Here is the first screenshot of the new System View window. It isn't quite finished yet but given recent discussions on terraforming, max capacity and tide-locked planets, I think it is worth showing a progress update. This is a non-SM view. There are quite a few differences between this and the existing window, including:
1) You can select races as well as systems. If you change race, the same system will be displayed if the new race is aware of it
2) The current survey status is shown at the right-centre top.
3) The Star information lists the different types of system bodies associated with that star. Habitable is less than colony cost 2.0. Near Habitable is between colony cost 2.0 and 3.0 and is split between normal and low-grav.
4) There are no longer different tabs for different stars. You select a star to show its planetary system
5) The system body information has been changed to show all the key data without scrolling. Max population capacity is shown in the right-hand column.
6) Many more bodies can be colonised due to the new low-gravity infrastructure rules. Bodies with low gravity have LG after the colony cost.
7) Populations can be given names that are different to the system body (although that isn't on this screenshot because the Commonwealth pop hasn't been renamed).
8) Jump points are shown in the bottom left. You no longer have to visit a different tab.
9) The colony cost factors for the selected system body now include water availability, a modifier for low gravity and a flag for if the body can retain an atmosphere.
The second screenshot shows Sol in SM mode with Ceres selected. The various SM options are available, including exploring or modifying jump points, changing minerals or survey status and generating new systems. Every button you can see is functional with all the code behind it. System Generation is complete for both movement orders and for this window, except for generating new races. The Create Race button has not been added to this window yet for the same reason.
With Ceres selected you can see the colony cost for Acceptable Gravity of 1.00 LG. This means that even if you were to create perfectly habitable conditions the colony cost would never fall below 1.00 and you would need low gravity infrastructure to compensate. Although in this case the Atmosphere Retention is flagged as 'No' so you wouldn't be able to terraform it anyway. I'll post the updated terraforming rules separately once completed.