Litres    Range 43.9 billion km   (254 days at full power)

GMLS-6-90 Missile Launcher (10)    Missile Size 6    Rate of Fire 90
SPG-3 Missile Fire Control (2)     Range 68.7m km    Resolution 20
RGM-1B Starburst (70)  Speed: 13 500 km/s   End: 98.7m    Range: 80m km   WH: 9    Size: 6    TH: 76/46/23

SPS-1 Active Search Sensor (1)     GPS 5760     Range 59.5m km    Resolution 60

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The George Washington class is the fleet's long-range strike unit. The RGM-1B Starburst missiles are new, and all but one ship were actually armed with RGM-1A Supernova missiles, with a lower speed and agility, and range more in line with the fire control. Eight of these ships were built.

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Portland II class Destroyer    6 000 tons     148 Crew     765.2 BP      TCS 120  TH 360  EM 0
3000 km/s     Armour 3-29     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 18
Maint Life 1.84 Years     MSP 159    AFR 144%    IFR 2%    1YR 59    5YR 889    Max Repair 96 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Cryogenic Berths 200   

N120-S15 Nuclear Pulse Engine (3)    Power 120    Fuel Use 51%    Signature 120    Exp 10%
Fuel Capacity 825 000 Litres    Range 48.5 billion km   (187 days at full power)

100mm Railgun V2/C3 (6x4)    Range 20 000km     TS: 3000 km/s     Power 3-3     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
SAG-4 Beam Fire Control (2)    Max Range: 64 000 km   TS: 3000 km/s     84 69 53 37 22 6 0 0 0 0
P9-S2 Gas-Cooled Fast Reactor (2)     Total Power Output 18    Armour 0    Exp 5%

SPS-1 Active Search Sensor (1)     GPS 5760     Range 59.5m km    Resolution 60
SPD-2 Missile Detection Sensor (1)     GPS 48     Range 3.8m km    MCR 418k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

The Portland class provides both point defence capabilities, as well as short ranged firepower. This is technically the Mark 2 version, to which all existing ships were upgraded early on in the fleet buildup. Fourteen of these ships were built.

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Theodore Roosevelt class Jump Cruiser    12 000 tons     349 Crew     1556.4 BP      TCS 240  TH 480  EM 0
2000 km/s    JR 3-50     Armour 4-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 36
Maint Life 1.74 Years     MSP 486    AFR 192%    IFR 2.7%    1YR 196    5YR 2946    Max Repair 266 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Cryogenic Berths 200   

J12000(3-50) Military Jump Drive     Max Ship Size 12000 tons    Distance 50k km     Squadron Size 3
N240-S30 Nuclear Pulse Engine (2)    Power 240    Fuel Use 42%    Signature 240    Exp 10%
Fuel Capacity 1 385 000 Litres    Range 49.5 billion km   (286 days at full power)

100mm Railgun V2/C3 (12x4)    Range 20 000km     TS: 3000 km/s     Power 3-3     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
SAG-4 Beam Fire Control (4)    Max Range: 64 000 km   TS: 3000 km/s     84 69 53 37 22 6 0 0 0 0
P9-S2 Gas-Cooled Fast Reactor (4)     Total Power Output 36    Armour 0    Exp 5%

SPD-2 Missile Detection Sensor (1)     GPS 48     Range 3.8m km    MCR 418k km    Resolution 1
SPS-1 Active Search Sensor (1)     GPS 5760     Range 59.5m km    Resolution 60

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Theodore Roosevelt class is the Navy's only military jump ship. It is armed with a large number of railguns to defend itself. Three of these ships were built.

These designs were tested in the Battle of Epsilon Eridani, where a Navy fleet of six heavy cruisers, eleven destroyers, and three jump cruisers engaged four 15,700 ton alien cruisers and one 23,550 ton alien battleship. Enemy ECM systems reduced the fleet's missile range to forty million kilometers, and two of the alien cruisers fired over fifty salvos of 56 anti-missiles each from about sixty million kilometers distance before fleeing to reload, which the fleet was able to weather with only minor internal damage. The remaining ships appeared to be armed solely with close-ranged weapons and charged forward into the fleet's slower ships. The enemy battleship and one of the cruisers were destroyed by missile fire, and the last cruiser was finished off by railgun fire before it could fire its own weapons. The commanding officer, unsure that the fleet could survive another round of anti-missiles, made the decision to pull back to Sol, having destroyed three of the alien ships.

With research into Ion drives and energy shielding complete, as well as a program of shipyard expansions, the US Navy is now preparing to design a new generation of larger, more capable warships.
 

Offline TT

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Re: Ships
« Reply #146 on: January 04, 2018, 05:32:18 PM »
Jacen,

The ships look pretty good based on the tech but I did notice two things. The Portland and the Teddy Roosevelt both have less than twice the MSP that their largest component needs (they are close though). That means that they wont be able to repair that component if it is destroyed in a fight. Also, The Portland goes much faster than the other two. That extra speed costs space that could be used for more rail guns. Otherwise, they look pretty good to me.
 

Offline celem

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Re: Ships
« Reply #147 on: January 05, 2018, 07:16:37 AM »
Rapid-Strike Team

Built in response to a NPR using a lot of mesons and missiles, the speed of the fleet is dictated by the speed of the foe's current ASM designs, if it gets blindsided by a missile volley it is capable of outrunning it if AMM expenditure would be too high.     

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Väktaren III class Fighter-bomber    500 tons     16 Crew     150 BP      TCS 10  TH 28  EM 0
8000 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 3.57 Years     MSP 19    AFR 20%    IFR 0.3%    1YR 2    5YR 34    Max Repair 35 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Magazine 20   

Micro 40 EP Inertial Fusion Drive (2)    Power 40    Fuel Use 51.88%    Signature 14    Exp 12%
Fuel Capacity 35 000 Litres    Range 24.3 billion km   (35 days at full power)

Shieldwall AMM Launcher (3)    Missile Size 1    Rate of Fire 15
Lundström Warning and Control AMM Fire Control FC6-R1 (70%) (1)     Range 6.1m km    Resolution 1
Riposte II AMM Missile (20)  Speed: 20 000 km/s   End: 44.1m    Range: 53m km   WH: 1    Size: 1    TH: 133/80/40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Anti-ship role using pre-existing AMM hardware.        My current foes have a lot of 60k km mesons and PD and these guys can hit them from just outside their range and still have the warheads slam in under 5 seconds.        Needs to swarm since they dont hold much ammo.        Also works OK as anti-FAC thus far.     

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Balder III class Fighter    470 tons     22 Crew     190 BP      TCS 9.4  TH 56  EM 0
17021 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 4.57 Years     MSP 25    AFR 17%    IFR 0.2%    1YR 2    5YR 29    Max Repair 35 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

Micro 40 EP Inertial Fusion Drive (4)    Power 40    Fuel Use 51.88%    Signature 14    Exp 12%
Fuel Capacity 20 000 Litres    Range 14.8 billion km   (10 days at full power)

Cutter R3/C6 Meson Cannon (1)    Range 24 000km     TS: 17021 km/s     Power 3-6     RM 3    ROF 5        1 1 0 0 0 0 0 0 0 0
Fighter Fire Control 12-3000 H70 (FTR) (1)    Max Range: 24 000 km   TS: 12000 km/s     58 17 0 0 0 0 0 0 0 0
Boström Inertial Confinement Fusion Reactor Technology PB-1 (1)     Total Power Output 6    Armour 0    Exp 5%

This design is classed as a Fighter for production, combat and maintenance purposes

Escorts to the fighter-bombers, in a big enough swarm they can cause large hulls some issues and are real hard to hit.        Can outrun my current opponent's AMMs.     

These fighters tend to deploy from a pair of fairly slow and otherwise unarmed 14k T jump-carriers, but they are also escorted into combat by a pair of these:

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Styrbjörn VI class Corvette    5 000 tons     130 Crew     1341.6 BP      TCS 100  TH 268.8  EM 120
7680 km/s     Armour 2-26     Shields 4-300     Sensors 8/11/0/0     Damage Control Rating 1     PPV 20
Maint Life 0.99 Years     MSP 168    AFR 200%    IFR 2.8%    1YR 169    5YR 2540    Max Repair 179.2 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 87   

256 EP Inertial Fusion Drive (3)    Power 256    Fuel Use 15.45%    Signature 89.6    Exp 8%
Fuel Capacity 530 000 Litres    Range 123.5 billion km   (186 days at full power)
Nord Defence Gamma R300/192 Shields (2)   Total Fuel Cost  16 Litres per hour  (384 per day)

Boström Particle Beam-3 II (3)    Range 150 000km     TS: 7680 km/s     Power 7-6    ROF 10        3 3 3 3 3 3 3 3 3 3
Goalkeeper CIWS-120 (1x6)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Magnusson Armaments Fire Control S01.5 120-4000 H50 (1)    Max Range: 240 000 km   TS: 4000 km/s     96 92 88 83 79 75 71 67 62 58
Boström Inertial Confinement Fusion Reactor Technology PB-1 (3)     Total Power Output 18    Armour 0    Exp 5%

Shieldwall AMM Launcher (2)    Missile Size 1    Rate of Fire 15
Lundström Warning and Control AMM Fire Control FC6-R1 (70%) (1)     Range 6.1m km    Resolution 1
Riposte II AMM Missile (87)  Speed: 20 000 km/s   End: 44.1m    Range: 53m km   WH: 1    Size: 1    TH: 133/80/40

Lundström WaC Active Search Sensor MR17-R60 (50%) (1)     GPS 1260     Range 17.9m km    Resolution 60
Lundström WaC Missile Net MR4-R1 (50%) (1)     GPS 42     Range 4.6m km    MCR 503k km    Resolution 1
Lindqvist Systems Thermal Sensor TH1-8 (70%) (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Eklund-Eliasson Limited EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Quick enough to cruise with the bombers until they begin their runs he provides eyes, some missile protection and some firepower, as well as a rear-guard should i need to buy time for a carrier to escape.        The corvettes are supported in turn by their leader and jump-tender:

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Alphabjörn JTIII class Frigate    8 000 tons     208 Crew     1987 BP      TCS 160  TH 448  EM 180
8000 km/s    JR 3-50     Armour 4-35     Shields 6-300     Sensors 8/11/0/0     Damage Control Rating 3     PPV 25
Maint Life 2.05 Years     MSP 466    AFR 170%    IFR 2.4%    1YR 148    5YR 2222    Max Repair 179.2 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Alphabjörn J8000(3-50) Military Jump Drive     Max Ship Size 8000 tons    Distance 50k km     Squadron Size 3
256 EP Inertial Fusion Drive (5)    Power 256    Fuel Use 15.45%    Signature 89.6    Exp 8%
Fuel Capacity 685 000 Litres    Range 99.8 billion km   (144 days at full power)
Nord Defence Gamma R300/192 Shields (3)   Total Fuel Cost  24 Litres per hour  (576 per day)

Magnusson Armaments Particle Beam-2 II (5)    Range 150 000km     TS: 8000 km/s     Power 5-6    ROF 5        2 2 2 2 2 2 2 2 2 2
Goalkeeper CIWS-120 (1x6)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Magnusson Armaments Fire Control S01.5 120-4000 H50 (1)    Max Range: 240 000 km   TS: 4000 km/s     96 92 88 83 79 75 71 67 62 58
Boström Inertial Confinement Fusion Reactor Technology PB-1 (5)     Total Power Output 30    Armour 0    Exp 5%

Lundström WaC Active Search Sensor MR17-R60 (50%) (1)     GPS 1260     Range 17.9m km    Resolution 60
Lundström WaC Missile Net MR4-R1 (50%) (1)     GPS 42     Range 4.6m km    MCR 503k km    Resolution 1
Lindqvist Systems Thermal Sensor TH1-8 (70%) (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Eklund-Eliasson Limited EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

This design is classed as a Military Vessel for maintenance purposes

While larger than the corvettes the general firepower is much the same, with the extra space going to a jump-drive and slightly better defenses.        If the fighters and 'vettes detach from the carriers then the Alphabjörn often stays behind, just incase.      (The carriers function as colliers and I try not to get them into combat, plus they and the Frigate have the big TH sigs so I hold them back when trying to be sneaky.  )

Comments welcome :)

Edit: Oops, stumbled onto a spoiler and the corvette/destroyer are both extinct, realised retrospectively that the s3 particle beams are a poor choice with my capacitor tech-lvl, the 2's get a better DPS.   Ahh well, a chance to reinvent the classes.   Star swarm messed me up good and proper.
« Last Edit: January 06, 2018, 11:30:18 AM by celem »
 

Offline Barkhorn

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Re: Ships
« Reply #148 on: January 08, 2018, 05:15:49 PM »
The fighter-bomber seems pretty slow.
 

Offline celem

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Re: Ships
« Reply #149 on: January 09, 2018, 09:00:21 AM »
Yeah, that got a lot of them eaten in combat too.     Being slower than the star-swarm heavy fighters = not so good
I did speed him up a bit, though the rest of my fleet also slowed and standardised to 6400, which is pretty slow for inertial fusion, but the whole fleet can maintain that speed, including tenders, tankers and carriers. 

I realised that I hadn't yet developed a boosted power engine for fighters, or in-fact a boosted missile engine for short ranges.   

As a lesson in correctly using technology available.   .   .     This guy is built with much the same available technology as the fighter-bomber above, just everything re-tweaked and designed especially for this craft.    (The only straight upgrade is the launcher ROF and I suspect active grav sensor strength)

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Shieldwall class Fighter-bomber    500 tons     16 Crew     217 BP      TCS 10  TH 26.88  EM 0
11200 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 3.64 Years     MSP 27    AFR 20%    IFR 0.3%    1YR 3    5YR 47    Max Repair 56 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Magazine 39   

Boosted Fighter 56 EP Inertial Fusion Drive (2)    Power 56    Fuel Use 120.32%    Signature 13.44    Exp 17%
Fuel Capacity 30 000 Litres    Range 9.0 billion km   (9 days at full power)

Shieldwall AMM-1 (3)    Missile Size 1    Rate of Fire 10
Hornet AMMFC 11-1 (1)     Range 11.1m km    Resolution 1
Hornet AMM 10mKm (39)  Speed: 56 000 km/s   End: 3m    Range: 10m km   WH: 2    Size: 1    TH: 373/224/112

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Feels much shinier, and it's still a long-range design.   Love the newgen AMM, speedy!  I'm toying with a 2xAMM 3xEngine design, but I dont want to tread on the toes of my missile light-fighter seen below: 

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Splinter class Light Fighter    200 tons     2 Crew     81.4 BP      TCS 4  TH 13.44  EM 0
14000 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.1
Maint Life 20.28 Years     MSP 25    AFR 3%    IFR 0%    1YR 0    5YR 2    Max Repair 56 MSP
Intended Deployment Time: 15 months    Spare Berths 0   
Magazine 14   

Boosted Fighter 56 EP Inertial Fusion Drive (1)    Power 56    Fuel Use 120.32%    Signature 13.44    Exp 17%
Fuel Capacity 10 000 Litres    Range 7.5 billion km   (6 days at full power)

Shieldwall AMMBox (14)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Lundström PointBlank MFC 1-1 (1)     Range 1.8m km    Resolution 1
Hornet AMM 10mKm (14)  Speed: 56 000 km/s   End: 3m    Range: 10m km   WH: 2    Size: 1    TH: 373/224/112

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Love this guy, it's a bit niche, but with 5 of them stacking in a FAC hanger it provides a hefty AlphaStrike and I forsee some use chasing damaged ships down.   
« Last Edit: January 09, 2018, 09:08:21 AM by celem »