View full version: Mechanics
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  1. Jump Gates
  2. Galaxy Map: Fleet Maintenance
  3. Mainenance
  4. Change Log for v7.2 Discussion
  5. Population not actually growing by the listed growth%?
  6. Comet movement
  7. A clarification request for Shock Damage
  8. Orbital Bombardment for Fun and Profit
  9. How to have two different empires open on different screens
  10. VB6 Damage allocation for sequential hits
  11. System Questions
  12. Providing research
  13. Bridge Officers
  14. Moving troops between modules
  15. What's the cargo cost of ship components?
  16. Question about multi-faction set-up
  17. Fighter Speed Limit?
  18. NPR ground units from nowhere
  19. Issue with Maintenance Module?
  20. Task Force Survey Officer
  21. Question about missile armor.
  22. Aurora missiles don't need warheads
  23. Advanced Lasers Question
  24. Fuel Modules
  25. how to keep npr using naval yard to build military ships
  26. Agility kills missile doctrines?
  27. Rescuing crews in life pods
  28. Recrewing of fighters and how low-crew state works
  29. Problems with boarding neutral vessels.
  30. Missiles and fire control issues
  31. Missiles and wormhole assaults
  32. Invasion?
  33. rotating crew
  34. Warning: cryo berths can't be used as flight crew berths.
  35. War Reparations Formula
  36. What's the formula for secondary explosion strength for engines?
  37. Diplomacy mechanic on shared planets question
  38. Population surrender mechanics
  39. Recovering Fired (and unexploded) missiles.
  40. Population Consumption
  41. CIWS on PDCs
  42. Đ¢hat before ? 7.2 or C# ?
  43. Paying build cost and minerals
  44. AI targeting
  45. Small galaxies
  46. Terraforming installations vs modules
  47. Colony Cost for Asteroids
  48. Recreational Modules
  49. Luxury Passenger Accomodation
  50. So, how does one undo nuclear winter?