Currently, I am trying to start a game of Aurora over a play-by-post forum where the players form a Senate that votes on matters of strategic importance to guide gameplay.
Since the players I am drawing on are all friends of mine or my brother's, they are not familiar with Aurora at all. Hence I find myself having to do a lot of explaining about the mechanics of Aurora in case they wish to see the detail.
Crunching information is not a problem for them. Most of them are able to read through entire roleplaying rulebooks and pick out semi-optimal choices in a few hours or less. One of them is a known good player of many RTS and strategy games and should be fantastic for military doctrine.
So far I have written down some rules in a (I hope) easy to read conversational style, without giving too many numbers or formulae they won't need to know the specifics of.
This is intended to give an overview of what makes Aurora tick and enable them to make informed strategic decisions. It obviously does not explain how to play the game since I will be handling the interface that they find a barrier to entry.
http://rpol.net/display.cgi?gi=46368&ti=2&date=1304717557Any errors you can spot are very welcome. I want to know about them as soon as possible before it crops up.
Any additional explanations you feel are necessary or clarifications about certain portions of descriptions are also good.
Unfortunately, I would like to restrict players of the game to my friends. At least at first, until I feel confident enough to handle a larger number of players.
Also, feel free to use any material you wish to.