Author Topic: Zeus FH-5000  (Read 2406 times)

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Offline Excaliber (OP)

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Zeus FH-5000
« on: February 24, 2015, 12:00:31 PM »
Can anybody tell me what might be causing an overflow error on this design? I did not receive any errors until the ship was built and the task group was selected.

My final solution to empire wide fuel shortages.
Quote
Zeus FH-5000 class Fuel Harvester Base    14603600 tons     53866 Crew     726286.   3125 BP      TCS 292072  TH 16000  EM 0
342 km/s     Armour 10-5322     Shields 0-0     Sensors 24/24/0/0     Damage Control 1     PPV 0
Maintenance Capacity 31 MSP
Spare Berths 962    
Recreational Facilities
Fuel Harvester: 5000 modules producing 360000000 litres per annum

1000 EP Commercial Solid Core AM Drive (100)    Power 1000    Fuel Use 2.   65%    Armour 0    Exp 5%
Fuel Capacity 2 100 000 000 Litres    Range 975.   7 billion km   (33018 days at full power)

CIWS-400 (50x8)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Thermal Sensor TH1-24 (70%) (1)     Sensitivity 24     Detect Signature 1000: 24m km
Active Search Sensor MR192-R100 (30%) (1)     GPS 8000     Range 192.   0m km     Resolution 100
EM Detection Sensor EM1-24 (70%) (1)     Sensitivity 24     Detect Strength 1000: 24m km


This ship is classed as a commercial vessel for maintenance purposes

Edit: in the ship component summary it lists the first 7 components.  Then there are 25 blank entries.   Then the last 5 components which all equal 0.  0% of ship weight.   I wonder If that could be it?
« Last Edit: February 24, 2015, 12:16:12 PM by Excaliber »
 

Offline MarcAFK

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Re: Zeus FH-5000
« Reply #1 on: February 24, 2015, 12:44:58 PM »
Looks like an overflow from something being too big, check this thread http://aurora2.pentarch.org/index.php/topic,6739.0.html.
I would assume it's either the tonnage, fuel quantity or maximum range.
Edit: Ok I'm stumped, everything seems to be within the limits proposed in that thread, It might be from maintenance...
« Last Edit: February 24, 2015, 12:49:06 PM by MarcAFK »
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Offline Panopticon

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Re: Zeus FH-5000
« Reply #2 on: February 24, 2015, 01:45:02 PM »
Could be the name of one of your components, did something give you an overflow error when you designed it? On my game, blank entries show up when I design something with a name with to many characters, it gives an overflow when designed, then makes a blank space on the component list, something similar could be happening here.
 

Offline linkxsc

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Re: Zeus FH-5000
« Reply #3 on: February 24, 2015, 03:46:59 PM »
I think its probably just sheer size... kinda on the ridiculious side of things. Also are you expecting to make a commercial shipyard that size to build it? Heck you might be drawing overflows because of the mineral demands for the design.

Also... i knew you could do size 1 passives on ships, but not actives
 

Offline Excaliber (OP)

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Re: Zeus FH-5000
« Reply #4 on: February 24, 2015, 04:20:03 PM »
Quote from: linkxsc link=topic=7717.     msg78550#msg78550 date=1424814419
I think its probably just sheer size.     .     .      kinda on the ridiculious side of things.      Also are you expecting to make a commercial shipyard that size to build it? Heck you might be drawing overflows because of the mineral demands for the design.     


lol, for the kind of fleets I start to build 120 years into a game this harvester is barely adequate.      My newest 750k ton Battleship can gobble up fuel faster then one of these massive harvesters can produce it.      I doubt it is the mineral cost being as how the highest is roughly 350k duranium.    The shipyard that already produced it can build something twice it's size and it really doesn't take long on auto-expand to have massive shipyards.   

Quote
Sovereign class Battleship    750 000 tons     16890 Crew     233916.     4 BP      TCS 15000  TH 150000  EM 3600
10000 km/s    JR 2-25(C)     Armour 25-735     Shields 120-360     Sensors 240/240/0/0     Damage Control Rating 2150     PPV 1077.     6
Maint Life 7.     02 Years     MSP 389861    AFR 2250%    IFR 31.     2%    1YR 13834    5YR 207505    Max Repair 4800 MSP
Intended Deployment Time: 36 months    Flight Crew Berths 0    
Flag Bridge    Hangar Deck Capacity 10000 tons     Magazine 5700    Cryogenic Berths 200    

JC765K Commercial Jump Drive     Max Ship Size 765000 tons    Distance 25k km     Squadron Size 2
3000 EP Solid Core AM Drive (50)    Power 3000    Fuel Use 41.     34%    Signature 3000    Exp 15%
Fuel Capacity 375 105 000 Litres    Range 217.     8 billion km   (252 days at full power)
Omicron R360/432 Shields (20)   Total Fuel Cost  360 Litres per hour  (8 640 per day)

Quad 25cm C6 Far Ultraviolet Laser Turret (2x4)    Range 800 000km     TS: 50000 km/s     Power 64-24     RM 5    ROF 15        16 16 16 16 16 13 11 10 8 8
Twin Gauss Cannon R5-100 Turret (10x8)    Range 50 000km     TS: 50000 km/s     Power 0-0     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
CIWS-400 (10x8)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
80cm C6 Plasma Carronade (30)    Range 800 000km     TS: 10000 km/s     Power 168-6     RM 1    ROF 140        168 84 56 42 33 28 24 21 18 16
Fire Control S02.     5 400-12500 H30 (3)    Max Range: 800 000 km   TS: 12500 km/s     99 98 96 95 94 92 91 90 89 88
Fire Control S02 100-40000 H30 (2)    Max Range: 200 000 km   TS: 40000 km/s     95 90 85 80 75 70 65 60 55 50
Fire Control S08 400-40000 H30 (1)    Max Range: 800 000 km   TS: 40000 km/s     99 98 96 95 94 92 91 90 89 88

Size 1 Missile Launcher (50% Reduction) (40)    Missile Size 1    Rate of Fire 25
Size 3 Missile Launcher (50% Reduction) (20)    Missile Size 3    Rate of Fire 75
Size 8 Missile Launcher (50% Reduction) (10)    Missile Size 8    Rate of Fire 200
Missile Fire Control FC2880-R100 (30%) (3)     Range 2 880.     0m km    Resolution 100
Tomahawk II (338)  Speed: 25 000 km/s   End: 60.     2m    Range: 90.     2m km   WH: 24    Size: 8    TH: 200/120/60
Stingray II (600)  Speed: 33 300 km/s   End: 62.     5m    Range: 124.     8m km   WH: 8    Size: 3    TH: 255/153/76
Needle (1200)  Speed: 50 000 km/s   End: 31.     1m    Range: 93.     3m km   WH: 1    Size: 1    TH: 300/180/90

Active Search Sensor MR3325-R300 (30%) (1)     GPS 240000     Range 3 325.     5m km    Resolution 300
Active Search Sensor MR192-R1 (30%) (1)     GPS 800     Range 192.     0m km    MCR 20.     9m km    Resolution 1
Active Search Sensor MR1920-R100 (30%) (1)     GPS 80000     Range 1 920.     0m km    Resolution 100
Thermal Sensor TH10-240 (30%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km
EM Detection Sensor EM10-240 (30%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km

ECCM-3 (5)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
[/spoiler]
This bad boy is meant to quickly react to distant threats, maintain a presence and exude awesome for years by itself, in contested systems.  (dang,
 I just noticed I forget flight crew births)
  
I'll check and see if it's the maintenance.  I don't think it is the component names since they'll all the default standard ones.  Thanks for all your help guys. 

Edit: Well, the problem seems to have resolved itself.  I can now select the task group without getting overflow errors.  For some reason it just happened when I first selected it from the ship yard  to create it's own TG.  I don't know what happened but I'm building another one to see if it happens again.  I must love breaking aurora because I seem to do it all the time.  
« Last Edit: February 24, 2015, 04:34:48 PM by Excaliber »
 

Offline mtm84

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Re: Zeus FH-5000
« Reply #5 on: February 24, 2015, 04:53:21 PM »
How can that jump itself with a commercial jump drive and military engines?
 

Offline Excaliber (OP)

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Re: Zeus FH-5000
« Reply #6 on: February 24, 2015, 04:58:48 PM »
I thought you could combine them? Wouldn't it just experience the jump lag of a commercial jumpdrive? The ship is only half complete at the moment so I'll know soon enough.
 

Offline 83athom

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Re: Zeus FH-5000
« Reply #7 on: February 24, 2015, 10:23:47 PM »
Civilian jump drives cannot jump a military ship. However a military jump drive can jump a civilian ship.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: Zeus FH-5000
« Reply #8 on: February 25, 2015, 12:48:18 AM »
I think Jump drives are still bugged in the current version, you can jump military with civilians, in one of the last versions size didn't matter, anything could jump with a 500 ton commercial drive :P
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Excaliber (OP)

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Re: Zeus FH-5000
« Reply #9 on: February 25, 2015, 01:13:31 AM »
I am happy to report that the BB Sovereign has been built and has successfully made its first jump but on future designs I'll use military jump drives if that is a bug. 

Edit: derp

The first jump was through a gate.  Commercial jump drives cannot use military engines.  I am evoking the powers of SM to rectify.
« Last Edit: February 25, 2015, 04:03:41 AM by Excaliber »
 

Offline 83athom

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Re: Zeus FH-5000
« Reply #10 on: February 25, 2015, 08:31:32 AM »
I think Jump drives are still bugged in the current version, you can jump military with civilians, in one of the last versions size didn't matter, anything could jump with a 500 ton commercial drive :P
Not with me. And believe me, I just tried to see if that would work, nope. I get a jump error in the log.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: Zeus FH-5000
« Reply #11 on: February 25, 2015, 08:34:15 AM »
My mistake then, was fixed ages ago.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "