Author Topic: Federal Fleet  (Read 2823 times)

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Offline Admiral Cole (OP)

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Federal Fleet
« on: February 21, 2017, 09:41:30 AM »
Good day fellow spacers!


What follows are the ships of the Federal Fleet.   Firstly it will be the be the crafts of the Deep Space Forces. 

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Butcher BIIA-series class Destroyer    7,700 tons     166 Crew     2767.  625 BP      TCS 154  TH 656.  25  EM 0
12175 km/s     Armour 9-34     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 26     PPV 13
Maint Life 2.  55 Years     MSP 2348    AFR 79%    IFR 1.  1%    1YR 506    5YR 7589    Max Repair 1640.  625 MSP
Intended Deployment Time: 12 months    Spare Berths 2   
Magazine 60   

Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (1)    Power 1875    Fuel Use 41.  34%    Signature 656.  25    Exp 15%
Fuel Capacity 1,850,000 Litres    Range 104.  6 billion km   (99 days at full power)

Davidson Engineering 15cm C6 X-Ray Laser (1)    Range 256,000km     TS: 12175 km/s     Power 6-6     RM 7    ROF 5        6 6 6 6 6 6 6 5 4 4
Butcher-Greenwood Fire Control S04 128-8000 (1)    Max Range: 256,000 km   TS: 8000 km/s     96 92 88 84 80 77 73 69 65 61
Scott Design Bureau Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 6    Armour 0    Exp 5%

Singh Engineering Company Size 6 Box Launcher (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.  5 hours
Harvey Engineering Missile Fire Control FC67-R100 (1)     Range 67.  2m km    Resolution 100
Spear II Size 6 Anti-ship Missile (10)  Speed: 25,000 km/s   End: 42.  7m    Range: 64.  1m km   WH: 15    Size: 6    TH: 225/135/67

Wright Megacorp Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

ECCM-2 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


The Butcher IIA is the core of many Federal battle groups.   Its spinal laser is capable of shredding larger capital ships whilst its heavy armour allows it to endure some punishment.   It is also armed with Spear II antiship missiles, allowing it to to strike at range as well. 





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Hunter HIIA-series class Destroyer Leader    7,700 tons     182 Crew     2806.  125 BP      TCS 154  TH 656.  25  EM 0
12175 km/s     Armour 6-34     Shields 0-0     Sensors 40/40/0/0     Damage Control Rating 6     PPV 9
Maint Life 1.  9 Years     MSP 1367    AFR 79%    IFR 1.  1%    1YR 489    5YR 7336    Max Repair 1640.  625 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 60   

Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (1)    Power 1875    Fuel Use 41.  34%    Signature 656.  25    Exp 15%
Fuel Capacity 1,550,000 Litres    Range 87.  6 billion km   (83 days at full power)

Singh Engineering Company Size 6 Box Launcher (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.  5 hours
Harvey Engineering Missile Fire Control FC67-R100 (1)     Range 67.  2m km    Resolution 100
Spear II Size 6 Anti-ship Missile (10)  Speed: 25,000 km/s   End: 42.  7m    Range: 64.  1m km   WH: 15    Size: 6    TH: 225/135/67

Blake Engineering Company Missile Spotter Active Search Sensor MR16-R1 (1)     GPS 210     Range 16.  8m km    MCR 1.  8m km    Resolution 1
Murphy International Search Radar Active Search Sensor MR168-R100 (1)     GPS 21000     Range 168.  0m km    Resolution 100
Barker Electronics Industries Thermal Sensor TH5-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
Talbot Incorporated EM Detection Sensor EM5-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

ECCM-2 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Hunter IIA leads destroyer task forces.   It is mainly a sensor platform, but carries still carries the ubiquitous Spear II missile to lend weight to volleys.   


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Wagner WIIB-series class Destroyer Escort    7,700 tons     213 Crew     2912.  625 BP      TCS 154  TH 656.  25  EM 0
12175 km/s     Armour 5-34     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 36     PPV 28.  04
Maint Life 2.  32 Years     MSP 1418    AFR 79%    IFR 1.  1%    1YR 359    5YR 5386    Max Repair 1640.  625 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 60   


Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (1)    Power 1875    Fuel Use 41.  34%    Signature 656.  25    Exp 15%
Fuel Capacity 1,550,000 Litres    Range 87.  6 billion km   (83 days at full power)


Twin Davidson Engineering 12cm C4 X-Ray Laser Turret (2x2)    Range 256,000km     TS: 16000 km/s     Power 8-8     RM 7    ROF 5        4 4 4 4 4 4 4 3 3 2
Davis Megacorp Fire Control S08 128-16000 (1)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
Franklin-Long Tokamak Fusion Reactor Technology PB-1 (2)     Total Power Output 16    Armour 0    Exp 5%


Singh Engineering Size 1 Box Launcher (60)    Missile Size 1    Hangar Reload 7.  5 minutes    MF Reload 1.  2 hours
Cole & Cook Missile Fire Control FC5-R1 (1)     Range 5.  9m km    Resolution 1
Nipper Anti-missile Missile (60)  Speed: 37,500 km/s   End: 0.  7m    Range: 1.  6m km   WH: 1    Size: 1    TH: 325/195/97


ECCM-2 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Antimissile defence is provided by the Wagner IIB.   It has fast tracking turrets as well as AMMs wit which to clear the skies




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Devastator DIIA-series class Light Cruiser    15,700 tons     463 Crew     5914.  65 BP      TCS 314  TH 1312.  5  EM 0
11942 km/s     Armour 5-55     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 79     PPV 38.  08
Maint Life 3.  72 Years     MSP 5473    AFR 103%    IFR 1.  4%    1YR 616    5YR 9247    Max Repair 1640.  625 MSP
Intended Deployment Time: 12 months    Spare Berths 2   


Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (2)    Power 1875    Fuel Use 41.  34%    Signature 656.  25    Exp 15%
Fuel Capacity 3,055,000 Litres    Range 84.  7 billion km   (82 days at full power)


Twin Davidson Engineering 12cm C4 X-Ray Laser Turret (4x2)    Range 256,000km     TS: 16000 km/s     Power 8-8     RM 7    ROF 5        4 4 4 4 4 4 4 3 3 2
Miller & Rice Techsystems CIWS-160 (1x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Davis Megacorp Fire Control S08 128-16000 (1)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
Franklin-Long Tokamak Fusion Reactor Technology PB-1 (5)     Total Power Output 40    Armour 0    Exp 5%


Blake Engineering Company Missile Spotter Active Search Sensor MR16-R1 (1)     GPS 210     Range 16.  8m km    MCR 1.  8m km    Resolution 1
Murphy International Search Radar Active Search Sensor MR168-R100 (1)     GPS 21000     Range 168.  0m km    Resolution 100


ECCM-2 (1)         This design is classed as a Military Vessel for maintenance purposes


The Devastor IIA is a screen for the true capital ships.   Armed with dual purpose rapid fire turrets, it can engage enemy missiles with ease.   It is also equipped with a sensor suite and thus is capable painting targets for either Butchers or  Legacies. 

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Legacy LIIA-Series class Heavy Cruiser    15,500 tons     425 Crew     6079.  15 BP      TCS 310  TH 1312.  5  EM 0
12096 km/s     Armour 10-55     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 71     PPV 44
Maint Life 2.  1 Years     MSP 3696    AFR 174%    IFR 2.  4%    1YR 1115    5YR 16727    Max Repair 1640.  625 MSP
Intended Deployment Time: 12 months    Spare Berths 0   


Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (2)    Power 1875    Fuel Use 41.  34%    Signature 656.  25    Exp 15%
Fuel Capacity 3,100,000 Litres    Range 87.  1 billion km   (83 days at full power)


Davidson Engineering 25cm C8 X-Ray Laser (1)    Range 256,000km     TS: 12096 km/s     Power 16-8     RM 7    ROF 10        16 16 16 16 16 16 16 13 12 11
Davidson Engineering 12cm C4 X-Ray Laser (4)    Range 256,000km     TS: 12096 km/s     Power 4-4     RM 7    ROF 5        4 4 4 4 4 4 4 3 3 2
Miller & Rice Techsystems CIWS-160 (1x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Sanderson-Hammond Heavy Industries 12cm Railgun V7/C6 (4x4)    Range 140,000km     TS: 12096 km/s     Power 6-6     RM 7    ROF 5        2 2 2 2 2 2 2 1 1 1
Davis Megacorp Fire Control S08 128-16000 (1)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
Franklin-Long Tokamak Fusion Reactor Technology PB-1 (6)     Total Power Output 48    Armour 0    Exp 5%


ECCM-2 (1)         This design is classed as a Military Vessel for maintenance purposes

The Legacy IIA is the standard heavy cruiser of the Federal Fleet.   Its massive spinal lance can skewer enemy vessels, whilst its secondaries pound exposed components. 
« Last Edit: February 22, 2017, 01:02:11 AM by Admiral Cole »
 

Offline Kytuzian

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Re: Federal Fleet
« Reply #1 on: February 21, 2017, 09:19:05 PM »
I don't have a lot of time to look over it, but I have a few quick comments.

1. Please put your ship designs in [code ] [ /code] brackets, it makes it easier to read.
2. Your missiles don't move very quickly, especially compared to your ships--you can definitely do better considering your engine tech.
3. Finally, I'm kind of confused, is the "massive" spinal laser the 25cm laser on the Legacy LIIA? 16 damage is hardly enough to "skewer" enemies, once again, especially not at your level of technology.
 

Offline Admiral Cole (OP)

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Re: Federal Fleet
« Reply #2 on: February 22, 2017, 01:08:19 AM »
Thank you! Sorry I dont post much so I wasnt sure how to format the text.  Thanks for teaching me:D

Missiles are not the primary doctrine of the Federation.  The next generation of Spears will be faster, but they supplement the beam weapons

Lastly I'll look into upgunning the laser in the next iteration.  I have to agree it can be bigger.  The issue just comes in with the speed of the vessel and what systems I wish to trade.  Perhaps a reduced size larger calibre laser?

Thank you so much for your feedback:)
 

Offline Kytuzian

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Re: Federal Fleet
« Reply #3 on: February 22, 2017, 07:23:57 AM »
Ah yes. I see now that was your first post. Welcome!

Okay. I would definitely upgrade that speed as soon as possible, as those missiles won't be particularly useful against targets of similar speed to your ships. They'll be rather easy to intercept at such a velocity speed.

A reduced size larger calibre laser could work, but it really needs to be much larger. Additionally, if you could make it bigger, why make it a spinal laser (or at least make a larger spinal laser)? A 16 damage laser would be a decent main armament (for how I play, at least), for a ship of that size--if you had multiple. Seeing its a spinal laser, you can't do that.

Here is one of my designs at what I believe is a similar tech level (its not a fantastic design, its from a while ago in my game, but here it is all the same):
Code: [Select]
Kublai III class Cruiser    10 000 tons     305 Crew     3452.5 BP      TCS 200  TH 2000  EM 540
10000 km/s     Armour 6-41     Shields 18-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 48
Maint Life 0.8 Years     MSP 432    AFR 400%    IFR 5.6%    1YR 538    5YR 8072    Max Repair 540 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

Gal-Ghazan Heavy Industries 250 EP Magnetic Fusion Drive (8)    Power 250    Fuel Use 27%    Signature 250    Exp 10%
Fuel Capacity 500 000 Litres    Range 33.3 billion km   (38 days at full power)
Temujingiin-Batachikhangiin Epsilon R300/216 Shields (6)   Total Fuel Cost  54 Litres per hour  (1 296 per day)

Arighgiin-Kuzhuk 25cm C8 Ultraviolet Laser (6)    Range 480 000km     TS: 12500 km/s     Power 16-8     RM 4    ROF 10        16 16 16 16 12 10 9 8 7 6
Tegus Heavy Industries Fire Control S08 240-12000 H70 (1)    Max Range: 480 000 km   TS: 12000 km/s     98 96 94 92 90 88 85 83 81 79
Bourtaigiin Techsystems Magnetic Confinement Fusion Reactor Technology PB-1 (5)     Total Power Output 50    Armour 0    Exp 5%

Sukhebaatargiin Cybernetics Active Search Sensor MR276-R60 (70%) (1)     GPS 19440     Range 276.1m km    Resolution 60

This design is classed as a Military Vessel for maintenance purposes

Clearly its okay to have a different naval doctrine though--I prefer to do a lot of damage (though how often that succeed is debatable). But if you aren't going to do a lot of damage, you should have excellent defenses. Your ships don't seem to have that much defense, except for the 60 AMMs provided by the Wagner WIIB, which isn't going to be enough to stop very many missiles. The missiles themselves are fine in quality, but not in quantity. I've had a fleet with about 800 AMMs (going at 80000 km/s) be moderately easily overwhelmed by NPRs before.

All that being said, I realize that a lot of the fun in the game, at least for me, is the freedom to do whatever I want. Therefore, I rarely try to optimize my fleets, and I think I have more fun because of it.
 

Offline TheDeadlyShoe

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Re: Federal Fleet
« Reply #4 on: February 22, 2017, 09:49:22 AM »
in basic mechanics, there's no obvious problems. However in general i'd say your ships are underarmed. The Butcher's one medium laser and 10 short ranged missiles isn't much to kill things with; the Wagner's 60 AMMs won't make much of a difference to incoming missile salvos - though you take what you can get against box launches.

I'd suggest cutting into the fuel bunkers to increase armaments.  I'd also suggest finding room to fit ECM on beam combatants.  You may also consider rebuilding your engine tech to eliminate the thermal reduction. It's massively increasing the costs of your ships, and making it impossible for your destroyers to repair their engines in the field.

I would also look into creating a long range missile combatant.   With your evident tech it should be fairly straightforward to create a billion+ kilometer standoff attack missile.
 

Offline Bremen

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Re: Federal Fleet
« Reply #5 on: February 22, 2017, 02:31:32 PM »
in basic mechanics, there's no obvious problems. However in general i'd say your ships are underarmed. The Butcher's one medium laser and 10 short ranged missiles isn't much to kill things with; the Wagner's 60 AMMs won't make much of a difference to incoming missile salvos - though you take what you can get against box launches.

I'd suggest cutting into the fuel bunkers to increase armaments.  I'd also suggest finding room to fit ECM on beam combatants.  You may also consider rebuilding your engine tech to eliminate the thermal reduction. It's massively increasing the costs of your ships, and making it impossible for your destroyers to repair their engines in the field.

I would also look into creating a long range missile combatant.   With your evident tech it should be fairly straightforward to create a billion+ kilometer standoff attack missile.

As TDS says, there doesn't seem to be any mechanical problems with the ships; they'll work just fine. So all I can really suggest is changes I'd make to the design to fit my preferred fleet strategy.

As far as optimization, well, I usually try to specialize my smaller ships. To give an example, on a ~8000 ton destroyer, beam and missile fire controls are significant chunks of total tonnage, so I usually go for either one or the other. This is less important on larger ships like your cruisers, which have the tonnage to fill multiple roles effectively. But you've used the opposite design strategy I do, with multi-purpose destroyers and specializing cruisers.

The missiles are, as noted, slow and fairly short ranged, though with a powerful looking warhead. You might be able to get away with this since you're using box launchers; they're easy to shoot down but they'll all be coming as one massive wave. Without knowing the weight distribution it's hard to suggest optimizations, though, and they'll probably work fine if you have enough to overwhelm enemy PD.

For the Butcher specifically, the beam fire control can't match the tracking speed of the ship, so I'd suggest swapping it out for a 12,000km/s fire control, even though it will be pretty hefty. This will make your spinal laser more accurate against fast ships, and let any smaller lasers you add operate as effective point defense weapons. Lastly, I'd take the thermal sensor off; the Hunter has a much better one, anyways. Maybe replace it with a size 1 active sensor just so the Butcher can still target its lasers if the Hunter gets taken out. The range is long, but that's a matter of preference as much as anything.

The Hunter could use more armor. It's considerably more fragile than the Butcher, despite the fact that its enormous active sensor will likely make it a priority target. You might want to offload the resolution 1 sensor onto the Wagner; that would give you more space for armor and I prefer to have multiple anti-missile sensors just in case one gets taken out, anyways. It also doesn't have enough MSP to repair its largest component, probably the engine, which means it risks a catastrophic maintenance failure that could leave it crippled or potentially even destroy the ship if the engine explodes.

The Wagner's lasers don't really need to be on turrets; the ship already moves at 12,000km/s, so they're only gaining 33% tracking speed from the turret. I'd suggest taking them off, switching to a fire control with 12,000km/s tracking speed, and replacing them with more numerous hull mounted weapons; lasers if you're dedicated to them, or potentially small caliber railguns (with their multiple shots) if you want a short range PD weapon. AMMs might benefit from launch tubes instead of box launchers, especially considering you only have one fire control; generally you aren't going to want to launch all 60 missiles at one target, so it wont fire them all at once anyways. Might do better to put 5-6 missile launchers with a 5 second rate of fire and some magazines. Like the Hunter, it needs more MSP to repair the largest component.

Like with the Wagner, I'd replace the Devastator's turreted lasers with hull mounted ones, and CIWS with railguns, to take advantage of the ship's high base tracking. That or work on a higher tracking speed turret and fire control, since the difference between 12,000 and 16,000 just isn't that big. Since it's a dedicated beam escort ship, it doesn't really need the resolution 100 sensor; it can use the anti-missile sensor just fine for targeting warships at anything like beam range. It also could use better armor; in my experience bigger ships, and ships with active sensors, tend to be priority targets, and the Devastator is both.

The Legacy is actually probably closest to a ship I'd design. The combination of spinal laser, secondary lasers, and railguns gives it a good variety of beam weapons, and should probably be capable in both anti-ship and anti-missile roles. I'd probably take the CIWS off, since as with the other ships it doesn't track much faster than hull mounted weapons, and give it a small size 1 active sensor just so it has a backup for painting targets if it loses its escorts. Other than that, it's a solid beam combatant.
 

Offline Admiral Cole (OP)

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Re: Federal Fleet
« Reply #6 on: February 23, 2017, 04:52:06 AM »
Thanks for all the feedback!

Bremen, the reason why my destroyers have two weapon systems is mainly historical.  Destroyers in WW2 navies typically had guns and a small complement of torpdoes.  The guns were used to hunt torpedo boats whilst the torpedoes are to harm capital ships.  So i was a bit nostalgic when these vessels were designed.

Ive also designed a deficated antimissile destroyer, the Neptune class.  It has four regular suze 1 launch tubes and a magazine capable of carrying 480 Nippers.  Hopefully their sustained fire will be usefull against the persistant missile attacks of the Canjur Heirachy (our local xenos scum). 

Ill up the armour on the Hunter, but id like to leave the sensors as is.  It just feels appropriate to have the DLs to have all the sensors.  Ill also redesign the fire controls.  Those are still legacies of the previous generation of warships and their slower engines.  Id also want to keep the turrets.  In my mind they must just look so cool:D also their tracking was double that of the previous engines.  Ill redesign them asap.
 

Offline Bughunter

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Re: Federal Fleet
« Reply #7 on: February 23, 2017, 07:36:47 AM »
Bremen, the reason why my destroyers have two weapon systems is mainly historical.  Destroyers in WW2 navies typically had guns and a small complement of torpdoes.  The guns were used to hunt torpedo boats whilst the torpedoes are to harm capital ships.  So i was a bit nostalgic when these vessels were designed.

Perfectly valid reason I would say  ;D

Comparing to my designs at the same tech level my ships were much slower at around 8000 km/s but with more efficient engines so carrying less fuel and having the same range. A little lower on armour but stronger turreted weapons and better sensor range overall except vs missiles.
 

Offline Admiral Cole (OP)

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Re: Federal Fleet
« Reply #8 on: February 23, 2017, 07:58:49 AM »
Quote
Neptune class Missile Destroyer    7,750 tons     163 Crew     2408. 125 BP      TCS 155  TH 656. 25  EM 0
12096 km/s     Armour 4-34     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 39     PPV 4
Maint Life 2. 84 Years     MSP 1748    AFR 53%    IFR 0. 7%    1YR 317    5YR 4749    Max Repair 1640. 625 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 484   

Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (1)    Power 1875    Fuel Use 41. 34%    Signature 656. 25    Exp 15%
Fuel Capacity 2,000,000 Litres    Range 112. 4 billion km   (107 days at full power)

Kaur-Holloway Manufacturing Size 1 Missile Launcher (4)    Missile Size 1    Rate of Fire 10
Cole & Cook Missile Fire Control FC5-R1 (1)     Range 5. 9m km    Resolution 1
Nipper Anti-missile Missile (484)  Speed: 37,500 km/s   End: 0. 7m    Range: 1. 6m km   WH: 1    Size: 1    TH: 325/195/97

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

And here is the Neptune!
 

Iranon

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Re: Federal Fleet
« Reply #9 on: February 23, 2017, 10:00:08 AM »
I'd reconsider my propulsion plants, for the range you want you're better off with more engine tonnage and less fuel.
Even if your ships end up slightly larger, they'd be cheaper and a lot less thirsty with 2 engines of 0.8 power multiplier.

Regarding the weapon split... what's efficient to some extent depends on how you want to use your ships. For fleet actions, concentrating long-ranged beam weapons on less ships saves overhead in fire controls. On the other hand, splitting them can be beneficial for lone ships: If you have beam range and speed on the enemy, you can pick them off from afar. If not, you can rely on your missile armament.
 

Offline Admiral Cole (OP)

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Re: Federal Fleet
« Reply #10 on: March 01, 2017, 06:22:47 AM »
Quote
Legacy LIIA1 class Heavy Cruiser    15,500 tons     427 Crew     6023.  15 BP      TCS 310  TH 1312.  5  EM 0
12096 km/s     Armour 10-55     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 73     PPV 44
Maint Life 2.  48 Years     MSP 4157    AFR 147%    IFR 2.  1%    1YR 938    5YR 14066    Max Repair 1640.  625 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (2)    Power 1875    Fuel Use 41.  34%    Signature 656.  25    Exp 15%
Fuel Capacity 3,100,000 Litres    Range 87.  1 billion km   (83 days at full power)

Davidson Engineering 25cm C8 X-Ray Laser (1)    Range 256,000km     TS: 12096 km/s     Power 16-8     RM 7    ROF 10        16 16 16 16 16 16 16 13 12 11
Davidson Engineering 12cm C4 X-Ray Laser (4)    Range 256,000km     TS: 12096 km/s     Power 4-4     RM 7    ROF 5        4 4 4 4 4 4 4 3 3 2
Miller & Rice Techsystems CIWS-160 (1x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Sanderson-Hammond Heavy Industries 12cm Railgun V7/C6 (4x4)    Range 140,000km     TS: 12096 km/s     Power 6-6     RM 7    ROF 5        2 2 2 2 2 2 2 1 1 1
Ross-Thompson Fire Control S06 128-12000 (1)    Max Range: 256,000 km   TS: 12000 km/s     96 92 88 84 80 77 73 69 65 61
Franklin-Long Tokamak Fusion Reactor Technology PB-1 (6)     Total Power Output 48    Armour 0    Exp 5%

ECCM-2 (1)         This design is classed as a Military Vessel for maintenance purposes

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Butcher BIIA1-series class Destroyer    7,750 tons     172 Crew     2867.  125 BP      TCS 155  TH 656.  25  EM 0
12096 km/s     Armour 9-34     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 36     PPV 13
Maint Life 2.  51 Years     MSP 2387    AFR 80%    IFR 1.  1%    1YR 526    5YR 7897    Max Repair 1640.  625 MSP
Intended Deployment Time: 12 months    Spare Berths 2   
Magazine 60   

Cooke-Carter Systems 1875 EP Magnetic Fusion Drive (1)    Power 1875    Fuel Use 41.  34%    Signature 656.  25    Exp 15%
Fuel Capacity 1,850,000 Litres    Range 103.  9 billion km   (99 days at full power)

Davidson Engineering 15cm C6 X-Ray Laser (1)    Range 256,000km     TS: 12096 km/s     Power 6-6     RM 7    ROF 5        6 6 6 6 6 6 6 5 4 4
Ross-Thompson Fire Control S06 128-12000 (1)    Max Range: 256,000 km   TS: 12000 km/s     96 92 88 84 80 77 73 69 65 61
Scott Design Bureau Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 6    Armour 0    Exp 5%

Singh Engineering Company Size 6 Box Launcher (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.  5 hours
Harvey Engineering Missile Fire Control FC67-R100 (1)     Range 67.  2m km    Resolution 100
Spear II Size 6 Anti-ship Missile (10)  Speed: 25,000 km/s   End: 42.  7m    Range: 64.  1m km   WH: 15    Size: 6    TH: 225/135/67

ECCM-2 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I optimised the Fire Controls for these vessels
« Last Edit: March 01, 2017, 06:56:30 AM by Admiral Cole »