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The Academy / Re: How do your fighter survie the size1 missle spam?
« Last post by Jaz010 on Today at 03:07:29 PM »
I have beam fighters
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The Academy / Re: How do your fighter survie the size1 missle spam?
« Last post by Jorgen_CAB on Today at 02:53:37 PM »
I was thinking of having 2 models, when slow and heavy armored with no weapon to soak most of the damage, and a model that will carry the weapons. of course the 1st model will be manned by conscripts released from my prison system.

but seriously, how does fighters manage to fight the missile spam at tech level below 20k.

At what range does your bombers fire their missiles?

It should be quite easy to fire missiles outside of enemy AMM range at any tech level.

It probably is easier to suggest some changes if you show some of the designs that you use and the range of the enemy AMM.
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The Academy / Re: How do your fighter survie the size1 missle spam?
« Last post by Andrew on Today at 02:21:32 PM »
I don't.
Missile fighters fire from beyond AMM range , and unless I have enough beam fighters that they can shoot down the AMM's I don't send them against AMM armed ships
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The Academy / How do your fighter survie the size1 missle spam?
« Last post by Jaz010 on Today at 01:50:49 PM »
I was thinking of having 2 models, when slow and heavy armored with no weapon to soak most of the damage, and a model that will carry the weapons. of course the 1st model will be manned by conscripts released from my prison system.

but seriously, how does fighters manage to fight the missile spam at tech level below 20k.

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New Cold War / Re: Cold War Comments Thread
« Last post by Kurt on Today at 01:17:01 PM »
Good one Kurt, though the mental image of the slugs on their hover chariots with their eyestalks poking over the rim of the chariot side makes me laugh.  This is a very real case of first contact going side ways.  I'm not sure we have had such in our campaign though I think there was a few very odd ones.

When SA assistant generated a system with two different native races, I thought I'd make it into something interesting rather than just another first contact situation.  In a cold war situation, which is what these two races were in, then an alien race blundering into the system introduces a big instability into what was up till then a relatively stable situation.  After all, even if one side isn't interested in the aliens, they cannot allow the other side to establish contact and maybe gain advanced technology.  Neither can afford to ignore the aliens, or the actions of the other side. 
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Hevereyn / Re: Hevereyn: Dark Elven Campaign - Comments
« Last post by nuclearslurpee on Today at 01:12:14 PM »
Some interesting happenings going on. I'm admittedly unsure how different Houses experience such different economic struggles if they all have the same basic set of TNEs to access, but I suppose it is differences in production plans that make the difference. Some very poor fortune for House Indrias with what happened to the Scry but I suppose this is what happens when you build a spaceship on the basis of arcane magicks and ritual incantations instead of the exact same thing but with equations science.  :P

Some...interesting survey ship design choices by Houses Fellshard and Indrett. Perhaps the most noticeable, both survey ship designs do seem a bit slow and I would probably suggest bumping up the ratio of engines versus sensors since ship speed does play an important role in surveying rate. However, more concerning is the crew quarters and engineering space allocations which seem far too little for the mission or especially the designed fuel range. I fully expect at least one ship captain to push the ship beyond its maintenance lifetime, and the after-incident investigation will note that the captain thought he was in good shape due to having over 50% fuel remaining at the time of the massive engine explosion that killed all hands aboard.

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December 1030
House Fellshard trains the 1st Infantry Cadre compromising of 4 Infantry Phalanxes. These troops have far superior training, weaponry, and equipment to their militia predecessors.

I hope what is meant here is that one of the 4 Phalanxes also includes the Cadre headquarters. Otherwise, the Houses are likely to discover that they will run out of junior leaders to staff the sub-formations their senior officers control.

The change from 4:1 to 3:1 rank ratio for ground force commanders remains probably my singularly least favorite change in the C# version.

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1032
House Indrias is eradicated from the face of Falldara. The vast technological superiority of House Fellshard and House Indrett outmatched the witches of House Indrias.

Aww.  :(

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The Brivoki and the Viral continue surveying systems. House Fellshard, having not heard from either crew for a while elects to construct another Viral class vessel: the Akhiok.

In-universe, this is a rather amusing decision-making process. Having not heard from their ships, most races would worry that their crews have run into danger and consider sending a scout to find out what has happened, or perhaps assume the worst and postpone further explorations indefinitely until hearing from their crews. The Fellshard response to this possible danger is to immediately build more ships to send more people into the same danger. Truly an admirable lack of ethics is on display, albeit admirable mainly by super villains and mad megalomaniacs.

The construction of a 4,000-ton naval warship with two quite small guns is certainly an accomplishment in a field of naval shipbuilding. The question is which field this is, certainly it is not any of the fields traditionally considered essential for budding naval powers.

Looking forward to this promised new format and assuredly the dramatic developments its introduction must herald. I remain mildly distressed that not only has a faction been eliminated, reducing the potential for intrigue and infighting, but even more that it was clearly the best and most flavorful faction which perished, and I must insist that the author work extra hard to make up for this grievous offense.
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New Cold War / Re: Cold War Comments Thread
« Last post by Kurt on Today at 01:08:39 PM »
sounds ta ME like the death snots caught some luck.  stead of having to blow up two fleets, they only have to deal with the remaining fraction of one.  and one of their new pets probably has good loot.

 ;D
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New Cold War / Re: Cold War Comments Thread
« Last post by Kurt on Today at 01:07:52 PM »
An interesting series of events. From the ending explanation it sounds like there is a distinct possibility that the Doraz end up in a war assisting the Norn, since the Aurarii are not interested in alien contact so there will be little choice of a faction to "work with" if the Doraz wish to expand the Alliance.

Interesting tactic by the Aurarii in using military speed to pursue a faster force, even if they could not catch the Doraz force the possibility to induce breakdowns and eliminate the stragglers is a useful tactic. Maybe Starfire veterans are unsurprised but I found this clever. I have wished many times that Aurora had a similar mechanic, instead of commercial/military engines having strategic/full-speed movement would I think add an interesting mechanic and this encounter shows one reason why.

That could be done in Aurora, I think.  Perhaps if Aurora ships had a "maximum safe speed", instead of just a maximum speed.  Say you could push a task group up to ten to twenty percent over their maximum speed, but you run the risk of damaging your engines the faster you go.  I'd think that'd be doable, within the programming constraints, but only Steve would know that for sure. 

Kurt
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New Cold War / Re: Cold War Comments Thread
« Last post by Paul M on Today at 12:49:20 PM »
Good one Kurt, though the mental image of the slugs on their hover chariots with their eyestalks poking over the rim of the chariot side makes me laugh.  This is a very real case of first contact going side ways.  I'm not sure we have had such in our campaign though I think there was a few very odd ones.
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Hevereyn / Re: Hevereyn: Dark Elven Campaign - Comments
« Last post by doodle_sm on Today at 11:56:43 AM »
Early post so that I can experiment with a new style in the next chapter.
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